Warrock Sourcecode
Credits:
Geecko,
Hans211,
Croner,
xCyniu,
WE11ington, => Update the code and help-me in some things.
luizimloko. => Update the code.
SDK for America's Army Proving Grounds.
Here are the most up-to-date offsets for GObjects, GNames and ProcessEvent as of 25 Apr 2014:
GObjects: 0x265F31C
GNames: 0x261D008
ProcessEvent: 0x1A4FA3
This is just a simple HL1 SSH Base for starting a new ssh project not from zero. It has all basic needed features you may need to have for your hack. Modify it and create your ssh with this base. It's currently April 2012 and I think that coding for HL1 is losing its interest in the next time quickly.
Features: Aimbot (works but shitty not finished cuz first time i fucked arround with vectors and aimbots) NameESP DistanceESP WeaponESP Enemy is close to you (shitty version cuz the whole source is selfmade) BoxESP with non laggy draws + flags Faked View for ESP fix (cuz using cors of viewmatrix)
Probably the easiest compile there is. As far as I know, there's nothing extra needed, it's completely an engine hook with some interesting structures reversed a bit, nothing too crazy though. I was working on an aimbot, but I hadn't found the correct yaw/pitch (Very new style of engine to me). As a
Ill release Internal source with aim-bot but no ESP later. Usage: F1 = Triggerbot F2 = Aim-bot (Hold Mouse 2) F3 = ESP F4 = Exit Updates: Improved the styling of ESP (sizes) Added Extra Info To ESP (HP/Dist) Added fFlags Check for Aim-Bot && ESP so now you will aim when they are crouching and also display
** Don't except to download, build and play right away ** Features : - Very accurate aimbot (no spread and shit, also for scopped) - Scaling boxes - PBSS blocker - Engine drawing - Very basic hooking It was completely undetectable when I played (like 4 months ago) This code suppose to be easy to understand
Updated to version 4. Changelog: Addresses: - execute function address - gamemode address - rendermodel function address - tryrespawn function address Others: - No more comfortable to play - Windowed mode: GDI based "crosshair" (useful for sniper weapon) - Menu key - Reset fly mode on player spawn -