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Go to first new post Wunschtutorial (Multi-page thread 1 2 3 4 5 ... Last Page) Posted on: Wed 13. Feb 2008, 17:46

KN4CK3R

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Wie wers mit Wie mache ich ein Wireframe hack mit Vb 8 für Css Das brauche ich jetze
Tutorials

Tue 22. May 2012, 17:55

by xst Go to last post
126 14236
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Go to first new post Wunschtutorial (Multi-page thread 1 2 3 4 5 ... Last Page) Posted on: Wed 13. Feb 2008, 17:46

KN4CK3R

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Ok, Ich downloade mal C++
Tutorials

Tue 22. May 2012, 17:55

by xst Go to last post
126 14236
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Go to first new post [Release] Infinium CS:S Public V1 Posted on: Tue 22. Dec 2009, 10:43

KN4CK3R

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Der hack Workt noch Fine!
Counter-Strike: Source

Sun 23. May 2010, 20:50

by Empor Go to last post
10 4018
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Go to first new post [Release] Infinium CS:S Public V1 Posted on: Tue 22. Dec 2009, 10:43

KN4CK3R

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Nice Hack!

Die Models sehr Gut!
Counter-Strike: Source

Sun 23. May 2010, 20:50

by Empor Go to last post
10 4018
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Go to first new post Tic Tac Toe :) Posted on: Mon 21. Dec 2009, 16:58

Mononoke123

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lol,
Projekte

Thu 8. Apr 2010, 16:00

by KN4CK3R Go to last post
5 911
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Go to first new post Tic Tac Toe :) Posted on: Mon 21. Dec 2009, 16:58

Mononoke123

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Hallo,

ich habe gestern ein Tic Tac Toe spiel Geschrieben und dachte ich werde das mal Uppen

Wer Code will einfach PM!

Da steht Powerd by laser122 ja das bin ich anderer name in anderen Foren!

Link: http://rapidshare.com/files/323969632/3._Tic_Tac_Toe.rar.html

VirusTotal: http://www.virustotal.com/de/analisis/7150b1adb90b4eb340955a1a9ebcd8ef16e34df631668c6ea144c7b8717681a5-1261410923
Projekte

Thu 8. Apr 2010, 16:00

by KN4CK3R Go to last post
5 911
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Go to first new post GameHacking Tutorial Part 07 (Multi-page thread 1 2) Posted on: Sun 14. Oct 2007, 04:28

KN4CK3R

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Danke,Sehr Hilfreich
Tutorials

Thu 25. Feb 2010, 15:34

by XoThek Go to last post
31 8904
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Go to first new post xInstanthook Posted on: Tue 13. Oct 2009, 17:22

E D E L H u R E

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Nicht sehr Gut Bearbeitet und die Musik ist net sehr passent
Counter-Strike 1.6

Sun 24. Jan 2010, 16:56

by riaN. Go to last post
3 668
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Go to first new post Benötige Eure Hilfe : Graka Posted on: Sat 26. Dec 2009, 11:01

E D E L H u R E

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Naja ich musste dein geschriebenes 3 Mal lesen bis ich es gecheckt habe was du willst aber Hier:

http://www.pixmania.com/de/de/4129647/art/pixmania/radeon-hd-5770-1-gb-gddr5.html?srcid=147&mctag=gu_goog_785&gclid=CKemydqx9J4CFQWIzAodw1WCMg

Billiger

oder:

http://www.arlt.com/hardware+oxid/pc+komponenten/grafikkarten/pciexpress+grafikkarten/sapphire+radeon+hd5750+1021714.html

oder:

http://www.arlt.com/hardware+oxid/pc+komponenten/grafikkarten/pciexpress+grafikkarten/asus+radeon+hd5750+light+retail.html

Stell sicher das dein Pc genug watt Für die Grafikkarte hat und das dein Pc gut gelüftet ist Die grafikkarte hat zwar ein Extra lüfter aber wen du mehr Lüftest des so besser wen du nicht weisst ob dein Pc gut gelüftet ist downloade bitte Everest :

http://www.chip.de/downloads/Everest-Ultimate-Edition_15036759.html

Unter 60*C wen kein Spiel Laüft ist mangelhaft wen Spiel läuft und es ist unter 60*C oder 60*C ist es gut gelüftet! dan Brauchste eigentlich kein extra lüfter.
Laberecke

Mon 28. Dec 2009, 18:09

by xst Go to last post
7 414
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Go to first new post Benötige Eure Hilfe : Graka Posted on: Sat 26. Dec 2009, 11:01

E D E L H u R E

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Bitte
Laberecke

Mon 28. Dec 2009, 18:09

by xst Go to last post
7 414
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Go to first new post Css by VegasPictures (Multi-page thread 1 2) Posted on: Thu 24. Dec 2009, 12:45

Mononoke123

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@ trt11 Ja habs dich schon will mal wissen wie HD geht
@ xst Jo ich weiss
@Keila ich wette du würdest nicht mal ein Video schaffen zu Recorden
Counter-Strike: Source

Sat 26. Dec 2009, 16:02

by Mononoke123 Go to last post
29 1656
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Go to first new post Css by VegasPictures (Multi-page thread 1 2) Posted on: Thu 24. Dec 2009, 12:45

Mononoke123

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Hallo,

Erstmal Frohe Weinachten!

hier mein Erstes Css Movie mit mein Kumpel gemacht.
Have Fun !

http://www.youtube.com/watch?v=Oi5C_X7NH48
Counter-Strike: Source

Sat 26. Dec 2009, 16:02

by Mononoke123 Go to last post
29 1656
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Go to first new post Css by VegasPictures (Multi-page thread 1 2) Posted on: Thu 24. Dec 2009, 12:45

Mononoke123

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Bítte Keila, wir fragen hier keine Kinder also mach dich raus und ab zum Spielplatz und spiel doch im Sandkasten.
Counter-Strike: Source

Sat 26. Dec 2009, 16:02

by Mononoke123 Go to last post
29 1656
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Go to first new post Css by VegasPictures (Multi-page thread 1 2) Posted on: Thu 24. Dec 2009, 12:45

Mononoke123

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Jo danke NBS

xD Ja das mit den Pro ist nur weil ich mehr klicks will und Css Pro ist ja richtig viel gesucht xD

Ich werde es in zukunft Besser machen und die Musik ändern weiss net was Ihr gegen Rap habt

@trt11 Brauche deine Hilfe eig net nur wie man HD Qualität hin Kriegt
Counter-Strike: Source

Sat 26. Dec 2009, 16:02

by Mononoke123 Go to last post
29 1656
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Go to first new post Css by VegasPictures (Multi-page thread 1 2) Posted on: Thu 24. Dec 2009, 12:45

Mononoke123

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Hört ihr mal auf euch Post's zu löffeln XD
Counter-Strike: Source

Sat 26. Dec 2009, 16:02

by Mononoke123 Go to last post
29 1656
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Go to first new post Css by VegasPictures (Multi-page thread 1 2) Posted on: Thu 24. Dec 2009, 12:45

Mononoke123

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Naja, man kann das Netter sagen aber ich sehe das du Noch im kindheits Stadium bist

PS: 0,51-0,54 Nennt man schnelle Reflexe
Counter-Strike: Source

Sat 26. Dec 2009, 16:02

by Mononoke123 Go to last post
29 1656
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Go to first new post Css by VegasPictures (Multi-page thread 1 2) Posted on: Thu 24. Dec 2009, 12:45

Mononoke123

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Ich finde das Video geil fürs erste mal !
20 metern daneben Schiessen wen ich dirs nicht in Zeitlupe abspiele Geht es ganz schnell aber das Merkste noch net bist ja noch in der Pubertät.

Exxon Sry ich stehe nicht auf Rock oder andere Scheisse.
Counter-Strike: Source

Sat 26. Dec 2009, 16:02

by Mononoke123 Go to last post
29 1656
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Go to first new post Css by VegasPictures (Multi-page thread 1 2) Posted on: Thu 24. Dec 2009, 12:45

Mononoke123

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Bei dir sicher
Naja also jeder hat seinen eigenen Geschmack
Counter-Strike: Source

Sat 26. Dec 2009, 16:02

by Mononoke123 Go to last post
29 1656
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Go to first new post Css by VegasPictures (Multi-page thread 1 2) Posted on: Thu 24. Dec 2009, 12:45

Mononoke123

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Ihr müsst ja net so Tun als könnten die meisten Von euch es Besser
Counter-Strike: Source

Sat 26. Dec 2009, 16:02

by Mononoke123 Go to last post
29 1656
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Go to first new post Css Hack Code Falsch? Posted on: Fri 25. Dec 2009, 00:47

Mononoke123

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Hallo,

Was ist den an diesen code Falsch

TEXT Code:
  1. #include <iostream.h>
  2.  
  3. using namespace std;
  4.  
  5. cLocalPlayer gLocalPlayer;
  6.  
  7. char szpath[1024];
  8. char szlogfile[1024];
  9. bool bGotPath = false;
  10. void __cdecl add_log(const char * fmt, ...)
  11. {
  12. va_list va_alist;
  13. char logbuf[256];
  14. FILE *fp;
  15. char szLogFile[256];
  16. struct tm *current_tm;
  17. time_t current_time;
  18.  
  19. time (¤t_time);
  20. current_tm = localtime (¤t_time);
  21.  
  22. sprintf (logbuf, \"[%02d:%02d:%02d] \", current_tm->tm_hour, current_tm->tm_min, current_tm->tm_sec);
  23.  
  24. va_start (va_alist, fmt);
  25. _vsnprintf (logbuf+strlen(logbuf), sizeof(logbuf) - strlen(logbuf), fmt, va_alist);
  26. va_end (va_alist);
  27.  
  28. if( !bGotPath )
  29. {
  30. bGotPath = true;
  31. GetModuleFileName( 0, szpath, 1024 );
  32. }
  33. strcpy(szlogfile, szpath);
  34. strcpy(&szlogfile[strlen(szlogfile) - 3], \"log\");
  35. if ( (fp = fopen ( szlogfile , \"a\")) != NULL )
  36. {
  37. fprintf ( fp, \"%sn\", logbuf );
  38. fclose (fp);
  39. }
  40. }
  41.  
  42. // Global Variables:
  43. DWORD dwPID = 0;
  44. HANDLE hProcess;
  45.  
  46. DWORD m_EntPtrArray;
  47. DWORD dwClient_DLL;
  48. DWORD dwEngine_DLL;
  49. DWORD dwVGUIMatSurface_DLL;
  50.  
  51. DWORD dwLocalViewangles;
  52. DWORD dwCmdViewangles;
  53. DWORD dwScreenSize;
  54.  
  55. // Pre-Declarations:
  56. DWORD GetModuleBaseExtern( DWORD dwPID, char* szModuleName );
  57. int GetLocalPlayer( void );
  58. bool InGame( void );
  59. void ESP( void );
  60. void DrawBox(HDC context, int x, int y, int r, int g, int b, int size, int thickness);
  61. void DrawString( HDC context, int x, int y, int r, int g, int b, char* text, bool center );
  62.  
  63. struct sPlayer
  64. {
  65. DWORD m_dwAddress;
  66. float m_vecOrigin[3];
  67. float m_f2DCoordinates[2];
  68. float m_fViewangles[3];
  69. unsigned int m_iTeamNum;
  70. unsigned int m_iHealth;
  71. unsigned int m_lifeState;
  72. unsigned int m_bIsPlayer;
  73. unsigned int m_fFlags;
  74. unsigned int m_iFOV;
  75. unsigned int m_bDormant;
  76. COLORREF m_clrTeamColor;
  77. };
  78. sPlayer Players[32];
  79.  
  80. struct sGame
  81. {
  82. unsigned int m_bInGame;
  83. };
  84. sGame Game;
  85.  
  86. struct sGameWindow
  87. {
  88. HWND hWindow;
  89. HDC hDC;
  90. unsigned int m_iCaptionHeight;
  91. RECT m_Rect;
  92. unsigned int m_iSize[2];
  93. unsigned int m_iResolution[2];
  94. unsigned int m_iDisplayCenter[2];
  95. };
  96. sGameWindow GameWindow;
  97.  
  98. unsigned int g_iCaptionHeight;
  99. unsigned int g_iBorderWidth;
  100. unsigned int g_iDisplayCenter[2];
  101. unsigned int m_iMin[2];
  102. unsigned int m_iMax[2];
  103.  
  104. int APIENTRY _tWinMain(HINSTANCE hInstance,
  105. HINSTANCE hPrevInstance,
  106. LPTSTR lpCmdLine,
  107. int nCmdShow)
  108. {
  109. char szMutex[256];
  110. GetModuleFileName( 0, szMutex, 256 );
  111. for( int i = 0; i < ( int )strlen( szMutex ); i++ )
  112. {
  113. if( szMutex[ strlen( szMutex ) - i ] == \'\' )
  114. {
  115. //szMutex[ ( strlen( szMutex ) - i ) + 1 ] = \'\';
  116. sprintf( szMutex, szMutex + ( strlen( szMutex ) - i + 1 ) );
  117. break;
  118. }
  119. }
  120. CreateMutex( 0, FALSE, \"extern0r\" );
  121. if( GetLastError() )
  122. {
  123. char szMessage[256];
  124. sprintf( szMessage, \"%s is already running!\", szMutex );
  125. MessageBox( 0, szMessage, \"Error\", MB_ICONERROR );
  126. return true;
  127. }
  128. add_log( \"[*] ---------- Session started ---------- \" );
  129. add_log( \"[*] ReadProcessMemory only ESP by laser122\" );
  130. add_log( \"[*] waiting for Couter-Strike Source\" );
  131. while( !( GameWindow.hWindow = FindWindow( NULL, \"Counter-Strike Source\" ) ) )
  132. Sleep(10);
  133.  
  134. SetForegroundWindow( GameWindow.hWindow );
  135.  
  136. while( !( GetForegroundWindow() == GameWindow.hWindow ) )
  137. Sleep(10);
  138.  
  139. while( !( GameWindow.hDC = /*GetDC(0)*/GetWindowDC( GameWindow.hWindow ) ) )
  140. Sleep(10);
  141.  
  142. add_log( \"[*] Counter-Strike Source has been found\" );
  143.  
  144. GetWindowThreadProcessId( GameWindow.hWindow, &dwPID );
  145.  
  146. add_log( \"[*] PID: %u\", dwPID );
  147.  
  148. while( !( hProcess = OpenProcess( PROCESS_ALL_ACCESS, false, dwPID ) ) )
  149. Sleep(10);
  150.  
  151. add_log( \"[*] Opened process\" );
  152.  
  153. while( !( dwEngine_DLL = GetModuleBaseExtern( dwPID, \"engine\" ) ) )
  154. Sleep(10);
  155. add_log( \"[*] engine.dll [0x%.8X]\", dwEngine_DLL );
  156.  
  157. while( ! ( dwClient_DLL = GetModuleBaseExtern( dwPID, \"client\" ) ) )
  158. Sleep(10);
  159. add_log( \"[*] client.dll [0x%.8X]\", dwClient_DLL );
  160.  
  161. //m_EntPtrArray = 0x243CD17C
  162. m_EntPtrArray = ( dwClient_DLL + 0x3CD17C );
  163.  
  164. //not needed yet
  165. while( !( dwVGUIMatSurface_DLL = GetModuleBaseExtern( dwPID, \"vguimatsurface\" ) ) )
  166. Sleep(10);
  167. add_log( \"[*] vguimatsurface.dll [0x%.8X]\", dwVGUIMatSurface_DLL );
  168.  
  169. dwLocalViewangles = ( dwEngine_DLL + 0x3943D0 );
  170. add_log( \"[*] Local viewangles [0x%.8X]\", dwLocalViewangles );
  171.  
  172. //client.dll+3FB344
  173. //same here
  174. dwCmdViewangles = ( dwEngine_DLL+ 0x3FB344 );
  175. add_log( \"[*] cmd->viewangles [0x%.8X]\", dwCmdViewangles );
  176.  
  177. dwScreenSize = ( dwEngine_DLL+ 0x5357C8 );
  178. ReadProcessMemory( hProcess, (PVOID)( dwEngine_DLL + 0x5357C8 ), &GameWindow.m_iSize, 8, NULL );
  179. add_log( \"[*] Windowwidth: %u Windowheight: %u\", GameWindow.m_iSize[0], GameWindow.m_iSize[1] );
  180.  
  181. CreateThread( 0, 0, (LPTHREAD_START_ROUTINE)ESP, 0, 0, 0 );
  182.  
  183. while( FindWindow( NULL, \"Counter-Strike Source\" ) )
  184. Sleep(10);
  185.  
  186. add_log( \"[*] Counter-Strike Source closed...\" );
  187. add_log( \"[*] ---------- Session ended ---------- \" );
  188.  
  189. return true;
  190. }
  191.  
  192. // Global Functions:
  193. //credits to ~burN
  194. DWORD GetModuleBaseExtern( DWORD dwPID, char* szModuleName )
  195. {
  196. HANDLE hModuleSnap = INVALID_HANDLE_VALUE;
  197. MODULEENTRY32 me32;
  198.  
  199. hModuleSnap = CreateToolhelp32Snapshot( TH32CS_SNAPMODULE, dwPID );
  200. if ( hModuleSnap == INVALID_HANDLE_VALUE )
  201. return 0x0;
  202.  
  203. me32.dwSize = sizeof( MODULEENTRY32 );
  204.  
  205. if ( !Module32First( hModuleSnap, &me32 ) )
  206. {
  207. CloseHandle( hModuleSnap );
  208. return 0x0;
  209. }
  210. do
  211. {
  212. if ( strstr( me32.szModule, szModuleName ) )
  213. {
  214. CloseHandle( hModuleSnap );
  215. return (DWORD)me32.modBaseAddr;
  216. }
  217. }
  218. while( Module32Next( hModuleSnap, &me32 ) );
  219.  
  220. CloseHandle( hModuleSnap );
  221. return 0x0;
  222. }
  223.  
  224. /*int GetLocalPlayer( void )
  225. {
  226. ReadProcessMemory( hProcess, (PVOID)( dwEngine_DLL + 0x38FAF0 ), &LocalPlayer.m_iIndex, 4, NULL );
  227. //FIX
  228. LocalPlayer.m_iIndex += 2;
  229. return LocalPlayer.m_iIndex;
  230. }*/
  231.  
  232. bool InGame( void )
  233. {
  234. ReadProcessMemory( hProcess, (PVOID)( dwEngine_DLL + 0x38FA80 ), &Game.m_bInGame, 4, NULL );
  235.  
  236. if( Game.m_bInGame == 6 )
  237. {
  238. Game.m_bInGame = 1;
  239. return true;
  240. }
  241.  
  242. Game.m_bInGame = 0;
  243. return false;
  244. }
  245.  
  246. DWORD GetClientEntity( int index )
  247. {
  248. DWORD dwClientEntity = 0x0;
  249. ReadProcessMemory( hProcess, (PVOID)( m_EntPtrArray + ( index * 0x8 ) ), &dwClientEntity, 4, NULL );
  250. //FIX
  251. dwClientEntity -=0x8;
  252. return dwClientEntity;
  253. }
  254.  
  255. float GetDistance( float *origin )
  256. {
  257. float diff[3] = { gLocalPlayer.GetAbsOrigin()[0] - origin[0], gLocalPlayer.GetAbsOrigin()[1] - origin[1], gLocalPlayer.GetAbsOrigin()[2] - origin[2] };
  258. return (float)( sqrt( ( diff[0] * diff[0] ) + ( diff[1] * diff[1] ) + ( diff[2] * diff[2] ) ) );
  259. }
  260.  
  261. void AngleVectors( const vec3_t angles, vec3_t forward,
  262. vec3_t right, vec3_t up ) {
  263. float angle;
  264. static float sp, sy, cp, cy;
  265.  
  266. angle = angles[0] * ( M_PI / 180 );
  267. sp = sin( angle );
  268. cp = cos( angle );
  269.  
  270. angle = angles[1] * ( M_PI / 180 );
  271. sy = sin( angle );
  272. cy = cos( angle );
  273.  
  274. if( forward ) {
  275. forward[0] = cp*cy;
  276. forward[1] = cp*sy;
  277. forward[2] = -sp;
  278. }
  279. if( right || up ) {
  280. static float sr, cr;
  281.  
  282. angle = angles[2] * ( M_PI / 180 );
  283. sr = sin( angle );
  284. cr = cos( angle );
  285.  
  286. if( right ) {
  287. right[0] = -1*sr*sp*cy+-1*cr*-sy;
  288. right[1] = -1*sr*sp*sy+-1*cr*cy;
  289. right[2] = -1*sr*cp;
  290. }
  291. if( up ) {
  292. up[0] = cr*sp*cy+-sr*-sy;
  293. up[1] = cr*sp*sy+-sr*cy;
  294. up[2] = cr*cp;
  295. }
  296. }
  297. }
  298.  
  299. int iWindowSizeDifference[2];
  300. void UpdateWindowInfo( void )
  301. {
  302. ReadProcessMemory( hProcess, (PVOID)dwScreenSize, &GameWindow.m_iResolution, 8, NULL );
  303. GameWindow.m_iDisplayCenter[0] = GameWindow.m_iResolution[0]/2;
  304. GameWindow.m_iDisplayCenter[1] = GameWindow.m_iResolution[1]/2;
  305. g_iDisplayCenter[0] = GameWindow.m_iDisplayCenter[0];
  306. g_iDisplayCenter[1] = GameWindow.m_iDisplayCenter[1];
  307. GetWindowRect( GameWindow.hWindow, &GameWindow.m_Rect );
  308. GameWindow.m_iSize[0] = GameWindow.m_Rect.right - GameWindow.m_Rect.left;
  309. GameWindow.m_iSize[1] = GameWindow.m_Rect.bottom - GameWindow.m_Rect.top;
  310.  
  311. iWindowSizeDifference[0] = GameWindow.m_iSize[0] - GameWindow.m_iResolution[0];
  312. iWindowSizeDifference[1] = GameWindow.m_iSize[1] - GameWindow.m_iResolution[1];
  313.  
  314. g_iBorderWidth = ( iWindowSizeDifference[0] / 2 );
  315.  
  316. g_iCaptionHeight = GameWindow.m_iCaptionHeight = ( GameWindow.m_iSize[1] - ( iWindowSizeDifference[0] / 2 ) - GameWindow.m_iResolution[1] );
  317. }
  318.  
  319. void ResetPlayers( void )
  320. {
  321. for( int i = 0; i < 33; i++ )
  322. {
  323. Players[i].m_vecOrigin[0] = 0;
  324. Players[i].m_vecOrigin[1] = 0;
  325. Players[i].m_vecOrigin[2] = 0;
  326. }
  327. }
  328.  
  329. char szHealthEsp[12];
  330. wchar_t wc_tBuffer[50];//not needed
  331.  
  332. float fForward[3];
  333. float fRight[3];
  334. float fUp[3];
  335.  
  336. bool bPanic = false;
  337. void ESP( void )
  338. {
  339. while(true)
  340. {
  341. Sleep(1);
  342. UpdateWindowInfo();
  343.  
  344. if( GetAsyncKeyState( VK_F12 )&1 )
  345. bPanic = !bPanic;
  346.  
  347. if( !bPanic && InGame() )
  348. {
  349. ResetPlayers();
  350. for( int iIndex = 0; iIndex < 33; iIndex++ )
  351. {
  352. if( iIndex == gLocalPlayer.GetIndex() )
  353. continue;
  354.  
  355. Players[iIndex].m_dwAddress = GetClientEntity( iIndex );
  356.  
  357. if( Players[iIndex].m_dwAddress == NULL )
  358. continue;
  359.  
  360. ReadProcessMemory( hProcess, (PVOID)( Players[iIndex].m_dwAddress + 0x140 ) , &Players[iIndex].m_bDormant, 4, NULL );
  361. ReadProcessMemory( hProcess, (PVOID)( Players[iIndex].m_dwAddress + 0x42A ) , &Players[iIndex].m_bIsPlayer, 4, NULL );
  362.  
  363. if( Players[iIndex].m_bDormant || !Players[iIndex].m_bIsPlayer )
  364. continue;
  365.  
  366. ReadProcessMemory( hProcess, (PVOID)( Players[iIndex].m_dwAddress + 0x101C ), &Players[iIndex].m_fViewangles, 12, NULL );
  367. ReadProcessMemory( hProcess, (PVOID)( Players[iIndex].m_dwAddress + 0x29C ) , &Players[iIndex].m_vecOrigin, 12, NULL );
  368. ReadProcessMemory( hProcess, (PVOID)( Players[iIndex].m_dwAddress + 0x2B4 ) , &Players[iIndex].m_fFlags, 4, NULL );
  369. ReadProcessMemory( hProcess, (PVOID)( Players[iIndex].m_dwAddress + 0x90 ) , &Players[iIndex].m_iTeamNum, 4, NULL );
  370. ReadProcessMemory( hProcess, (PVOID)( Players[iIndex].m_dwAddress + 0x0DA4 ) , &Players[iIndex].m_iHealth, 4, NULL );
  371. ReadProcessMemory( hProcess, (PVOID)( Players[iIndex].m_dwAddress + 0x87 ) , &Players[iIndex].m_lifeState, 4, NULL );
  372.  
  373. if( !Players[iIndex].m_iTeamNum || /*Players[iIndex].m_iHealth < 0 || Players[iIndex].m_iHealth > 100 ||*/ Players[iIndex].m_lifeState || !Players[iIndex].m_vecOrigin[0] && !Players[iIndex].m_vecOrigin[1] && !Players[iIndex].m_vecOrigin[2] )
  374. continue;
  375.  
  376. if( Players[iIndex].m_iTeamNum == 2 )
  377. Players[iIndex].m_clrTeamColor = RGB( 255, 0, 0 );
  378. else if( Players[iIndex].m_iTeamNum == 3 )
  379. Players[iIndex].m_clrTeamColor = RGB( 0, 0, 255 );
  380. else
  381. Players[iIndex].m_clrTeamColor = RGB( 255, 255, 255 );
  382.  
  383. if( Players[iIndex].m_fFlags &FL_DUCKING )
  384. Players[iIndex].m_vecOrigin[2] -= 35;
  385. else
  386. Players[iIndex].m_vecOrigin[2] -= 25;
  387. if( CalculateScreen( Players[iIndex].m_vecOrigin, gLocalPlayer.GetAbsOrigin(), gLocalPlayer.GetViewAngles(), gLocalPlayer.GetFOV(), 25, Players[iIndex].m_f2DCoordinates ) )
  388. {
  389. sprintf( szHealthEsp, \"- %u -\", Players[iIndex].m_iHealth );
  390. DrawString( GameWindow.hDC, Players[iIndex].m_f2DCoordinates[0], Players[iIndex].m_f2DCoordinates[1] + 12, GetRValue(Players[iIndex].m_clrTeamColor), GetGValue(Players[iIndex].m_clrTeamColor), GetBValue(Players[iIndex].m_clrTeamColor), szHealthEsp, true );
  391. DrawBox( GameWindow.hDC, Players[iIndex].m_f2DCoordinates[0], Players[iIndex].m_f2DCoordinates[1], GetRValue(Players[iIndex].m_clrTeamColor), GetGValue(Players[iIndex].m_clrTeamColor), GetBValue(Players[iIndex].m_clrTeamColor), 24, 2 );
  392. }
  393. if( Players[iIndex].m_fFlags &FL_DUCKING )
  394. Players[iIndex].m_vecOrigin[2] += 35;
  395. else
  396. Players[iIndex].m_vecOrigin[2] += 25;
  397.  
  398. AngleVectors( Players[iIndex].m_fViewangles, fForward, fRight, fUp );
  399. Players[iIndex].m_vecOrigin[0] += fForward[0] * 8;
  400. Players[iIndex].m_vecOrigin[1] += fForward[1] * 8;
  401. Players[iIndex].m_vecOrigin[2] += fForward[2] * 8;
  402. Players[iIndex].m_vecOrigin[0] += fRight[0] * 2;
  403. Players[iIndex].m_vecOrigin[1] += fRight[1] * 2;
  404. Players[iIndex].m_vecOrigin[2] += fRight[2] * 2;
  405. if( CalculateScreen( Players[iIndex].m_vecOrigin, gLocalPlayer.GetAbsOrigin(), gLocalPlayer.GetViewAngles(), gLocalPlayer.GetFOV(), 4, Players[iIndex].m_f2DCoordinates ) )
  406. {
  407. DrawBox( GameWindow.hDC, Players[iIndex].m_f2DCoordinates[0], Players[iIndex].m_f2DCoordinates[1], 0, 255, 0, 2, 2 );
  408. }
  409. }
  410. }
  411. }
  412. }
  413.  
  414. //credits to xgx
  415. void DrawBox(HDC context, int x, int y, int r, int g, int b, int size, int thickness)
  416. {
  417. HBRUSH handle_brush;
  418. LOGBRUSH log_brush;
  419.  
  420. log_brush.lbStyle = BS_NULL;
  421.  
  422. handle_brush = CreateBrushIndirect( &log_brush );
  423. SelectObject( context, handle_brush );
  424.  
  425. HPEN pen;
  426. pen = CreatePen( PS_SOLID, thickness, RGB( r, g, b ) );
  427. SelectObject( context, pen );
  428.  
  429. Rectangle( context, x - size/2, y - size/2, x + size/2, y + size/2 );
  430.  
  431. DeleteObject( pen );
  432. }
  433.  
  434. void DrawString(HDC context, int x, int y, int r, int g, int b, char* text, bool center)
  435. {
  436. HFONT font;
  437. font = CreateFont(
  438. 14, // height of font
  439. 0, // average character width
  440. 0, // angle of escapement
  441. 0, // base-line orientation angle
  442. /*FW_MEDIUM*/800, // font weight
  443. 0, // italic attribute option
  444. 0, // underline attribute option
  445. 0, // strikeout attribute option
  446. ANSI_CHARSET, // character set identifier
  447. OUT_OUTLINE_PRECIS, // output precision
  448. CLIP_STROKE_PRECIS, // clipping precision
  449. ANTIALIASED_QUALITY, // output quality
  450. VARIABLE_PITCH|FF_SWISS, // pitch and family
  451. \"Arial\" // typeface name
  452. );
  453.  
  454.  
  455. if(center)
  456. {
  457. SetTextAlign(context,TA_CENTER|TA_NOUPDATECP);
  458. }
  459.  
  460. SetBkColor(context,RGB(0,0,0));
  461. SetBkMode(context,TRANSPARENT);
  462.  
  463. SetTextColor(context,RGB(r,g,b));
  464.  
  465. SelectObject(context,font);
  466.  
  467. TextOutA(context,x,y,text,strlen(text));
  468.  
  469. DeleteObject(font);
  470. }
  471.  
  472.  
  473. return 0;
  474. }
  475.  
Counter-Strike: Source

Fri 25. Dec 2009, 19:19

by xst Go to last post
13 1603