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Go to first new post Kommt mal wieder was für 1.6? Erstellt am: Di 4. Sep 2012, 18:18

Batsd

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bei 1.6 gibt es keine VAC Updates mehr, deswegen kannst du dort so gut wie jeden beliebigen Hack benutzen um ohne Probleme hacken zu können.

greetz KN4CK3R
Counter-Strike 1.6

Mi 5. Sep 2012, 18:34

von hacker12314 Go to last post
3 566
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Go to first new post CS:GO - ModelRecs Chams Erstellt am: Mi 5. Sep 2012, 08:18

KN4CK3R

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Für alle, die sich einen eigenen Chams Hack machen wollen. Wie auch schon in CSS wird Stride 32 benutzt:

CPP Code:
  1. #define terrorist (NumVertices == 1430 && primCount == 2422) || \
  2.   (NumVertices == 2414 && primCount == 3778) || \
  3.   (NumVertices == 1106 && primCount == 2018) || \
  4.   (NumVertices == 3210 && primCount == 5382) || \
  5.   (NumVertices == 2536 && primCount == 4196) || \
  6.   (NumVertices == 1925 && primCount == 3314) || \
  7.   (NumVertices == 3881 && primCount == 6774) || \
  8.   (NumVertices == 1671 && primCount == 2876) || \
  9.   (NumVertices == 1352 && primCount == 2268) || \
  10.   (NumVertices == 2587 && primCount == 4334) || \
  11.   (NumVertices == 2136 && primCount == 3424) || \
  12.   (NumVertices == 3816 && primCount == 5930) || \
  13.   (NumVertices == 1887 && primCount == 3088) || \
  14.   (NumVertices == 1310 && primCount == 2302) || \
  15.   (NumVertices == 1986 && primCount == 3044) || \
  16.   (NumVertices == 3162 && primCount == 5182) || \
  17.   (NumVertices == 128 && primCount == 190) || \
  18.   (NumVertices == 1372 && primCount == 2286) || \
  19.   (NumVertices == 1134 && primCount == 2024) || \
  20.   (NumVertices == 3606 && primCount == 5856) || \
  21.   (NumVertices == 2529 && primCount == 3888) || \
  22.   (NumVertices == 991 && primCount == 1525) || \
  23.   (NumVertices == 7900 && primCount == 9248) || \
  24.   (NumVertices == 1996 && primCount == 2906) || \
  25.   (NumVertices == 1314 && primCount == 2367) || \
  26.   (NumVertices == 1380 && primCount == 2493) || \
  27.   (NumVertices == 1183 && primCount == 2045) || \
  28.   (NumVertices == 924 && primCount == 1632) || \
  29.   (NumVertices == 200 && primCount == 276) || \
  30.   (NumVertices == 1053 && primCount == 1968) || \
  31.   (NumVertices == 646 && primCount == 1248) || \
  32.   (NumVertices == 1214 && primCount == 2292) || \
  33.   (NumVertices == 1273 && primCount == 2113) || \
  34.   (NumVertices == 5468 && primCount == 8542) || \
  35.   (NumVertices == 1215 && primCount == 2286) || \
  36.   (NumVertices == 1345 && primCount == 2488) || \
  37.   (NumVertices == 1624 && primCount == 2936) || \
  38.   (NumVertices == 1291 && primCount == 2437) || \
  39.   (NumVertices == 2056 && primCount == 3436) || \
  40.   (NumVertices == 1197 && primCount == 2256) || \
  41.   (NumVertices == 5308 && primCount == 8567) || \
  42.   (NumVertices == 927 && primCount == 1626) || \
  43.   (NumVertices == 876 && primCount == 1630) || \
  44.   (NumVertices == 2944 && primCount == 4916) || \
  45.   (NumVertices == 2593 && primCount == 4097)
  46.  
  47. #define counterterrorist (NumVertices == 2925 && primCount == 3540) || \
  48.   (NumVertices == 5680 && primCount == 8166) || \
  49.   (NumVertices == 3967 && primCount == 3792) || \
  50.   (NumVertices == 3249 && primCount == 4158) || \
  51.   (NumVertices == 5524 && primCount == 8106) || \
  52.   (NumVertices == 3140 && primCount == 3948) || \
  53.   (NumVertices == 5334 && primCount == 7910) || \
  54.   (NumVertices == 1219 && primCount == 1749) || \
  55.   (NumVertices == 4456 && primCount == 5479) || \
  56.   (NumVertices == 5443 && primCount == 8008) || \
  57.   (NumVertices == 5050 && primCount == 7423) || \
  58.   (NumVertices == 86 && primCount == 140) || \
  59.   (NumVertices == 1646 && primCount == 2714) || \
  60.   (NumVertices == 5395 && primCount == 8657) || \
  61.   (NumVertices == 2778 && primCount == 4244) || \
  62.   (NumVertices == 4217 && primCount == 2566) || \
  63.   (NumVertices == 2957 && primCount == 4234) || \
  64.   (NumVertices == 993 && primCount == 1722) || \
  65.   (NumVertices == 4519 && primCount == 6700) || \
  66.   (NumVertices == 2118 && primCount == 3354) || \
  67.   (NumVertices == 1677 && primCount == 2713) || \
  68.   (NumVertices == 1761 && primCount == 2681) || \
  69.   (NumVertices == 1410 && primCount == 2352) || \
  70.   (NumVertices == 3301 && primCount == 5424) || \
  71.   (NumVertices == 2113 && primCount == 3391) || \
  72.   (NumVertices == 116 && primCount == 164) || \
  73.   (NumVertices == 2157 && primCount == 3461) || \
  74.   (NumVertices == 6777 && primCount == 8930) || \
  75.   (NumVertices == 1980 && primCount == 3074) || \
  76.   (NumVertices == 5679 && primCount == 7713) || \
  77.   (NumVertices == 1917 && primCount == 3004) || \
  78.   (NumVertices == 1883 && primCount == 2986) || \
  79.   (NumVertices == 6112 && primCount == 8261) || \
  80.   (NumVertices == 1835 && primCount == 2898) || \
  81.   (NumVertices == 4854 && primCount == 7410) || \
  82.   (NumVertices == 1258 && primCount == 1950) || \
  83.   (NumVertices == 1645 && primCount == 2568) || \
  84.   (NumVertices == 1601 && primCount == 2502) || \
  85.   (NumVertices == 1611 && primCount == 2522) || \
  86.   (NumVertices == 256 && primCount == 396) || \
  87.   (NumVertices == 3654 && primCount == 4030) || \
  88.   (NumVertices == 6090 && primCount == 8226) || \
  89.   (NumVertices == 1834 && primCount == 2898) || \
  90.   (NumVertices == 6018 && primCount == 8022) || \
  91.   (NumVertices == 1833 && primCount == 2986) || \
  92.   (NumVertices == 2539 && primCount == 3527) || \
  93.   (NumVertices == 5547 && primCount == 8003) || \
  94.   (NumVertices == 2924 && primCount == 3540) || \
  95.   (NumVertices == 5436 && primCount == 8003) || \
  96.   (NumVertices == 4085 && primCount == 4697) || \
  97.   (NumVertices == 2967 && primCount == 3792) || \
  98.   (NumVertices == 64 && primCount == 92) || \
  99.   (NumVertices == 93 && primCount == 92)
  100.  
  101. #define nohands (NumVertices == 6954 && primCount == 12834) || \
  102.   (NumVertices == 8772 && primCount == 16398) || \
  103.   (NumVertices == 10644 && primCount == 19878) || \
  104.   (NumVertices == 9250 && primCount == 17036) || \
  105.   (NumVertices == 7948 && primCount == 14512) || \
  106.   (NumVertices == 6952 && primCount == 12834) || \
  107.   (NumVertices == 6414 && primCount == 11986) || \
  108.   (NumVertices == 1784 && primCount == 1342)
  109.  
  110. #define weapons (NumVertices == 1962 && primCount == 1666) || \
  111.   (NumVertices == 1487 && primCount == 1104) || \
  112.   (NumVertices == 4329 && primCount == 3779) || \
  113.   (NumVertices == 1532 && primCount == 1263) || \
  114.   (NumVertices == 2201 && primCount == 1578) || \
  115.   (NumVertices == 4894 && primCount == 4222) || \
  116.   (NumVertices == 1778 && primCount == 1639) || \
  117.   (NumVertices == 3762 && primCount == 3236) || \
  118.   (NumVertices == 26 && primCount == 24) || \
  119.   (NumVertices == 3707 && primCount == 3382) || \
  120.   (NumVertices == 25 && primCount == 22) || \
  121.   (NumVertices == 3277 && primCount == 2973) || \
  122.   (NumVertices == 3996 && primCount == 3381) || \
  123.   (NumVertices == 2454 && primCount == 1919) || \
  124.   (NumVertices == 1532 && primCount == 1263) || \
  125.   (NumVertices == 3538 && primCount == 2854) || \
  126.   (NumVertices == 4297 && primCount == 3019) || \
  127.   (NumVertices == 952 && primCount == 1229) || \
  128.   (NumVertices == 1487 && primCount == 1104) || \
  129.   (NumVertices == 1262 && primCount == 1201) || \
  130.   (NumVertices == 896 && primCount == 930) || \
  131.   (NumVertices == 4664 && primCount == 3412) || \
  132.   (NumVertices == 3306 && primCount == 3355) || \
  133.   (NumVertices == 2319 && primCount == 1839) || \
  134.   (NumVertices == 124 && primCount == 204) || \
  135.   (NumVertices == 481 && primCount == 576) || \
  136.   (NumVertices == 4687 && primCount == 3302) || \
  137.   (NumVertices == 4105 && primCount == 3307) || \
  138.   (NumVertices == 4678 && primCount == 3324) || \
  139.   (NumVertices == 2255 && primCount == 2033) || \
  140.   (NumVertices == 4705 && primCount == 4067) || \
  141.   (NumVertices == 1855 && primCount == 1514) || \
  142.   (NumVertices == 2217 && primCount == 2520) || \
  143.   (NumVertices == 22 && primCount == 20) || \
  144.   (NumVertices == 4601 && primCount == 3077) || \
  145.   (NumVertices == 30 && primCount == 28) || \
  146.   (NumVertices == 4479 && primCount == 3466) || \
  147.   (NumVertices == 1568 && primCount == 1692) || \
  148.   (NumVertices == 1690 && primCount == 1732) || \
  149.   (NumVertices == 3045 && primCount == 2370) || \
  150.   (NumVertices == 1871 && primCount == 1533) || \
  151.   (NumVertices == 1778 && primCount == 1639) || \
  152.   (NumVertices == 3811 && primCount == 3149) || \
  153.   (NumVertices == 1036 && primCount == 992) || \
  154.   (NumVertices == 2900 && primCount == 1992)

Wenn ihr die ModelRects benutzt, erwähnt mich bitte in euren Credits.

greetz KN4CK3R
VB, C/C++, Delphi, etc

Mi 5. Sep 2012, 18:16

von Dovahkiin Go to last post
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Go to first new post External Tutorials [CS:S|CS:GO] Erstellt am: Sa 1. Sep 2012, 20:11

sKy.

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Zitat von Mantarochen
Mal von allem, was Silver nannte, abgesehen, wer bei den Flags die Werte vergleicht hat auch schon ziemlich abgeschissen bewiesen, dass er keine Ahnung hat. Das sind Bitflags, da vergleicht man doch nicht die einzelnen Werte  :schaden:
funktioniert aber und wenn mans nicht besser weiß, ist das die Methode der Wahl...

greetz KN4CK3R
Tutorials

Di 4. Sep 2012, 03:52

von KN4CK3R Go to last post
8 5152
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Go to first new post [Release] TradEmArk VIP v1.6.9 Erstellt am: Mo 3. Sep 2012, 11:28

KN4CK3R

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- Fixxed Failed to Inject

Windows XP:
32 Bit: Works
64 Bit: Works
Windows Vista:
32 Bit: Works
64 Bit: Works
Windows 7:
32 Bit: Works
64 Bit: Works
Windows 8:
32 Bit: Don't Works
64 Bit: Don't Works
Um Links zu sehen, musst du dich registrieren

Download TradEmArk VIP v1.6.9
Warrock

Mo 3. Sep 2012, 11:28

von KN4CK3R Go to last post
0 932
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Go to first new post [Release] StuffSpawner v1.1 Erstellt am: Mo 3. Sep 2012, 11:27

KN4CK3R

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Status: Undetected (BE v1.69)

[Features]

   Anti-Detection similar to DayZ-Map
   Script bypass for the internal scripts
   Full featured ingame menu
   Disable Fog
   Restore 12000 health, Restore hunger, Restore thirst, Restore temperature
   Repair vehicles (remove damage, restock ammo) [uses the vehicle you are inside]
   Spawn local gearbox
   Destroy all tents
   Teleport all vehicles to you
   Remove all corpses
   Kill all players


[License]
You find the license in the "License.txt" file. By running StuffSpawner you agree to the license. I will not replace any CD-Keys in case you get banned.

[Instructions]

   Make sure you run the newest Arma 96493 beta patch
   Extract somewhere
   Launch DayZ (stay in the menu, don't connect to a server yet, especially Battle-Eye has to be unloaded)
   Launch 'plugin-container.exe'
   Join a game
   Press the "Page-Down"-key to install the menu, it will now be bound to your left control key, with which you can bring it up fast.

Arma 2 (DayZ)

Mo 3. Sep 2012, 11:27

von KN4CK3R Go to last post
0 2516
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Go to first new post [Release] Arma 2 Script Executer - 1.2d Erstellt am: Mo 3. Sep 2012, 11:24

KN4CK3R

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Detection Status: DETECTED (Last Check = 30/08/2012)

Features:

   Script Executer + Pre-Processor
   Code Editor (Call-Tips, Code-Completion, Syntax-Highlighting, Code-Folding, Auto-Indentation) + Find/Replace etc.....
   Hot-keys (for quick execution)
   Script Browser
   Client-Side Script Detection Bypass
   External Pattern Scans Protection (Executer only)

How-to-use:

   Download and Extract the hack to a random folder.
   Rename the "Arma 2 Script Executer.exe" file to something random.
   Run It
   Wait for the "Scan Complete" Message.
   Execute any script by Right-Clicking the editor or using the toolbar button.

NOTE 0: This doesn't bypass server-side Script Detection (Bohemia Interactive Forums) be careful what you execute.

Note 1: For improved Undetection, rename the hack file and pack /compress it (UPX, FSG, any....)

NOTE 2: This only bypasses script detection, not Checksum Scans (memory patches), or RPM Pattern Scans (CheatEngine,WPE,etc...)

NOTE 3: For those who are not sure if this works or not, or is detected, test it first on a local server, make sure you make a firewall rule to block all connections to the BattlEye master server (81.0.236.117:2324)! (Tophe's Arma 2 Dedicated Server Tool (TA2DST) updated - Tools - Armaholic)

NOTE 4: A log file (exename.log) will be created in the same dir as the exe, post it when reporting an issue.

NOTE 5: In case of a crash check the log file for more info.

NOTE 6 (Important):

BE Installer: http://www.unknowncheats.me/downloads/downloads.php?do=file&id=7682

Make sure you have the 1.169 version of BattlEye installed: UC Downloads - Multiplayer Game Hacks and Cheat Downloads - BEClient - 1.169

Copy/Replace the BEClient.dll in "c:\Program Files (x86)\Steam\SteamApps\common\ARMA 2 Operation Arrowhead\Expansion\BattlEye\"

and here:

e.g. Windows 7
C:\Users\%USERNAME%\AppData\Local\ArmA 2 OA\BattlEye\

e.g. WindowsXP
C:\Documents and Settings\%USERNAME%\Local Settings\Application Data\ARMA 2 OA\BattlEye\

Arma2 will crash on join if you don't have the 1.169 version installed in both folders.

ChangeLog:

   1.0
       First Release.
   1.1
       *Fixed: some bugs.
       *Updated: to 1.62.
       -Removed: Script Detection Bypass.
   1.2
       +Added: Client-Side Script Detection Bypass
       +Added: External Pattern Scans Protection (Executer only)
       +Added: Unicode Support
       *Changed: lcc.exe and Scintilla.dll are now inside the exe.
       *Fixed: Several bugs
   1.2a
       -Removed: Unicode Support
       +Added: Error Handler - Crash Report
       *Fixed: Window resizing bug
   1.2b
       +Re-Added: Unicode Support
       +Added: More error info
       *Fixed: Crash/Freeze bug (AVGs incompatibilities)
   1.2c
       *Fixed: File save bug
   1.2d
       +Added: Constant MD5 checks to BEClient.dll
       +Added: The exe now requests administrator privileges

Game Support:

   Arma 2 OA/CO (1.62)
   Arma2 OA/CO (1.62 Beta - 96061 Tested)
   BattlEye (1.169)

Tested on Window 7 (x64)
Um Links zu sehen, musst du dich registrieren

Download Arma 2 Script Executer - 1.2d
Arma 2 (DayZ)

Mo 3. Sep 2012, 11:24

von KN4CK3R Go to last post
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Go to first new post [Release] Team Fortress 2 Material-Hack Erstellt am: Mo 3. Sep 2012, 11:18

KN4CK3R

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Team Fortress 2

Mo 3. Sep 2012, 11:18

von KN4CK3R Go to last post
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Go to first new post [Release] OldSchoolHack BP CS:GO RC2 Erstellt am: Fr 31. Aug 2012, 13:43

KN4CK3R

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OldSchoolHack - BP - Counter-Strike: Global Offensive - RC2
by KN4CK3R

Changes:
- Chams fixed for AMD/ATI Users
- NoFlash fixed

Ger:
0. Injector und DLL müssen den gleichen Namen haben (z.B. osh.exe und osh.dll)
1. starte CS:GO
2. starte den Injektor (osh.exe)
3. wenn die Ingame Konsole im Hauptmenu aktiviert ist, erscheinen dort einige Informationen zum Hack
4. viel Spaß beim Spielen

FAQ:
Q: Wie kann ich das Menu öffnen?
A: Drücke die Einfügen Taste

Q: Warum stürzt das Spiel öfter mal ab?
A: Starte das Spiel im Fenstermodus oder vermeide es mit Alt-Tab aus dem Spiel zu springen.

Need more help?
https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html

Eng:
0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever)
1. start CS:GO
2. start injector
3. read the infos in the console
4. play

FAQ:
Q: How do I open the menu?
A: Press Insert.

Q: The game often crashes for me.
A: Try out the windowmode.

Need more help?
https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html

Features:

- Player Chams
- Weapon Chams
- no Hands
- no Flash
- Crosshair

- sv_cheats Bypass
- sv_consistency Bypass
- Modelwireframe
- no Particles
- Fullbrightmode
- no Sky

- ESP Box
- ESP Name
- ESP Healthbar
- Radar
- Radar Name
- Radar Healthbar

- no Spread

happy fragging
https://www.oldschoolhack.me
Um Links zu sehen, musst du dich registrieren

Download OldSchoolHack BP CS:GO RC2
Counter-Strike: Global Offensive

Fr 31. Aug 2012, 18:28

von Dovahkiin Go to last post
1 4190
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Go to first new post [CS:S] externer Triggerbot (Multi-page thread 1 2 3 4 5 ... Letzte Seite) Erstellt am: So 12. Sep 2010, 14:47

sMp

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poste ruhig den Code hier, benutz aber die [ cpp] Tags

greetz KN4CK3R
Tutorials

Mi 29. Aug 2012, 22:49

von SilverFire Go to last post
120 19808
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Go to first new post [Release] TradEmArk VIP v1.6.4 Erstellt am: Di 28. Aug 2012, 13:13

KN4CK3R

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- Fixxed Swim Bug
- Fixxed Aimbot Crashes
- Fixxed Crashes (All Crashes should be fixxed now)
- Removed Medic Team & Ammo Team (Make Laggs)

Windows XP:
32 Bit: Works
64 Bit: Works
Windows Vista:
32 Bit: Works
64 Bit: Works
Windows 7:
32 Bit: Works
64 Bit: Works
Windows 8:
32 Bit: Not tested
64 Bit: Works
Um Links zu sehen, musst du dich registrieren

Download TradEmArk VIP v1.6.4
Warrock

Di 28. Aug 2012, 13:13

von KN4CK3R Go to last post
0 760
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Go to first new post [Release] DayzNavigator v2.1 Erstellt am: Di 28. Aug 2012, 13:05

KN4CK3R

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Status: Undetected

[Features]

   Fully opensource
   Based on the great dayzdb map
   Javascript-based, runs in browser
   Easily adaptable to new Arma versions
   Zoom function
   Displays Players
   Displays Vehicles
   Displays Tents
   Displays Corpses
   Auto-center function


[License]
You find the license in the "License.txt" file. By running DayzNavigator you agree to the license. I will not replace any CD-Keys in case you get banned.

[Instructions]

   Extract somewhere
   Launch firefox (or a different 32bit-process named 'foo.exe')
   Launch 'plugin-container.exe' (or launch 'plugin-container.exe' with the command line argument 'foo.exe')
   In your system browser a log window should open
   Launch DayZ

Arma 2 (DayZ)

Di 28. Aug 2012, 13:05

von KN4CK3R Go to last post
0 1281
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Go to first new post [Release] Warsow 1.0 SSH Erstellt am: Di 28. Aug 2012, 13:01

KN4CK3R

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Warsow 1.0 Server Hack (WSW_ServerHack)
Version 1
Coded by sk0r / Czybik
---------------------------------------

This project is a base for creating own
server side hacks for Warsow 1.0. You can
use it for creating your own SSH upon with
this base. See a description below.
This project is made for Windows systems.

Description:
This describes how a SSH works. The server
is splitted into two parts, the game engine
and the server module that uses the engine
to define the game on the server side.
Therefore the module exports one function
'GetGameAPI'. It recieves a pointer to an
import table with function addresses and
returns an address of a table with exported
functions which are used by the engine to
call them. So, the hack DLL gets loaded.
It then creates the original module from
a byte array in data segment and loads it.
It hooks import table addresses before calling
the original 'GetGameAPI' function. After calling
it hooks functions from the export table.
If you want to test this hack,
then you have to do the following:
* Compile and Link the project
* Go to your AppData directory and place the hack module into it.
* Rename it to 'game_x86.dll'
* Start your 'wsw_server_x86.exe' or a listenserver
* Set your hack password (default is 'admin')
* As client login with auth command

Features:
* Most needed functions hooked (imports and exports)
* Original module creation (from data byte array, not from pak3)
* Memory search functions for offsets
* Hooked W_Fire_Rocket function
* Client command manager
* Simple player handler
* UserInfo string parser
* sv_pure reset
* Hack password and client auth command
* Example command #1: Takedamage value
* Example command #2: Full ammunition
* Health & Quad damage care for authed players
* Faster rockets & higher radius for authed players
* Commented sourcecode

Greetings:
sk0r
Download Warsow 1.0 SSH
Other FPS Games

Di 28. Aug 2012, 13:01

von KN4CK3R Go to last post
0 1651
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Go to first new post CS:GO Bhop Search Erstellt am: Mo 27. Aug 2012, 03:07

higH...xD

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Springen ist immernoch Leertaste, sollten da die anderen nicht noch funktionieren?

greetz KN4CK3R
Counter-Strike: Global Offensive

Mo 27. Aug 2012, 16:17

von higH...xD Go to last post
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Go to first new post Counter Strike: Global Offensive ist da (Multi-page thread 1 2) Erstellt am: Mi 22. Aug 2012, 14:41

KN4CK3R

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Und nun ist es soweit: CSGO wurde offiziell released. Sobald ich das Spiel habe, wirds auch einen OldSchoolHack dafür geben, also nur Geduld und bitte keine PMs mehr.
Es ist ausdrücklich erlaubt, mir einen Key zu schenken!

Trailer:


happy hacking

greetz KN4CK3R
Counter-Strike: Global Offensive

Mo 27. Aug 2012, 02:25

von higH...xD Go to last post
29 5823
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Go to first new post Counter Strike: Global Offensive ist da (Multi-page thread 1 2) Erstellt am: Mi 22. Aug 2012, 14:41

KN4CK3R

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done

greetz KN4CK3R
Counter-Strike: Global Offensive

Mo 27. Aug 2012, 02:25

von higH...xD Go to last post
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Go to first new post Counter Strike: Global Offensive ist da (Multi-page thread 1 2) Erstellt am: Mi 22. Aug 2012, 14:41

KN4CK3R

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Zitat von xst
Zitat von KN4CK3R
und wer schenkt mir jetzt nen Key?

greetz KN4CK3R

Schnorrer.
mit erfolg

greetz KN4CK3R
Counter-Strike: Global Offensive

Mo 27. Aug 2012, 02:25

von higH...xD Go to last post
29 5823
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Go to first new post Counter Strike: Global Offensive ist da (Multi-page thread 1 2) Erstellt am: Mi 22. Aug 2012, 14:41

KN4CK3R

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+b? da is nix buggy

greetz KN4CK3R
Counter-Strike: Global Offensive

Mo 27. Aug 2012, 02:25

von higH...xD Go to last post
29 5823
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Go to first new post Counter Strike: Global Offensive ist da (Multi-page thread 1 2) Erstellt am: Mi 22. Aug 2012, 14:41

KN4CK3R

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http://www.abload.de/img/csgo3n1ufb.png

http://www.abload.de/img/csgo4wpu42.png

und es geht los

greetz KN4CK3R
Counter-Strike: Global Offensive

Mo 27. Aug 2012, 02:25

von higH...xD Go to last post
29 5823
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Go to first new post Counter Strike: Global Offensive ist da (Multi-page thread 1 2) Erstellt am: Mi 22. Aug 2012, 14:41

KN4CK3R

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Um Links zu sehen, musst du dich registrieren

sieht schon brauchbar aus

greetz KN4CK3R
Counter-Strike: Global Offensive

Mo 27. Aug 2012, 02:25

von higH...xD Go to last post
29 5823
icon

Go to first new post Counter Strike: Global Offensive ist da (Multi-page thread 1 2) Erstellt am: Mi 22. Aug 2012, 14:41

KN4CK3R

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is erst ne beta also bitte net alzu hart sein

greetz KN4CK3R
Counter-Strike: Global Offensive

Mo 27. Aug 2012, 02:25

von higH...xD Go to last post
29 5823