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Go to first new post [Release] External Multihack ver. 1.1 Erstellt am: Mo 15. Apr 2013, 11:07

KN4CK3R

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Kategorie: All Point Bulletin
Entwickler: jesterret

Beschreibung:
Features:
  • Menu - on/off by insert
  • Aimbot
  • Radar
  • Line to Enemy
  • Bounty ESP
  • Infos ESP
  • Cash ESP
  • Arrest Timer
  • Drawing Without Mission - for finding enemies between missions on fc
  • Save/Load Menu
  • Triggerbot - watch out... It's not this type of triggerbot which is working when crosshair is red, but when you aiming at target, so it's shooting through walls too, anyway, best for shotguns.
  • No Recoil


Requirements:

FAQ
  • Q:How to open menu?
    A:Menu is opened automatically when hack starts.
  • Q:What mean error "Failed to open process..."?
    A:Well you should read whole message... It means you don't have running game or not running hack as administrator
  • Q:Where should I put config file/how to edit?
    A: Put it in C:\ directory, as i said on the beginning. Edit it in any text editor, even notepad.
  • Q:How to make aimbot working?
    A:Check config file if your aimkey is good for you, then turn it in menu to on, and set your Aim Speed. It's your personal choice, so find best speed for yourself.
  • Q:I have black screen, what to do?
    A:Turn Aero On (google that if you don't know how), or install Aero Enabler


Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/65d81fda255ec8e629e95f9eeb568bf4.jpg

Download:
[APB] External Multihack ver. 1.1
All Points Bulletin

So 21. Apr 2013, 11:08

von HuFF Go to last post
1 1611
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Go to first new post [Release] CSSTriggerbot Erstellt am: Do 14. Feb 2013, 21:12

KN4CK3R

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CPP Code:
  1. //---------------------------------------------------------------------------------------------------------------------------------
  2. // File: main.cpp
  3. //---------------------------------------------------------------------------------------------------------------------------------
  4. #include <windows.h>
  5. #include <assert.h>
  6. #include <iostream>
  7. #include <d3d9.h>
  8. #include <d3dx9.h>
  9. #include <detours.h>
  10. #pragma comment (lib, "d3dx9.lib")
  11. #pragma comment (lib, "d3d9.lib")
  12. #pragma comment( lib, "winmm.lib" )
  13.  
  14. //---------------------------------------------------------------------------------------------------------------------------------
  15. using namespace std;
  16. //---------------------------------------------------------------------------------------------------------------------------------
  17. #define HOOK(func,addy) o##func = (t##func)DetourFunction((PBYTE)addy,(PBYTE)hk##func)
  18. #define ES 0
  19. #define DIP 1
  20. #define RES 2
  21.  
  22. #define Terrorist (( NumVertices == 1588 && primCount == 2013 ) || ( NumVertices == 911 && primCount == 996 ) || ( NumVertices == 526 && primCount == 594 ) || ( NumVertices == 389 && primCount == 386 ) || ( NumVertices == 1510 && primCount == 1871 ) || ( NumVertices == 873 && primCount == 986 ) || ( NumVertices == 563 && primCount == 590 ) || ( NumVertices == 368 && primCount == 377 ) || ( NumVertices == 1311 && primCount == 1812 ) || ( NumVertices == 735 && primCount == 899 ) || ( NumVertices == 454 && primCount == 519 ) || ( NumVertices == 323 && primCount == 338 ) || ( NumVertices == 1488 && primCount == 1819 ) || ( NumVertices == 835 && primCount == 899 ) || ( NumVertices == 554 && primCount == 509 ) || ( NumVertices == 408 && primCount == 344 ))
  23. #define CounterTerrorist (( NumVertices == 1609 && primCount == 1794 ) || ( NumVertices == 899 && primCount == 910 ) || ( NumVertices == 513 && primCount == 451 ) || ( NumVertices == 369 && primCount == 297 ) || ( NumVertices == 1424 && primCount == 1858 ) || ( NumVertices == 814 && primCount == 945 ) || ( NumVertices == 475 && primCount == 510 ) || ( NumVertices == 343 && primCount == 344 ) || ( NumVertices == 1498 && primCount == 1822 ) || ( NumVertices == 929 && primCount == 1007 ) || ( NumVertices == 499 && primCount == 533 ) || ( NumVertices == 409 && primCount == 433 ) || ( NumVertices == 1404 && primCount == 1919 ) || ( NumVertices == 811 && primCount == 989 ) || ( NumVertices == 466 && primCount == 550 ) || ( NumVertices == 324 && primCount == 372 ))
  24.  
  25. //---------------------------------------------------------------------------------------------------------------------------------
  26. typedef HRESULT (WINAPI* tReset)( LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters );
  27. tReset oReset;
  28. typedef HRESULT (WINAPI* tEndScene)( LPDIRECT3DDEVICE9 pDevice );
  29. tEndScene oEndScene;
  30. typedef HRESULT (WINAPI* tDrawIndexedPrimitive)( LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount );
  31. tDrawIndexedPrimitive oDrawIndexedPrimitive;
  32. #define SAFE_RELEASE(x) if (x) { x->Release(); x = NULL; }
  33. LPDIRECT3DPIXELSHADER9 sGreen, sRed, sBlue,sYellow;
  34. LPDIRECT3DSURFACE9 pBackBuffer = NULL;
  35. LPDIRECT3DSURFACE9 pSurface = NULL;
  36. LPDIRECT3DDEVICE9 pd3dDevice;
  37. D3DVIEWPORT9 pViewport;
  38. D3DLOCKED_RECT pLockedRect;
  39. D3DCOLOR myColor;
  40. DWORD gametick = timeGetTime();
  41.  
  42. //---------------------------------------------------------------------------------------------------------------------------------
  43. HRESULT PixelGetColor( D3DCOLOR *color, int x, int y )
  44. {
  45. BYTE red, green, blue;
  46. if(pSurface==NULL) pd3dDevice->CreateOffscreenPlainSurface( pViewport.Width, pViewport.Height,
  47. D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &pSurface, NULL );
  48. pd3dDevice->GetBackBuffer( 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer );
  49. pd3dDevice->GetRenderTargetData( pBackBuffer, pSurface );
  50. pSurface->LockRect(&pLockedRect,0,D3DLOCK_READONLY);
  51. BYTE *pBits = (BYTE*)pLockedRect.pBits;
  52. blue = pBits[y*pLockedRect.Pitch+x*4];
  53. green = pBits[y*pLockedRect.Pitch+x*4+1];
  54. red = pBits[y*pLockedRect.Pitch+x*4+2];
  55. *color = D3DCOLOR_XRGB(red, green, blue);
  56. pSurface->UnlockRect();
  57. SAFE_RELEASE(pSurface);
  58. return S_OK;
  59. }
  60.  
  61. //-----------------------------------------------------------------------------------------------------------------------------------
  62. HRESULT CreateMyShader(IDirect3DDevice9 *pD3Ddev, IDirect3DPixelShader9 **pShader, float r, float g, float b)
  63. {
  64. char szShader[ 256 ];
  65. ID3DXBuffer *pShaderBuf = NULL;
  66. sprintf_s( szShader, "ps.1.1\ndef c0, %f, %f, %f, %f\nmov r0,c0", r, g, b, 1.0f );
  67. D3DXAssembleShader( szShader, (strlen(szShader)+1), NULL, NULL, 0, &pShaderBuf, NULL );
  68. if( FAILED( pD3Ddev->CreatePixelShader((const DWORD*)pShaderBuf->GetBufferPointer(), pShader)) )return E_FAIL;
  69. return S_OK;
  70. }
  71.  
  72. //---------------------------------------------------------------------------------------------------------------------------------
  73. bool bInitShaders = false;
  74. HRESULT WINAPI hkEndScene( LPDIRECT3DDEVICE9 pDevice )
  75. {
  76. HRESULT hRet = oEndScene( pDevice );
  77. if (pd3dDevice == NULL){
  78. pd3dDevice = pDevice;
  79. }
  80. if( bInitShaders == false )
  81. {
  82. CreateMyShader(pDevice, &sBlue, 0, 0, 255);
  83. CreateMyShader(pDevice, &sGreen, 0, 255, 0);
  84. CreateMyShader(pDevice, &sRed, 255, 0, 0);
  85. CreateMyShader(pDevice, &sYellow, 255, 255, 0);
  86. bInitShaders = true;
  87. }
  88.  
  89. pDevice->GetViewport( &pViewport );
  90. if ( timeGetTime() - gametick > 100 )
  91. {
  92. PixelGetColor( &myColor, pViewport.Width/2, pViewport.Height/2 );
  93. gametick = timeGetTime();
  94. }
  95. if (myColor == 0xFF00FF00){
  96. mouse_event( MOUSEEVENTF_LEFTDOWN,0,0,NULL,NULL );
  97. if (GetAsyncKeyState(VK_LBUTTON) < 0)
  98. mouse_event( MOUSEEVENTF_LEFTUP,0,0,NULL,NULL );
  99. }
  100. if (myColor == 0xFFFFFF00){
  101. mouse_event( MOUSEEVENTF_LEFTDOWN,0,0,NULL,NULL );
  102. if (GetAsyncKeyState(VK_LBUTTON) < 0)
  103. mouse_event( MOUSEEVENTF_LEFTUP,0,0,NULL,NULL );
  104. }
  105. return hRet;
  106. }
  107.  
  108. //---------------------------------------------------------------------------------------------------------------------------------
  109. HRESULT WINAPI hkDrawIndexedPrimitive( LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount )
  110. {
  111. HRESULT hRet = oDrawIndexedPrimitive( pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount );
  112. LPDIRECT3DPIXELSHADER9 pShader = NULL;
  113. LPDIRECT3DVERTEXBUFFER9 Stream_Data;
  114. UINT Offset = 0;
  115. UINT Stride = 0;
  116. if(pDevice->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == D3D_OK)
  117. Stream_Data->Release();
  118. if (CounterTerrorist)
  119. {
  120. pDevice->SetPixelShader(sGreen);
  121. pDevice->SetRenderState(D3DRS_ZENABLE,false);
  122. oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
  123. pDevice->SetRenderState(D3DRS_ZENABLE,true);
  124. oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
  125. }
  126. if (Terrorist)
  127. {
  128. pDevice->SetPixelShader(sYellow);
  129. pDevice->SetRenderState(D3DRS_ZENABLE,false);
  130. oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
  131. pDevice->SetRenderState(D3DRS_ZENABLE,true);
  132. oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
  133. }
  134. return hRet;
  135. }
  136.  
  137. //---------------------------------------------------------------------------------------------------------------------------------
  138. HRESULT WINAPI hkReset( LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
  139. {
  140. HRESULT hRet = oReset( pDevice, pPresentationParameters );
  141. myColor = 0x00;
  142. return hRet;
  143. }
  144.  
  145. //---------------------------------------------------------------------------------------------------------------------------------
  146. LRESULT CALLBACK MsgProc( HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam){return DefWindowProc(hwnd, uMsg, wParam, lParam );}
  147. void InitD3D( DWORD* table )
  148. {
  149. WNDCLASSEX wc = {sizeof(WNDCLASSEX),CS_CLASSDC,MsgProc,0L,0L,GetModuleHandle(NULL),NULL,NULL,NULL,NULL,L"DX",NULL};
  150. RegisterClassEx( &wc );
  151. HWND hWnd = CreateWindow( L"DX",NULL,WS_OVERLAPPEDWINDOW,100,100,300,300,GetDesktopWindow(),NULL,wc.hInstance,NULL );
  152. LPDIRECT3D9 pD3D = Direct3DCreate9( D3D_SDK_VERSION );
  153. D3DPRESENT_PARAMETERS d3dpp;
  154. ZeroMemory( &d3dpp, sizeof(d3dpp) );
  155. d3dpp.Windowed = TRUE;
  156. d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
  157. d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
  158. LPDIRECT3DDEVICE9 pd3dDevice;
  159. pD3D->CreateDevice( D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,hWnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&d3dpp,&pd3dDevice );
  160. DWORD* pVTable = (DWORD*)pd3dDevice;
  161. pVTable = (DWORD*)pVTable[0];
  162. table[ES] = pVTable[42];
  163. table[DIP] = pVTable[82];
  164. table[RES] = pVTable[16];
  165. DestroyWindow( hWnd );
  166. }
  167.  
  168. //---------------------------------------------------------------------------------------------------------------------------------
  169. DWORD WINAPI MyThread( LPVOID )
  170. {
  171. DWORD VTable[3] = {0};
  172. while( GetModuleHandle(L"d3d9.dll")==NULL ){
  173. Sleep( 250 );
  174. }
  175. InitD3D( VTable );
  176. HOOK( EndScene,VTable[ES] );
  177. HOOK( DrawIndexedPrimitive,VTable[DIP] );
  178. HOOK( Reset,VTable[RES] );
  179. return 0;
  180. }
  181.  
  182. //---------------------------------------------------------------------------------------------------------------------------------
  183. BOOL WINAPI DllMain( HMODULE hModule, DWORD dwReason, LPVOID lpvReserved )
  184. {
  185. if( dwReason == DLL_PROCESS_ATTACH ){
  186. CreateThread( 0,0,MyThread,0,0,0 );
  187. }
  188. return TRUE;
  189. }

Credits:
by myself /SirHackAlot[SOH]

Thanks:
UnKnoWnCheaTs Tutorials
gamedev.net Tutorials
MSDN References
Autoit Getpixel/PixelSearch Sourcecode
AutoHotKey MouseClick Sourcecode

Special Thanks:
[UC]JoshRose...etc vTable D3D9 base
[UC]Strife Modelrec logger
[UC]CallMeEclipse Pixelshaders
[SOH]Zoom D3DAimbot2013
[AutoIt]shanesloan Triggerbot
Download CSSTriggerbot
Counter-Strike: Source

Sa 20. Apr 2013, 14:53

von thereaper93 Go to last post
1 1031
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Go to first new post [Release] Team Aimbot Erstellt am: Di 26. Mär 2013, 01:08

KN4CK3R

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Kategorie: Counter-Strike: Source
Entwickler: .bK

Beschreibung:
External Team Aimbot

Just thought I'd release it here, because you may have fun raging your Team Mates.

Features:
-Aimbot
-No Spread
-No Recoil



Download:
[CSS] Team Aimbot
Counter-Strike: Source

Sa 20. Apr 2013, 14:49

von thereaper93 Go to last post
1 1629
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Go to first new post [Release] tHack v1.2 External FIXED Erstellt am: Mi 17. Apr 2013, 19:20

KN4CK3R

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Kategorie: Counter-Strike: Source
Entwickler: Trollyou aka xsick

Beschreibung:
Features:

*AIMBOT*
AimBone
AimSmooth
AimFoV
AimTime
*TRIGGERBOT*
TriggerMode -> 0 = off 1 = Normal 2 = TriggerAim.
TriggerKey
TriggerSpeed
*MISC*
BunnyHop
svcheats bypass

*ADDED*
Better Version of AimBone.
TriggerAim(a bit buggy).
svcheats bypass
svconsistency bypass

*REMOVED BECAUSE CSS UPDATE HAS DELETE THAT THINGS FROM HIS COMMAND LIST*
-svconsistency bypass.

*Coming Soon*
Max Distance
ESP
InGameRadarHack.

*Information*
If you have the svcheats bypass on you can do a little wallhack.
open console ingame change the command r_drawothermodels
from "1" to "2".

*Open tHackConfig to change all Settings*
How To:
Open tHackConfig change settings if you are done save.
Restart Hack .
Done.
NO CSS RESTART REQUIRED.


1.Extract hack to desktop or what ever.
2.Start CSS.
3.Start Hack.
4.Have Fun.

Anti-Cheat Status:
http://www10.pic-upload.de/03.03.13/3yezzu7lqyds.gif VAC - 17.4.2013

Supported Systems:
Windows 7 32/64bit

Should work with Windows Xp , vista and windows 8 too.

Credits:
Mantarochen(r3cheats)
ko1N(Skillfabrik)
Zooom(SOH)
Unknowncheats(UC)




Download:
[CSS] tHack v1.2 External FIXED
Counter-Strike: Source

Fr 19. Apr 2013, 16:19

von thereaper93 Go to last post
5 1004
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Go to first new post [Release] sh 3.3 Erstellt am: Fr 12. Apr 2013, 15:36

KN4CK3R

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Tatsache, mein Fehler
Americas Army 3

Fr 19. Apr 2013, 05:07

von AllMightyWolf Go to last post
5 1644
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Go to first new post [Release] sh 3.3 Erstellt am: Fr 12. Apr 2013, 15:36

KN4CK3R

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Kategorie: Americas Army
Entwickler: sandaasu

Beschreibung:
==========================================
version : 3.3 beta
==========================================


***********************************************
HOW TO USE ! :

1. Join a server
2. start hack, press enter .


***********************************************

CPP Code:
  1.  
  2.  
  3. #include <Windows.h>
  4. #include <iostream>
  5. #include <stdio.h>
  6. #include <TlHelp32.h>
  7. using std::cout;
  8. using std::cin;
  9. #include <limits>
  10. using std::numeric_limits;
  11. using std::streamsize;
  12. using namespace std;
  13. #include <cstdlib>
  14.  
  15.  
  16.  
  17. using namespace std;
  18.  
  19. HANDLE hProcess;
  20.  
  21. DWORD GetModuleBase(const DWORD dwProcessId, const char *szModuleName);
  22.  
  23.     
  24.  
  25. void WriteProcessMemory()
  26. {
  27.     
  28.     DWORD pID;
  29.     HANDLE hHandle;
  30.     HWND hWindow;
  31.     SetConsoleTitle( "SpaceHack by Sandaasu" );//titeltext
  32.     
  33.     hWindow = FindWindow(0, "Counter-Strike: Global Offensive");//finde Fenster mit diesem namen
  34.     GetWindowThreadProcessId( hWindow, &pID);//get PID
  35.     hHandle = OpenProcess( PROCESS_ALL_ACCESS, 0, pID);
  36.     if(hWindow == 0)
  37.     {
  38.         
  39.     system("color 80");//color
  40. cout << "\t\t\t +++++++++++++++++++++++++++++++++" << endl;
  41. cout << "\t\t\t ++++++###+++++++++++++##+++##++++" << endl;
  42. cout << "\t\t\t +++++###++++++++++++++##+++##++++" << endl;
  43. cout << "\t\t\t ++++###+++++++++++++++##+++##++++" << endl;
  44. cout << "\t\t\t ++###+++++++++++++++++#######++++" << endl;
  45. cout << "\t\t\t ++###+++++++++####++++#######++++" << endl;
  46. cout << "\t\t\t +++++###++++++++++++++##+++##++++" << endl;
  47. cout << "\t\t\t +++###++++++++++++++++##+++##++++" << endl;
  48. cout << "\t\t\t ++###+++++++++++++++++##+++##++++" << endl;
  49. cout << "\t\t\t +++++++++++++++++++++++++++++++++" << endl;
  50. cout << "\t\t\t +++++ SpaceHack by Sandaasu  ++++" << endl;
  51. cout << "\t\t\t +++++++++++++++++++++++++++++++++" << "\n " << endl;
  52.         cout << "Cannot find game.. Closing now.." << endl;
  53.         Sleep(3000);
  54.         exit(1);
  55.     }
  56.  
  57. }
  58. void appTitle()
  59. {
  60.     
  61.     WriteProcessMemory();
  62. }
  63.  
  64. void appFeatures()
  65. {
  66.     
  67.     system("color 80");//color
  68.     
  69.     
  70.     cout << "\t\t\t +++++++++++++++++++++++++++++++++" << endl;
  71.     cout << "\t\t\t ++++++###+++++++++++++##+++##++++" << endl;
  72.     cout << "\t\t\t +++++###++++++++++++++##+++##++++" << endl;
  73.     cout << "\t\t\t ++++###+++++++++++++++##+++##++++" << endl;
  74.     cout << "\t\t\t ++###+++++++++++++++++#######++++" << endl;
  75.     cout << "\t\t\t ++###+++++++++####++++#######++++" << endl;
  76.     cout << "\t\t\t +++++###++++++++++++++##+++##++++" << endl;
  77.     cout << "\t\t\t +++###++++++++++++++++##+++##++++" << endl;
  78.     cout << "\t\t\t ++###+++++++++++++++++##+++##++++" << endl;
  79.     cout << "\t\t\t +++++++++++++++++++++++++++++++++" << "\n " << endl;
  80.     cout << "Created by : Sandaasu" << endl;                    
  81.     cout << "Version : 3.3 Beta" << endl;                    
  82.     Sleep(5000);
  83.     system("cls");
  84.  
  85.     cout << "========================================"  << endl;
  86.  
  87.     cout << "[ HOTKEYS ]" << endl << endl;                    
  88.     cout << "\t    NumPad1 = SV bypass Activate" << endl;
  89.     cout << "\t    NumPad2 = Wallhack ON" << endl;
  90.     cout << "\t    NumPad3 = Wallhack OFF" << endl;
  91.     cout << "\t    NumPad4 = ESP ON " << endl;
  92.     cout << "\t    NumPad5 = ESP OFF" << endl;
  93.     cout << "\t    NumPad6 = FPS Active" << endl;
  94.     cout << "\t    NumPad7 = Glasswalls Active" << endl;
  95.     cout << "\t    NumPad8 = Remove Smoke" << endl;
  96.     cout << "\t    F1 = PANIC Key" << endl;
  97.     cout << "========================================"  << endl;
  98.     cout << "\tEsc: Close" << endl << endl << endl;
  99. }
  100.  
  101.  
  102. void appHotkeys()
  103. {
  104.     
  105.     
  106.     WriteProcessMemory();
  107.     
  108.     DWORD pID;
  109.     HANDLE hHandle;
  110.     HWND hWnd;
  111.     SetConsoleTitle( "Space Hack by Sandaasu" );//titeltext
  112.     hWnd = FindWindow(0, "Counter-Strike: Global Offensive");//finde Fenster mit diesem namen
  113.     GetWindowThreadProcessId( hWnd, &pID);//get PID
  114.     hHandle = OpenProcess( PROCESS_ALL_ACCESS, 0, pID);
  115.  
  116.  
  117.     /*
  118.      OLD !
  119.      Offsets und loads ===>
  120.  
  121.  
  122.      sv_Cheats                    engine.dll+6EE720
  123.      r_drawothermodesl            client.dll+889E88
  124.      ESP                            client.dll+88D090
  125.      fps                            client.dll+8ED738
  126.      GW                            materialsystem.dll+33A408
  127.      NS                            client.dll+8E7E30
  128.  
  129.  
  130.  
  131.              //Laden der Engine.dll
  132.  
  133.              DWORD EngineDll;
  134.              EngineDll = GetModuleBase( pID, "engine.dll");
  135.  
  136.              /////////////////////////////////////////////////
  137.  
  138.              //Laden der Client.dll
  139.  
  140.              DWORD ClientDll;
  141.              ClientDll = GetModuleBase( pID, "client.dll");
  142.              //cout << "Client.dll: " << ClientDll << "\n \n" << endl;
  143.  
  144.              /////////////////////////////////////////////////
  145.  
  146.              //Laden der materialsystem.dll
  147.  
  148.              DWORD materialsystemDll;
  149.              materialsystemDll = GetModuleBase( pID, "materialsystem.dll");
  150.  
  151.              /////////////////////////////////////////////////
  152.  
  153.  
  154.      */ //INFOS
  155.     
  156.     
  157.     while(true)
  158.     {
  159.         if(GetAsyncKeyState(VK_ESCAPE))
  160.         {
  161.             /*cout << "Bai Bai :) <3" << endl;
  162.              Sleep(5000);
  163.              exit(1);
  164.              */
  165.         }
  166.  
  167.  
  168.  
  169.         if(GetAsyncKeyState(VK_NUMPAD1))
  170.         {//SV_bypass
  171.             DWORD EngineDll;
  172.             EngineDll = GetModuleBase( pID, "engine.dll");
  173.             int bypass_value = 1;
  174.             /////////////////////////////
  175.             int offset = 0x6F9940;
  176.             /////////////////////////////
  177.             DWORD ibypass_value = sizeof(bypass_value);
  178.             WriteProcessMemory( hHandle, (LPVOID)( EngineDll + offset), &bypass_value, ibypass_value, 0);
  179.             cout << "sv bypass activated. " << endl;
  180.  
  181.         }
  182.  
  183.  
  184.         if(GetAsyncKeyState(VK_NUMPAD2))
  185.         {// WH ON
  186.  
  187.             DWORD ClientDll;
  188.             ClientDll = GetModuleBase( pID, "client.dll");
  189.             int wh_value = 2;
  190.             /////////////////////////////
  191.             int offset = 0x92CB50;
  192.             /////////////////////////////
  193.             DWORD iwh_value = sizeof(wh_value);
  194.             WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &wh_value, iwh_value, 0);
  195.             cout << "Wallhack ON . " << endl;
  196.             
  197.         }
  198.         if(GetAsyncKeyState(VK_NUMPAD3))
  199.         {//WH OFF
  200.             
  201.             
  202.             DWORD ClientDll;
  203.             ClientDll = GetModuleBase( pID, "client.dll");
  204.             int wh_value = 1;
  205.             /////////////////////////////
  206.             int offset = 0x92CB50;
  207.             /////////////////////////////
  208.             DWORD iwh_value = sizeof(wh_value);
  209.             WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &wh_value, iwh_value, 0);//8D0610
  210.             cout << "Wallhack OFF. " << endl;
  211.             
  212.         
  213.         }
  214.  
  215.         if(GetAsyncKeyState(VK_NUMPAD4))
  216.         {//ESP ON
  217.             DWORD ClientDll;
  218.             ClientDll = GetModuleBase( pID, "client.dll");
  219.             int esp_value = 1;
  220.             /////////////////////////////
  221.             int offset = 0x92C8F0;
  222.             /////////////////////////////
  223.             DWORD iesp_value = sizeof(esp_value);
  224.             WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &esp_value, iesp_value, 0);
  225.             cout << "ESP ON. " << endl;
  226.             
  227.         
  228.         }
  229.         if(GetAsyncKeyState(VK_NUMPAD5))
  230.         {//ESP OFF
  231.             DWORD ClientDll;
  232.             ClientDll = GetModuleBase( pID, "client.dll");
  233.             int esp_value = 0;
  234.             /////////////////////////////
  235.             int offset = 0x92C8F0;
  236.             /////////////////////////////
  237.             DWORD iesp_value = sizeof(esp_value);
  238.             WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &esp_value, iesp_value, 0);
  239.             cout << "ESP OFF. " << endl;
  240.             
  241.         
  242.         }
  243.         if(GetAsyncKeyState(VK_NUMPAD6))
  244.         {//FPS ON
  245.             DWORD ClientDll;
  246.             ClientDll = GetModuleBase( pID, "client.dll");
  247.             int fps_value = 2;
  248.             /////////////////////////////
  249.             int offset = 0x9900A0;
  250.             /////////////////////////////
  251.             DWORD ifps_value = sizeof(fps_value);
  252.             WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &fps_value, ifps_value, 0);
  253.             cout << "FPS Active. " << endl;
  254.         
  255.         }
  256.         if(GetAsyncKeyState(VK_NUMPAD7))
  257.         {//Glasswalls
  258.             DWORD materialsystemDll;
  259.             materialsystemDll = GetModuleBase( pID, "materialsystem.dll");
  260.             int walls_value = 2;
  261.             /////////////////////////////
  262.             int offset = 0x33B428;
  263.             /////////////////////////////
  264.             DWORD iwalls_value = sizeof(walls_value);
  265.             WriteProcessMemory( hHandle, (LPVOID)( materialsystemDll + offset), &walls_value, iwalls_value, 0);
  266.             Sleep(3000);
  267.             int walls2_value = 1;
  268.             DWORD iwalls2_value = sizeof(walls2_value);
  269.             WriteProcessMemory( hHandle, (LPVOID)( materialsystemDll + offset), &walls2_value, iwalls2_value, 0);
  270.             cout << "Glasswalls Active. " << endl;
  271.         }
  272.         
  273.         if(GetAsyncKeyState(VK_NUMPAD8))
  274.         {//NoSmoke
  275.             
  276.             DWORD ClientDll;
  277.             ClientDll = GetModuleBase( pID, "client.dll");
  278.             int smoke_value = 0;
  279.             /////////////////////////////
  280.             int offset = 0x98ACA0;
  281.             /////////////////////////////
  282.             DWORD ismoke_value = sizeof(smoke_value);
  283.             WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &smoke_value, ismoke_value, 0);
  284.             cout << "No Smoke Active. " << endl;
  285.             
  286.         
  287.         }
  288.         if(GetAsyncKeyState(VK_F1))
  289.         {//PANIC
  290.  
  291.             
  292. //enter panic here
  293.  
  294.         }
  295.  
  296.     }
  297. }
  298.  
  299.     
  300.  
  301. int main()
  302. {    
  303.     appTitle();
  304.     appFeatures();
  305.     appHotkeys();
  306. }
  307.  
  308. DWORD GetModuleBase(const DWORD dwProcessId, const char *szModuleName)
  309. {
  310.     HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, dwProcessId);
  311.     if (!hSnap)
  312.     {
  313.         return 0;
  314.     }
  315.     MODULEENTRY32 me;
  316.     me.dwSize = sizeof(MODULEENTRY32);
  317.     DWORD dwReturn = 0;
  318.     if (Module32First(hSnap, &me))
  319.     {
  320.         while (Module32Next(hSnap, &me))
  321.         {
  322.             if (lstrcmpi(me.szModule, szModuleName) == 0)
  323.             {
  324.                 dwReturn = (DWORD)me.modBaseAddr;
  325.                 break;
  326.             }
  327.         }
  328.     }
  329.     CloseHandle(hSnap);
  330.     return dwReturn;
  331. }
  332.  

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/3b50a84a98ec326ae3d0001b003d9861.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/0ece86948ef3b2a7fa93214ab6fbe3d6.jpg

Download:
[AA] sh 3.3
Americas Army 3

Fr 19. Apr 2013, 05:07

von AllMightyWolf Go to last post
5 1644
icon

Go to first new post [Release] DayZ Scripts - Big Pack Erstellt am: Do 18. Apr 2013, 19:33

KN4CK3R

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Kategorie: DayZ
Entwickler: Grab

Beschreibung:
http://www.ausarma.org/assets/images/dayz_logo_200x100.png

Info:
Hello guys welcome to this thread!
Here i release a bigpack of dayz scripts you can execute.
Some of them are Detectedand some Undetected!
Use this scripts at your own risk!
Give me some rep+ if you like this!

Scripts:
* Spawnscripts
* Funscripts
* Testscripts
* Debugscripts
* Developscripts
* Uselessscripts
* Adminscripts

Screens:
http://www7.pic-upload.de/18.04.13/wa61t21s7lis.png
http://www10.pic-upload.de/18.04.13/pzm6gei6nao.png

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/7662f7cd29828b65d408c17fc6740b6c.jpg

Download:
[DAYZ] DayZ Scripts - Big Pack
Arma 2 (DayZ)

Do 18. Apr 2013, 19:33

von KN4CK3R Go to last post
0 1661
icon

Go to first new post [Release] Lightweight Hack 1.01 Erstellt am: Do 18. Apr 2013, 08:39

KN4CK3R

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Kategorie: Counter-Strike: Source
Entwickler: puf

Beschreibung:
V1.01
Tried to produce a video to show the functionality, but only a black window would show.

Detection Status
Undetected


The main purpose of this tool is to prevent from being banned while cheating,
so please follow the instructions so that you don't get banned!

Lightweight edits the memory values needed at the main menu and then closes itself
to prevent VAC from detecting it while it is running.


Features
- sv_cheats bypass
- Wallhack
- NoSmoke
- Speedhack
- Fullscreen compatible


[How to use]
1. Read README.txt (If you don't read it, you will not be getting any presents for Christmas)
2. Input program option to asdf.txt
3. Open Counter-Strike Source
4. While at the main menu, open the program. (Program will close by itself)
5. Join server. Have fun.

Supported OS's
- Windows 7 32/64 bit
- Windows Vista 32/64 bit
- Windows XP 32/64 bit (Should be compatible)

How it works + Options
- Sets sv_cheats = 1
- Sets r_drawothermodels = 2
- Sets r_drawparticles = 1
- Sets host_timescale = 2.3

- - Options - -
(The option/number (1-4) is for putting into asdf.txt)

1: sv_cheats
2: sv_cheats + r_drawothermodels
3: sv_cheats + r_drawothermodels + r_drawparticles
4: sv_cheats + r_drawothermodels + r_drawparticles + host_timescale

Credits
- Irwin from forum.cheatengine.org for his process ID finding functions
- msdn.microsoft.com for great C++ function documentation

Updates
V1.00:
- Released 2013-03-22

V1.01:
- Updated offsets 2013-04-06
(The latest version was able to be downloaded by verifying the Game Cache)


Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/d151c29ef64e1963b36eb20c42275bc5.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/768b57fc344536e0d2cc7fac97fe6bcd.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/eda76c8d79ac99d62202221a2f565cb3.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/f21de9e238771db4647de7008fb12989.jpg

Download:
[CSS] Lightweight Hack 1.01
Counter-Strike: Source

Do 18. Apr 2013, 08:39

von KN4CK3R Go to last post
0 1662
icon

Go to first new post [Release] EasyFoV [1.9.461] Erstellt am: Mi 17. Apr 2013, 23:51

KN4CK3R

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Kategorie: Call of Duty: Modern Warfare 3
Entwickler: MW3HackzZ4PC

Beschreibung:
A very simple 5min. FoV-Tool for the Version: 1.9.461

If process "iw5mp" is running, then it's change the FoV, if it higher as 65.

FoV-Minimum: 65
FoV-Maximum: 90

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/9568ea0f57ca8b75800de7199e9b6f73.jpg

Download:
[CoDMW3] EasyFoV [1.9.461]
Call of Duty: Modern Warfare 3

Mi 17. Apr 2013, 23:51

von KN4CK3R Go to last post
0 2112
icon

Go to first new post [Release] WZChanger v0.9 - Final 04/17/2013 Erstellt am: Mi 17. Apr 2013, 23:51

KN4CK3R

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Kategorie: The WarZ
Entwickler: Kliper

Beschreibung:
WZChanger

Attention!: Use it at your risk

Read this:

-The damage will be the same as the original gun.
-There will still be recoil and bullet fall.


WZChanger v0.9 - Final


Changelog:
v0.1:
-Create new hack
v0.3:
-Bugs FIX
-NightVision adder
-Binoculars adder
v0.4:
-Mini Bug fix
v0.9
-All Bug fix
-New Button "ID List"


Projects:
Teleport Hack/no clip(2 problem, 1.- I die by falling, 2.- I disconnected)

I will be updating this post regularly with updates.

Tutorial:
1.-Put the gun here
http://img200.imageshack.us/img200/470/sitioaponer.png
2.-Set ID
http://img705.imageshack.us/img705/6227/123kau.png
3.-Change
4.-Move weapon here
http://img441.imageshack.us/img441/3568/1234so.png


Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/58192d77e4a29ebb19a546c7bfbcfcd7.jpg

Download:
[WARZ] WZChanger v0.9 - Final 04/17/2013
Infestation Survivor Stories (The WarZ)

Mi 17. Apr 2013, 23:51

von KN4CK3R Go to last post
0 1618
icon

Go to first new post [Release] [SOH] CSS v1.5 Erstellt am: Do 7. Mär 2013, 00:53

KN4CK3R

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===========================================
[SOH] CSS v1.5
===========================================
Features :
Player WallHack
Chams
Crosshair
===========================================
Hotkeys :
F11 - Player WallHack On/Off
F10 - Crosshair On/Off
===========================================
Proof : March. 5, 2013.
GARENA/VAC3
===========================================
How to use:
- If Steam , run Steam .
- Run the executable file (.exe) included.
- Run CSS
- Do "NOT" close the loader it will close after randomization.
Works on default and custom skins and models.
===========================================
IMPORTANT !
Requirements:
- Update your video driver .
Download from Microsoft:
- Directx Web Update complete . ( Not the SDK .)/ No DX11 Support.
- C++ 2005 Redistributable
- C++ 2008 Redistributable
- C++ 2010 Redistributable
- .Net framework 3.5
- .Net framework 4.0
===========================================
Tested on Vista / Windows 7 32/64 bit .
===========================================
Creator : (+)
Credits:
Defcon1 C4 Skin
XION
jimster480
MyDooMJr [SOH]
A.I. [SOH] / SirHackAlot [SOH]
AIWNJOO [SOH]
King-Orgy [aBnet]
Shadow [UC]
f0wh [Fkn]
Shadow [UC]
learn_more [UC]
Roverturbo [UC]
JoshRose [UC]
Drunken Cheetah [UC]
100Proof [UC]
UC
GD
aB
More
...
Um Links zu sehen, musst du dich registrieren
Um Links zu sehen, musst du dich registrieren

Download [SOH] CSS v1.5
Counter-Strike: Source

Mi 17. Apr 2013, 19:37

von C_Sar Go to last post
3 2409
icon

Go to first new post [Release] Crysis 3 v1.2 SP/MP Multihack v1.3.0 x86 Erstellt am: Do 11. Apr 2013, 10:45

KN4CK3R

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Kategorie: Crysis 3
Entwickler: NightmareTX

Beschreibung:
32 Bits version of my Crysis 3 v1.2 Multihack for x86 (32 Bits) machine. Should be compatible with all Crysis 3 versions.

-=Features=-

+Infinite Ammo (SP/MP)
+Infinite Hunter Bow Arrow (SP/MP)
+Infinite Energy (SP ONLY!)
+NoRecoil (SP/MP)
+NoSpread (SP/MP)
+Toggle Nametags (MP ONLY!)
+NoClip (SP/MP)
+SpeedHack (SP/MP)
+Extreme Jump (SP/MP)

-=Versions History=-
---Trainer Version 1.0---

+Initial Release

---Trainer Version 1.01---

+Bugfix: Plugin loading problem should now be fixed
+Plugin dlls included in Zip archive (Required by trainer)
+Lower trainer filesize

---Trainer Version 1.1.0---

+Updated for Crysis 3 1.2 Compatibility
+Added LUA code for loading StealthEdit for x86 (32bits) OS
+Files Reorganized

---Trainer Version 1.2.0---

+Updated for patch 1.2 of Crysis 3 released on March 7th 2013

---Trainer Version 1.2.1---

+Improved 32Bits OS Compatibility

---Trainer Version 1.3.0---

+Added Extreme Jump Feature
+Changed Hotkeys for better PCs / Laptops Usage

-=How to Deactivate Extreme Jump Properly=-

1. Deactivate Extreme Jump
2. Wait until the next map change

-OR-

1. Deactivate Extreme Jump
2. Activate "Reset Extreme Jump 2 Normal"
3. Perform High Jump (Holding Down Jump Button)
4. Deactivate "Reset Extreme Jump 2 Normal"

-=Windows 8 Users=-

Some users are experiencing memory error when booting the Tool/Trainer in Windows 8. To correct this error, set the compatibility to Windows 7 by right-clicking on "Crysis3-Multihack.exe", "Properties" and the "Compatibility" tab. In the "Compatibility Mode" group, check the checkbox and select "Windows 7" in the drop-down menu. Hit "Apply" when done. You can now use the Tool/Trainer.

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/6c58cf28ba065b093742a0edacb2d555.jpg

Download:
[CRYSIS3] Crysis 3 v1.2 SP/MP Multihack v1.3.0 x86
Crysis 3

Mi 17. Apr 2013, 16:26

von HOOLIGAN! Go to last post
1 5934
icon

Go to first new post OSH Android RADAR Erstellt am: Mi 17. Apr 2013, 15:01

F!n4L

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ich kann heute abend mit dem Update anfangen. Ob er dann auch heute abend gleich fertig ist, kann ich dir nicht versprechen.

Neue Version: https://www.oldschoolhack.me/hacks/counter-strike-source/5038-oldschoolhack-androidradar-v21

greetz KN4CK3R
Counter-Strike: Source

Mi 17. Apr 2013, 15:59

von KN4CK3R Go to last post
1 370
icon

Go to first new post [News] IRC und Registrierung Erstellt am: Do 11. Apr 2013, 00:29

KN4CK3R

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ja, kommt wieder, hatte nur noch keine Zeit dafür

greetz KN4CK3R
OldSchoolHack-News

Mi 17. Apr 2013, 10:33

von KN4CK3R Go to last post
2 1025
icon

Go to first new post [News] IRC und Registrierung Erstellt am: Do 11. Apr 2013, 00:29

KN4CK3R

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Alle die den IRC Server vermissen, die IP lautet

195.42.121.89:6667


Wer joinen will, ist damit herzlich eingeladen.


Bei der Registrierung gab es einen Fehler, durch den das Captcha nicht angezeigt wurde. Der Fehler ist ab jetzt behoben und die Registrierung funktioniert damit wieder!


Viel Spaß weiterhin auf OldSchoolHack
OldSchoolHack-News

Mi 17. Apr 2013, 10:33

von KN4CK3R Go to last post
2 1025
icon

Go to first new post [Release] CSS_killahook v1.0.1 Erstellt am: Fr 12. Apr 2013, 23:07

Noobcheater2

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Das kannst du im FAQ Beitrag 'Wie starte ich einen Hack?' nachlesen

greetz KN4CK3R
Counter-Strike: Source

Di 16. Apr 2013, 19:19

von Lucky_Luke Go to last post
20 1835
icon

Go to first new post [Release] CSS_killahook v1.0.1 Erstellt am: Fr 12. Apr 2013, 23:07

Noobcheater2

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so ich hab den Injector jetzt einfach entfernt, damit sollte es jetzt gut sein...

greetz KN4CK3R
Counter-Strike: Source

Di 16. Apr 2013, 19:19

von Lucky_Luke Go to last post
20 1835
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Go to first new post [Release] PreDoK's Killing Floor Aimbot + Sourcecode Erstellt am: Di 16. Apr 2013, 17:55

KN4CK3R

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Kategorie: Other
Entwickler: Updated by r0wk1n - Created by PreDoK

Beschreibung:
updated PreDoK's aimbot to work on the latest version of Killing Floor.

I changed the aim priority so it aims at the nearest target within a 20 degree FOV. You can change the FOV with "AimbotFOV" in the code.

The source code is included in the download.



Download:
[Other] PreDoK's Killing Floor Aimbot + Sourcecode
Other FPS Games

Di 16. Apr 2013, 17:55

von KN4CK3R Go to last post
0 2998
icon

Go to first new post R3CHEATS - Counter-Strike Source v3.2 Erstellt am: So 14. Apr 2013, 16:51

CSSHACK

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Hacks im Hackarchiv hochladen und nicht im Forum!

greetz KN4CK3R
Counter-Strike: Source

Mo 15. Apr 2013, 17:45

von fensterkiller Go to last post
5 647
icon

Go to first new post [Release] xSequence hack v 4.1.5 Erstellt am: Mo 15. Apr 2013, 11:07

KN4CK3R

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Kategorie: Battlefield 3
Entwickler: amires

Beschreibung:
Features:

- Norecoil ( removes all recoil weapons )
- Nospread ( removes all spread for your bullets)


Update:

- Updated client code
- Added perfect nospread
- Added perfect norecoil
- AntiPB scan ( PB Proof )

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/4f9a9b7bcb55f134ced6d993ce564388.jpg

Download:
[BF3] xSequence hack v 4.1.5
Battlefield 3

Mo 15. Apr 2013, 17:04

von Lucky_Luke Go to last post
2 1091