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Go to first new post [Release] [CoD2] Silencer Hook - v1.0 Posted on: Sun 21. Sep 2008, 20:00

KN4CK3R

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Quote
Original von K!ngBam/Semper F.
ich glaube aber kaum das der noch unendeckt ist xD
wenn ihr ein un haben wollt hollt euch einen von den:
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Wie er Werbung macht
Call of Duty 2

Thu 26. Mar 2020, 21:27

by dickie007 Go to last post
13 6901
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Go to first new post Jemand aus rheinland pfalz da? Posted on: Sun 25. May 2008, 20:07

FanAtIcS

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rheinland is blöd ;D
Laberecke

Sun 26. Aug 2018, 02:27

by Mariolinus Go to last post
13 1904
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Go to first new post [Help] Half-Life 1 Engine Posted on: Tue 13. Oct 2015, 01:29

Exxon

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Hey,
die Hl1 Engine wurde auch nie geleakt, nur wurden Firmen damals, welche die Engine erworben haben der TFC quellcode geschenkt, damit sie sehen wie man eine Mod auf der Hl1-Engine baut, teilweise gibts auch snippets des TFC codes im Internet, nur dachte ich das vielleicht jemand eine halbwegs vollständige variante hat :X

Danke soweit
Counter-Strike 1.6

Wed 14. Jun 2017, 22:54

by beso Go to last post
4 612
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Go to first new post [Help] Half-Life 1 Engine Posted on: Tue 13. Oct 2015, 01:29

Exxon

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Hallo meine lieben Mit-Hacker

Ich suche seit paar Tagen wenn möglich den originalen Source Quellcode von der Half Life 1 Engine, wenns den überhaupt geleakt gibt (nicht den SDK Code).

Spezifiziert wäre Cs1.6 Quellcode auch ok noch besser wäre sogar direkt der
TFC Quellcode.

Wäre echt sexy wenn einer weiter wüsste, leider gibts die alten Hackerseiten von damals nicht mehr und ich hab leider kein Backup mehr.

Gruß Exxon
Counter-Strike 1.6

Wed 14. Jun 2017, 22:54

by beso Go to last post
4 612
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Go to first new post [Release] oGL_v3.6 Posted on: Mon 25. Aug 2008, 06:51

Exxon

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-----------------------------------------------------
||Information         ||
-----------------------------------------------------
||Name: [RaGe-X]OGL                                ||
||Version: 3.6               ||
||Authors: Deviation, Void & SkarFace              ||
||New Features add by Skarface                     ||
||Mods Supported: CS,CZ,NS,DOD,FA,TFC   ||
||Website: www.rage-xtreme.com                     ||
||Irc server: irc.rage-xtreme.com                  ||
|| #rage-xtreme                 ||
-----------------------------------------------------
||Installation:                                    ||
-----------------------------------------------------
||For Counterstrike 1.5                            ||
||Drag and drop the Opengl32.dll file into your    ||
||Half-Life or Counter-Strike directory.           ||
||                                                 ||
||For Steam:                                       ||
||Put it into Crogram FilesSteamSteamApps    ||
||e-mailcounter-strike                            ||
||                                                 ||    
||To use, once in-game press \"Insert\" to toggle    ||
||hack menu off and on.                            ||
|| To load settings join team then hit HOME key    ||
||               ||
||Also, to use Menu with sound, be sure to put the ||
||.wav file in this location, and it must be exact-||
||ly this, or the menu will have no sound.         ||
||\"Crogram Filesrageogl3.5\"                   ||
||Also, be sure to name your .wav file into rage.  ||
||So your path to your wav file should be,         ||
||\"Crogram Filesrageogl3.5rage.wav\"           ||
||                                                 ||
||NOTE: FOR DOD YOU HAVE TO DO CL_MINMODELS 1 AS   ||
||SOON AS YOU JOIN THE GAME                        ||
-----------------------------------------------------
||Features:               ||
-----------------------------------------------------
||Menu Music                                       ||
||Esp         ||
||Aimbot               ||
||Wallhacks               ||
||Multiple Mod Support         ||
||Crosshair               ||
||Recoil Compensation         ||
||*FIRST EVER BULLET ESP*         ||
-----------------------------------------------------
||Known Bugs:                                      ||
-----------------------------------------------------
||- Aimbot gets shaky when zoomed in on really high||
||  sensitivity.                                   ||
||- No Sky takes the color of wireframe walls if it||
||  is on.                                         ||
||- Scope Removal makes the console transparent.   ||
||- Zooming makes aimbot go crazy.                 ||
-----------------------------------------------------
||Fixes:   ||
-----------------------------------------------------
||-Bullet ESP now has the ability to be turned off,||
|| unlike version 3.5, where it was on constantly. ||
||-No need to do cl_minmodels for Counterstrike    ||
-----------------------------------------------------
||Thanks To:                                       ||
-----------------------------------------------------
||ltfxguy - not sure what i would do without him   ||
||sub trucidator - really got me into ogl          ||
||The sleeper- lots of help with bugs              ||
||StressCrash- Makes some damn good tutorials      ||
||Pharlap- His opengl hack inspired me.            ||
||RaGe-X- For all their support and help           ||
||                                                 ||
\\+++++++++++++++++++++++++++++++++++++++++++++++++//



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Counter-Strike 1.6

Sat 19. Nov 2016, 21:18

by Matchboxx Go to last post
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Go to first new post [Release] oGL_v3.6 Posted on: Mon 25. Aug 2008, 06:51

Exxon

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und  
Counter-Strike 1.6

Sat 19. Nov 2016, 21:18

by Matchboxx Go to last post
4 554
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Go to first new post [Release] Weapon Trainer Posted on: Sun 15. Jun 2008, 11:06

KN4CK3R

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Bitte keine Doppelpost benutzt doch den Edit button
Call of Duty 4: Modern Warfare

Sat 4. Jun 2016, 17:05

by TreYseR Go to last post
11 3952
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Go to first new post [CSS]No-Recoil Script (Multi-page thread 1 2 3 4 5) Posted on: Mon 13. Oct 2008, 18:20

frOSH

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Quote
Original von jinzo1337
les du ihn dir mal durch? ich habs gemacht da es bei manchen hilft kann man es doch einfach mal testen oder?

Der hat bei keinen was gebracht, wesswegen frosh auch den link entfernt hat und du jetzt wieder unnötig  ein altes thread aufpuhst
Counter-Strike: Source

Mon 15. Feb 2016, 16:19

by xst Go to last post
90 25363
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Go to first new post [CSS]No-Recoil Script (Multi-page thread 1 2 3 4 5) Posted on: Mon 13. Oct 2008, 18:20

frOSH

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der bringt euch nichts liest euch doch erstmal so nen thread durch bevor sinlos was postet  (!)
Counter-Strike: Source

Mon 15. Feb 2016, 16:19

by xst Go to last post
90 25363
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Go to first new post Hacks Selber Machen Posted on: Sun 15. Feb 2009, 11:09

Bloodstrom

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ähm ich würde mal sagen

ein paar Jahre c++ erfahrung
erfahrung mit dem computer
devolper c++ (wie man es auch schreibt)
genügend ahnung
Tutorials

Sat 1. Aug 2015, 05:15

by nukxxx2 Go to last post
3 2902
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Go to first new post GameHacking Tutorial Part 01 (Multi-page thread 1 2 3) Posted on: Tue 11. Sep 2007, 22:30

KN4CK3R

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ähm wollte auch mal gucken, bei mir steht dann aver immer konnte keine gültige lizenz finden!
Tutorials

Tue 9. Jun 2015, 23:35

by KN4CK3R Go to last post
51 16445
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Go to first new post [Source] CSS ESP Posted on: Sun 14. Dec 2014, 21:49

Exxon

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Hallo,
war ja nun länger nicht mehr aktiv, möchte dies aber nun wieder ändern
Deswegen fang ich mal da an wo ich vor fast 4 Jahren aufgehört habe (Der eine oder andere kennt mich hoffentlich noch)

Spoiler



#include <Windows.h>
#include <sstream>
#include <iostream>
#include <math.h>
#include "hackproc.h"
#include <vector>
#include <algorithm>

CHackProcess fProcess;
using namespace std;
#define F6_Key 0x75
#define RIGHT_MOUSE 0x02
int NumOfPlayers = 32;

const DWORD dw_PlayerCountOffs = 0x5D351C;
const DWORD Player_Base = 0x539984;
const DWORD dw_mTeamOffset = 0x98;
const DWORD dw_Health = 0x90;
const DWORD dw_Pos = 0x25C;
const DWORD EntityPlayer_Base = 0x546204;
const DWORD EntityLoopDistance = 0x10;
const DWORD dw_m_angRotation = 0x466E8C;

RECT m_Rect;
HDC HDC_Desktop;
HBRUSH EnemyBrush;
HFONT Font;

const DWORD dw_vMatrix = 0x59185C;
const DWORD dw_antiFlick = 0x5916B8;

HWND TargetWnd;
HWND Handle;
DWORD DwProcId;

COLORREF SnapLineCOLOR;
COLORREF TextCOLOR;

typedef struct
{
float flMatrix [4][4];
}WorldToScreenMatrix_t;

float Get3dDistance(float * myCoords, float * enemyCoords)
{
return sqrt(
pow(double(enemyCoords[0] - myCoords[0]), 2.0) +
pow(double(enemyCoords[1] - myCoords[1]), 2.0) +
pow(double(enemyCoords[2] - myCoords[2]), 2.0));
}

void SetupDrawing(HDC hDesktop, HWND handle)
{
HDC_Desktop =hDesktop;
Handle = handle;
EnemyBrush = CreateSolidBrush(RGB(255, 0, 0));
SnapLineCOLOR = RGB(0, 255, 0);
TextCOLOR = RGB(255, 255, 0);
}

struct MyPlayer_t
{
DWORD CLocalPlayer;
int Team;
int Health;
WorldToScreenMatrix_t WorldToScreenMatrix;
float Position[3];
int flickerCheck;
void ReadInformation()
{
ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordClient + Player_Base), &CLocalPlayer, sizeof(DWORD), 0);
ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(CLocalPlayer + dw_mTeamOffset), &Team, sizeof(int), 0);
ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(CLocalPlayer + dw_Health), &Health, sizeof(int), 0);
ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(CLocalPlayer + dw_Pos), &Position, sizeof(float[3]), 0);
ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordEngine + dw_PlayerCountOffs), &NumOfPlayers, sizeof(int), 0);
ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordEngine + dw_antiFlick), &flickerCheck, sizeof(int), 0);
if(flickerCheck == 0)
{
ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordEngine + dw_vMatrix), &WorldToScreenMatrix, sizeof(WorldToScreenMatrix), 0);
}
}
}MyPlayer;

struct PlayerList_t
{
DWORD CBaseEntity;
int Team;
int Health;
float Position[3];
float AimbotAngle[3];
char Name[39];
void ReadInformation(int Player)
{
ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordClient + EntityPlayer_Base + (Player * EntityLoopDistance)),&CBaseEntity, sizeof(DWORD), 0);
ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(CBaseEntity + dw_mTeamOffset), &Team, sizeof(int), 0);
ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(CBaseEntity + dw_Health), &Health, sizeof(int), 0);
ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(CBaseEntity + dw_Pos), &Position, sizeof(float[3]), 0);
}
}PlayerList[32];

bool WorldToScreen(float * from, float * to)
{
float w = 0.0f;

to[0] = MyPlayer.WorldToScreenMatrix.flMatrix[0][0] * from[0] + MyPlayer.WorldToScreenMatrix.flMatrix[0][1] * from[1] + MyPlayer.WorldToScreenMatrix.flMatrix[0][2] * from[2] + MyPlayer.WorldToScreenMatrix.flMatrix[0][3];
to[1] = MyPlayer.WorldToScreenMatrix.flMatrix[1][0] * from[0] + MyPlayer.WorldToScreenMatrix.flMatrix[1][1] * from[1] + MyPlayer.WorldToScreenMatrix.flMatrix[1][2] * from[2] + MyPlayer.WorldToScreenMatrix.flMatrix[1][3];
w = MyPlayer.WorldToScreenMatrix.flMatrix[3][0] * from[0] + MyPlayer.WorldToScreenMatrix.flMatrix[3][1] * from[1] + MyPlayer.WorldToScreenMatrix.flMatrix[3][2] * from[2] + MyPlayer.WorldToScreenMatrix.flMatrix[3][3];

if(w < 0.01f)
return false;

float invw = 1.0f / w;
to[0] *= invw;
to[1] *= invw;

int width = (int)(m_Rect.right - m_Rect.left);
int height = (int)(m_Rect.bottom - m_Rect.top);

float x = width/2;
float y = height/2;

x += 0.5 * to[0] * width + 0.5;
y -= 0.5 * to[1] * height + 0.5;

to[0] = x+ m_Rect.left;
to[1] = y+ m_Rect.top ;

return true;
}

void DrawFilledRect(int x, int y, int w, int h)
{
RECT rect = { x, y, x + w, y + h };
FillRect(HDC_Desktop, &rect, EnemyBrush);
}


void DrawBorderBox(int x, int y, int w, int h, int thickness)
{
DrawFilledRect(x, y, w, thickness);
DrawFilledRect( x, y, thickness, h);
DrawFilledRect((x + w), y, thickness, h);
DrawFilledRect(x, y + h, w+thickness, thickness);
}

void DrawLine(float StartX, float StartY, float EndX, float EndY, COLORREF Pen)
{
int a,b=0;
HPEN hOPen;
HPEN hNPen = CreatePen(PS_SOLID, 1, Pen);
hOPen = (HPEN)SelectObject(HDC_Desktop, hNPen);
MoveToEx(HDC_Desktop, StartX, StartY, NULL);
a = LineTo(HDC_Desktop, EndX, EndY);
DeleteObject(SelectObject(HDC_Desktop, hOPen));
}

void DrawString(int x, int y, COLORREF color, const char* text)
{
SetTextAlign(HDC_Desktop,TA_CENTER|TA_NOUPDATECP);
SetBkColor(HDC_Desktop,RGB(0,0,0));
SetBkMode(HDC_Desktop,TRANSPARENT);
SetTextColor(HDC_Desktop,color);
SelectObject(HDC_Desktop,Font);
TextOutA(HDC_Desktop,x,y,text,strlen(text));
DeleteObject(Font);
}

void DrawESP(int x, int y, float distance)
{
int width = 18100/distance;
int height = 36000/distance;
DrawBorderBox(x-(width/2), y-height, width, height, 1);

DrawLine((m_Rect.right - m_Rect.left)/2,m_Rect.bottom - m_Rect.top, x, y, SnapLineCOLOR);

std::stringstream ss;
ss << (int)distance;

char * distanceInfo = new char[ss.str().size()+1];
strcpy(distanceInfo, ss.str().c_str());

DrawString(x, y, TextCOLOR, distanceInfo);

delete [] distanceInfo;
}

void ESP()
{
GetWindowRect(FindWindow(NULL, "Counter-Strike Source"), &m_Rect);

for(int i = 0; i < NumOfPlayers; i ++)
{
PlayerList.ReadInformation(i);

if(PlayerList.Health < 2)
continue;

if(PlayerList.Team == MyPlayer.Team)
continue;

float EnemyXY[3];
if(WorldToScreen(PlayerList.Position, EnemyXY))
{
DrawESP(EnemyXY[0] - m_Rect.left, EnemyXY[1] - m_Rect.top, Get3dDistance(MyPlayer.Position, PlayerList.Position));
}
}
}

int main()
{
fProcess.RunProcess();
ShowWindow(FindWindowA("ConsoleWindowClass", NULL), false);
TargetWnd = FindWindow(0, "Counter-Strike Source");
HDC HDC_Desktop = GetDC(TargetWnd);
SetupDrawing(HDC_Desktop, TargetWnd);
for(;
{
MyPlayer.ReadInformation();
ESP();
}
return 0;
}






hackproc.h
Spoiler


#pragma once

#include <Windows.h>
#include <TlHelp32.h>

class CHackProcess
{
public:
PROCESSENTRY32 __gameProcess;
HANDLE __HandleProcess;
HWND __HWNDCss;
DWORD __dwordClient;
DWORD __dwordEngine;
DWORD __dwordOverlay;
DWORD __dwordVGui;
DWORD __dwordLibCef;
DWORD __dwordSteam;
DWORD FindProcessName(const char *__ProcessName, PROCESSENTRY32 *pEntry)
{
PROCESSENTRY32 __ProcessEntry;
__ProcessEntry.dwSize = sizeof(PROCESSENTRY32);
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (hSnapshot == INVALID_HANDLE_VALUE) return 0; if (!Process32First(hSnapshot, &__ProcessEntry))
{
CloseHandle(hSnapshot);
return 0;
}
do{if (!_strcmpi(__ProcessEntry.szExeFile, __ProcessName))
{
memcpy((void *)pEntry, (void *)&__ProcessEntry, sizeof(PROCESSENTRY32));
CloseHandle(hSnapshot);
return __ProcessEntry.th32ProcessID;
}} while (Process32Next(hSnapshot, &__ProcessEntry));
CloseHandle(hSnapshot);
return 0;
}

DWORD getThreadByProcess(DWORD __DwordProcess)
{
THREADENTRY32 __ThreadEntry;
__ThreadEntry.dwSize = sizeof(THREADENTRY32);
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPTHREAD, 0);
if (hSnapshot == INVALID_HANDLE_VALUE) return 0;

if (!Thread32First(hSnapshot, &__ThreadEntry)) {CloseHandle(hSnapshot); return 0; }

do {if (__ThreadEntry.th32OwnerProcessID == __DwordProcess)
{
CloseHandle(hSnapshot);
return __ThreadEntry.th32ThreadID;
}} while (Thread32Next(hSnapshot, &__ThreadEntry));
CloseHandle(hSnapshot);
return 0;
}

DWORD GetModuleNamePointer(LPSTR LPSTRModuleName, DWORD __DwordProcessId)
{
MODULEENTRY32 lpModuleEntry = {0};
HANDLE hSnapShot = CreateToolhelp32Snapshot( TH32CS_SNAPMODULE, __DwordProcessId);
if(!hSnapShot)
return NULL;
lpModuleEntry.dwSize = sizeof(lpModuleEntry);
BOOL __RunModule = Module32First( hSnapShot, &lpModuleEntry );
while(__RunModule)
{
if(!strcmp(lpModuleEntry.szModule, LPSTRModuleName ) )
{CloseHandle( hSnapShot );
return (DWORD)lpModuleEntry.modBaseAddr;
}
__RunModule = Module32Next( hSnapShot, &lpModuleEntry );
}
CloseHandle( hSnapShot );
return NULL;
}

void runSetDebugPrivs()
{
HANDLE __HandleProcess=GetCurrentProcess(), __HandleToken;
TOKEN_PRIVILEGES priv;
LUID __LUID;
OpenProcessToken(__HandleProcess, TOKEN_ADJUST_PRIVILEGES, &__HandleToken);
LookupPrivilegeValue(0, "seDebugPrivilege", &__LUID);
priv.PrivilegeCount = 1;
priv.Privileges[0].Luid = __LUID;
priv.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
AdjustTokenPrivileges(__HandleToken, false, &priv, 0, 0, 0);
CloseHandle(__HandleToken);
CloseHandle(__HandleProcess);
}

void RunProcess()
{
runSetDebugPrivs();
while (!FindProcessName("hl2.exe", &__gameProcess)) Sleep(12);
while (!(getThreadByProcess(__gameProcess.th32ProcessID))) Sleep(12);
__HandleProcess = OpenProcess(PROCESS_ALL_ACCESS, false, __gameProcess.th32ProcessID);
while(__dwordClient == 0x0) __dwordClient = GetModuleNamePointer("client.dll", __gameProcess.th32ProcessID);
while(__dwordEngine == 0x0) __dwordEngine = GetModuleNamePointer("engine.dll", __gameProcess.th32ProcessID);
while(__dwordVGui == 0x0) __dwordVGui = GetModuleNamePointer("vguimatsurface.dll", __gameProcess.th32ProcessID);
__HWNDCss = FindWindow(NULL, "Counter-Strike Source");
}
};

extern CHackProcess fProcess;



Ich weiß gerade nicht inwieweit die Offsets noch aktuell sind, fang die Tage aber damit an selber wieder was zu basteln, so lange viel spaß mit C+P

Gruß
VB, C/C++, Delphi, etc

Sun 28. Dec 2014, 00:22

by JerryGee Go to last post
1 869
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Go to first new post [Release] P7 PUB v1.0 (Multi-page thread 1 2) Posted on: Sun 14. Dec 2014, 21:50

Fotic

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Project 7 gibt es wieder?
Counter-Strike: Global Offensive

Sat 27. Dec 2014, 22:52

by IvanP7 Go to last post
29 2738
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Go to first new post cheat-forum.org weg? (Multi-page thread 1 2) Posted on: Tue 26. Jan 2010, 10:23

Ardok

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Quote from Schanddo post
Quote from SonnyBlack post
auch wenns ewig her ist. Ich konnte mich nicht mehr kümmern da ich eingesperrt wurde.mit geld hatte das nichts zu tun. Hatte ne klopperei und war über drei jahre im bau. Ich hab aus der Haft 4 Server bis zum Vertragsende Weiterbezahlt. Aber mit OSH Habt ihr eh die beste deutsche Cheat Seite ever! Ich grüße alle die mich noch kennen.
3 Jahre für eine Klopperei und das ohne Bewährung?
Mit was habt ihr noch gleich geschlagen? 
Uran-Ziegeln?

Vermutlich nicht die erste dann
Laberecke

Mon 15. Dec 2014, 10:40

by xst Go to last post
21 8909
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Go to first new post Counter Strike Source ^^nosTEAM^^ Injector Problem? Posted on: Sat 6. Dec 2014, 00:24

shadowstep000

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The Injector may only work with the Hl2.exe not with the cracked one.
Counter-Strike: Source

Sun 14. Dec 2014, 21:38

by Exxon Go to last post
1 530
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Go to first new post Ey Brauche was Posted on: Sat 10. Oct 2009, 15:18

Bar4

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osh = google für doofe
Java, HTML, PHP

Wed 2. Apr 2014, 19:54

by Olmoody Go to last post
13 1622
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Go to first new post punkbuster permanent ban issued on this game server (Multi-page thread 1 2 3 4) Posted on: Thu 20. May 2010, 00:25

Astro

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Immernoch um jetzt mal vond me Streit hier weg zukommen und mal richtig zuantworten:

Denn Bann den du hast ist ein PERMANENTER auf deine HARDWAREID gebundender Ban.

Wenn du das Spiel NEU kaufen würdest könntest du es immernoch NICHT auf PB Server Spielen können da du PERMANENT GEBANNT wurden bist!

Du bist betroffen von allen mit PB enthaltenden Spielen, bedeuted -> Wenn du dir ein anderes Spiel BF2, Warrock, COD2/4 kaufen würdest wärst du auch DORT GEBANNT!
Battlefield 2

Fri 28. Jun 2013, 21:36

by Lucky_Luke Go to last post
74 8831
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Go to first new post punkbuster permanent ban issued on this game server (Multi-page thread 1 2 3 4) Posted on: Thu 20. May 2010, 00:25

Astro

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Oder such dir nen guten alten Kernspoofer und verändere deine Daten...
Battlefield 2

Fri 28. Jun 2013, 21:36

by Lucky_Luke Go to last post
74 8831
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Go to first new post punkbuster permanent ban issued on this game server (Multi-page thread 1 2 3 4) Posted on: Thu 20. May 2010, 00:25

Astro

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Quote from NexT_Life
xD seit wann benutzt warrock den punkbuster ?

Schon immer?
Battlefield 2

Fri 28. Jun 2013, 21:36

by Lucky_Luke Go to last post
74 8831
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Go to first new post punkbuster permanent ban issued on this game server (Multi-page thread 1 2 3 4) Posted on: Thu 20. May 2010, 00:25

Astro

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Quote from KN4CK3R
global pb guid ban bedeutet, dass die pb guid gebannt wurde und die ist PC gebunden. Durch einen neuen Key wird diese Guid nicht geändert, d.h. du bleibst so weiterhin gebannt trotz neuem Key. So einen Ban bekommt man meistens, wenn ein Hack versucht PB zu patchen.
Durch Festplatte formatieren und MAC Adresse ändern, konnte man glaub ich eine neue Guid erzeugen, bin mir aber nicht sicher.

greetz KN4CK3R

Formatieren etc hilft nix, wie der übermir schon sagte neu Hardware kaufen oder Kernspoofer besorgen
Battlefield 2

Fri 28. Jun 2013, 21:36

by Lucky_Luke Go to last post
74 8831