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Go to first new post [Tutorial] Chams Posted on: Mon 31. Dec 2012, 18:38

SilverFire

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bekomme folgende fehlermeldungen (
habe allerdings die DX SDK im linker angegeben usw..

Fehler 1 error LNK2001: Nicht aufgelöstes externes Symbol "_D3DXCreateTextureFromFileExW@56". C:\Users\random\Desktop\Chams\Resources\ChamsTutHack\ChamsTutHack\DllMain.obj ChamsTutHack
Fehler 2 error LNK2001: Nicht aufgelöstes externes Symbol "_D3DXAssembleShader@28". C:\Users\random\Desktop\Chams\Resources\ChamsTutHack\ChamsTutHack\DllMain.obj ChamsTutHack
Fehler 3 error LNK1120: 2 nicht aufgelöste externe Verweise. C:\Users\random\Desktop\Chams\Resources\ChamsTutHack\Release\ChamsTutHack.dll ChamsTutHack
4 IntelliSense: Die Datei "Quelle" kann nicht geöffnet werden: "d3dx9.h". c:\users\random\desktop\chams\resources\chamstuthack\chamstuthack\dllmain.cpp 7 1 ChamsTutHack
Tutorials

Mon 21. Jul 2014, 21:33

by Kidu Go to last post
13 3156
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Go to first new post [Tutorial] Chams Posted on: Mon 31. Dec 2012, 18:38

SilverFire

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edit= geht jetzt waren noch deine settings drin  

ich trottel ..

aber ein problem habe ich noch, nach dem injecten sind bei 20 gegnern nur 3 mit chams..
Tutorials

Mon 21. Jul 2014, 21:33

by Kidu Go to last post
13 3156
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Go to first new post [Tutorial] Chams Posted on: Mon 31. Dec 2012, 18:38

SilverFire

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Quote from SilverFire
wie ich auch in dem tutorial schreibe, sind die geloggten numvertices und primitive cnt nur für jeweils ein model gültig.
musst die anderen auch noch loggen, oder per konsolenbefehl cl_minmodels 1 die anderen deaktivieren.
alles klar und wie definiere ich dann die anderen logs? 
also im src vom hack sind ja die 5-6 logs für EIN model. 
Wenn ich model für model durchgehe, entstehen mehr als 6. logisch, aber ich steh iwie auf dem schlauch wie ich die dann in den src bekomm
Tutorials

Mon 21. Jul 2014, 21:33

by Kidu Go to last post
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Go to first new post [Tutorial] Chams Posted on: Mon 31. Dec 2012, 18:38

SilverFire

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Quote from kamika
Bei mir werden die Models nur eingefärbt, wenn ich die Texturen aus den Dateien generieren lasse. Wenn ichs mit dem Shader versuche werden die Models einfach durchsichtig und wenn ich
TEXT Code:
  1. const BYTE bRed[60] =
  2. {
  3. 0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  4. 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
  5. 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
  6. 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  7. 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
  8. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  9. 0x00, 0x00, 0xFF, 0x00, 0x00, 0x50
  10. };
  11.  
  12. const BYTE bGreen[60] = 
  13. {
  14. 0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  15. 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
  16. 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
  17. 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  18. 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
  19. 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  20. 0x20, 0xA0, 0x00, 0x00, 0xFF, 0xFF
  21. };
  22.  
  23. LPDIRECT3DTEXTURE9 RedTexture;
  24. LPDIRECT3DTEXTURE9 GreenTexture;
  25.  
  26. D3DXCreateTextureFromFileInMemory(Device, (LPCVOID)&bRed, sizeof(bRed), &RedTexture);
  27. D3DXCreateTextureFromFileInMemory(Device, (LPCVOID)&bGreen, sizeof(bGreen), &GreenTexture);
benutze werden die Models schwarz.

Bei COD4 funktionieren alle Methoden.
probiers mal mit ner anderen definition der colors.
Ich machs ganz ohne textur (finde die chams so besser)
TEXT Code:
  1. if (DIPInit)
  2. {
  3. //Create A color shader Red Green Blue
  4. GenerateShader(Device, &RedShader, 1.0f, 0.0f, 0.0f);
  5. GenerateShader(Device, &GreenShader, 0.0f, 1.0f, 0.0f);
  6. GenerateShader(Device, &BlueShader, 0.0f, 0.0f, 1.0f);
  7. GenerateShader(Device, &YellowShader, 1.0f, 1.0f, 0.0f);
  8. GenerateShader(Device, &WhiteShader, 1.0f, 1.0f, 1.0f);
  9. GenerateShader(Device, &PurpleShader, 1.0f, 0.0f, 1.0f);
  10. GenerateShader(Device, &CyanShader, 0.313f, 1.0f, 1.0f);
  11.  
  12.  
  13. D3DXCreateFontA( Device, 14, 0, FW_BOLD, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "System", &pFont );
  14.  
  15. DIPInit = false;
  16. }
Tutorials

Mon 21. Jul 2014, 21:33

by Kidu Go to last post
13 3156
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Go to first new post Electr0 - APP Protecting Network Posted on: Tue 31. Jul 2012, 23:57

sandaasu

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Quote from KN4CK3R
gj but a real protection must be a "load missing data from server" method. all other stuff can be patched after some time

greetz KN4CK3R
what exactly do you mean ?
That the app loads the missings stuff from a server to the computer ?
Projekte

Thu 10. Jul 2014, 03:23

by cryptex Go to last post
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Go to first new post Electr0 - APP Protecting Network Posted on: Tue 31. Jul 2012, 23:57

sandaasu

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Thanks for reading btw.

yes this will be a problem.
Projekte

Thu 10. Jul 2014, 03:23

by cryptex Go to last post
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Go to first new post Electr0 - APP Protecting Network Posted on: Tue 31. Jul 2012, 23:57

sandaasu

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Electr0 - is a application that allows you to protect your software behind a network.

This is not for use in pay2cheat sites or any other money business . This is a FUN project and goes open source to give new guys some help . Thanks

Let me explain it.
I have for example the classic HWID protection ( look pics) but it can be modified to work without this feature or maybe you add your own way to protect the software you dont want to be hacked / cracked.

Electr0 has :
- - HWID protection ( CPU / HDD / DVD ROM / GRAPHICS CARD CPU )
- x12 Protection against sanboxies VmWare wireshark etc.
- High protection rate with refreshing the protection.exe
- GUI ( Time / Status )
- Update Functions
- HWID Sending system ( every new user can send his ID's to the admins email by 1 click )

ANTI CRACKING FUNTIONS :
- Packing with : Anti ILDASM + Obfuscation + Anti Tampering + Resource compressing + NecroBit cryption.
- When some of the guards are detecting a decompiler or something it takes a screenhot + IP + ID's and sends it to admins email .
( IF there is no internet the app crashes.)

Oh and it has some nice music inside

# It comes with a ADMIN Panel application . With this app you can easy change the newest version document on the server / upload the newest version to the update server and manage your users . See picture.

All this will be open source . ( I know that this is just a boob project but i think it contains some codes that can help people )

now its time for the pic  ;

http://sparkstorm.de/electr0/images/2.jpg

Do not forgot to visit it's project page at : Only registered and activated users can see links.

I hope mods allow this offsite link . There is nothing bad , just for newest informations .

cheers.


EDIT =
The Source Code will be pushed HERE : Only registered and activated users can see links.
but i will post new versions / src codes here too

Here is a Video too :
Projekte

Thu 10. Jul 2014, 03:23

by cryptex Go to last post
7 755
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Go to first new post [Release] DeadZone Wallhack v1 Posted on: Sun 22. Dec 2013, 22:41

sandaasu

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Kategorie: Other FPS Games
Entwickler: sandaasu

Beschreibung:
some random guy in IRC asked for a DeadZ Hack so i logged some models and threw a chams hack with a crosshair together.
This game seems to have no protection so you can use this with no risk.

The hack is not finished and i am too lazy to log every detaill level so its unfinished.

however you can use it for basic wallhacking i guess...

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/c6402701b143e84d751d5e5d0235e3ec.jpg

Download:
DeadZone Wallhack v1
Other FPS Games

Sat 4. Jan 2014, 16:16

by KN4CK3R Go to last post
1 2017
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Go to first new post [Release] D3DCrossover 0.7 (CS:S/CS:GO/COD4) Posted on: Thu 21. Nov 2013, 13:33

sandaasu

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Kategorie: Counter-Strike: Source
Entwickler: sandaasu

Beschreibung:
README FOR VERSION 0.7
===========================================================================================
What games does this hack support?
-> CounterStrike: Source
-> CounterStrike: Global Offensive
-> Call Of Duty 4: Modern Warfare

===========================================================================================
How to use?
-> CS:S 
#start hack before game
-> CS:GO
#start hack before game
->cod4
#start hack at server browser(bug with the main menu)

===========================================================================================
Hotkeys:
-> F5 = Crosshair Toggle ON/OFF
-> F6 = Chams Toggle ON/OFF
-> insert = menu/help box Toggle ON/OFF

===========================================================================================
Credits: 
-> SOH
-> SilverDeath
-> SANiK
-> GameDeception
-> UnkownCheats
-> Grab
-> learn_more
-> meatalllife88
-> Ez-O
-> MSDN [/TROLLFACE]

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/d365d5607a82b0f544736aa9640624f5.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/a13a99a17f6213aa848d79defe4aaf41.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/7be321b56635563df697a967d11b25fd.jpg

Download:
D3DCrossover 0.7 (CS:S/CS:GO/COD4)
Counter-Strike: Source

Sat 7. Dec 2013, 16:41

by mamaaquifdp Go to last post
10 6291
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Go to first new post [Release] D3DCrossover 0.7 (CS:S/CS:GO/COD4) Posted on: Thu 21. Nov 2013, 13:33

sandaasu

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i will unleash the 8.2 version soon with ingame menu and new chams 
Counter-Strike: Source

Sat 7. Dec 2013, 16:41

by mamaaquifdp Go to last post
10 6291
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Go to first new post [Release] D3DCrossover 0.6 (CS:S & CS:GO) Posted on: Sun 17. Nov 2013, 20:59

sandaasu

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Kategorie: Counter-Strike: Source
Entwickler: sandaasu

Beschreibung:
README:

How to start :
1. Start D3DCrossover_0.6.exe
2. Start CS:S or CS:GO
3. Check for the watermark text in the upper left corner
4. if everything gone well join a server and use the hotkeys.

Hotkeys:

INS: Menu/Helpbox
F5: Crosshair ON/OFF
F6: Chams ON/OFF

VAC Undetected . Use at your own risk.

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/8e64a15346d039ce55234dbf3d8a8ebb.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/45d14461249ee1a57237682c25da2f7c.jpg

Download:
D3DCrossover 0.6 (CS:S & CS:GO)
Counter-Strike: Source

Thu 21. Nov 2013, 02:37

by alexmontoya Go to last post
2 3782
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Go to first new post [Release] D3DCrossover 0.6 (CS:S & CS:GO) Posted on: Sun 17. Nov 2013, 20:59

sandaasu

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chams for hostages are included in the helper box but arent finished already.
Sorry for this.
Counter-Strike: Source

Thu 21. Nov 2013, 02:37

by alexmontoya Go to last post
2 3782
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Go to first new post [Release] Visu Hook Posted on: Thu 1. Aug 2013, 15:46

sandaasu

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Kategorie: Call of Duty 4 - Modern Warfare
Entwickler: sandaasu

Beschreibung:
==============================================

# Simple Visual Features 
( ESP & Crosshair )

==============================================

UNDETECTED

Tested 30 minutes no kicks no bans 
but as always use at your own risk


==============================================

Credits : 
# SOH / ZOOM 
# Ez-O
# newtechnology
# King Orgy




========================================================

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/5c15b11536e9adb32b907a445ba4d02a.jpg

Download:
[CoD4MW] Visu Hook
Call of Duty 4: Modern Warfare

Wed 7. Aug 2013, 17:30

by KN4CK3R Go to last post
1 5106
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Go to first new post [Release] CS:GO Base v3 Posted on: Tue 26. Feb 2013, 14:14

sandaasu

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Please be kind and credit me and Grab if you use this.
PS. i removed simple stuff to avoid quick C&P
Good coders should see it

Base features :

- Skeleton ESP
- ESP boxes
- No Smoke
- Glasswalls
- Show FPS
- SV cheats bypass

http://www.imagebanana.com/view/xqkg9bhy/20130226_00002.jpg
http://www.imagebanana.com/view/xqkg9bhy/20130226_00002.jpg

Note : to keep it undetected find a nice crypter/packer







SRC CODE:
CPP Code:
  1.  
  2. #include <Macosx>
  3. #include <iostream>
  4. #include <stdio.h>
  5. #include <TlHelp32.h>
  6. using std::cout;
  7. using std::cin;
  8. #include <limits>
  9. using std::numeric_limits;
  10. using std::streamsize;
  11. using namespace std;
  12. #include <cstdlib>
  13.  
  14.  
  15.  
  16.  
  17.  
  18. HANDLE hProcess;
  19.  
  20. DWORD GetModuleBase(const DWORD dwProcessId, const char *szModuleName);
  21.  
  22.  
  23.  
  24. void WriteProcessMemory()
  25. {
  26.  
  27. DWORD pID;
  28. HANDLE hHandle;
  29. HWND hWindow;
  30. SetConsoleTitle( "SpaceHack by Sandaasu" );//titeltext
  31.  
  32. hWindow = FindWindow(0, "Counter-Strike: Global Offensive");//finde Fenster mit diesem namen
  33. GetWindowThreadProcessId( hWindow, &pID);//get PID
  34. hHandle = OpenProcess( PROCESS_ALL_ACCESS, 0, pID);
  35. if(hWindow == 0)
  36. {
  37.  
  38. system("color 80");//color
  39. cout << "\t\t\t +++++++++++++++++++++++++++++++++" << endl;
  40. cout << "\t\t\t ++++++###+++++++++++++##+++##++++" << endl;
  41. cout << "\t\t\t +++++###++++++++++++++##+++##++++" << endl;
  42. cout << "\t\t\t ++++###+++++++++++++++##+++##++++" << endl;
  43. cout << "\t\t\t ++###+++++++++++++++++#######++++" << endl;
  44. cout << "\t\t\t ++###+++++++++####++++#######++++" << endl;
  45. cout << "\t\t\t +++++###++++++++++++++##+++##++++" << endl;
  46. cout << "\t\t\t +++###++++++++++++++++##+++##++++" << endl;
  47. cout << "\t\t\t ++###+++++++++++++++++##+++##++++" << endl;
  48. cout << "\t\t\t +++++++++++++++++++++++++++++++++" << endl;
  49. cout << "\t\t\t +++++ SpaceHack by Sandaasu ++++" << endl;
  50. cout << "\t\t\t +++++++++++++++++++++++++++++++++" << "\n " << endl;
  51. cout << "Cannot find game.. Closing now.." << endl;
  52. Sleep(3000);
  53. exit(1);
  54. }
  55.  
  56. }
  57. void appTitle()
  58. {
  59.  
  60. WriteProcessMemory();
  61. }
  62.  
  63. void Features()
  64. {
  65.  
  66. system("color 80");//color
  67.  
  68.  
  69. cout << "\t\t\t +++++++++++++++++++++++++++++++++" << endl;
  70. cout << "\t\t\t ++++++###+++++++++++++##+++##++++" << endl;
  71. cout << "\t\t\t +++++###++++++++++++++##+++##++++" << endl;
  72. cout << "\t\t\t ++++###+++++++++++++++##+++##++++" << endl;
  73. cout << "\t\t\t ++###+++++++++++++++++#######++++" << endl;
  74. cout << "\t\t\t ++###+++++++++####++++#######++++" << endl;
  75. cout << "\t\t\t +++++###++++++++++++++##+++##++++" << endl;
  76. cout << "\t\t\t +++###++++++++++++++++##+++##++++" << endl;
  77. cout << "\t\t\t ++###+++++++++++++++++##+++##++++" << endl;
  78. cout << "\t\t\t +++++++++++++++++++++++++++++++++" << "\n " << endl;
  79. cout << "Created by : Sandaasu" << endl;
  80. cout << "Version : 3.2 Beta" << endl;
  81. Sleep(5000);
  82. system("cls");
  83.  
  84. cout << "========================================" << endl;
  85.  
  86. cout << "[ HOTKEYS ]" << endl << endl;
  87. cout << "\t NumPad1 = SV bypass Activate" << endl;
  88. cout << "\t NumPad2 = Wallhack ON" << endl;
  89. cout << "\t NumPad3 = Wallhack OFF" << endl;
  90. cout << "\t NumPad4 = ESP ON " << endl;
  91. cout << "\t NumPad5 = ESP OFF" << endl;
  92. cout << "\t NumPad6 = FPS Active" << endl;
  93. cout << "\t NumPad7 = Glasswalls Active" << endl;
  94. cout << "\t NumPad8 = Remove Smoke" << endl;
  95. cout << "\t F1 = PANIC Key" << endl;
  96. cout << "========================================" << endl;
  97. cout << "\tEsc: Close" << endl << endl << endl;
  98. }
  99.  
  100.  
  101. void appHotkeys()
  102. {
  103.  
  104.  
  105. WriteProcessMemory();
  106.  
  107. DWORD pID;
  108. HANDLE hHandle;
  109. HWND hWnd;
  110. SetConsoleTitle( "Space Hack by Sandaasu" );//titeltext
  111. hWnd = FindWindow(0, "Counter-Strike: Global Offensive");//finde Fenster mit diesem namen
  112. GetWindowThreadProcessId( hWnd, &pID);//get PID
  113. hHandle = OpenProcess( PROCESS_ALL_ACCESS, 0, pID);
  114.  
  115.  
  116.  
  117.  
  118. while(true)
  119. {
  120. if(GetAsyncKeyState(VK_ESCAPE))
  121. {
  122. /*cout << "Bai Bai :) <3" << endl;
  123.   Sleep(5000);
  124.   exit(1);
  125.   */
  126. }
  127.  
  128.  
  129.  
  130. if(GetAsyncKeyState(VK_NUMPAD1))
  131. {//SV_bypass
  132. DWORD EngineDll;
  133. EngineDll = GetModuleBase( pID, "engine.dll");
  134. int bypass_value = 1;
  135. /////////////////////////////
  136. int offset = 0x6F8940;
  137. /////////////////////////////
  138. DWORD ibypass_value = sizeof(bypass_value);
  139. WriteProcessMemory( hHandle, (LPVOID)( EngineDll + offset), &bypass_value, ibypass_value, 0);
  140. cout << "sv bypass activated. " << endl;
  141.  
  142. }
  143.  
  144.  
  145. if(GetAsyncKeyState(VK_NUMPAD2))
  146. {// WH ON
  147.  
  148. DWORD ClientDll;
  149. ClientDll = GetModuleBase( pID, "client.dll");
  150. int wh_value = 1;
  151. /////////////////////////////client.dll+8D0348
  152. int offset = 0x8D0348;
  153. /////////////////////////////
  154. DWORD iwh_value = sizeof(wh_value);
  155. WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &wh_value, iwh_value, 0);
  156. cout << "Wallhack ON . " << endl;
  157.  
  158. }
  159. if(GetAsyncKeyState(VK_NUMPAD3))
  160. {//WH OFF
  161.  
  162.  
  163. DWORD ClientDll;
  164. ClientDll = GetModuleBase( pID, "client.dll");
  165. int wh_value = 0;
  166. /////////////////////////////
  167. int offset = 0x8D0348;
  168. /////////////////////////////
  169. DWORD iwh_value = sizeof(wh_value);
  170. WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &wh_value, iwh_value, 0);//8D0610
  171. cout << "Wallhack OFF. " << endl;
  172.  
  173.  
  174. }
  175.  
  176. if(GetAsyncKeyState(VK_NUMPAD4))
  177. {//ESP ON
  178. DWORD ClientDll;
  179. ClientDll = GetModuleBase( pID, "client.dll");
  180. int esp_value = 1;
  181. /////////////////////////////
  182. int offset = 0x8D37B0;
  183. /////////////////////////////
  184. DWORD iesp_value = sizeof(esp_value);
  185. WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &esp_value, iesp_value, 0);
  186. cout << "ESP ON. " << endl;
  187.  
  188.  
  189. }
  190. if(GetAsyncKeyState(VK_NUMPAD5))
  191. {//ESP OFF
  192. DWORD ClientDll;
  193. ClientDll = GetModuleBase( pID, "client.dll");
  194. int esp_value = 0;
  195. /////////////////////////////
  196. int offset = 0x8D37B0;
  197. /////////////////////////////
  198. DWORD iesp_value = sizeof(esp_value);
  199. WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &esp_value, iesp_value, 0);
  200. cout << "ESP OFF. " << endl;
  201.  
  202.  
  203. }
  204. if(GetAsyncKeyState(VK_NUMPAD6))
  205. {//FPS ON
  206. DWORD ClientDll;
  207. ClientDll = GetModuleBase( pID, "client.dll");
  208. int fps_value = 2;
  209. /////////////////////////////
  210. int offset = 0x933EC8;
  211. /////////////////////////////
  212. DWORD ifps_value = sizeof(fps_value);
  213. WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &fps_value, ifps_value, 0);
  214. cout << "FPS Active. " << endl;
  215.  
  216. }
  217. if(GetAsyncKeyState(VK_NUMPAD7))
  218. {//Glasswalls
  219. DWORD materialsystemDll;
  220. materialsystemDll = GetModuleBase( pID, "materialsystem.dll");
  221. int walls_value = 2;
  222. /////////////////////////////
  223. int offset = 0x33A408;
  224. /////////////////////////////
  225. DWORD iwalls_value = sizeof(walls_value);
  226. WriteProcessMemory( hHandle, (LPVOID)( materialsystemDll + offset), &walls_value, iwalls_value, 0);
  227. Sleep(3000);
  228. int walls2_value = 1;
  229. DWORD iwalls2_value = sizeof(walls2_value);
  230. WriteProcessMemory( hHandle, (LPVOID)( materialsystemDll + offset), &walls2_value, iwalls2_value, 0);
  231. cout << "Glasswalls Active. " << endl;
  232. }
  233.  
  234. if(GetAsyncKeyState(VK_NUMPAD8))
  235. {//NoSmoke
  236.  
  237. DWORD ClientDll;
  238. ClientDll = GetModuleBase( pID, "client.dll");
  239. int smoke_value = 0;
  240. /////////////////////////////
  241. int offset = 0x92E5B8;
  242. /////////////////////////////
  243. DWORD ismoke_value = sizeof(smoke_value);
  244. WriteProcessMemory( hHandle, (LPVOID)( ClientDll + offset), &smoke_value, ismoke_value, 0);
  245. cout << "No Smoke Active. " << endl;
  246.  
  247.  
  248. }
  249. if(GetAsyncKeyState(VK_F1))
  250. {//PANIC
  251.  
  252.  
  253.  
  254.  
  255. DWORD EngineDll;
  256. EngineDll = GetModuleBase( pID, "engine.dll");
  257. DWORD ClientDll;
  258. ClientDll = GetModuleBase( pID, "client.dll");
  259. DWORD materialsystemDll;
  260. materialsystemDll = GetModuleBase( pID, "materialsystem.dll");
  261. //////
  262. int smoke_value = 1;
  263. DWORD ismoke_value = sizeof(smoke_value);
  264. WriteProcessMemory( hHandle, (LPVOID)( ClientDll + 0x92E5B8), &smoke_value, ismoke_value, 0);
  265. int walls_value = 0;
  266. DWORD iwalls_value = sizeof(walls_value);
  267. WriteProcessMemory( hHandle, (LPVOID)( materialsystemDll + 0x33A408), &walls_value, iwalls_value, 0);
  268. int fps_value = 0;
  269. DWORD ifps_value = sizeof(fps_value);
  270. WriteProcessMemory( hHandle, (LPVOID)( ClientDll + 0x933EC8), &fps_value, ifps_value, 0);
  271. int esp_value = 0;
  272. DWORD iesp_value = sizeof(esp_value);
  273. WriteProcessMemory( hHandle, (LPVOID)( ClientDll + 0x8D37B0), &esp_value, iesp_value, 0);
  274. int wh_value = 1;
  275. DWORD iwh_value = sizeof(wh_value);
  276. WriteProcessMemory( hHandle, (LPVOID)( ClientDll + 0x8D0348), &wh_value, iwh_value, 0);
  277. int bypass_value = 1;
  278. DWORD ibypass_value = sizeof(bypass_value);
  279. WriteProcessMemory( hHandle, (LPVOID)( EngineDll + 0x6F8940), &bypass_value, ibypass_value, 0);
  280. //system("exit");
  281.  
  282. }
  283.  
  284. }
  285. }
  286.  
  287.  
  288.  
  289.  
  290.  
  291. int main()
  292. {
  293. appTitle();
  294. appFeatures();
  295. appHotkeys();
  296. }
  297.  
  298. DWORD GetModuleBase(const DWORD dwProcessId, const char *szModuleName)
  299. {
  300. HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, dwProcessId);
  301. if (!hSnap)
  302. {
  303. return 0;
  304. }
  305. MODULEENTRY32 me
  306. me.dwSize = sizeof(MODULEENTRY32);
  307. DWORD dwReturn = 0
  308. if (Module32First(hSnap, &me)
  309. {
  310. while (Module32Next(hSnap, &me)
  311. {
  312. if (lstrcmpi(me.szModule, szModuleName) == 0)
  313. {
  314. dwReturn = (DWORD)me.modBaseAddr;
  315. break;
  316. }
  317. }
  318. }
  319. CloseHandle(hSnap);
  320. return dwReturn;
  321. }
Counter-Strike: Global Offensive

Tue 26. Feb 2013, 14:27

by Dr_Pepper Go to last post
1 1201
icon

Go to first new post CoD Hack Status Posted on: Mon 18. Apr 2011, 19:36

ganja4smoker

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Datum: 19.07.2011
System(OS): Windows 7 x64
Spiel: MW1
Cheatname: FoGArmy Public 3
Anti-Cheat: PB
Status: detected
Call of Duty 6: Modern Warfare 2

Sun 18. Nov 2012, 17:32

by AbbaHallo Go to last post
13 4955
icon

Go to first new post Kann jemand von euch einen Hack cracken? Posted on: Sun 23. Sep 2012, 10:15

Dreeeist1337

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PM mich mit weiteren infos OP .
Projekte

Sun 30. Sep 2012, 22:09

by sandaasu Go to last post
3 877
icon

Go to first new post My Game 0.0.4 Posted on: Wed 5. Sep 2012, 20:34

sandaasu

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Sup everyone

i worked hard on new shitty graphics and here you go =


Download it here :


Download Link : here

Screenshots :

http://sparkstorm.de/ark2/screenshots/1.JPG
http://sparkstorm.de/ark2/screenshots/2.JPG
http://sparkstorm.de/ark2/screenshots/3.JPG
Projekte

Fri 7. Sep 2012, 14:16

by hacker12314 Go to last post
1 522
icon

Go to first new post Java Game Posted on: Tue 28. Aug 2012, 22:49

sandaasu

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Hi ,

nachdem ich in letzter zeit mein Electr0 Security system gecoded habe dachte ich mir was man damit so anstellen kann . Nun ich arbeite seit geraumer Zeit an einem Java 2D Platformer namens ARK2 .
(!)  (!)
diese version ist die aller erste spielbare version also voller bugs und fehlender grafiken.
Ich wollte euch nur zeigen an was ich arbeite


Download hier :

http://sparkstorm.de/ark2/Test.rar

Screenshot hier :

http://sparkstorm.de/ark2/123123.jpg


TASTEN =

Pfeiltasten zum bewegen und pfeiltaste HOCH zum springen .

Im menü einfach auf PLAY und ENTER drücken
Projekte

Tue 28. Aug 2012, 22:49

by sandaasu Go to last post
0 249
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Go to first new post OldSchoolHack GUI Posted on: Mon 10. Oct 2011, 20:10

KN4CK3R

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seeehr n1 <3
OldSchoolHack GUI

Sat 7. Jan 2012, 14:23

by d3pray Go to last post
17 4114
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Go to first new post minGW compiling Posted on: Mon 14. Nov 2011, 18:04

sandaasu

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An diejenigen die minGW nutzen :

Wie kann ich mithilfe einter batch datei minGW dazu bringen eine cPP basierte DLL zu erstellen?

BZW ich denke mal dass ich nur .c dateien compilen kann und keine .cpp dateien ..

HELP ?
VB, C/C++, Delphi, etc

Mon 14. Nov 2011, 22:02

by Dovahkiin Go to last post
6 335