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Go to first new post [Release] BF4 Unlocker (Multi-page thread 1 2) Erstellt am: So 2. Mär 2014, 21:51

KN4CK3R

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Kategorie: Battlefield 4
Entwickler: A200K

Beschreibung:
Simple weapon attachment unlocker

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/6bf019a46a26fcf1276717f11668d21e.jpg

Download:
BF4 Unlocker
Battlefield 4

Sa 7. Jan 2017, 22:20

von FillTill88 Go to last post
22 13230
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Go to first new post [Release] BF4 Unlocker (Multi-page thread 1 2) Erstellt am: So 2. Mär 2014, 21:51

KN4CK3R

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Kategorie: Battlefield 4
Entwickler: A200K

Beschreibung:
something to unlock everything in bf4

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/6bf019a46a26fcf1276717f11668d21e.jpg

Download:
BF4 Unlocker
Battlefield 4

Sa 7. Jan 2017, 22:20

von FillTill88 Go to last post
22 13230
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Go to first new post [Release] Phantom Dog Tag Finder (Multi-page thread 1 2) Erstellt am: Di 25. Nov 2014, 00:22

KN4CK3R

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Kategorie: Battlefield 4
Entwickler: typ1232

Beschreibung:
Notes:

- It always shows the position, also if someone else already took the box. Wait (up to 10 minutes I think) until it changes position.
- Using an overlay, so don't play in fullscreen.
- Close the tool with "Home" key.

CPP Code:
  1. #include "hacklib/Main.h"
  2. #include "hacklib/Drawer.h"
  3. #include "hacklib/WindowOverlay.h"
  4. #include "hacklib/ImplementMember.h"
  5. #include "hacklib/PatternScanner.h"
  6.  
  7.  
  8. namespace BF4
  9. {
  10.     class Cam
  11.     {
  12.         IMPLMEMBER(D3DXMATRIX, Transform, 0x40);
  13.         IMPLMEMBER(D3DXVECTOR3, ViewVec, 0x60);
  14.         IMPLMEMBER(D3DXVECTOR3, Pos, 0x70);
  15.         IMPLMEMBER(float, Fovy, 0xb4);
  16.         IMPLMEMBER(D3DXMATRIX, ViewMat, 0x260);
  17.     };
  18.     class CamHolder
  19.     {
  20.         IMPLMEMBER(Cam*, CamData, 0x60);
  21.     };
  22.     class MeshAsset
  23.     {
  24.         IMPLMEMBER(char*, Name, 0x10);
  25.     };
  26.     class StaticModelEntityData
  27.     {
  28.         IMPLMEMBER(MeshAsset*, Asset, 0x98);
  29.     };
  30.     class ClientStaticModelEntity
  31.     {
  32.         IMPLMEMBER(StaticModelEntityData*, Data, 0x30);
  33.         IMPLMEMBER(ClientStaticModelEntity*, Next, 0x40);
  34.         IMPLMEMBER(D3DXVECTOR3, Pos, 0x240);
  35.     };
  36. }
  37.  
  38. class BF4BoxMain : public hl::Main
  39. {
  40. public:
  41.     bool init() override;
  42.     bool step() override;
  43.  
  44. private:
  45.     hl::Drawer m_drawer;
  46.     hl::WindowOverlay m_overlay;
  47.  
  48.     struct Mems {
  49.         BF4::CamHolder *pCamHolder;
  50.     } m_mems;
  51.  
  52.     static const uintptr_t m_typeInfoStaticModel = 0x1427f8850;
  53. };
  54.  
  55. hl::StaticInit<BF4BoxMain> g_initObj;
  56.  
  57.  
  58. bool BF4BoxMain::init()
  59. {
  60.     uintptr_t sigCam = hl::FindPattern("\x84\xc0\x75\x00\x48\x8b\x0d\x00\x00\x00\x00\x48\x8b\x01\xff\x50\x00\xf3\x0f\x10\x0d", "xxx?xxx????xxxxx?xxxx");
  61.  
  62.     if (!sigCam) {
  63.         hl::MsgBox("Error", "Invalid patterns");
  64.         return false;
  65.     }
  66.  
  67.     auto camAdr = *(std::uint32_t*)(sigCam + 0x7);
  68.     m_mems.pCamHolder = *(BF4::CamHolder**)(camAdr + sigCam + 0x7 + 0x4);
  69.  
  70.     if (m_overlay.create() != hl::WindowOverlay::Error::Success)
  71.         return false;
  72.  
  73.     m_overlay.registerResetHandlers(std::bind(&hl::Drawer::OnLostDevice, &m_drawer), std::bind(&hl::Drawer::OnResetDevice, &m_drawer));
  74.     m_drawer.SetDevice(m_overlay.getDev());
  75.  
  76.     return true;
  77. }
  78.  
  79. bool BF4BoxMain::step()
  80. {
  81.     if (GetAsyncKeyState(VK_HOME) < 0)
  82.         return false;
  83.  
  84.     D3DXMATRIX viewMat, projMat;
  85.     D3DXVECTOR3 camPos;
  86.     auto pCamHolder = m_mems.pCamHolder;
  87.     if (pCamHolder)
  88.     {
  89.         auto pCam = pCamHolder->getCamData();
  90.         if (pCam)
  91.         {
  92.             viewMat = pCam->getViewMat();
  93.             viewMat._11 = -viewMat._11; // negate x
  94.             viewMat._12 = -viewMat._12;
  95.             viewMat._13 = -viewMat._13;
  96.             std::swap(viewMat._21, viewMat._31); // swap y and z
  97.             std::swap(viewMat._22, viewMat._32);
  98.             std::swap(viewMat._23, viewMat._33);
  99.  
  100.             camPos = D3DXVECTOR3(-pCam->getPos().x, pCam->getPos().z, pCam->getPos().y);
  101.  
  102.             D3DXMatrixPerspectiveFovRH(&projMat, pCam->getFovy(), (float)m_overlay.getWidth()/m_overlay.getHeight(), 0.1f, 100000.0f);
  103.  
  104.             m_drawer.Update(viewMat, projMat);
  105.         }
  106.     } else {
  107.         return true;
  108.     }
  109.  
  110.     auto pDevice = m_overlay.getDev();
  111.     if (pDevice->BeginScene() == D3D_OK)
  112.     {
  113.         m_overlay.clearRenderTarget();
  114.  
  115.         uintptr_t itEntity = m_typeInfoStaticModel + 0x60;
  116.         auto pEntity = (BF4::ClientStaticModelEntity*)(itEntity - 0x40);
  117.  
  118.         while (itEntity)
  119.         {
  120.             std::string name = pEntity->getData()->getAsset()->getName();
  121.  
  122.             if (name.find("glasswin") != std::string::npos ||
  123.                 name.find("ammobox") != std::string::npos ||
  124.                 name.find("rubble_01_large_snow") != std::string::npos ||
  125.                 name.find("officedivider") != std::string::npos)
  126.             {
  127.                 D3DXVECTOR3 worldPos = pEntity->getPos();
  128.                 worldPos = D3DXVECTOR3(-worldPos.x, worldPos.z, worldPos.y);
  129.                 D3DXVECTOR3 screenPos;
  130.                 m_drawer.Project(worldPos, screenPos);
  131.                 if (m_drawer.IsInfrontCam(screenPos))
  132.                 {
  133.                     float dist = D3DXVec3Length(&(camPos - worldPos));
  134.                     m_drawer.DrawCircle(screenPos.x, screenPos.y, 2000*(1/dist), 0xff00ff00);
  135.                     m_drawer.DrawCircle(screenPos.x, screenPos.y, 1500*(1/dist), 0xffff0000);
  136.                 }
  137.             }
  138.  
  139.             itEntity = *(uintptr_t*)itEntity;
  140.             pEntity = (BF4::ClientStaticModelEntity*)(itEntity - 0x40);
  141.         }
  142.  
  143.         pDevice->EndScene();
  144.         pDevice->Present(NULL, NULL, NULL, NULL);
  145.     }
  146.     std::this_thread::sleep_for(std::chrono::milliseconds(10));
  147.  
  148.     return true;
  149. }

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/9206365868188d06ec0b116dd9640e1a.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/746e06c6854faffa728e57f3f351f193.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/42cb19ce0746a5aa967507ffc2283050.jpg

Download:
Phantom Dog Tag Finder
Battlefield 4

Do 5. Jan 2017, 16:42

von sergey00025 Go to last post
33 8354
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Go to first new post [Release] r3 CSGO v2 Erstellt am: Mi 27. Mär 2013, 07:50

KN4CK3R

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Kategorie: Counter-Strike: Global Offensive
Entwickler: .bK

Beschreibung:
Nospread is currently not working, an Update with real, non cVar Forcing, Nospread will follow.

Requirements
1. Windows Vista or above
2. Um Links zu sehen, musst du dich registrieren
3. Um Links zu sehen, musst du dich registrieren
4. Aero Enabled.

How To Run
1. Start the Namechanger.exe ( Checksum Changer will come in one of the next updates to, just for the case VAC is starting actively blacklisting Cheats )
2. Start CS:GO
3. Run the Cheat as Admin

Features
Aimbot:
- FOV, Smooth, Aim Time, Aim Type( Key, Auto ), Bone, NoRecoil, NoSpread, Aim At( Enemys, Friends, Both ) and WeaponSettings.

ESP:
- Box ( 2d, 2d Bordered, 3d ), Distance, Weapon, Healthbar, BoneESP, EnemyOnly, Aimspot, Defuse

Triggerbot ( Head Only atm ):
- Type ( Key, Auto ), Delay, Burst

Miscs:
- Bunnyhop, Crosshair, PanicKey, NoFlash, Nosmoke

Radar:
- Range, Size, EnemyOnly

Ingame Menu:
- Configure your Settings, Load and Save them.

VAC
Since the last Version was detected, I added a Checksum Changer to prevent MD5 detection. I don't exactly know if it's undetected now, so Use It at your own Risk!

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/44ebb77852d0253cebe29b174a121daf.jpg

Download:
[CS:GO] r3 CSGO v2
Counter-Strike: Global Offensive

Do 29. Dez 2016, 16:49

von mrxphsa Go to last post
1 7272
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Go to first new post [Release] LMAOBOX Hack 1.0 Erstellt am: Di 4. Dez 2012, 14:45

KN4CK3R

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Features highlights:

   Aimbot - Hitbox scan of the whole body, priority logic, sentry aimbot, just awesome
   ESP - Beautiful TF2 font, protip: activating 'Class ESP' will remove cloack from all spies!
   Friends system - rage with your steam friend without worry to shoot him!
   Radar - drawing class icons and healthbars
   Crits - Enjoy the 'random' extra damage.
   Name stealer - oh pal, you are votekicking the wrong person, again

Inject while being in Main menu (for example with WinInject), press INSERT to open hack settings.

Credits:
Hack based on original 2.6.1 darkstorm base by Kalvin.
Thanks to Forza, gir489 and Casual_Hacker for their posts and tutorials.
Um Links zu sehen, musst du dich registrieren

Download LMAOBOX Hack 1.0
Team Fortress 2

Mi 28. Dez 2016, 19:42

von auttclikaaa Go to last post
2 2248
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Go to first new post [Release] ASH Hack - Real Bags Money Drop Erstellt am: Mi 16. Nov 2016, 11:22

System

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Kategorie: Grand Theft Auto V
Entwickler: Tonyx97

Beschreibung:
Use any injector and inject it with MANUAL MAPPING.
You can close the hack pressing F8.
The "funny" thing of this "silent" drop it's that as it's name says, it's silent which means that other people won't see your bags neither they can't take them, but you'll receive the money anyways and it'll get registered on the server. This removes the chance to get reported while you're AFK using the hack (if you're on a public lobby of course).
EDIT: If you drop while you run some drops will appear to others players sometimes.

Main Features:
-Full God Mode
-Invisible Player
-Never Wanted
-Super Jump
-Explosive Melee
-Fire Ammo
-Explosive Ammo
-Fix Vehicle
-Waypoint Teleport.
-Damage Modifier
-Vehicle Impulse: NUMPAD SUBTRACT to add impulse and NUMPAD ADD to stop the vehicle.
-Melee Damage: Mostly for funny stuff, when you hit a vehicle it'll fly away depending on what value you have in this option.


Drop Money: With differents models of drop. ONLY SOCIAL CLUB VERSION
Pickups Spawner: Weapons, ammo etc.
Vehicle Spawner: Almost all vehicles except most new ones which I have to add in following updates.
Explosion Spawner: Spawn only in your position for now but I have plans for this feature.
Ped / Bodyguards Spawner: Spawn bodyguards with SMG or animals with it (lol). I also have future plans for this feature.

-Only for Social Club and I won't update it to Steam (for the money feature only), I'm sorry...
-Needs to be fullscreen windowed or windowed.
-F4 to open/close the menu GUI.
-Keep the name of the hack as "ASH Hack.dll".
-Keep the injector and the hack in same directory.



Screenshots:
/hackdata/screenshot/thumb/382bba19eb36c21fec6f15effb689de0.jpg

Download:
ASH GTA:O Hack v1.1
Grand Theft Auto V

Mi 28. Dez 2016, 13:10

von Hextricc Go to last post
16 13318
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Go to first new post [Release] Unreal-Rage Public v8 Erstellt am: Fr 24. Dez 2010, 12:43

KN4CK3R

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// Preset Key Binds:

Menu = Insert or F12.
FPS Test = Home.
Buy Scripts = F1-F6.


// How To Use:

Extract ALL files
Run "Unreal-Rage Public v8.exe"
Start Counter-Strike 1.6 or Condition Zero
http://www.unreal-gaming.com will open
HL console will popup with a msg
Join a Server
Press Insert or F12 for menu


// Unreal-Rage Features:

Aimbot:-
Aim Mode
Aim
Aim Key
Kill
Kill Key
Silent
Prediction
Check Weapon
Rifle Switch
Pistol Switch
Anti Deathmatch

Vec Setup:-
Two Point On
Two Point Off
Stand Height
Stand Forward
Stand Right
Duck Height
Duck Forward
Duck Right
Jump Height
Jump Forward
Jump Right
DuckJump Height
DuckJump Forward
DuckJump Right

Hitbox Setup:-
Two Point On
Two Point Off
Height
Forward
Right

ESP:-
Draw AimSpot
Frozen
Weapon
Reload
Barrel
Name
Item
Font

Walls:-
Asus Hack
Xqz Hack
Snow

Removals:-
No Spread
No Recoil
No Flash
No Smoke
No Zoom
No Sky

Say:-
Round
Round Stats
Round Advertise
Kill Say
Kill Stats
Kill Advertise
Owned Kill Say

Misc:-
Jump
Duck Jump
Crosshair
3rd Person
Ghetto Vec Dodger

Settings:-
Save
Load


// v8 Update Info:

Removed various stuff
Changed menu style
Changed server say to advertise
Auto installs font from hack directory
Added hitbox aimbot
Added silent aiming
Added basic prediction
Added Randomize menu colors
Added menu colors toggable from menu
Added check weapon
Added asus wallhack
Added snow (Christmas?!?!)
Added no zoom
minor code improvements
Download Unreal-Rage Public v8
Counter-Strike 1.6

Sa 24. Dez 2016, 03:09

von halsdukstolsdyna Go to last post
12 21751
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Go to first new post [Release] map hack v2 Erstellt am: Do 29. Aug 2013, 18:17

KN4CK3R

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Kategorie: Arma 2 (DayZ)
Entwickler: douggem

Beschreibung:
FOR ARMA2OA BE 1.204
Features:
Zoom and auto center
Draw players w/names and weapon types, FOV lines
Draw vehicles w/vehicle type, plus names lf everyone in vehicles, gunners are red with FOV lines
Animals so you can HUNT
Tents
Helo crashes
Objects on the ground, including pre-built filters for different types of weapons, backpacks
Corpses
Distance from all objects
Your coordinates
Range to reticle
Might work with other maps


Set view distance
Set time to always day
Thermals
Night vision
Infinite ammo
Set bullet speed
Set bullet damage
Set indirect bullet damage
Set indirect damage range
Fix vehicles
Refuel vehicles
Remove grass
Fix your broken fucking legs
No Recoil
No fatigue


Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/b6ca35ffcd7434f2a4425bee87fce75b.jpg

Download:
map hack v2
Arma 2 (DayZ)

Sa 17. Dez 2016, 08:08

von Anyoneinparticular Go to last post
10 3465
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Go to first new post [Release] Robocraft Hack Erstellt am: Di 30. Sep 2014, 22:50

KN4CK3R

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Kategorie: Other FPS Games
Entwickler: Jamesc00ls

Beschreibung:
No Block Clipping
Anti Cheats Removed
SpeedHack (All movement parts have added max speed)



Download:
Robocraft Hack
Other FPS Games

Mo 12. Dez 2016, 20:03

von steell Go to last post
2 3553
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Go to first new post [Release] Fistful of Frags Pub v1.0 Erstellt am: Di 12. Aug 2014, 15:18

KN4CK3R

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Kategorie: Other FPS Games
Entwickler: SEGnosis

Beschreibung:
Player Boxes
Health Bars
Visual Check
Boxes Width

How to use
Run the exe, then start your game
Make sure to turn off multicore rendering
Press insert to toggle the menu
Navigate the menu with the arrow keys

Status
Undetected

Gametype
All

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/5c9dd7a2c56b996a12216cb455aa28df.jpg

Download:
Fistful of Frags Pub v1.0
Other FPS Games

Mo 12. Dez 2016, 15:02

von Shadow135 Go to last post
14 27835
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Go to first new post [Release] Fistful of Frags Pub v1.0 Erstellt am: Di 12. Aug 2014, 15:18

KN4CK3R

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Kategorie: Other FPS Games
Entwickler: scrapdizle

Beschreibung:
Features:
  • Aimbot (Aimkey = LShift)
  • Visible checks
  • Box ESP
  • Health bars
  • Weapon chest ESP
  • "Health juice?" ESP
  • Low health alert
  • Crosshair
  • Name ESP (removed, looked too cluttered in large matches)


Instructions:
Inject..

Notes:
Health juice ESP enables when your health is below 100%
All features are auto-on and are not toggle-able.
Crate ESP enables when crates are < 100 meters away.

Planned Features when I find some more free time:
Radar
Smooth aim and/or Silent aim
No recoil
No spread
Better targeting
Bone scanning

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/e1645887197de656326f5c8af919f07b.jpg

Download:
Fistful of Frags Hack
Other FPS Games

Mo 12. Dez 2016, 15:02

von Shadow135 Go to last post
14 27835
icon

Go to first new post [Release] OldSchoolHack BP CoDMW3 BETA 4 (Multi-page thread 1 2 3 4) Erstellt am: Sa 4. Feb 2012, 21:22

KN4CK3R

preview Vorschau

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Injector starten
Spiel starten
auf nen Server gehen, F1 drücken

Wenns bei dir mit dem Injector net geht, dann probiers im Fenstermodus und starte den Injector erst, wenns Spiel schon gestartet ist.

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Sa 3. Dez 2016, 20:44

von arnden Go to last post
75 11675
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Go to first new post [Release] OldSchoolHack BP CoDMW3 BETA 4 (Multi-page thread 1 2 3 4) Erstellt am: Sa 4. Feb 2012, 21:22

KN4CK3R

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http://www.abload.de/img/codmw3_2b3yrx.jpg

so gehts weiter

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Sa 3. Dez 2016, 20:44

von arnden Go to last post
75 11675
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Go to first new post [Release] OldSchoolHack BP CoDMW3 BETA 4 (Multi-page thread 1 2 3 4) Erstellt am: Sa 4. Feb 2012, 21:22

KN4CK3R

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lads neu runter, hab den Loader gefixxt

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Sa 3. Dez 2016, 20:44

von arnden Go to last post
75 11675
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Go to first new post [Release] OldSchoolHack BP CoDMW3 BETA 4 (Multi-page thread 1 2 3 4) Erstellt am: Sa 4. Feb 2012, 21:22

KN4CK3R

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wenn du ingame bist solte da das menu aufgehen wenn du f1drückst. du musst aber irklich ingame sein, nicht nur im hauptmenu.

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Sa 3. Dez 2016, 20:44

von arnden Go to last post
75 11675
icon

Go to first new post [Release] OldSchoolHack BP CoDMW3 BETA 4 (Multi-page thread 1 2 3 4) Erstellt am: Sa 4. Feb 2012, 21:22

KN4CK3R

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eventuell solltest du die sachen anmachen, außerdem gibt es mittlerweile eine neue Version:
https://www.oldschoolhack.me/forum/releases/8496,releasecodmw3-oldschoolhack-bp-codmw3-rc1.html

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Sa 3. Dez 2016, 20:44

von arnden Go to last post
75 11675
icon

Go to first new post [Release] OldSchoolHack BP CoDMW3 BETA 4 (Multi-page thread 1 2 3 4) Erstellt am: Sa 4. Feb 2012, 21:22

KN4CK3R

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dann probier vll noch einen anderen injektor

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Sa 3. Dez 2016, 20:44

von arnden Go to last post
75 11675
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Go to first new post [Release] OldSchoolHack BP CoDMW3 BETA 4 (Multi-page thread 1 2 3 4) Erstellt am: Sa 4. Feb 2012, 21:22

KN4CK3R

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ja vll mach ich den RadioButton noch ein wenig nach oben, damit es mehr nach Hüfte aussieht.

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Sa 3. Dez 2016, 20:44

von arnden Go to last post
75 11675
icon

Go to first new post [Release] OldSchoolHack BP CoDMW3 BETA 4 (Multi-page thread 1 2 3 4) Erstellt am: Sa 4. Feb 2012, 21:22

KN4CK3R

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wenn die spieler unsichtbar sind dann macht in der config die chams aus.

dass der esp irgrndwann nicht mehr passen soll kann ich nicht nachvollziehen.

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Sa 3. Dez 2016, 20:44

von arnden Go to last post
75 11675
icon

Go to first new post [Release] OldSchoolHack BP CoDMW3 BETA 4 (Multi-page thread 1 2 3 4) Erstellt am: Sa 4. Feb 2012, 21:22

KN4CK3R

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oh F1, vergessen in die Readme zu schreiben

greetz KN4CK3R
Call of Duty: Modern Warfare 3

Sa 3. Dez 2016, 20:44

von arnden Go to last post
75 11675