- Offsets.m_dwBoneMatrixOffset=0x00002698; 
- Offsets.m_dwClientStateOffset=0x00610344; 
- Offsets.m_dwCrosshairIDOffset=0x0000A954; 
- Offsets.m_dwDormantOffset=0x000000E9; 
- Offsets.m_dwEntityListOffset=0x04A9B4E4; 
- Offsets.m_dwFlagsOffset=0x00000100; 
- Offsets.m_dwLifeStateOffset=0x0000025B; 
- Offsets.m_dwOriginOffset=0x00000134; 
- Offsets.m_dwPlayerIndexOffset=0x00000178; 
- Offsets.m_dwPunchOffset=0x00003018; 
- Offsets.m_dwShotsFiredOffset=0x0000A2B0; 
- Offsets.m_dwSpottedByMaskOffset=0x0000097C; 
- Offsets.m_dwSpottedOffset=0x00000939; 
- Offsets.m_dwTeamNumberOffset=0x000000F0; 
- Offsets.m_dwLocalPlayerOffset=0x00A804CC; 
- Offsets.m_dwVelocityOffset=0x00000110; 
- Offsets.m_dwViewAngleOffset=0x00004D0C; 
- Offsets.m_dwViewOffsetOffset=0x00000104; 
-   
- //automatically switch targets 
- Aimbot.m_bAutoTarget=0; 
-   
- //aimbot on or off 
- Aimbot.m_bEnabled=1; 
-   
- //use spotted vischeck 
- Aimbot.m_bSpottedVisibleCheck=1; 
-   
- //target players who are in mid-air 
- Aimbot.m_bTargetJumpingPlayers=1; 
-   
- //target teammates 
- Aimbot.m_bTargetTeam=0; 
-   
- //aimbot timeout on or off 
- Aimbot.m_bTimeout=0; 
-   
- //field of view of the targeting range, minimum = 0, maximum = 100 
- Aimbot.m_fAimFOVPercent=3; 
-   
- //maximum random recoil reduction percent for pitch axis 
- Aimbot.m_fRandomPitchReductionMaxPercent=102; 
-   
- //minimum random recoil reduction percent for pitch axis 
- Aimbot.m_fRandomPitchReductionMinPercent=98; 
-   
- //maximum random percent of the target distance, minimum = 0, maximum = 100 
- Aimbot.m_fRandomSmoothingMaxPercent=10; 
-   
- //minimum random percent of the target distance, minimum = 0, maximum = 100 
- Aimbot.m_fRandomSmoothingMinPercent=0; 
-   
- //maximum random recoil reduction for yaw axis 
- Aimbot.m_fRandomYawReductionMaxPercent=102; 
-   
- //minimum random recoil reduction for yaw axis 
- Aimbot.m_fRandomYawReductionMinPercent=98; 
-   
- //if aimbot takes more than this amount(ms) to tick, skip thread sleep 
- Aimbot.m_fSkipSleepThreshold=5; 
-   
- //constant pitch recoil reduction percent, minimum = 0, maximum = 100 
- Aimbot.m_fStaticPitchReductionPercent=100; 
-   
- //constant percent of the target distance, minimum = 0, maximum = 100 
- Aimbot.m_fStaticSmoothPercent=100; 
-   
- //constant yaw recoil reduction percent, minimum = 0, maximum = 100 
- Aimbot.m_fStaticYawReductionPercent=100; 
-   
- //milliseconds to sleep between aimbot ticks 
- Aimbot.m_fTickSleep=1; 
-   
- //milliseconds until aimbot stops 
- Aimbot.m_fTimeout=5000; 
-   
- //ratio of 1 millisecond to percent of target distance 
- Aimbot.m_fTimeSmoothingRatio=0.07; 
-   
- //virtual key as integer to activate the aimbot 
- Aimbot.m_iActivationKey=1; 
-   
- //1 = static(target only m_iTargetBone1), 2 = variable(target closest of 2 bones), 3 = variable(target random of 2 bones) 
- Aimbot.m_iBoneTargetingMode=2; 
-   
- //number of shots until aimbot targets 
- Aimbot.m_iTargetingIgnoreShotCount=1; 
-   
- //number of shots until recoil control starts 
- Aimbot.m_iRecoilControlIgnoreShotCount=0; 
-   
- //1 = static, 2 = variable(recoil control is random) 
- Aimbot.m_iRecoilControlMode=2; 
-   
- //1 = static, 2 = variable(smoothing varies as time elapses), 3 = variable(smoothing is random) 
- Aimbot.m_iSmoothingMode=3; 
-   
- //index of first target bone 
- Aimbot.m_iTargetBone1=6; 
-   
- //index of second target bone 
- Aimbot.m_iTargetBone2=5; 
-   
- //1 = incross, 2 = FOV 
- Aimbot.m_iTargetingMode=2; 
-   
- //client module name 
- Global.m_wsClientModuleName=client.dll; 
-   
- //engine module name 
- Global.m_wsEngineModuleName=engine.dll; 
-   
- //target process name 
- Global.m_wsProcessName=csgo.exe;