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[Release] External Multihack ver. 1.1
Posted on: Mon 15. Apr 2013, 11:07
KN4CK3R
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Kategorie: All Point BulletinEntwickler: jesterret Beschreibung: Features: - Menu - on/off by insert
- Aimbot
- Radar
- Line to Enemy
- Bounty ESP
- Infos ESP
- Cash ESP
- Arrest Timer
- Drawing Without Mission - for finding enemies between missions on fc
- Save/Load Menu
- Triggerbot - watch out... It's not this type of triggerbot which is working when crosshair is red, but when you aiming at target, so it's shooting through walls too, anyway, best for shotguns.
- No Recoil
Requirements: FAQ- Q:How to open menu?
A:Menu is opened automatically when hack starts. - Q:What mean error "Failed to open process..."?
A:Well you should read whole message... It means you don't have running game or not running hack as administrator - Q:Where should I put config file/how to edit?
A: Put it in C:\ directory, as i said on the beginning. Edit it in any text editor, even notepad. - Q:How to make aimbot working?
A:Check config file if your aimkey is good for you, then turn it in menu to on, and set your Aim Speed. It's your personal choice, so find best speed for yourself. - Q:I have black screen, what to do?
A:Turn Aero On (google that if you don't know how), or install Aero Enabler Screenshots: Download: [APB] External Multihack ver. 1.1
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All Points Bulletin |
Sun 21. Apr 2013, 11:08
by HuFF
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1 |
1611 |
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[Release] CSSTriggerbot
Posted on: Thu 14. Feb 2013, 21:12
KN4CK3R
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CPP Code: //--------------------------------------------------------------------------------------------------------------------------------- // File: main.cpp //--------------------------------------------------------------------------------------------------------------------------------- #include <windows.h> #include <assert.h> #include <iostream> #include <d3d9.h> #include <d3dx9.h> #include <detours.h> #pragma comment (lib, "d3dx9.lib") #pragma comment (lib, "d3d9.lib") #pragma comment( lib, "winmm.lib" ) //--------------------------------------------------------------------------------------------------------------------------------- using namespace std; //--------------------------------------------------------------------------------------------------------------------------------- #define HOOK(func,addy) o##func = (t##func)DetourFunction((PBYTE)addy,(PBYTE)hk##func) #define ES 0 #define DIP 1 #define RES 2 #define Terrorist (( NumVertices == 1588 && primCount == 2013 ) || ( NumVertices == 911 && primCount == 996 ) || ( NumVertices == 526 && primCount == 594 ) || ( NumVertices == 389 && primCount == 386 ) || ( NumVertices == 1510 && primCount == 1871 ) || ( NumVertices == 873 && primCount == 986 ) || ( NumVertices == 563 && primCount == 590 ) || ( NumVertices == 368 && primCount == 377 ) || ( NumVertices == 1311 && primCount == 1812 ) || ( NumVertices == 735 && primCount == 899 ) || ( NumVertices == 454 && primCount == 519 ) || ( NumVertices == 323 && primCount == 338 ) || ( NumVertices == 1488 && primCount == 1819 ) || ( NumVertices == 835 && primCount == 899 ) || ( NumVertices == 554 && primCount == 509 ) || ( NumVertices == 408 && primCount == 344 )) #define CounterTerrorist (( NumVertices == 1609 && primCount == 1794 ) || ( NumVertices == 899 && primCount == 910 ) || ( NumVertices == 513 && primCount == 451 ) || ( NumVertices == 369 && primCount == 297 ) || ( NumVertices == 1424 && primCount == 1858 ) || ( NumVertices == 814 && primCount == 945 ) || ( NumVertices == 475 && primCount == 510 ) || ( NumVertices == 343 && primCount == 344 ) || ( NumVertices == 1498 && primCount == 1822 ) || ( NumVertices == 929 && primCount == 1007 ) || ( NumVertices == 499 && primCount == 533 ) || ( NumVertices == 409 && primCount == 433 ) || ( NumVertices == 1404 && primCount == 1919 ) || ( NumVertices == 811 && primCount == 989 ) || ( NumVertices == 466 && primCount == 550 ) || ( NumVertices == 324 && primCount == 372 )) //--------------------------------------------------------------------------------------------------------------------------------- typedef HRESULT (WINAPI* tReset)( LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters ); tReset oReset; typedef HRESULT (WINAPI* tEndScene)( LPDIRECT3DDEVICE9 pDevice ); tEndScene oEndScene; typedef HRESULT (WINAPI* tDrawIndexedPrimitive)( LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount ); tDrawIndexedPrimitive oDrawIndexedPrimitive; #define SAFE_RELEASE(x) if (x) { x->Release(); x = NULL; } LPDIRECT3DPIXELSHADER9 sGreen, sRed, sBlue,sYellow; LPDIRECT3DSURFACE9 pBackBuffer = NULL; LPDIRECT3DSURFACE9 pSurface = NULL; LPDIRECT3DDEVICE9 pd3dDevice; D3DVIEWPORT9 pViewport; D3DLOCKED_RECT pLockedRect; D3DCOLOR myColor; DWORD gametick = timeGetTime(); //--------------------------------------------------------------------------------------------------------------------------------- HRESULT PixelGetColor( D3DCOLOR *color, int x, int y ) { BYTE red, green, blue; if(pSurface==NULL) pd3dDevice->CreateOffscreenPlainSurface( pViewport.Width, pViewport.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &pSurface, NULL ); pd3dDevice->GetBackBuffer( 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer ); pd3dDevice->GetRenderTargetData( pBackBuffer, pSurface ); pSurface->LockRect(&pLockedRect,0,D3DLOCK_READONLY); BYTE *pBits = (BYTE*)pLockedRect.pBits; blue = pBits[y*pLockedRect.Pitch+x*4]; green = pBits[y*pLockedRect.Pitch+x*4+1]; red = pBits[y*pLockedRect.Pitch+x*4+2]; *color = D3DCOLOR_XRGB(red, green, blue); pSurface->UnlockRect(); SAFE_RELEASE(pSurface); return S_OK; } //----------------------------------------------------------------------------------------------------------------------------------- HRESULT CreateMyShader(IDirect3DDevice9 *pD3Ddev, IDirect3DPixelShader9 **pShader, float r, float g, float b) { char szShader[ 256 ]; ID3DXBuffer *pShaderBuf = NULL; sprintf_s( szShader, "ps.1.1\ndef c0, %f, %f, %f, %f\nmov r0,c0", r, g, b, 1.0f ); D3DXAssembleShader( szShader, (strlen(szShader)+1), NULL, NULL, 0, &pShaderBuf, NULL ); if( FAILED( pD3Ddev->CreatePixelShader((const DWORD*)pShaderBuf->GetBufferPointer(), pShader)) )return E_FAIL; return S_OK; } //--------------------------------------------------------------------------------------------------------------------------------- bool bInitShaders = false; HRESULT WINAPI hkEndScene( LPDIRECT3DDEVICE9 pDevice ) { HRESULT hRet = oEndScene( pDevice ); if (pd3dDevice == NULL){ pd3dDevice = pDevice; } if( bInitShaders == false ) { CreateMyShader(pDevice, &sBlue, 0, 0, 255); CreateMyShader(pDevice, &sGreen, 0, 255, 0); CreateMyShader(pDevice, &sRed, 255, 0, 0); CreateMyShader(pDevice, &sYellow, 255, 255, 0); bInitShaders = true; } pDevice->GetViewport( &pViewport ); if ( timeGetTime() - gametick > 100 ) { PixelGetColor( &myColor, pViewport.Width/2, pViewport.Height/2 ); gametick = timeGetTime(); } if (myColor == 0xFF00FF00){ mouse_event( MOUSEEVENTF_LEFTDOWN,0,0,NULL,NULL ); if (GetAsyncKeyState(VK_LBUTTON) < 0) mouse_event( MOUSEEVENTF_LEFTUP,0,0,NULL,NULL ); } if (myColor == 0xFFFFFF00){ mouse_event( MOUSEEVENTF_LEFTDOWN,0,0,NULL,NULL ); if (GetAsyncKeyState(VK_LBUTTON) < 0) mouse_event( MOUSEEVENTF_LEFTUP,0,0,NULL,NULL ); } return hRet; } //--------------------------------------------------------------------------------------------------------------------------------- HRESULT WINAPI hkDrawIndexedPrimitive( LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount ) { HRESULT hRet = oDrawIndexedPrimitive( pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount ); LPDIRECT3DPIXELSHADER9 pShader = NULL; LPDIRECT3DVERTEXBUFFER9 Stream_Data; UINT Offset = 0; UINT Stride = 0; if(pDevice->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == D3D_OK) Stream_Data->Release(); if (CounterTerrorist) { pDevice->SetPixelShader(sGreen); pDevice->SetRenderState(D3DRS_ZENABLE,false); oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); pDevice->SetRenderState(D3DRS_ZENABLE,true); oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); } if (Terrorist) { pDevice->SetPixelShader(sYellow); pDevice->SetRenderState(D3DRS_ZENABLE,false); oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); pDevice->SetRenderState(D3DRS_ZENABLE,true); oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); } return hRet; } //--------------------------------------------------------------------------------------------------------------------------------- HRESULT WINAPI hkReset( LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters ) { HRESULT hRet = oReset( pDevice, pPresentationParameters ); myColor = 0x00; return hRet; } //--------------------------------------------------------------------------------------------------------------------------------- LRESULT CALLBACK MsgProc( HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam){return DefWindowProc(hwnd, uMsg, wParam, lParam );} void InitD3D( DWORD* table ) { WNDCLASSEX wc = {sizeof(WNDCLASSEX),CS_CLASSDC,MsgProc,0L,0L,GetModuleHandle(NULL),NULL,NULL,NULL,NULL,L"DX",NULL}; RegisterClassEx( &wc ); HWND hWnd = CreateWindow( L"DX",NULL,WS_OVERLAPPEDWINDOW,100,100,300,300,GetDesktopWindow(),NULL,wc.hInstance,NULL ); LPDIRECT3D9 pD3D = Direct3DCreate9( D3D_SDK_VERSION ); D3DPRESENT_PARAMETERS d3dpp; ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; LPDIRECT3DDEVICE9 pd3dDevice; pD3D->CreateDevice( D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hWnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp,&pd3dDevice ); DWORD* pVTable = (DWORD*)pd3dDevice; pVTable = (DWORD*)pVTable[0]; table[ES] = pVTable[42]; table[DIP] = pVTable[82]; table[RES] = pVTable[16]; DestroyWindow( hWnd ); } //--------------------------------------------------------------------------------------------------------------------------------- DWORD WINAPI MyThread( LPVOID ) { DWORD VTable[3] = {0}; while( GetModuleHandle(L"d3d9.dll")==NULL ){ Sleep( 250 ); } InitD3D( VTable ); HOOK( EndScene,VTable[ES] ); HOOK( DrawIndexedPrimitive,VTable[DIP] ); HOOK( Reset,VTable[RES] ); return 0; } //--------------------------------------------------------------------------------------------------------------------------------- BOOL WINAPI DllMain( HMODULE hModule, DWORD dwReason, LPVOID lpvReserved ) { if( dwReason == DLL_PROCESS_ATTACH ){ CreateThread( 0,0,MyThread,0,0,0 ); } return TRUE; }
Credits: by myself /SirHackAlot[SOH] Thanks: UnKnoWnCheaTs Tutorials gamedev.net Tutorials MSDN References Autoit Getpixel/PixelSearch Sourcecode AutoHotKey MouseClick Sourcecode Special Thanks: [UC]JoshRose...etc vTable D3D9 base [UC]Strife Modelrec logger [UC]CallMeEclipse Pixelshaders [SOH]Zoom D3DAimbot2013 [AutoIt]shanesloan Triggerbot Download CSSTriggerbot
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Counter-Strike: Source |
Sat 20. Apr 2013, 14:53
by thereaper93
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1 |
1031 |
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[Release] Team Aimbot
Posted on: Tue 26. Mar 2013, 01:08
KN4CK3R
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Counter-Strike: Source |
Sat 20. Apr 2013, 14:49
by thereaper93
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1 |
1629 |
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[Release] tHack v1.2 External FIXED
Posted on: Wed 17. Apr 2013, 19:20
KN4CK3R
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Kategorie: Counter-Strike: SourceEntwickler: Trollyou aka xsick Beschreibung: Features: *AIMBOT* AimBone AimSmooth AimFoV AimTime *TRIGGERBOT* TriggerMode -> 0 = off 1 = Normal 2 = TriggerAim. TriggerKey TriggerSpeed *MISC* BunnyHop svcheats bypass *ADDED* Better Version of AimBone. TriggerAim(a bit buggy). svcheats bypass svconsistency bypass *REMOVED BECAUSE CSS UPDATE HAS DELETE THAT THINGS FROM HIS COMMAND LIST* -svconsistency bypass. *Coming Soon* Max Distance ESP InGameRadarHack. *Information* If you have the svcheats bypass on you can do a little wallhack. open console ingame change the command r_drawothermodels from "1" to "2". *Open tHackConfig to change all Settings* How To: Open tHackConfig change settings if you are done save. Restart Hack . Done. NO CSS RESTART REQUIRED. 1.Extract hack to desktop or what ever. 2.Start CSS. 3.Start Hack. 4.Have Fun. Anti-Cheat Status:  VAC - 17.4.2013 Supported Systems: Windows 7 32/64bit Should work with Windows Xp , vista and windows 8 too. Credits: Mantarochen(r3cheats) ko1N(Skillfabrik) Zooom(SOH) Unknowncheats(UC)Download: [CSS] tHack v1.2 External FIXED
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Counter-Strike: Source |
Fri 19. Apr 2013, 16:19
by thereaper93
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5 |
1004 |
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[Release] sh 3.3
Posted on: Fri 12. Apr 2013, 15:36
KN4CK3R
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Americas Army 3 |
Fri 19. Apr 2013, 05:07
by AllMightyWolf
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5 |
1644 |
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[Release] sh 3.3
Posted on: Fri 12. Apr 2013, 15:36
KN4CK3R
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Kategorie: Americas ArmyEntwickler: sandaasu Beschreibung: ========================================== version : 3.3 beta ========================================== *********************************************** HOW TO USE ! : 1. Join a server 2. start hack, press enter . *********************************************** CPP Code: #include <Windows.h> #include <iostream> #include <stdio.h> #include <TlHelp32.h> using std::cout; using std::cin; #include <limits> using std::numeric_limits; using std::streamsize; using namespace std; #include <cstdlib> using namespace std; HANDLE hProcess; DWORD GetModuleBase(const DWORD dwProcessId, const char *szModuleName); void WriteProcessMemory() { DWORD pID; HANDLE hHandle; HWND hWindow; SetConsoleTitle( "SpaceHack by Sandaasu" );//titeltext hWindow = FindWindow(0, "Counter-Strike: Global Offensive");//finde Fenster mit diesem namen GetWindowThreadProcessId( hWindow, &pID);//get PID hHandle = OpenProcess( PROCESS_ALL_ACCESS, 0, pID); if(hWindow == 0) { system("color 80");//color cout << "\t\t\t +++++++++++++++++++++++++++++++++" << endl; cout << "\t\t\t ++++++###+++++++++++++##+++##++++" << endl; cout << "\t\t\t +++++###++++++++++++++##+++##++++" << endl; cout << "\t\t\t ++++###+++++++++++++++##+++##++++" << endl; cout << "\t\t\t ++###+++++++++++++++++#######++++" << endl; cout << "\t\t\t ++###+++++++++####++++#######++++" << endl; cout << "\t\t\t +++++###++++++++++++++##+++##++++" << endl; cout << "\t\t\t +++###++++++++++++++++##+++##++++" << endl; cout << "\t\t\t ++###+++++++++++++++++##+++##++++" << endl; cout << "\t\t\t +++++++++++++++++++++++++++++++++" << endl; cout << "\t\t\t +++++ SpaceHack by Sandaasu ++++" << endl; cout << "\t\t\t +++++++++++++++++++++++++++++++++" << "\n " << endl; cout << "Cannot find game.. Closing now.." << endl; Sleep(3000); exit(1); } } void appTitle() { WriteProcessMemory(); } void appFeatures() { system("color 80");//color cout << "\t\t\t +++++++++++++++++++++++++++++++++" << endl; cout << "\t\t\t ++++++###+++++++++++++##+++##++++" << endl; cout << "\t\t\t +++++###++++++++++++++##+++##++++" << endl; cout << "\t\t\t ++++###+++++++++++++++##+++##++++" << endl; cout << "\t\t\t ++###+++++++++++++++++#######++++" << endl; cout << "\t\t\t ++###+++++++++####++++#######++++" << endl; cout << "\t\t\t +++++###++++++++++++++##+++##++++" << endl; cout << "\t\t\t +++###++++++++++++++++##+++##++++" << endl; cout << "\t\t\t ++###+++++++++++++++++##+++##++++" << endl; cout << "\t\t\t +++++++++++++++++++++++++++++++++" << "\n " << endl; cout << "Created by : Sandaasu" << endl; cout << "Version : 3.3 Beta" << endl; Sleep(5000); system("cls"); cout << "========================================" << endl; cout << "[ HOTKEYS ]" << endl << endl; cout << "\t NumPad1 = SV bypass Activate" << endl; cout << "\t NumPad2 = Wallhack ON" << endl; cout << "\t NumPad3 = Wallhack OFF" << endl; cout << "\t NumPad4 = ESP ON " << endl; cout << "\t NumPad5 = ESP OFF" << endl; cout << "\t NumPad6 = FPS Active" << endl; cout << "\t NumPad7 = Glasswalls Active" << endl; cout << "\t NumPad8 = Remove Smoke" << endl; cout << "\t F1 = PANIC Key" << endl; cout << "========================================" << endl; cout << "\tEsc: Close" << endl << endl << endl; } void appHotkeys() { WriteProcessMemory(); DWORD pID; HANDLE hHandle; HWND hWnd; SetConsoleTitle( "Space Hack by Sandaasu" );//titeltext hWnd = FindWindow(0, "Counter-Strike: Global Offensive");//finde Fenster mit diesem namen GetWindowThreadProcessId( hWnd, &pID);//get PID hHandle = OpenProcess( PROCESS_ALL_ACCESS, 0, pID); /* OLD ! Offsets und loads ===> sv_Cheats engine.dll+6EE720 r_drawothermodesl client.dll+889E88 ESP client.dll+88D090 fps client.dll+8ED738 GW materialsystem.dll+33A408 NS client.dll+8E7E30 //Laden der Engine.dll DWORD EngineDll; EngineDll = GetModuleBase( pID, "engine.dll"); ///////////////////////////////////////////////// //Laden der Client.dll DWORD ClientDll; ClientDll = GetModuleBase( pID, "client.dll"); //cout << "Client.dll: " << ClientDll << "\n \n" << endl; ///////////////////////////////////////////////// //Laden der materialsystem.dll DWORD materialsystemDll; materialsystemDll = GetModuleBase( pID, "materialsystem.dll"); ///////////////////////////////////////////////// */ //INFOS while(true) { if(GetAsyncKeyState(VK_ESCAPE)) { /*cout << "Bai Bai :) <3" << endl; Sleep(5000); exit(1); */ } if(GetAsyncKeyState(VK_NUMPAD1)) {//SV_bypass DWORD EngineDll; EngineDll = GetModuleBase( pID, "engine.dll"); int bypass_value = 1; ///////////////////////////// int offset = 0x6F9940; ///////////////////////////// DWORD ibypass_value = sizeof(bypass_value); WriteProcessMemory( hHandle, (LPVOID)( EngineDll + offset), &bypass_value, ibypass_value, 0); cout << "sv bypass activated. " << endl; } if(GetAsyncKeyState(VK_NUMPAD2)) {// WH ON DWORD ClientDll; ClientDll = GetModuleBase( pID, "client.dll"); int wh_value = 2; ///////////////////////////// int offset = 0x92CB50; ///////////////////////////// DWORD iwh_value = sizeof(wh_value); WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &wh_value, iwh_value, 0); cout << "Wallhack ON . " << endl; } if(GetAsyncKeyState(VK_NUMPAD3)) {//WH OFF DWORD ClientDll; ClientDll = GetModuleBase( pID, "client.dll"); int wh_value = 1; ///////////////////////////// int offset = 0x92CB50; ///////////////////////////// DWORD iwh_value = sizeof(wh_value); WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &wh_value, iwh_value, 0);//8D0610 cout << "Wallhack OFF. " << endl; } if(GetAsyncKeyState(VK_NUMPAD4)) {//ESP ON DWORD ClientDll; ClientDll = GetModuleBase( pID, "client.dll"); int esp_value = 1; ///////////////////////////// int offset = 0x92C8F0; ///////////////////////////// DWORD iesp_value = sizeof(esp_value); WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &esp_value, iesp_value, 0); cout << "ESP ON. " << endl; } if(GetAsyncKeyState(VK_NUMPAD5)) {//ESP OFF DWORD ClientDll; ClientDll = GetModuleBase( pID, "client.dll"); int esp_value = 0; ///////////////////////////// int offset = 0x92C8F0; ///////////////////////////// DWORD iesp_value = sizeof(esp_value); WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &esp_value, iesp_value, 0); cout << "ESP OFF. " << endl; } if(GetAsyncKeyState(VK_NUMPAD6)) {//FPS ON DWORD ClientDll; ClientDll = GetModuleBase( pID, "client.dll"); int fps_value = 2; ///////////////////////////// int offset = 0x9900A0; ///////////////////////////// DWORD ifps_value = sizeof(fps_value); WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &fps_value, ifps_value, 0); cout << "FPS Active. " << endl; } if(GetAsyncKeyState(VK_NUMPAD7)) {//Glasswalls DWORD materialsystemDll; materialsystemDll = GetModuleBase( pID, "materialsystem.dll"); int walls_value = 2; ///////////////////////////// int offset = 0x33B428; ///////////////////////////// DWORD iwalls_value = sizeof(walls_value); WriteProcessMemory( hHandle, (LPVOID)( materialsystemDll + offset), &walls_value, iwalls_value, 0); Sleep(3000); int walls2_value = 1; DWORD iwalls2_value = sizeof(walls2_value); WriteProcessMemory( hHandle, (LPVOID)( materialsystemDll + offset), &walls2_value, iwalls2_value, 0); cout << "Glasswalls Active. " << endl; } if(GetAsyncKeyState(VK_NUMPAD8)) {//NoSmoke DWORD ClientDll; ClientDll = GetModuleBase( pID, "client.dll"); int smoke_value = 0; ///////////////////////////// int offset = 0x98ACA0; ///////////////////////////// DWORD ismoke_value = sizeof(smoke_value); WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &smoke_value, ismoke_value, 0); cout << "No Smoke Active. " << endl; } if(GetAsyncKeyState(VK_F1)) {//PANIC //enter panic here } } } int main() { appTitle(); appFeatures(); appHotkeys(); } DWORD GetModuleBase(const DWORD dwProcessId, const char *szModuleName) { HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, dwProcessId); if (!hSnap) { return 0; } MODULEENTRY32 me; me.dwSize = sizeof(MODULEENTRY32); DWORD dwReturn = 0; if (Module32First(hSnap, &me)) { while (Module32Next(hSnap, &me)) { if (lstrcmpi(me.szModule, szModuleName) == 0) { dwReturn = (DWORD)me.modBaseAddr; break; } } } CloseHandle(hSnap); return dwReturn; }
Screenshots: Download: [AA] sh 3.3
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Americas Army 3 |
Fri 19. Apr 2013, 05:07
by AllMightyWolf
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5 |
1644 |
 |
[Release] DayZ Scripts - Big Pack
Posted on: Thu 18. Apr 2013, 19:33
KN4CK3R
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Kategorie: DayZEntwickler: Grab Beschreibung: Info: Hello guys welcome to this thread! Here i release a bigpack of dayz scripts you can execute. Some of them are Detectedand some Undetected! Use this scripts at your own risk! Give me some rep+ if you like this! Scripts: * Spawnscripts * Funscripts * Testscripts * Debugscripts * Developscripts * Uselessscripts * Adminscripts Screens: Screenshots: Download: [DAYZ] DayZ Scripts - Big Pack
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Arma 2 (DayZ) |
Thu 18. Apr 2013, 19:33
by KN4CK3R
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0 |
1661 |
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[Release] Lightweight Hack 1.01
Posted on: Thu 18. Apr 2013, 08:39
KN4CK3R
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Kategorie: Counter-Strike: SourceEntwickler: puf Beschreibung: V1.01 Tried to produce a video to show the functionality, but only a black window would show. Detection Status Undetected The main purpose of this tool is to prevent from being banned while cheating, so please follow the instructions so that you don't get banned! Lightweight edits the memory values needed at the main menu and then closes itself to prevent VAC from detecting it while it is running. Features - sv_cheats bypass - Wallhack - NoSmoke - Speedhack - Fullscreen compatible [How to use] 1. Read README.txt (If you don't read it, you will not be getting any presents for Christmas) 2. Input program option to asdf.txt 3. Open Counter-Strike Source 4. While at the main menu, open the program. (Program will close by itself) 5. Join server. Have fun. Supported OS's - Windows 7 32/64 bit - Windows Vista 32/64 bit - Windows XP 32/64 bit (Should be compatible)
How it works + Options - Sets sv_cheats = 1 - Sets r_drawothermodels = 2 - Sets r_drawparticles = 1 - Sets host_timescale = 2.3 - - Options - - (The option/number (1-4) is for putting into asdf.txt) 1: sv_cheats 2: sv_cheats + r_drawothermodels 3: sv_cheats + r_drawothermodels + r_drawparticles 4: sv_cheats + r_drawothermodels + r_drawparticles + host_timescale Credits - Irwin from forum.cheatengine.org for his process ID finding functions - msdn.microsoft.com for great C++ function documentation Updates V1.00: - Released 2013-03-22 V1.01: - Updated offsets 2013-04-06 (The latest version was able to be downloaded by verifying the Game Cache) Screenshots: Download: [CSS] Lightweight Hack 1.01
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Counter-Strike: Source |
Thu 18. Apr 2013, 08:39
by KN4CK3R
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0 |
1662 |
 |
[Release] EasyFoV [1.9.461]
Posted on: Wed 17. Apr 2013, 23:51
KN4CK3R
Preview
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Call of Duty: Modern Warfare 3 |
Wed 17. Apr 2013, 23:51
by KN4CK3R
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0 |
2112 |
 |
[Release] WZChanger v0.9 - Final 04/17/2013
Posted on: Wed 17. Apr 2013, 23:51
KN4CK3R
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Kategorie: The WarZEntwickler: Kliper Beschreibung: WZChanger Attention!: Use it at your risk Read this: -The damage will be the same as the original gun. -There will still be recoil and bullet fall. WZChanger v0.9 - FinalChangelog: v0.1: -Create new hack v0.3: -Bugs FIX -NightVision adder -Binoculars adder v0.4: -Mini Bug fix v0.9 -All Bug fix -New Button "ID List"
Projects: Teleport Hack/no clip(2 problem, 1.- I die by falling, 2.- I disconnected)
I will be updating this post regularly with updates.
Tutorial: 1.-Put the gun here
 2.-Set ID
 3.-Change 4.-Move weapon here
 Screenshots: Download: [WARZ] WZChanger v0.9 - Final 04/17/2013
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Infestation Survivor Stories (The WarZ) |
Wed 17. Apr 2013, 23:51
by KN4CK3R
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0 |
1618 |
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[Release] [SOH] CSS v1.5
Posted on: Thu 7. Mar 2013, 00:53
KN4CK3R
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=========================================== [SOH] CSS v1.5 =========================================== Features : Player WallHack Chams Crosshair =========================================== Hotkeys : F11 - Player WallHack On/Off F10 - Crosshair On/Off =========================================== Proof : March. 5, 2013. GARENA/VAC3 =========================================== How to use: - If Steam , run Steam . - Run the executable file (.exe) included. - Run CSS - Do "NOT" close the loader it will close after randomization. Works on default and custom skins and models. =========================================== IMPORTANT ! Requirements: - Update your video driver . Download from Microsoft: - Directx Web Update complete . ( Not the SDK .)/ No DX11 Support. - C++ 2005 Redistributable - C++ 2008 Redistributable - C++ 2010 Redistributable - .Net framework 3.5 - .Net framework 4.0 =========================================== Tested on Vista / Windows 7 32/64 bit . =========================================== Creator : (+) Credits: Defcon1 C4 Skin XION jimster480 MyDooMJr [SOH] A.I. [SOH] / SirHackAlot [SOH] AIWNJOO [SOH] King-Orgy [aBnet] Shadow [UC] f0wh [Fkn] Shadow [UC] learn_more [UC] Roverturbo [UC] JoshRose [UC] Drunken Cheetah [UC] 100Proof [UC] UC GD aB More ... Only registered and activated users can see links.Only registered and activated users can see links.Download [SOH] CSS v1.5
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Counter-Strike: Source |
Wed 17. Apr 2013, 19:37
by C_Sar
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3 |
2409 |
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[Release] Crysis 3 v1.2 SP/MP Multihack v1.3.0 x86
Posted on: Thu 11. Apr 2013, 10:45
KN4CK3R
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Kategorie: Crysis 3Entwickler: NightmareTX Beschreibung: 32 Bits version of my Crysis 3 v1.2 Multihack for x86 (32 Bits) machine. Should be compatible with all Crysis 3 versions. -=Features=- +Infinite Ammo (SP/MP) +Infinite Hunter Bow Arrow (SP/MP) +Infinite Energy (SP ONLY!) +NoRecoil (SP/MP) +NoSpread (SP/MP) +Toggle Nametags (MP ONLY!) +NoClip (SP/MP) +SpeedHack (SP/MP) +Extreme Jump (SP/MP) -=Versions History=-
---Trainer Version 1.0--- +Initial Release ---Trainer Version 1.01--- +Bugfix: Plugin loading problem should now be fixed +Plugin dlls included in Zip archive (Required by trainer) +Lower trainer filesize ---Trainer Version 1.1.0--- +Updated for Crysis 3 1.2 Compatibility +Added LUA code for loading StealthEdit for x86 (32bits) OS +Files Reorganized ---Trainer Version 1.2.0--- +Updated for patch 1.2 of Crysis 3 released on March 7th 2013 ---Trainer Version 1.2.1--- +Improved 32Bits OS Compatibility ---Trainer Version 1.3.0--- +Added Extreme Jump Feature +Changed Hotkeys for better PCs / Laptops Usage -=How to Deactivate Extreme Jump Properly=- 1. Deactivate Extreme Jump 2. Wait until the next map change -OR- 1. Deactivate Extreme Jump 2. Activate "Reset Extreme Jump 2 Normal" 3. Perform High Jump (Holding Down Jump Button) 4. Deactivate "Reset Extreme Jump 2 Normal" -=Windows 8 Users=- Some users are experiencing memory error when booting the Tool/Trainer in Windows 8. To correct this error, set the compatibility to Windows 7 by right-clicking on "Crysis3-Multihack.exe", "Properties" and the "Compatibility" tab. In the "Compatibility Mode" group, check the checkbox and select "Windows 7" in the drop-down menu. Hit "Apply" when done. You can now use the Tool/Trainer. Screenshots: Download: [CRYSIS3] Crysis 3 v1.2 SP/MP Multihack v1.3.0 x86
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Crysis 3 |
Wed 17. Apr 2013, 16:26
by HOOLIGAN!
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1 |
5934 |
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OSH Android RADAR
Posted on: Wed 17. Apr 2013, 15:01
F!n4L
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ich kann heute abend mit dem Update anfangen. Ob er dann auch heute abend gleich fertig ist, kann ich dir nicht versprechen. Neue Version: https://www.oldschoolhack.me/hacks/counter-strike-source/5038-oldschoolhack-androidradar-v21 greetz KN4CK3R
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Counter-Strike: Source |
Wed 17. Apr 2013, 15:59
by KN4CK3R
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1 |
370 |
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[News] IRC und Registrierung
Posted on: Thu 11. Apr 2013, 00:29
KN4CK3R
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ja, kommt wieder, hatte nur noch keine Zeit dafür greetz KN4CK3R
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OldSchoolHack-News |
Wed 17. Apr 2013, 10:33
by KN4CK3R
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2 |
1025 |
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[News] IRC und Registrierung
Posted on: Thu 11. Apr 2013, 00:29
KN4CK3R
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Alle die den IRC Server vermissen, die IP lautet 195.42.121.89:6667Wer joinen will, ist damit herzlich eingeladen. Bei der Registrierung gab es einen Fehler, durch den das Captcha nicht angezeigt wurde. Der Fehler ist ab jetzt behoben und die Registrierung funktioniert damit wieder! Viel Spaß weiterhin auf OldSchoolHack
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OldSchoolHack-News |
Wed 17. Apr 2013, 10:33
by KN4CK3R
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2 |
1025 |
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[Release] CSS_killahook v1.0.1
Posted on: Fri 12. Apr 2013, 23:07
Noobcheater2
Preview
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Counter-Strike: Source |
Tue 16. Apr 2013, 19:19
by Lucky_Luke
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20 |
1835 |
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[Release] CSS_killahook v1.0.1
Posted on: Fri 12. Apr 2013, 23:07
Noobcheater2
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so ich hab den Injector jetzt einfach entfernt, damit sollte es jetzt gut sein... greetz KN4CK3R
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Counter-Strike: Source |
Tue 16. Apr 2013, 19:19
by Lucky_Luke
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20 |
1835 |
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[Release] PreDoK's Killing Floor Aimbot + Sourcecode
Posted on: Tue 16. Apr 2013, 17:55
KN4CK3R
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Kategorie: OtherEntwickler: Updated by r0wk1n - Created by PreDoK Beschreibung: updated PreDoK's aimbot to work on the latest version of Killing Floor. I changed the aim priority so it aims at the nearest target within a 20 degree FOV. You can change the FOV with "AimbotFOV" in the code. The source code is included in the download. Download: [Other] PreDoK's Killing Floor Aimbot + Sourcecode
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Other FPS Games |
Tue 16. Apr 2013, 17:55
by KN4CK3R
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0 |
2998 |
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R3CHEATS - Counter-Strike Source v3.2
Posted on: Sun 14. Apr 2013, 16:51
CSSHACK
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Hacks im Hackarchiv hochladen und nicht im Forum! greetz KN4CK3R
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Counter-Strike: Source |
Mon 15. Apr 2013, 17:45
by fensterkiller
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5 |
647 |
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[Release] xSequence hack v 4.1.5
Posted on: Mon 15. Apr 2013, 11:07
KN4CK3R
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Kategorie: Battlefield 3Entwickler: amires Beschreibung: Features: - Norecoil ( removes all recoil weapons ) - Nospread ( removes all spread for your bullets) Update: - Updated client code - Added perfect nospread - Added perfect norecoil - AntiPB scan ( PB Proof )Screenshots: Download: [BF3] xSequence hack v 4.1.5
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Battlefield 3 |
Mon 15. Apr 2013, 17:04
by Lucky_Luke
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2 |
1091 |