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[Release] MW3 UAV Memory Patch
Posted on: Thu 15. Dec 2011, 22:54
KN4CK3R
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Quote from cardoow Well since the radar is drawn locally you can manipulate it like a boss, saw people draw their own radar + use rotatedpic, but i personally like to use the engine to achieve my wishes. So since its almost christmas i have some Advanced UAV code for you guys. this function does it all TEXT Code: void __cdecl sub_47F690(int a1, int a2, int a3, int a4, int a5)
it loops trough a struct of 18 big, as far as i know its not clientinfo or entity, feel free to reverse it TEXT Code: v7 = (char *)&unk_8F2938 + 3640 * a1; v52 = 18; do { ..... v7 += 140; [COLOR=Red]//see here the struct size = 0x8C = 140 dec[/COLOR] } while ( v52-- != 1 );
now we're heading to some more important stuff at the bottom of the function we see a call to drawrotatedpic TEXT Code: sub_40D420(v51, v55, v56, v48, v47, *(_BYTE *)(a4 + 16), *(_BYTE *)(a4 + 17), v44, (int)&v58, v31);
and we see that v31 holds the shader. if we scroll up a bit we see this piece of code TEXT Code: if ( dword_8FF284 || v10 ) [COLOR=Red]// 0x8FF080 is cg_t, means cg_t + 0x204 holds the advanced uav value[/COLOR] { if ( !v45 || !dword_A041F8 || (v31 = dword_A041F8, sub_4F5920(dword_A041F8)) ) v31 = dword_A04184; [COLOR=Red]// here v31 will hold compassping_enemyfacingdirection[/COLOR] }
so we now know where to toggle the advanced uav, but now we only see the shaders when people shoot. We want those shaders at all time. Now if we take a look at the top of the function we will find this TEXT Code: if ( v7[56] & 1 )[COLOR=Red]//guess here they check for isalive[/COLOR] { v8 = *((_DWORD *)v7 + 16); v10 = (unsigned __int16)((_WORD)v8 >> 16); v9 = (*((_DWORD *)v7 + 16) >> 17) & 1; if ( v43 || v9 || (_WORD)v8 >> 16 || (unsigned __int16)(v8 & 0x8000) ) { [COLOR=Red]//we need to make sure this if is true[/COLOR] [COLOR=Red]//we can do hard stuff with shifts or bitwise ands, or just take the easy way and pick v43[/COLOR] v12 = dword_96A1DC; v11 = 1; if ( *(_DWORD *)v7 > LODWORD(dword_96A1DC) ) *(_DWORD *)v7 = 0; if ( *(_DWORD *)v7 < LODWORD(v12) - 500 ) goto LABEL_71; } else { v11 = 0; }
if we look something above that code we will find this TEXT Code: v43 = *(_BYTE *)(dword_1C2C39C + 12);
hey! that looks like a cvar! + 0xC is the value, hmm lets make it have a value! (this is g_compassShowEnemies)
TEXT Code: void AdvancedUAV() { cg_t->uav = 1; [COLOR=Red]//the 0x8FF284 we found before in cg_t[/COLOR] *(BYTE*)(*(DWORD*)(0x1C2C39C) + 0xC) = 1; [COLOR=Red]// the cvar[/COLOR] }
call this every frame and you will have advanced uav at all time, have fun! Only registered and activated users can see links.Download MW3 UAV Memory Patch
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Call of Duty: Modern Warfare 3 |
Tue 20. Dec 2011, 10:22
by Hogen
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12 |
4332 |
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[Release] MW3 UAV Memory Patch
Posted on: Thu 15. Dec 2011, 22:54
KN4CK3R
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Injector runterladen, DLL ins Spiel laden, freuen greetz KN4CK3R
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Call of Duty: Modern Warfare 3 |
Tue 20. Dec 2011, 10:22
by Hogen
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12 |
4332 |
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css buggy?!
Posted on: Sat 17. Dec 2011, 12:35
Lucky_Luke
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dass der Typ zur Seite schaut oder was? greetz KN4CK3R
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Counter-Strike: Source |
Mon 19. Dec 2011, 00:07
by gelöscht
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15 |
803 |
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OSH BP 33
Posted on: Sat 17. Dec 2011, 20:43
LanFan
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naja, schön, dass das Problem jetzt weg ist. Dass man keine Texturen mehr erstellen kann ist aber unschön... greetz KN4CK3R
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Counter-Strike: Source |
Sun 18. Dec 2011, 20:34
by my name is
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4 |
441 |
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[Information] Source Update
Posted on: Sat 17. Dec 2011, 02:04
KN4CK3R
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nur die texturen gehen net greetz KN4CK3R
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Counter-Strike: Source |
Sun 18. Dec 2011, 11:55
by Delta
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5 |
339 |
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[Information] Source Update
Posted on: Sat 17. Dec 2011, 02:04
KN4CK3R
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ich glaub nicht, dass es da viel abzuschauen gibt. Ich hab ne Stunde rumprobiert die wieder zum Laufen zu bekommen, aber bin nicht sonderlich weit gekommen. Mal schauen wies sichs entwickelt. greetz KN4CK3R
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Counter-Strike: Source |
Sun 18. Dec 2011, 11:55
by Delta
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5 |
339 |
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[Information] Source Update
Posted on: Sat 17. Dec 2011, 02:04
KN4CK3R
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Das SourceUpdate von heute nacht hat irgendwas entscheident zerstört im DirectX Bereich... Es lassen sich keine Texturen mehr erzeugen. Aus diesem Grund sieht man in den OSH Source Hacks auf keinen Mauszeiger mehr. Im neuen Update habe ich den Mauszeiger vorerst durch einen roten Punkt ersetzt. Das Problem liegt aber nicht auf der Seite vom OldSchoolHack, ganz Xfire funktioniert in den Sourcespielen nicht mehr. 8) Wird sich wohl demnächst von selbst klären dann. greetz KN4CK3R
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Counter-Strike: Source |
Sun 18. Dec 2011, 11:55
by Delta
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5 |
339 |
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IDA Pro - D3D9.DLL - Problem
Posted on: Sat 26. Nov 2011, 14:03
L3uX
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EndScene wird auch nicht exportiert von der DLL, deswegen wird es auch nicht in der Liste da auftauchen. Wo die Funktion ist musst du selbst rausfinden. greetz KN4CK3R
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VB, C/C++, Delphi, etc |
Sat 17. Dec 2011, 21:29
by vedel
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14 |
2185 |
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[Release] OldSchoolHack BP CSS RC33
Posted on: Sat 17. Dec 2011, 02:06
KN4CK3R
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OldSchoolHack - BP - Counterstrike:Source - RC33 by KN4CK3R Changes: -offsets updated 0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever) 1. start CS:Source 2. start injector 3. read the infos in the CSS console 4. play FAQ: Q: How do I open the menu? A: Press Insert / Einfügen. Q: The game often crashes for me. A: Try out the windowmode. Q: Why can't I move the mouse? A: You only can move the GUI mouse if you are ingame. Need more help? https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html Features: - Chameleon Models (Chams) - Weapon Chams - no Hands - no Flash - Crosshair - sv_cheats Bypass - sv_consistency Bypass - Modelwireframe - no Particles - Fullbrightmode - no Sky - ESP Box - ESP Name - ESP Healthbar - Radar - Radar Name - Radar Healthbar - Chatspy (read teamsay etc) happy fragging https://www.oldschoolhack.me Only registered and activated users can see links.Only registered and activated users can see links.Download OldSchoolHack BP CSS RC33
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Counter-Strike: Source |
Sat 17. Dec 2011, 21:02
by [N]Frost
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1 |
1828 |
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[Release] OldSchoolHack BP HL2DM RC18
Posted on: Sat 17. Dec 2011, 02:10
KN4CK3R
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OldSchoolHack - BP - Half-Life 2 DM - RC18 by KN4CK3R 0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever) 1. start HL2DM 2. start injector 3. read the infos in the HL2DM console 4. play FAQ: Q: How do I open the menu? A: Press Insert / Einfügen. Q: The game often crashes for me. A: Try out the windowmode. Q: Why can't I move the mouse? A: You only can move the GUI mouse if you are ingame. Need more help? https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html Changes: - Offset Updates Features: - Crosshair - sv_cheats Bypass - sv_consistency Bypass - Modelwireframe - no Particles - Fullbrightmode - no Sky - ESP Box - ESP Name - ESP Healthbar - Radar - Radar Name - Radar Healthbar - Chatspy (read teamsay etc) happy fragging https://www.oldschoolhack.me Only registered and activated users can see links.Download [HL2DM] OldSchoolHack BP HL2DM RC18
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Halflife2 Deathmatch |
Sat 17. Dec 2011, 02:10
by KN4CK3R
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0 |
2501 |
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[Release] OldSchoolHack BP TF2 RC34
Posted on: Sat 17. Dec 2011, 02:08
KN4CK3R
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OldSchoolHack - BP - Team Fortress 2 - RC34 by KN4CK3R 0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever) 1. start TF2 2. start injector 3. read the infos in the TF2 console 4. play FAQ: Q: How do I open the menu? A: Press Insert / Einfügen. Q: The game often crashes for me. A: Try out the windowmode. Q: Why can't I move the mouse? A: You only can move the GUI mouse if you are ingame. Need more help? https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html Changes: -Offset Updates Features: - Crosshair - sv_cheats Bypass - sv_consistency Bypass - Modelwireframe - no Particles - Fullbrightmode - no Sky - ESP Box - ESP Name - ESP Healthbar - Radar - Radar Name - Radar Healthbar - Chatspy (read teamsay etc) happy fragging https://www.oldschoolhack.me Only registered and activated users can see links.Download OldSchoolHack BP TF2 RC34
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Team Fortress 2 |
Sat 17. Dec 2011, 02:08
by KN4CK3R
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0 |
1884 |
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[Release] OldSchoolHack BP DoDS RC64
Posted on: Sat 17. Dec 2011, 02:07
KN4CK3R
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OldSchoolHack - Day of Defeat:Source - BP - RC64 by KN4CK3R 0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever) 1. start DoD:S and wait while loading 2. start oshbpdods.exe 3. read the infos in the DoDS console 4. play Changes: - updated offsets FAQ: If the game crashes for you, try to use the windowmode. Need more help? https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html Features: - sv_pure Bypass - sv_pure Bypass (zBlock) - Replicated CVAR Bypass - sv_cheats Bypass / NUM1 - sv_consistency Bypass / NUM2 - Modelwireframe / NUM3 - no Particles / NUM4 - Fullbrightmode / NUM5 - no Sky / NUM6 - no Recoil / NUM7 happy fragging https://www.oldschoolhack.me Only registered and activated users can see links.Only registered and activated users can see links.Download OldSchoolHack BP DoDS RC64
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Day of Defeat |
Sat 17. Dec 2011, 02:07
by KN4CK3R
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0 |
1442 |
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[Release] OldSchoolHack BP CSS RC32
Posted on: Wed 9. Nov 2011, 15:43
KN4CK3R
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OldSchoolHack - BP - Counterstrike:Source - RC32 by KN4CK3R Changes: -offsets updated 0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever) 1. start CS:Source 2. start injector 3. read the infos in the CSS console 4. play FAQ: Q: How do I open the menu? A: Press Insert / Einfügen. Q: The game often crashes for me. A: Try out the windowmode. Q: Why can't I move the mouse? A: You only can move the GUI mouse if you are ingame. Need more help? https://www.oldschoolhack.me/forum/support/7160,howtouse-osh-bp.html Features: - Chameleon Models (Chams) - Weapon Chams - no Hands - no Flash - Crosshair - sv_cheats Bypass - sv_consistency Bypass - Modelwireframe - no Particles - Fullbrightmode - no Sky - ESP Box - ESP Name - ESP Healthbar - Radar - Radar Name - Radar Healthbar - Chatspy (read teamsay etc) happy fragging https://www.oldschoolhack.me Only registered and activated users can see links.Only registered and activated users can see links.Download OldSchoolHack BP CSS RC32
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Counter-Strike: Source |
Fri 16. Dec 2011, 20:51
by Deos
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4 |
2432 |
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[Release] OldSchoolHack BP CSS RC32
Posted on: Wed 9. Nov 2011, 15:43
KN4CK3R
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ja, bei Skins funktionieren die Chams nicht. Abhilfe ist aber ganz leicht. Einfach cl_minmodels benutzen. Dadurch kannst du alle Skins auf einen festlegen und dadurch werden die Customskins wieder normal und damit chambar. greetz KN4CK3R
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Counter-Strike: Source |
Fri 16. Dec 2011, 20:51
by Deos
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4 |
2432 |
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Release - OldSchoolHack GUI
Posted on: Fri 16. Dec 2011, 20:11
KN4CK3R
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zum Diskussionsthread gehts hier: https://www.oldschoolhack.me/forum/oldschoolhack-gui/8167,oldschoolhack-gui--endlich-release.html
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OldSchoolHack-News |
Fri 16. Dec 2011, 20:11
by KN4CK3R
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1 |
2332 |
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Release - OldSchoolHack GUI
Posted on: Fri 16. Dec 2011, 20:11
KN4CK3R
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über ein Jahr hat es gedauert, aber jetzt ist es endlich in einer Version angelangt, bei der ich denke, dass ich andere Leute drauf loslassen kann.  Die Dokumentation zum Quellcode findet ihr hier: http://gui.oldschoolhack.de Dort werdet ihr durch die ersten Schritte geleitet und könnt euch ein paar Codebeispiele anschauen, wie man das GUI benutzt. Das OldSchoolHack GUI kann per SVN heruntergeladen werden. SVN Url: http://svn.oldschoolhack.de/oshgui/trunk/ Benutzername: anonymousPasswort: kein Passwort Beim SVN habt ihr den Vorteil, dass ihr den Code updaten könnt, immer wenn ich eine Änderung hochlade bekommt ihr die auch. Alternativ gibt es hier ein Archiv: http://gui.oldschoolhack.de/source/oshgui_20111216.zip Falls (sicherlich ) Fragen auftauchen, wie man dies und das macht, öffnet einfach einen Thread und ich versuche euch zu helfen. Falls ihr Fehler im Code findet, dann öffnet einen Thread im Bugtracker Bereich, bestenfalls gleich mit der Codestelle an der der Fehler auftritt und mit gefixxtem Code. Viel Spaß beim Rumspielen, ich würde mich freuen mein GUI in einem Hack von euch zu sehen.
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OldSchoolHack-News |
Fri 16. Dec 2011, 20:11
by KN4CK3R
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1 |
2332 |
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[FAQ] CodeSnippets
Posted on: Fri 16. Dec 2011, 19:11
KN4CK3R
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Auf dieser Seite findet ihr verschiedene Code Snippets, die euch bei der Benutzung der GUI weiterhelfen sollen. Q: Wie kann ich auf ein Event bei einem Steuerelement reagieren, zum Beispiel wenn auf einen Button geklickt wird? A: Ihr müsst das entsprechende Event von dem Steuerelement abrufen und dann einen EventHandler registrieren. Zu diesem gehört immer eine Funktion, die aufgerufen werden soll. Diese Funktion müsst ihr per std::bind oder mit einem Lambda-Ausdruck übergeben. Im folgenden Beispiel seht ihr das registieren einer Click-Funktion bei einem Button. CPP Code: class TestForm : public Form { public: TestForm() { Button *button = new Button(); //Variante 1: std::bind button->GetClickEvent() += ClickEventHandler(std::bind(&TestForm::button_Click, this, std::placeholder::_1)); //Variante 2: Lambda button->GetClickEvent() += ClickEventHandler([this](Control *sender) { button_Click(sender); }); //Variante 3: Lambda ohne externe Funktion. Achtung: Sollte aus Übersichtsgründen nicht verwendet werden. button->GetClickEvent() += ClickEventHandler([this](Control *sender) { MessageBox::Show("clicked"); }); this->AddControl(button); } void button_Click(Control *sender) { MessageBox::Show("clicked"); } };
Q: Ich habe einen EventHandler registriert, möchte diesen aber manchmal deaktivieren. Wie mach ich das? A: Dazu muss der EventHandler in einer Variable gespeichert werden, um ihn wiederverwenden zu können. CPP Code: class TestForm : public Form { public: TestForm() { buttonHandler = ClickEventHandler(std::bind(&TestForm::button_Click, this, std::placeholder::_1)); Button *button = new Button(); button->GetClickEvent() += buttonHandler; this->AddControl(button); } void button_Click(Control *sender) { //sender ist in diesem Fall der Button ((Button*)sender)->GetClickEvent() -= buttonHandler; //lösche ClickEventHandler nach dem ersten Click } private: ClickEventHandler buttonHandler; };
Q: Welche Signatur müssen die Funktionen für die EventHandler besitzen? A: CPP Code: //SelectedIndexChangedEvent; void function(Control *sender); //ColorChangedEvent; void function(Control *sender, Drawing::Color &color); //CheckedChangedEvent; void function(Control *sender); //TextChangedEvent; void function(Control *sender); //TickEvent; void function(Control *sender); //ValueChangedEvent; void function(Control *sender); //ScrollEvent; void function(Control *sender, ScrollEventArgs &args); //LocationChangedEvent; void function(Control *sender); //SizeChangedEvent; void function(Control *sender); //KeyDownEvent; void function(Control *sender, KeyEventArgs &args); //KeyPressEvent; void function(Control *sender, KeyPressEventArgs &args); //KeyUpEvent; void function(Control *sender, KeyEventArgs &args); //ClickEvent; void function(Control *sender); //MouseClickEvent; void function(Control *sender, MouseEventArgs &args); //MouseDownEvent; void function(Control *sender, MouseEventArgs &args); //MouseUpEvent; void function(Control *sender, MouseEventArgs &args); //MouseMoveEvent; void function(Control *sender, MouseEventArgs &args); //MouseScrollEvent; void function(Control *sender, MouseEventArgs &args); //MouseEnterEvent; void function(Control *sender); //MouseLeaveEvent; void function(Control *sender); //MouseCaptureChangedEvent; void function(Control *sender); //FocusGotEvent; void function(Control *sender); //FocusLostEvent; void function(Control *sender, Control *newFocusedControl);
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Codesnippets |
Fri 16. Dec 2011, 19:11
by KN4CK3R
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0 |
580 |
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[Release] Chowniiqhtz Public ** More then 110 Functions, QUICK LADER, STW &&**
Posted on: Thu 15. Dec 2011, 11:21
KN4CK3R
Preview
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Warrock |
Thu 15. Dec 2011, 11:21
by KN4CK3R
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0 |
875 |
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[Release] *Pumio* D3D PUBLIC v3.5
Posted on: Thu 15. Dec 2011, 11:19
KN4CK3R
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Status : Undectet Last UPDATE : 14.12.2011 um 15 Uhr <14.09.2011> : WTW , STW ... <17.09.2011> : WTW FIX , Chams + News Menu... added <25.09.2011> : DinarBot , and more <11.10.2011> : ZombiGod , ZombiFuntion edded . <18.10.2011> : Bugs Fixed, Crash Fixed . <18.10.2011> : After UpdateFixed. <26.10.2011> : Addys FIXED | Crash Fixed. <01.11.2011> : Neues Desing . <06.11.2011> : Neues Desing . FremdProgram Fixed <19.11.2011> : Update Fix <24.11.2011> : QuickPlant,QuickDefuse,Opk,ZOPK,Plantanywhere ... Added <27.11.2011> : Funktion Fixed <14.12.2011> : Fremdprogram Fixed -> CyberVeezy Only registered and activated users can see links.Download *Pumio* D3D PUBLIC v3.5
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Warrock |
Thu 15. Dec 2011, 11:19
by KN4CK3R
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0 |
813 |
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[Release] NXG DODS Public V4.1
Posted on: Thu 15. Dec 2011, 11:17
KN4CK3R
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Running The cheat: 1. Double click the NXGDODS loader 2. Select a server to join and click connect 3. Hit INSERT to bring up the menu 4. Use the arrow keys to navigate the menu. 5. Have fun! Feature List: Chams (Only 1 option for public) Crosshair (Auto On) Hands (Chamed, Wireframe, or Removed - VIP ONLY ) No Fog (Fog Removed) Aimbot (VIP ONLY) Aim Key (VIP ONLY) Aim FOV (VIP ONLY) Aim Autoshoot (VIP ONLY) Aim Smooth (VIP ONLY) AIM LOCK (VIP ONLY) AIM ADJUST LEFT/RIGHT/UP/DOWN (VIP ONLY) Info Box (Displays Settings - VIP ONLY ) Weapon Chams (Chamed, Wireframe, or Removed - VIP ONLY ) WireFrame Chams (Wireframe Players With Cham - VIP ONLY) XQZ Wallhack (Absolutely Perfect Player Wallhack - VIP ONLY ) Remove Smoke (Remove Smoke, Wireframe Smoke - VIP ONLY ) Recoil Reducer (VIP ONLY) Help Box! (Displays A GUI Box With Description Of All Features Ingame - VIP ONLY ) Move Menu (Move The Menu Via Your Mouse - DO NOT TURN ON MOVE STATS IF THIS IS ON! - VIP ONLY ) Move Stats (Move The Infobox Via Your Mouse - DO NOT TURN ON MOVE MENU IF THIS IS ON! - VIP ONLY ) Save Options (Save Your Options - VIP ONLY ) Load Options (Load Your Options - VIP ONLY ) Download NXG DODS Public V4.1
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Day of Defeat |
Thu 15. Dec 2011, 11:17
by KN4CK3R
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0 |
1117 |