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[Release] OldSchoolHack BP TF2 RC21
Posted on: Sat 3. Sep 2011, 10:57
KN4CK3R
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OldSchoolHack - BP - Team Fortress 2 - RC21 by KN4CK3R 0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever) 1. start TF2 2. start injector 3. read the infos in the TF2 console 4. play FAQ: If the game crashes for you, try to use the windowmode. You only can move the GUI mouse if you are ingame. Need more help? https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html Changes: -Offset Updates Features: - Crosshair - sv_cheats Bypass - sv_consistency Bypass - Modelwireframe - no Particles - Fullbrightmode - no Sky - ESP Box - ESP Name - ESP Healthbar - Radar - Radar Name - Radar Healthbar - Chatspy (read teamsay etc) happy fragging https://www.oldschoolhack.me Only registered and activated users can see links.Download OldSchoolHack BP TF2 RC21
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Team Fortress 2 |
Sun 4. Sep 2011, 18:47
by lolhits
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2 |
1417 |
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[C++] Any
Posted on: Wed 31. Aug 2011, 08:21
KN4CK3R
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Hallo, gestern bin ich über eine nette Möglichkeit gestolpert eine Klasse zu entwerfen, die jedes beliebige Objekt aufnehmen kann. Für ein aktuelles Projekt brauchte ich genau sowas... CPP Code: #ifndef __OSHGUI_MISC_ANY_H__ #define __OSHGUI_MISC_ANY_H__ namespace OSHGui { namespace Misc { /** * Dieser Datentyp kann jeden anderen Datentyp aufnehmen. */ class Any { private: //Verhindert "ISO C++ forbids declaration of 'TypeWrapper' with no type" class AnyTypeWrapper { public: virtual ~AnyTypeWrapper() { } virtual AnyTypeWrapper* Copy() = 0; virtual void* GetObject() = 0; }; //--------------------------------------------------------------------------- template<class T> class TypeWrapper : public AnyTypeWrapper { private: T obj; public: TypeWrapper(const T &object) : obj(object) { } //--------------------------------------------------------------------------- TypeWrapper* Copy() { return new TypeWrapper<T>(obj); } //--------------------------------------------------------------------------- void* GetObject() { return &obj; } }; //--------------------------------------------------------------------------- unsigned int id; AnyTypeWrapper *wrapper; //--------------------------------------------------------------------------- static unsigned int NextID() { static unsigned int id = 0; ++id; return id; } //--------------------------------------------------------------------------- template<class T> static unsigned int TypeID() { static unsigned int id = NextID(); return id; } //--------------------------------------------------------------------------- public: /** * Erzeugt ein leeres Any-Objekt. */ Any() { id = 0; wrapper = 0; } /** * Erzeugt ein Any-Objekt, das das angegebene Objekt enthält. * * @param obj */ template<class T> Any(const T &obj) { id = TypeID<T>(); wrapper = new TypeWrapper<T>(obj); } /** * Kopierkonstruktor */ Any(const Any &any) { delete wrapper; id = any.id; wrapper = any.wrapper->Copy(); } /** * Weißt diesem Any-Objekt das angegebene zu. * * @param any * @return this */ Any& operator= (Any const& any) { if (this != &any) { delete wrapper; id = any.id; wrapper = any.wrapper->Copy(); } return *this; } /** * Dieser Operator erlaubt per if (!any) { any ist leer } zu prüfen, ob das Any-Objekt leer ist. */ operator void *() const { return (wrapper == 0 ? 0 : (void*)this); } ~Any() { delete wrapper; } /** * Castet ein Any-Objekt zu dem in ihm befindlichen Datentyp. Falls ein falscher Datentyp angegeben wird, * wird eine Exception ausgelöst. * * @return das aufgenommene Objekt */ template<class T> T CastTo() { if (TypeID<T>() == id) { return *static_cast<T*>(wrapper->GetObject()); } else { throw 1; } } }; } } #endif
verwenden kann man die Klasse so: CPP Code: #include <iostream> #include <string> #include "Any.h" int main() { Any anything[5]; anything[0] = (int)1337; anything[1] = (char*)"char*"; anything[2] = (float)1.337f; anything[3] = std::string("std::string"); anything[4] = true; std::cout << anything[0].CastTo<int>() << std::endl << anything[1].CastTo<char*>() << std::endl << anything[2].CastTo<float>() << std::endl << anything[3].CastTo<std::string>() << std::endl << anything[4].CastTo<bool>() << std::endl; return 0; }
Verwenden kann man sowas, an allen Stellen, bei denen man nicht genau weiß, welches Objekt man speichern muss, zB ob der Benutzer ein float, string oder int eingibt. Man muss sich nur den Typ merken, in den man zurückcasten muss. Ein try catch um CastTo verhindert einen Absturz bei einem falschen Cast. CPP Code: try { float f = anything[0].CastTo<float>(); } catch (...) { std::cout << "ist kein float!" << std::endl; }
greetz KN4CK3R
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VB, C/C++, Delphi, etc |
Sun 4. Sep 2011, 15:47
by Dovahkiin
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6 |
622 |
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[C++] Any
Posted on: Wed 31. Aug 2011, 08:21
KN4CK3R
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um im GUI bei einzelnen Steuerlementen ein Tag vergeben zu können wie bei C# zB. Da ist das vom Typ Object aber das gibts in C++ nur durch so gefrickel. greetz KN4CK3R
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VB, C/C++, Delphi, etc |
Sun 4. Sep 2011, 15:47
by Dovahkiin
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6 |
622 |
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[C++] Any
Posted on: Wed 31. Aug 2011, 08:21
KN4CK3R
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nicht im Standard, nur über irgendwelche externen Libs wie Boost zB und wenn du "auto" meinst, dann is das auch nicht das richtige greetz KN4CK3R
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VB, C/C++, Delphi, etc |
Sun 4. Sep 2011, 15:47
by Dovahkiin
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6 |
622 |
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OSH RSS css 25
Posted on: Sat 3. Sep 2011, 13:01
putzbengel
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hallo, bitte lade mal diese Version runter: http://www.file-upload.net/download-3708481/oshbpcss.dll.html Bei der Version wird eine "oshdebug.dat" Datei angelegt. Diese sollte auch angelegt werden, auch wenn nichts in der Konsole steht am Ende. Die "oshdebug.dat" dann bitte irgendwo hochladen und mir den Link schicken. In der Datei stehen dann Informationen, die mir helfen können herauszufinden, warum der Hack nicht vollständig geladen wird. greetz KN4CK3R
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Counter-Strike: Source |
Sun 4. Sep 2011, 14:22
by putzbengel
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3 |
447 |
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[Release] FlaWleZz Public FINISH 3.9.
Posted on: Sun 4. Sep 2011, 02:32
KN4CK3R
Preview
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Warrock |
Sun 4. Sep 2011, 02:32
by KN4CK3R
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0 |
904 |
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oshlog always,
Posted on: Sat 3. Sep 2011, 13:53
erko1
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hi, please download this version: http://www.file-upload.net/download-3713746/oshbptf2.dll.html This version will create a file "oshdebug.dat". Please upload this file and send me a link to it. The file will contain informations helping me finding the problem. thanks for your help greetz KN4CK3R
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Team Fortress 2 |
Sat 3. Sep 2011, 14:07
by KN4CK3R
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1 |
576 |
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Cs promod hack?
Posted on: Mon 29. Aug 2011, 19:07
cssuchtii
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probier mal den OSH CSS, wenn du glück hast, funktionieren ein paar sachen greetz KN4CK3R
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Counter-Strike: Source |
Sat 3. Sep 2011, 11:55
by cssuchtii
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4 |
1077 |
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[Release] OldSchoolHack BP HL2DM RC9
Posted on: Sat 3. Sep 2011, 11:02
KN4CK3R
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OldSchoolHack - BP - Half-Life 2 DM - RC9 by KN4CK3R 0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever) 1. start HL2DM 2. start injector 3. read the infos in the HL2DM console 4. play FAQ: If the game crashes for you, try to use the windowmode. You only can move the GUI mouse if you are ingame. Need more help? https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html Changes: - Offset Updates Features: - Crosshair - sv_cheats Bypass - sv_consistency Bypass - Modelwireframe - no Particles - Fullbrightmode - no Sky - ESP Box - ESP Name - ESP Healthbar - Radar - Radar Name - Radar Healthbar - Chatspy (read teamsay etc) happy fragging https://www.oldschoolhack.me Only registered and activated users can see links.Download [HL2DM] OldSchoolHack BP HL2DM RC9
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Halflife2 Deathmatch |
Sat 3. Sep 2011, 11:02
by KN4CK3R
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0 |
1515 |
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[Release] OldSchoolHack BP DoDS RC50
Posted on: Sat 3. Sep 2011, 11:00
KN4CK3R
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OldSchoolHack - Day of Defeat:Source - BP - RC50 by KN4CK3R 0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever) 1. start DoD:S and wait while loading 2. start oshbpdods.exe 3. read the infos in the DoDS console 4. play Changes: - updated offsets FAQ: If the game crashes for you, try to use the windowmode. Need more help? https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html Features: - sv_pure Bypass - sv_pure Bypass (zBlock) - Replicated CVAR Bypass - sv_cheats Bypass / NUM1 - sv_consistency Bypass / NUM2 - Modelwireframe / NUM3 - no Particles / NUM4 - Fullbrightmode / NUM5 - no Sky / NUM6 - no Recoil / NUM7 happy fragging https://www.oldschoolhack.me Only registered and activated users can see links.Only registered and activated users can see links.Download OldSchoolHack BP DoDS RC50
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Day of Defeat |
Sat 3. Sep 2011, 11:00
by KN4CK3R
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0 |
1579 |
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[Release] OldSchoolHack BP CSS RC26
Posted on: Sat 3. Sep 2011, 10:55
KN4CK3R
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OldSchoolHack - BP - Counterstrike:Source - RC26 by KN4CK3R Changes: -offsets updated 0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever) 1. start CS:Source 2. start injector 3. read the infos in the CSS console 4. play FAQ: If the game crashes for you, try to use the windowmode. You only can move the GUI mouse if you are ingame. Features: - Chameleon Models (Chams) - Weapon Chams - no Hands - no Flash - Crosshair - sv_cheats Bypass - sv_consistency Bypass - Modelwireframe - no Particles - Fullbrightmode - no Sky - ESP Box - ESP Name - ESP Healthbar - Radar - Radar Name - Radar Healthbar - Chatspy (read teamsay etc) happy fragging https://www.oldschoolhack.me Only registered and activated users can see links.Only registered and activated users can see links.Download OldSchoolHack BP CSS RC26
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Counter-Strike: Source |
Sat 3. Sep 2011, 10:55
by KN4CK3R
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0 |
1413 |
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[Release] UnknownSkill 2.9.2011 Public Hack
Posted on: Fri 2. Sep 2011, 16:19
KN4CK3R
Preview
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Warrock |
Fri 2. Sep 2011, 16:19
by KN4CK3R
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0 |
974 |
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[Release] NikM Project v12.1
Posted on: Fri 2. Sep 2011, 16:16
KN4CK3R
Preview
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Warrock |
Fri 2. Sep 2011, 16:16
by KN4CK3R
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0 |
1192 |
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[Release] D3D9 Model Recognition Logger
Posted on: Fri 2. Sep 2011, 10:16
KN4CK3R
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Warning: Do not be stupid and use this on any server running an anti-cheat. D3D9 Model Logger v1.0 By: Strife Credits to DrUnKeN ChEeTaH for the method to get the IDirect3DDevice9 interface universally between games and the AutoInject.exe I HAVE ONLY TESTED THIS ON WIN XP SP2 GAMES TESTED ON: BF2 CoD4 CSS HOW TO USE: 1. Open the AutoInject.ini and next to "Game" after the "=" insert the name of the game's process 2. Close AutoInject.ini and save any changes 3. Launch AutoInject.exe 4. Start game 5. If it injected successfully, you should see the menu in the upper left corner In Game Hotkeys: Right Arrow - Increment the value Left Arrow - Decrement the value Up Arrow - Scroll up on the menu Down Arrow - Scroll down on the menu Delete - Set the SELECTED value on/off to be logged and filtered: Green is on, Red is off(Pressing this while selecting LOG ALL VALUES will save a log file to the games folder called D3D9 Model Logger.txt) Insert - Set the SELECTED value back to 0 End - This is the panic key just in case you want to turn off all filtering Page Down - Change the increment value ( 1, 10, 100, 1000 ) Special Notes: -Any value that you have that is not being filtered (The value is Red), will save as -1 to the log file. Only registered and activated users can see links.Download D3D9 Model Recognition Logger
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Other FPS Games |
Fri 2. Sep 2011, 10:16
by KN4CK3R
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0 |
3850 |
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oshlog.log OHSTF2 V20 error
Posted on: Thu 1. Sep 2011, 06:01
hunghung2
Preview
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Team Fortress 2 |
Thu 1. Sep 2011, 10:28
by hunghung2
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3 |
350 |
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[Release] OldSchoolHack BP CSS RC25
Posted on: Thu 1. Sep 2011, 00:07
KN4CK3R
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OldSchoolHack - BP - Counterstrike:Source - RC25 by KN4CK3R Changes: -offsets updated 0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever) 1. start CS:Source 2. start injector 3. read the infos in the CSS console 4. play FAQ: If the game crashes for you, try to use the windowmode. You only can move the GUI mouse if you are ingame. Features: - Chameleon Models (Chams) - Weapon Chams - no Hands - no Flash - Crosshair - sv_cheats Bypass - sv_consistency Bypass - Modelwireframe - no Particles - Fullbrightmode - no Sky - ESP Box - ESP Name - ESP Healthbar - Radar - Radar Name - Radar Healthbar - Chatspy (read teamsay etc) happy fragging https://www.oldschoolhack.me Only registered and activated users can see links.Only registered and activated users can see links.Download OldSchoolHack BP CSS RC25
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Counter-Strike: Source |
Thu 1. Sep 2011, 00:07
by KN4CK3R
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0 |
1359 |
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[Release] OldSchoolHack BP DoDS RC49
Posted on: Thu 1. Sep 2011, 00:06
KN4CK3R
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OldSchoolHack - Day of Defeat:Source - BP - RC49 by KN4CK3R 0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever) 1. start DoD:S and wait while loading 2. start oshbpdods.exe 3. read the infos in the DoDS console 4. play Changes: - updated offsets FAQ: If the game crashes for you, try to use the windowmode. Need more help? https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html Features: - sv_pure Bypass - sv_pure Bypass (zBlock) - Replicated CVAR Bypass - sv_cheats Bypass / NUM1 - sv_consistency Bypass / NUM2 - Modelwireframe / NUM3 - no Particles / NUM4 - Fullbrightmode / NUM5 - no Sky / NUM6 - no Recoil / NUM7 happy fragging https://www.oldschoolhack.me Only registered and activated users can see links.Only registered and activated users can see links.Download OldSchoolHack BP DoDS RC49
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Day of Defeat |
Thu 1. Sep 2011, 00:06
by KN4CK3R
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0 |
1634 |
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[Release] OldSchoolHack BP HL2DM RC8
Posted on: Thu 1. Sep 2011, 00:04
KN4CK3R
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OldSchoolHack - BP - Half-Life 2 DM - RC8 by KN4CK3R 0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever) 1. start HL2DM 2. start injector 3. read the infos in the HL2DM console 4. play FAQ: If the game crashes for you, try to use the windowmode. You only can move the GUI mouse if you are ingame. Need more help? https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html Changes: - Offset Updates Features: - Crosshair - sv_cheats Bypass - sv_consistency Bypass - Modelwireframe - no Particles - Fullbrightmode - no Sky - ESP Box - ESP Name - ESP Healthbar - Radar - Radar Name - Radar Healthbar - Chatspy (read teamsay etc) happy fragging https://www.oldschoolhack.me Only registered and activated users can see links.Download [HL2DM] OldSchoolHack BP HL2DM RC8
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Halflife2 Deathmatch |
Thu 1. Sep 2011, 00:04
by KN4CK3R
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0 |
1457 |
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[Release] OldSchoolHack BP TF2 RC20
Posted on: Thu 1. Sep 2011, 00:01
KN4CK3R
Preview
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OldSchoolHack - BP - Team Fortress 2 - RC20 by KN4CK3R 0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever) 1. start TF2 2. start injector 3. read the infos in the TF2 console 4. play FAQ: If the game crashes for you, try to use the windowmode. You only can move the GUI mouse if you are ingame. Need more help? https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html Changes: -Offset Updates Features: - Crosshair - sv_cheats Bypass - sv_consistency Bypass - Modelwireframe - no Particles - Fullbrightmode - no Sky - ESP Box - ESP Name - ESP Healthbar - Radar - Radar Name - Radar Healthbar - Chatspy (read teamsay etc) happy fragging https://www.oldschoolhack.me Only registered and activated users can see links.Download OldSchoolHack BP TF2 RC20
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Team Fortress 2 |
Thu 1. Sep 2011, 00:01
by KN4CK3R
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0 |
1213 |
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[Release] Embryo :: Battlefield Play 4 Free Multihack
Posted on: Fri 14. Jan 2011, 21:23
KN4CK3R
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Embryo 1.5 is out now! Updates: Fixed up aimbot, corrections for bulletdrop and bulletspead are now more configured to your current weapon, not just general settings. New coloured menu Console added (for help type "help" in the console) Fullscreen support (When switching from windowed / full screen press F5) New hooks tested and working. For people with low frames you can turn off the text outline of the ESP by typing "misc.rendertype 1" in the console. Only registered and activated users can see links.Download Embryo :: Battlefield Play 4 Free Multihack
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Battlefield Play4Free |
Wed 31. Aug 2011, 16:26
by Goli4thu$
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4 |
4287 |