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Go to first new post [Release] [DayZ] Survival Hack v3.5 Posted on: Fri 18. Jan 2013, 20:42

KN4CK3R

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[Features]

   Anti-Detection similar to DayZ-Map
   External hack
   A few pre-made spawn options
   Spawn AS50 & Ammo
   Spawn AS50 Thermal & Ammo
   Spawn M9SD & ammo
   Spawn M4A1 SD Camo & ammo
   Spawn Mk 48 & Ammo
   Spawn G36C SD Camo & Ammo
   Spawn Food & Mtn. Dew
   Spawn Medical Supplies
   Spawn All Gear (Map, Watch, et. al.)
   Spawn Lee Enfield & Ammo
   Spawn Colt1911 & Ammo
   Spawn Satchel Charges
   Spawn local backpack near to you
   Spawn local Bike
   Spawn local Chopper
   Custom local Spawn
   Custom Weapon Spawn
   Custom Magazine Spawn
   Teleport to marker
   Repair & refuel vehicle
   Player ESP (ingame and ingame map)
   Vehicle ESP (for the ingame map)
   Replenish blood, food and temperature
   Increase humanity
   No zombie aggro
   Give money (takistani, cherno life)
   No recoil
   Extend view distance
   Change daylight (to night or day)
   Disable grass (increases performance)
   Flip neares vehicle (useful for ATV's)
   God mode (might not work on all types of damage)
   Unlimited ammo


[Instructions]

   Tested with Arma Beta 99515+ but should work on other versions too
   Extract somewhere
   Launch firefox as administrator
   Launch 'plugin-container.exe'
   A console window should appear (the hack will be injected into firefox.exe)
   Launch DayZ (if you inject after start: stay in the menu, don't connect to a server yet)
   If the console says 'failed to attach' you need to disable uac and run firefox as admin

Note: To use with chrome you can launch 'plugin-container.exe' with the command line argument 'chrome.exe'

[License]
You find the license in the "License.txt" file. By running "Dayz Survival Hack" you agree to the license. I will not replace any CD-Keys in case you get banned.

[Known bugs / Todo]

   Vehicle ESP doesn't recognize if vehicles move, redrawing will create copies of the same vehicles
   The Player ESP doesn't add recently logged-in players to the HUD. If new players join the game server, you have to re-execute the Player ESP script
   Teleport doesn't work in vehicles
   Any other system than Windows 7 (doesn't matter if 64 or 32 bit) is currently not officially supported! (It might work but it probably won't)
   You might be kicked for #3, this is a race condition when pausing and legit players can get this too


[Shoutouts / Credits in alphabetical order]

   bastian suter
   darky.hax
   m101jay
   monky - Writing the ESP
   peeky - Checking logs
   tim0n


NEVER INJECT WHILE IN LOBBY AND/OR BE IS LOADED

IF OPENING THE GAME WITH DAYZCOMMANDER USE "SETTINGS"-"LAUNCH DAYZ NOW", JOINING A SERVER AND LEAVING TO MENU CAN STILL LEAVE BE LOADED IN SOME CASES CAUSING A BAN!

[Troubleshooting]
-If the console flashes but no window despite the dx-dialog comes up, try to manually inject into an x86 process on your system. Do that by running "plugin-container.exe target.exe" where target is the process to inject to. You can use for example firefox or chrome as a target.

[Changelog]

   v1.0 - Initial release
   v1.1 - Fixed the safemode.bat to work on systems where uac is off. Updated the source.
   v1.2 - Made the source compile without problems now. Refined the menu based on Griffin02 and lockdown64's code. Added createVehicleLocal function.
   v2.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator.
   v2.1 - Fixed for Arma beta 97239 and newer.
   v2.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module
   v2.3 - Fixed for Arma beta 97361 or newer. The MK8 no longer replaces your backpack
   v2.4 - Undetected again. Uses a concept by m101jay to bypass API-hooks and module-breakpoints
   v2.5 - Undetected again. Uses the PEB_LDR_DATA structure to bypass code-executions in the freezed arma-process
   v2.6 - Added a DummyApp.exe & DummyDll.dll which lets you test if your system is supported by the bypass
   v2.7 - Undetected again. Local vehicle spawns no longer call the BE script callback. When the game is frozen the complete BE-Module will be overwritten with 0xFF-Instructions, thus the game should crash if the anti-detection fails. Removed the radio in "all gear" and added the rangefinder. Removed the DummyApp, it was not the problem
   v3.0 - Undetected again. Added Player ESP/Vehicle ESP/Increase humanity/Refill blood
   v3.1 - Removed teleport 50m feature, teleport to marker now only teleports once to reduce the chance for a race codition (aka battlehack #2 kick). Teleport to marker won't teleport you into the ocean anymore if the marker is not set. Added feature to repair vehicles. Added a protection against a detection-method that is not currently implemented by BE
   v3.2 - Executed scripts will now be concealed after execution
   v3.3 - Fixed some compability issues for Windows XP. Fixed a possible exploit that would allow detection. Changed the ESP to work on almost all servers. Added new features: No zombie aggro, Give money (takistani, cherno life), No recoil, Extend view distance, Change daylight (to night or day), Disable grass (increases performance), Flip neares vehicle (useful for ATV's), God mode (might not work on all types of damage)
   v3.4 - Added a fix to bypass the new detection routine. Added auto-updating ESP (experimental for now). Fixed a bug where players in vehicles weren't shown on the ESP. Added an option to use 3rd-person mode even if it is not enabled.
   v3.5 - Added a fix to bypass the new detection routine. The ESP (only v2) should now bypass most esp-blockers. Added unlimited ammo.


[Security aspects (thanks to peeky)]

   Anti-Hacking scripts can and will detect teleporting and spawning illegal items (e.g. AS50 TWS for Chernaus) and get you banned on those servers
   Anti-Hacking scripts might block the esp for now
   Crashing locally created choppers shows up in the logs and will most likely get you a server ban too

Only registered and activated users can see links.

Download [DayZ] Survival Hack v3.5
Arma 2 (DayZ)

Fri 18. Jan 2013, 20:42

by KN4CK3R Go to last post
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Go to first new post [Release] [SOH] COD4 v5.3 Posted on: Fri 18. Jan 2013, 20:29

KN4CK3R

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===========================================
[SOH] COD4 v5.3
===========================================

ADDED:
ESP
-Box
-Name
-Distance
-Weapon
-Aircraft
-Helicopter
-Explosive
-Entities
SHADER ESP
-Weapon
-Entities
-Name
-Helicopter
-Aircraft
-Explosive
Improved No RECOIL
PROMOD COMPATIBLE

===========================================
Features :

Player WallHack
Chams
Crosshair
UAV
NO FLASH
LASER
NO RECOIL

Screen Shot Cleaner

PROMOD COMPATIBLE

More will come

===========================================
Hotkeys :

F11 - Player WallHack On/Off
F10 - Crosshair On/Off
F9 - UAV/NO FLASH/LASER On/Off
F8 - NO RECOIL On/Off
F7 - ALL ESP On/Off

===========================================
Proof : Jan. 14 , 2013 .

PB

-Undetected

Others

-Try...

===========================================

How to use:

- If Steam , run Steam .
- Run the executable file (.exe) included.
- Run COD4
- Do "NOT" close the loader it will close after randomization.

Use Online:

1. Avoid running other programs.
2. Stop switching to your instant messenger
or other programs.

===========================================

IMPORTANT !

Requirements:

- Update your video driver
- Update you PB

Download from Microsoft:
- Directx Web Update complete
- C++ 2005 Redistributable
- C++ 2008 Redistributable
- C++ 2010 Redistributable
- .Net framework 3.5
- .Net framework 4.0

===========================================
Tested on Vista / Windows 7 32/64 bit .
===========================================

Credits:

Creator : (+)

Credits:
jimster480
MyDooMJr [SOH]
A.I. [SOH] / SirHackAlot [SOH]
AIWNJOO [SOH]
King-Orgy [aBnet]
Shadow [UC]
learn_more [UC]
Roverturbo [UC]
JoshRose [UC]
Drunken Cheetah [UC]
Alkatraz [UC]
CypherPresents [UC]
sycore [UC]
okidoki [UC]
5DollarGuy [UC]
kidebr [UC]
TheFeckless [UC]
Chaser343 [aBnet]
R4z8r [UC]
SystemFiles [UC]
Pinki185 [UC]
.Encore [aBnet]
Sinner [aBnet]
Decor911v* [UC]
sfab [UC]
Reunion [UC]
Ælius [UC]
more
UC
GD
aB
SOHForum
SOHSite
Only registered and activated users can see links.
Only registered and activated users can see links.

Download [SOH] COD4 v5.3
Call of Duty 4: Modern Warfare

Fri 18. Jan 2013, 20:29

by KN4CK3R Go to last post
0 4085
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Go to first new post [Release] External CSGO Posted on: Sat 12. Jan 2013, 14:48

KN4CK3R

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How To Run
1. Start Counter-Strike: Global Offensive with -window and -noborder in Start Options( for Visuals ).
2. Run the Cheat.

Features
Aimbot:
- FOV, Smooth, Aim Time, Aim Type( Key, Auto ), Bone, NoRecoil and WeaponSettings.

ESP:
- Box, Distance, Weapon, Healthbar, BoneESP, EnemyOnly

Triggerbot:
- Type ( Key, Auto ), Delay

Miscs:
- Bunnyhop, Crosshair, PanicKey, NoFlash

Ingame Menu:
- Configure your Settings, Load and Save them. Ugly as fuck and I'm working on a new Update anyways, which will include a Mouse Menu.

Only registered and activated users can see links.

Download External CSGO
Counter-Strike: Global Offensive

Sat 12. Jan 2013, 14:48

by KN4CK3R Go to last post
0 2748
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Go to first new post [Release] AugSkills Public Multihack Posted on: Sat 12. Jan 2013, 13:40

KN4CK3R

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Created by: tim0n and Rajinn (Lamleial)

Status: UNDETECTED

MAKE SURE YOU READ ENTIRE POST!

How to Use:
1) Launch game and get to character select
2) Inject hack
3) Press insert to view menu
4) Arrow keys navigate menu
4) ???
5) Win.

Features:
Visuals:
-Chams
-Player ESP (Health, Name, Distance)
-Item ESP
-No Fog
-No Grass
-2D Radar
-2D and 3D bounding boxes (hidden way to enable figure it out)
-Crosshair

Utility:
-Night Vision
-Stamina
-No Breathe
-Screenshot cleaner with fixed delay
-Panic Key (Home)

Weapon:
-Fire in safe zone
-Force Headshot (shoot them in leg still a headshot this includes zombies)

Credits:
s0beit
akanet
Only registered and activated users can see links.

Download AugSkills Public Multihack
Other FPS Games

Sat 12. Jan 2013, 13:40

by KN4CK3R Go to last post
0 1189
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Go to first new post [Release] WarZ v1.0 simple hack Posted on: Mon 7. Jan 2013, 23:06

KN4CK3R

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Full Source Hack for WarZ v1.0. Please keep in mind use it on your own risk.

Credits: Zooom and s0beit

CPP Code:
  1. #include <Windows.h>
  2. #include <stdio.h>
  3. #include <conio.h>
  4. #include <d3d9.h>
  5. #include <d3dx9.h>
  6. #pragma comment(lib, "d3d9.lib")
  7. #pragma comment(lib, "d3dx9.lib")
  8.  
  9. #define PI 3.141
  10. #define Yellow D3DCOLOR_ARGB( 255, 255, 255, 000 )
  11.  
  12. typedef HRESULT ( WINAPI * DrawIPrim )( LPDIRECT3DDEVICE9, D3DPRIMITIVETYPE, INT, UINT, UINT, UINT, UINT );
  13.  
  14. VOID Jump( DWORD Address, DWORD Your_Detour );
  15.  
  16. DWORD Old = NULL;
  17.  
  18. LPDIRECT3DDEVICE9 pDev;
  19. LPDIRECT3D9 pD3D;
  20.  
  21. D3DVIEWPORT9 Viewport;
  22. DrawIPrim pDrawIPrim = NULL;
  23.  
  24. DWORD dwEndscene_hook = NULL;
  25. DWORD dwEndscene_ret = NULL;
  26. DWORD dwDIP_hook = NULL;
  27. DWORD dwDIP_ret = NULL;
  28. DWORD dwReset_hook = NULL;
  29. DWORD dwReset_ret = NULL;
  30. DWORD bJump = NULL;
  31.  
  32. LPD3DXFONT pFont=NULL;
  33. LPD3DXLINE pLine=NULL;
  34.  
  35. HMODULE D3D9 = NULL;
  36.  
  37.  
  38. VOID RenderString(LPDIRECT3DDEVICE9 pDev, int x, int y, DWORD color, LPD3DXFONT g_pFont, const char *fmt, ...)
  39. {
  40. if( !pFont )
  41. D3DXCreateFontA( pDev,13,0,FW_BOLD,1,0,DEFAULT_CHARSET,OUT_DEFAULT_PRECIS,DEFAULT_QUALITY,DEFAULT_PITCH | FF_DONTCARE,"Arial", &pFont );
  42.  
  43. if(!g_pFont)
  44. return;
  45.  
  46. RECT FontPos = { x, y, x + 50, y + 50};
  47. char buf[1024] = {'\0'};
  48. va_list va_alist;
  49.  
  50. va_start(va_alist, fmt);
  51. vsprintf_s(buf, fmt, va_alist);
  52. va_end(va_alist);
  53.  
  54. pDev->SetRenderState( D3DRS_ZENABLE,false );
  55. pDev->SetRenderState( D3DRS_FILLMODE,D3DFILL_SOLID );
  56. g_pFont->DrawTextA(NULL, buf, -1, &FontPos, DT_NOCLIP, color);
  57. pDev->SetRenderState( D3DRS_ZENABLE, true );
  58. pDev->SetRenderState( D3DRS_FILLMODE,D3DFILL_SOLID );
  59. }
  60. VOID FillRGB(LPDIRECT3DDEVICE9 pDev,int x, int y, int w, int h, DWORD color )
  61. {
  62. D3DRECT rec = { x, y, x + w, y + h };
  63. pDev->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
  64. }
  65. VOID RenderBox(LPDIRECT3DDEVICE9 pDev, int x, int y, int w, int h, int px, DWORD color, DWORD color2)
  66. {
  67. //box
  68. FillRGB(pDev, x, y, w, h, color);
  69. //border
  70. FillRGB(pDev, x, (y + h - px), w, px,color2);
  71. FillRGB(pDev, x, y, px, h,color2 );
  72. FillRGB(pDev, x, y, w, px,color2);
  73. FillRGB(pDev, (x + w - px), y, px, h,color2);
  74. }
  75.  
  76. VOID RenderCircle(LPDIRECT3DDEVICE9 pDev,int X, int Y, int radius, int numSides, DWORD Color)
  77. {
  78.  
  79. if (!pLine)
  80. D3DXCreateLine(pDev, &pLine);
  81.  
  82. D3DXVECTOR2 Line[128];
  83. float Step = (float)(PI * 2.0 / numSides);
  84. int Count = 0;
  85. for (float a=0; a < PI*2.0; a += Step)
  86. {
  87. float X1 = radius * cos(a) + X;
  88. float Y1 = radius * sin(a) + Y;
  89. float X2 = radius * cos(a+Step) + X;
  90. float Y2 = radius * sin(a+Step) + Y;
  91. Line[Count].x = X1;
  92. Line[Count].y = Y1;
  93. Line[Count+1].x = X2;
  94. Line[Count+1].y = Y2;
  95. Count += 2;
  96. }
  97.  
  98. pLine->Begin();
  99. pLine->Draw(Line,Count,Color);
  100. pLine->End();
  101. pLine->Release();
  102. }
  103. VOID RenderCross(LPDIRECT3DDEVICE9 pDev, DWORD color, int i)
  104. {
  105. pDev->GetViewport( &Viewport );
  106. DWORD ScreenCenterX = (Viewport.Width / 2);
  107. DWORD ScreenCenterY = (Viewport.Height / 2);
  108. D3DRECT rec1 = {ScreenCenterX-i, ScreenCenterY, ScreenCenterX+ i, ScreenCenterY+1};
  109. D3DRECT rec2 = {ScreenCenterX, ScreenCenterY-i, ScreenCenterX+ 1,ScreenCenterY+i};
  110.  
  111. pDev->Clear( 1, &rec1, D3DCLEAR_TARGET, color, 0, 0 );
  112. pDev->Clear( 1, &rec2, D3DCLEAR_TARGET, color, 0, 0 );
  113.  
  114. //RenderCircle(pDev, ScreenCenterX, ScreenCenterY, i+3,i+3, color);
  115. }
  116. bool IsMenuOn =false;
  117. VOID WINAPI hkEndScene(LPDIRECT3DDEVICE9 pDev )
  118. {
  119. __asm nop
  120.  
  121. if((GetAsyncKeyState(VK_DELETE) & 0x1))
  122. IsMenuOn = !IsMenuOn;
  123.  
  124. RenderString(pDev, 5, 5, Yellow, pFont, "[BugZ v1.0] Press Delete to turn Chams On/Off ");
  125.  
  126. if (IsMenuOn){
  127. RenderCross(pDev, Yellow, 15);
  128. }
  129.  
  130.  
  131.  
  132. }
  133. __declspec(naked) void MyEndscene( )
  134. {
  135. __asm
  136. {
  137. MOV DWORD PTR SS:[EBP-0x10],ESP
  138. MOV ESI,DWORD PTR SS:[EBP+0x8]
  139. XOR EBX,EBX //replace patched code
  140. PUSHFD
  141. PUSHAD
  142. PUSH [EBP+0x8]
  143. CALL hkEndScene;
  144. POPAD
  145. POPFD
  146. CMP ESI,EBX //replace patched code
  147. jmp dwEndscene_ret; //jump back to normal endscene
  148. }
  149. }
  150.  
  151. VOID SetModelColor(LPDIRECT3DDEVICE9 pDev, float r, float g, float b, float a, float glowr, float glowg, float glowb, float glowa)
  152. {
  153. float lightValues[4] = {r, g, b, a};
  154. float glowValues[4] = {glowr, glowg, glowb, glowa};
  155.  
  156. pDev->SetPixelShaderConstantF(1, lightValues, 1);
  157. pDev->SetPixelShaderConstantF(3, glowValues, 1);
  158. }
  159.  
  160. VOID WINAPI hkDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDev, D3DPRIMITIVETYPE Type, INT BIndex, UINT MIndex, UINT NVertices, UINT SIndex, UINT PCount )
  161. {
  162.  
  163. bJump = TRUE;
  164. LPDIRECT3DVERTEXBUFFER9 Stream_Data;
  165. UINT Offset = 0;
  166. UINT Stride = 0;
  167. if( pDev->GetStreamSource( 0, &Stream_Data, &Offset, &Stride ) == S_OK )Stream_Data->Release();
  168.  
  169. if (IsMenuOn)
  170. {
  171. // Disable fog
  172. pDev->SetRenderState(D3DRS_FOGENABLE, false);
  173. // Fullbright
  174. pDev->SetRenderState(D3DRS_LIGHTING, FALSE);
  175. pDev->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255,255,255,255));
  176.  
  177. switch (Stride)
  178. {
  179. case 20: // Buildings
  180. //pDev->SetRenderState(D3DRS_ALPHABLENDENABLE,TRUE);
  181. pDev->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA); // Transparency
  182. break;
  183. case 32: // Players and Zombies
  184. //PlayerChams
  185. pDev->SetRenderState(D3DRS_LIGHTING, FALSE); // Wallhack
  186. pDev->SetRenderState(D3DRS_ZENABLE, FALSE);
  187. SetModelColor(pDev, 1.0f, 0.0f, 0.0f, 0.50f, 1.5f, 1.5f, 1.5f, 1.5f);
  188. pDrawIPrim( pDev, Type, BIndex, MIndex, NVertices, SIndex, PCount );
  189. pDev->SetRenderState(D3DRS_ZENABLE, TRUE);
  190. break;
  191. default:
  192. break;
  193. }
  194. }
  195. bJump = FALSE;
  196. }
  197. __declspec(naked) void MyDIP( )
  198. {
  199. __asm
  200. {
  201. MOV EDI,DWORD PTR SS:[EBP+0x8]
  202. XOR EBX,EBX
  203. CMP EDI,EBX // replace patched code
  204. PUSHFD
  205. PUSHAD
  206. MOV EDX,[bJump]
  207. CMP EDX,0x0
  208. JG DONE
  209. PUSH [EBP+0x20] // Push arguments of DIP
  210. PUSH [EBP+0x1C]
  211. PUSH [EBP+0x18]
  212. PUSH [EBP+0x14]
  213. PUSH [EBP+0x10]
  214. PUSH [EBP+0x0C]
  215. PUSH [EBP+0x08]
  216. CALL hkDrawIndexedPrimitive
  217. DONE: POPAD
  218. POPFD
  219. jmp dwDIP_ret; // jump back to normal DIP
  220. }
  221. }
  222.  
  223. VOID WINAPI hkReset( )
  224. {
  225. if( pFont != NULL )
  226. if( pFont->Release( ) == S_OK )
  227. pFont = NULL;
  228.  
  229. }
  230. __declspec(naked) void MyReset( )
  231. {
  232. __asm
  233. {
  234. PUSHAD
  235. PUSHFD
  236. CALL hkReset
  237. POPFD
  238. POPAD
  239. MOV ESI,DWORD PTR SS:[EBP-0x08]
  240. MOV EDI,DWORD PTR SS:[EBP-0x04]
  241. POP EBX
  242. JMP dwReset_ret
  243. }
  244. }
  245.  
  246. VOID WINAPI GETD3D( VOID )
  247. {
  248.  
  249. HWND ConsoleWindow = GetConsoleWindow( );
  250. ShowWindow( ConsoleWindow, SW_HIDE ); // hide ConsoleWindow...
  251.  
  252.  
  253. while( D3D9 == NULL )
  254. {
  255. D3D9 = GetModuleHandleA( "d3d9.dll" );
  256. Sleep( 100 );
  257. }
  258.  
  259. D3DPRESENT_PARAMETERS D3D_PP = {0};
  260. IDirect3D9 * (WINAPI *oDirect3DCreate9)(UINT SDKVersion);
  261.  
  262.  
  263. *(PDWORD)&oDirect3DCreate9 = (DWORD)GetProcAddress( D3D9, "Direct3DCreate9" );
  264.  
  265. _cprintf( "Direct3DCreate9\n" );
  266. pD3D = oDirect3DCreate9( D3D_SDK_VERSION );
  267.  
  268. D3D_PP.Windowed = TRUE;
  269. D3D_PP.SwapEffect = D3DSWAPEFFECT_DISCARD;
  270. D3D_PP.BackBufferFormat = D3DFMT_UNKNOWN;
  271.  
  272. _cprintf( "CreateDevice\n" );
  273. pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,ConsoleWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &D3D_PP, &pDev );
  274.  
  275. PDWORD VTABLE = *(DWORD**)pDev;
  276.  
  277. dwEndscene_hook = VTABLE[42] + 0x2A;
  278. dwEndscene_ret = dwEndscene_hook + 0x0A;
  279. dwDIP_hook = VTABLE[82] + 0x2D;
  280. dwDIP_ret = dwDIP_hook + 0x7;
  281. dwReset_hook = VTABLE[16] + 165;
  282. dwReset_ret = dwReset_hook + 0x7;
  283.  
  284. *(PDWORD)&pDrawIPrim = (DWORD)VTABLE[82];
  285.  
  286. _cprintf( "Jump\n" );
  287. Jump( (DWORD)dwEndscene_hook, (DWORD)MyEndscene );
  288. Jump( (DWORD)dwDIP_hook, (DWORD)MyDIP );
  289. Jump( (DWORD)dwReset_hook, (DWORD)MyReset );
  290.  
  291. _cprintf( "Done\n" );
  292. Sleep( 400 );
  293. pDev->Release( );
  294. pD3D->Release( );
  295. FreeConsole( );
  296. }
  297.  
  298. VOID Jump( DWORD Address, DWORD Your_Detour )
  299. {
  300. VirtualProtect( (LPVOID)Address, 5, PAGE_EXECUTE_READWRITE, &Old );
  301.  
  302. *(PBYTE)Address = (BYTE)0xE9;
  303. *(PDWORD)(Address + 1) = ( Your_Detour - Address - 5) ;
  304. VirtualProtect( (LPVOID)Address, 5, Old, &Old );
  305. }
  306.  
  307. BOOL WINAPI DllMain( HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved )
  308. {
  309. if( dwReason == DLL_PROCESS_ATTACH )
  310. {
  311. DisableThreadLibraryCalls( hModule );
  312. AllocConsole( );
  313. _cprintf( "Ready\n" );
  314. CreateThread( NULL, NULL, (LPTHREAD_START_ROUTINE)
  315. GETD3D, NULL, NULL, NULL);
  316. }
  317. return TRUE;
  318. }
Only registered and activated users can see links.

Download WarZ v1.0 simple hack
Infestation Survivor Stories (The WarZ)

Mon 7. Jan 2013, 23:06

by KN4CK3R Go to last post
0 3100
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Go to first new post [Release] WarzSpeedHack v1 Posted on: Sun 6. Jan 2013, 13:15

KN4CK3R

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simle speedhack for warz
Download WarzSpeedHack v1
Infestation Survivor Stories (The WarZ)

Sun 6. Jan 2013, 17:15

by Fa!l3R Go to last post
1 934
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Go to first new post [Release] Guil Wars 2 hack v2 update Posted on: Sun 6. Jan 2013, 13:24

KN4CK3R

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Old version got broken as some classes changed so this is updated hack with bug fixes and new features.



This release has

   2D Radar
   Speed hack
   Gravity hack
   No Clip
   Teleport to click
   ESP
   Camera Hack
   Fly Hack
   Climb Hack
   Something else...


Only registered and activated users can see links.

Download Guil Wars 2 hack v2 update
Andere MMO und Strategie Spiele

Sun 6. Jan 2013, 13:24

by KN4CK3R Go to last post
0 1586
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Go to first new post [Release] xSequence Disable PBSS Posted on: Sun 6. Jan 2013, 13:18

KN4CK3R

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Returns a failed Punkbuster screenshot..

How to use:

- Run Game
- Wait for loading level
- Inject
Download xSequence Disable PBSS
Battlefield 3

Sun 6. Jan 2013, 13:18

by KN4CK3R Go to last post
0 1268
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Go to first new post [Release] Hard Disk Serial Number Changer Posted on: Sun 6. Jan 2013, 13:11

KN4CK3R

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change the serial number of your harddisk to fake a new GUID
Download Hard Disk Serial Number Changer
Tools

Sun 6. Jan 2013, 13:11

by KN4CK3R Go to last post
0 1954
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Go to first new post [Release] COD4 Undetected Cvar/Dvar Unlocker Posted on: Sun 6. Jan 2013, 13:09

KN4CK3R

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Just Press F3 to activate it and u can use commands like:

cg_thirdperson
g_CompassShowEnemies
cg_fovscale

etc,etc

I have Added some features, also Undetected , NoFlash and NoRecoil!

**Hotkeys**
F3 for Cvar/Dvar Unlocker.
F4 for NoFlash.
F5 to turn ON NoRecoil and F6 to turn it OFF.
Download COD4 Undetected  Cvar/Dvar Unlocker
Call of Duty 4: Modern Warfare

Sun 6. Jan 2013, 13:09

by KN4CK3R Go to last post
0 4817
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Go to first new post Lieber KN4CK3R Posted on: Fri 4. Jan 2013, 01:15

skorpion1800

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das liegt sicher wohl dadran, dass du das Spiel zu dem Zeitpunkt minimiert hast oder ähnliches

greetz KN4CK3R
Call of Duty 4: Modern Warfare

Sat 5. Jan 2013, 17:41

by r4t5h0t_h4x Go to last post
16 666
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Go to first new post Lieber KN4CK3R Posted on: Fri 4. Jan 2013, 01:15

skorpion1800

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PB kann automatisch Screenshots machen und ein Admin kann von Hand einen Screenshot anlegen.

Was sehen sie so oder so? Hacks? Ja, solange man keinen Blocker benutzt.

greetz KN4CK3R
Call of Duty 4: Modern Warfare

Sat 5. Jan 2013, 17:41

by r4t5h0t_h4x Go to last post
16 666
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Go to first new post [Release] CyberRazzer D3D 2.0 (Returned) Posted on: Thu 3. Jan 2013, 15:47

KN4CK3R

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Hack Status: Undetected



~ [ The hack does not work ? ]

Install:

Microsoft Visual C++ Redistributable

DirectX
Only registered and activated users can see links.

Download CyberRazzer D3D 2.0 (Returned)
Warrock

Sat 5. Jan 2013, 11:55

by TheFather Go to last post
1 1982
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Go to first new post Oldschoolhack reagiert nicht Posted on: Thu 13. Dec 2012, 20:24

macintosh09

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befolge die Tipps aus der Readme.
Und es hilft (dir) nicht weiter, wenn du ncoh mehr Threads/Posts mit deinem Problem erstellst. Dadurch geht die Hilfe auch nicht schneller

greetz KN4CK3R
Counter-Strike: Source

Sat 5. Jan 2013, 10:11

by Jagermeister666 Go to last post
7 335
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Go to first new post Oldschoolhack reagiert nicht Posted on: Thu 13. Dec 2012, 20:24

macintosh09

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falls TeamViewer in Ordnung ist, kann ich mal schauen, ob sich was machen lässt

greetz KN4CK3R
Counter-Strike: Source

Sat 5. Jan 2013, 10:11

by Jagermeister666 Go to last post
7 335
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Go to first new post OldSchoolHack Fusion 1.1.4 Posted on: Thu 27. Dec 2012, 13:01

skorpion1800

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nur wenn du zoomst, funktioniert NoRecoil/NoSpread

greetz KN4CK3R
Call of Duty 4: Modern Warfare

Fri 4. Jan 2013, 19:50

by KN4CK3R Go to last post
8 670
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Go to first new post OldSchoolHack Fusion 1.1.4 Posted on: Thu 27. Dec 2012, 13:01

skorpion1800

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kommt eine Fehlermeldung?

greetz KN4CK3R
Call of Duty 4: Modern Warfare

Fri 4. Jan 2013, 19:50

by KN4CK3R Go to last post
8 670
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Go to first new post [Release] Far Cry 3 Money Hack Posted on: Thu 3. Jan 2013, 15:34

KN4CK3R

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inwiefern?

greetz KN4CK3R
Other FPS Games

Thu 3. Jan 2013, 17:04

by Mayors Go to last post
5 1744
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Go to first new post [Release] Far Cry 3 Money Hack Posted on: Thu 3. Jan 2013, 15:34

KN4CK3R

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frag den, der ihn gemacht hat

greetz KN4CK3R
Other FPS Games

Thu 3. Jan 2013, 17:04

by Mayors Go to last post
5 1744
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Go to first new post [Release] Far Cry 3 Money Hack Posted on: Thu 3. Jan 2013, 15:34

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[INFORMATION]
Far Cry 3 Money hack
Made with Cheat engine.. I Didn't made an icon to it i mean didn't add it so for some people it may be blank .
This Money Hack gives you only 1000 so don't comment WHY DIDN'T IT GAVE ME 12481237591293847183947128354 of money and start raging..

[INSTRUCTION]
IN GAME Press F1 And you may see the amount of money you had before pressing F1 but go to shop and buy something like red dot sight or something.. and the money will change into 800.. 800 because red dot sight costs 200..
so if you keep pressing F1 after buying 1 item just do it because yea..

I WILL ADD Point hack it will give you 20 points to spend
Download Far Cry 3 Money Hack
Other FPS Games

Thu 3. Jan 2013, 17:04

by Mayors Go to last post
5 1744