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Go to first new post [Question] IDA Pro Posted on: Thu 29. May 2014, 04:16

KingBurger

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Ja, das weiß ich, aber die Frage ist, ob auch er das mittlerweile verstanden hat. Und wenn er sein Problem neu formuliert hätte, hätte er das hoffentlich gemerkt und sich dann auf das eigentliche Problem konzentrieren können.
VB, C/C++, Delphi, etc

Sat 31. May 2014, 20:39

by KingBurger Go to last post
14 855
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Go to first new post [Release] [Ghosts 3.6.5]Visual Tool 1.7 Posted on: Thu 6. Feb 2014, 01:03

Bassaidai

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Kategorie: Call of Duty: Ghosts
Entwickler: NightmareTX

Beschreibung:
-Requirements-
Call of Duty Ghosts Multiplayer (Steam Version)
.Net Framework 4.5.1

-Features-
+Disable all FX (Smoke, Fire, Fog, Muzzle Flash, Bullet Holes, Etc)
+Flashbang blindness immunity
+FullBright
+Enemies on Minimap
+Minimap Size
+Trinity Rocket ESP
+NoRecoil
+Force Laser
+NoWeaponSway
+NoSpread (Steady Aim Perk Required)
+NoQuake (No camera shake during nearby explosions or earthquakes)
+Aiming Down Sight (ADS) Modder
+Name Faker
+In-Tool Game's FPS Viewer (View Ghosts current FPS)
+NoFlinch (Prevent Flinch animation when shot)
+Improved Trinity Rocket ESP & Thermal View Combo (Updated!)
+Anti-Leech Protection
+Anti-Leech Overlay
+FPS & Time In Overlay
+Special Thanks Section
+VAC Countermeasures

-Usage-

Hotkey (Included in text file):

F10 - Bring Out Overlay If Disappear (Windowed (No Border) Mode Only!)
Insert - Bring Cheat Menu In-Game (Windowed (No Border) Mode Only!)

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/53e449d67d7e157f88c49ff923dc742e.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/1ee7b052efaedd0f140c83da830697fb.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/c0fcd7e983d312e9bd5691ebf6777b79.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/6c00191a79bf9ccb35fa4f66f184aba5.jpg

Download:
[Ghosts 3.11.X]Ghosts Visual Tool 1.8.5
Call of Duty: Ghosts

Sat 31. May 2014, 13:37

by Techno_deleted Go to last post
6 8766
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Go to first new post [Release] MachineHax Posted on: Fri 24. Jan 2014, 15:31

KN4CK3R

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Kategorie: Battlefield 3
Entwickler: LeadMachine

Beschreibung:
Features:

*Aimbot
*ESP
*Radar/ Minimap

well thats all the features, but if I do have some time I might add some features.
and If I am not lazy enough I might add an snaplines ESP.

Status : UD

Credits :
me
Dudeinberlin (sdk, map)
Chevvvy



Download:
MachineHax
Battlefield 3

Fri 30. May 2014, 13:53

by syren2324 Go to last post
10 1148
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Go to first new post UT 2004 & OSHFusion 1.4 D3D8x problem Posted on: Thu 27. Mar 2014, 03:46

th39

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ok i will test it
Unreal Tournament 2004

Fri 30. May 2014, 12:39

by ricoche Go to last post
6 1377
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Go to first new post UT 2004 & OSHFusion 1.4 D3D8x problem Posted on: Thu 27. Mar 2014, 03:46

th39

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hm, thats strange. if the crosshair works the other stuff should work too. i will try to reproduce the error
Unreal Tournament 2004

Fri 30. May 2014, 12:39

by ricoche Go to last post
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Go to first new post UT 2004 & OSHFusion 1.4 D3D8x problem Posted on: Thu 27. Mar 2014, 03:46

th39

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I haven't tested UT with Win8.1.
What do you mean with "no feature is functional"?
Unreal Tournament 2004

Fri 30. May 2014, 12:39

by ricoche Go to last post
6 1377
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Go to first new post [Release] B1ueM0nKey BF3 (Multi-page thread 1 2) Posted on: Sat 8. Feb 2014, 12:27

KN4CK3R

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Kategorie: Battlefield 3
Entwickler: B1ueM0nKey

Beschreibung:
the hack featured are :
Aimbot , no recoil , stable & wall hack
STATUS : UNDETECTED !
you need to inject the .dll file , after you join to server .
after you do this , back to the game .
and then press what you want : (in the start please press two times , unless it work without it )
F1 - aimbot on / off
F2 - Names on /off
F3 - distance on / off
F4 - Box on / off

*the Aimbot will not work to you without The Box are on .



Download:
B1ueM0nKey BF3
Battlefield 3

Fri 30. May 2014, 02:11

by lxlxlxlx1_deleted_deleted Go to last post
29 1560
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Go to first new post [Help] C++ Memory Posted on: Wed 28. May 2014, 01:40

KingBurger

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wenn ich den Screenshot richtig interpretiere, musst du erst 0x2C und dann 0x28 berechnen oder?
außerdem willst du sicherlich nur an die v3 Adresse schreiben und nicht an v1 + v2 + v3
VB, C/C++, Delphi, etc

Wed 28. May 2014, 03:38

by KingBurger Go to last post
12 625
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Go to first new post [Help] C++ Memory Posted on: Wed 28. May 2014, 01:40

KingBurger

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du willst sehr sicher nicht

base + 0x28

auslesen
VB, C/C++, Delphi, etc

Wed 28. May 2014, 03:38

by KingBurger Go to last post
12 625
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Go to first new post [Release] CrapStorm Update Rev.1 Minor Fix Posted on: Tue 7. Jan 2014, 11:42

KN4CK3R

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Kategorie: Sourcecode
Entwickler:

Beschreibung:
Changelog:
1. Reimplemented aimbot (beta)
2. Implemented bone aimbot
3. More ESP
4. Triggerbot
5. Silent Aim
5. Anti Aim (you need to enable it yourself)
6. A better NetVar Class



Download:
CrapStorm Update Rev.2
Team Fortress 2

Wed 28. May 2014, 02:13

by KN4CK3R Go to last post
1 2355
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Go to first new post [Release] CrapStorm Update Rev.1 Minor Fix Posted on: Tue 7. Jan 2014, 11:42

KN4CK3R

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Kategorie: TeamFortress 2
Entwickler: katetem

Beschreibung:
The SDK base is already updated to Source SDK 2013 without problem.

Staus: Working on Aimbot and Player Glowing.

  • Implemented UPX to decrease the payload size and shuffle the file structure

  • Code Clean Up, removed so many unused stuff

  • Added Spinbot

  • Disabled Aimbot for some problems (next update will be came back)

  • Disabled Remove PE Header function (now the hack shall go on without problem.)

  • EOF



  • Download:
    CrapStorm Update Rev.1 Minor Fix
    Team Fortress 2

    Wed 28. May 2014, 02:13

    by KN4CK3R Go to last post
    1 2355
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    Go to first new post OldSchoolHack IRC nicht erreichbar !? Posted on: Wed 30. Apr 2014, 08:56

    Dr_Pepper

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    tjoah, hoster schuld. alle seiten bei dem waren down
    Laberecke

    Mon 26. May 2014, 22:37

    by zZzeta/S Go to last post
    6 472
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    Go to first new post OldSchoolHack IRC nicht erreichbar !? Posted on: Wed 30. Apr 2014, 08:56

    Dr_Pepper

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    und schon wieder up
    Laberecke

    Mon 26. May 2014, 22:37

    by zZzeta/S Go to last post
    6 472
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    Go to first new post [Release] Teh CodenZ Posted on: Mon 26. May 2014, 16:56

    KN4CK3R

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    Kategorie: All Points Bulletin
    Entwickler: iTechyZ

    Beschreibung:
    Has All APB Known Free Codes

    Today i was chatting with a freind and i had this idea that instead of all those free codes flying around why don't just put them all into a program?
    So i liked the idea and worked on it all night and meh turned out to be easy anyways here is it hope you like it.



    Download:
    Teh CodenZ
    All Points Bulletin

    Mon 26. May 2014, 16:56

    by KN4CK3R Go to last post
    0 1268
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    Go to first new post [Release] CSGO Multi Hack UPDATE 100% ANTIBAN Posted on: Sun 25. May 2014, 17:30

    Havi

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    upload files in the download section!
    Counter-Strike: Global Offensive

    Sun 25. May 2014, 22:08

    by KN4CK3R Go to last post
    2 1908
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    Go to first new post Part of the menu disappears... Posted on: Mon 19. May 2014, 00:05

    Pokoloko

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    did you set a d3d Reset hook?
    Bugtracker

    Thu 22. May 2014, 20:59

    by Pokoloko Go to last post
    14 1286
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    Go to first new post Part of the menu disappears... Posted on: Mon 19. May 2014, 00:05

    Pokoloko

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    at the moment I can say it works with the "new" gui (svn/branches/newrenderer)

    http://abload.de/img/lineage2l2kqa.jpg

    Here are the project files:
    Only registered and activated users can see links.

    You need to change the Gui path (Include and Linker) in the project settings to compile it.
    Bugtracker

    Thu 22. May 2014, 20:59

    by Pokoloko Go to last post
    14 1286
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    Go to first new post Part of the menu disappears... Posted on: Mon 19. May 2014, 00:05

    Pokoloko

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    What is "the old version"?
    And what is "game reload"?

    For me it works fine with minimizing (in window mode) or switching from window to fullscreen mode.
    Bugtracker

    Thu 22. May 2014, 20:59

    by Pokoloko Go to last post
    14 1286
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    Go to first new post Part of the menu disappears... Posted on: Mon 19. May 2014, 00:05

    Pokoloko

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    If the game doesn't work, the gui can't fix it.
    You could write a BeginScene hook and call Reset from there if needed.
    Bugtracker

    Thu 22. May 2014, 20:59

    by Pokoloko Go to last post
    14 1286
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    Go to first new post Part of the menu disappears... Posted on: Mon 19. May 2014, 00:05

    Pokoloko

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    which game is this?
    Bugtracker

    Thu 22. May 2014, 20:59

    by Pokoloko Go to last post
    14 1286