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Thema |
Forum |
Letzter Beitrag |
Beiträge |
Zugriffe |
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[Release] lowPBSS Blocker v0.1
Erstellt am: Fr 15. Jul 2011, 11:18
KN4CK3R
Vorschau
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Americas Army 3 |
Fr 15. Jul 2011, 11:18
von KN4CK3R
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0 |
903 |
 |
[Release] IceVisionzX D3D HOOK
Erstellt am: Fr 15. Jul 2011, 11:13
KN4CK3R
Vorschau
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Warrock |
Fr 15. Jul 2011, 11:13
von KN4CK3R
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0 |
1053 |
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Google Goggles crackt reCaptcha
Erstellt am: Fr 15. Jul 2011, 00:41
Krez
Vorschau
Go To Post
n1, ich habs mal gespiegelt: http://www.file-upload.net/download-3586682/Recaptcha.zip.html mit eigenen Waffen geschlagen greetz KN4CK3R
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Projekte |
Fr 15. Jul 2011, 00:49
von KN4CK3R
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1 |
1992 |
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[Release] Internal Memory Viewer [IMV] version 0.8
Erstellt am: Do 14. Jul 2011, 22:28
KN4CK3R
Vorschau
Go To Post
Can view assembly code of the process. ::Input an address in the top text box _OR ::Select a module to goto its base address ::Increase size of disassembly by changing the numerical value. - issues There are some unknown operands, this is because there is limited usage of BeaEngine in my wrapper. Stability issues, sometimes reading protected memory will cause issues _HOWEVER I have implemented a hotfix for this which leads onto the next issue. Memory will sometimes be skipped and the nearest readable memory will be disassembled. The is also a small alignment issue within the release version when inputting a manual address. ////////////////////////////////////////////////// @ Breakpoints @ Hardware breakpoints can be set via context registers. ::Input a thread id [ID can be found via the Thread tab] ::Select a context register ::Click 'Set' ::Information dump will be viewable once breakpoint is reached - issues Will fail if NTOpenThread is hooked [will change to other methods if this becomes common]. You can only work with one thread at a time. THREAD_ALL_ACCESS may not be given. Um Links zu sehen, musst du dich registrierenUm Links zu sehen, musst du dich registrierenDownload Internal Memory Viewer [IMV] version 0.8
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Tools |
Do 14. Jul 2011, 22:28
von KN4CK3R
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0 |
1658 |
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[Release] BFH-Hack v3
Erstellt am: Do 14. Jul 2011, 22:25
KN4CK3R
Vorschau
Go To Post
Aimbot: - 360° FOV - Aim methods: crosshair, distance, health and threat - plane aim - BoneSwitch (switches aimbone if target is partitially visible) - NoSpread - Bone Aimbot (also aims at passengers etc.) - Movement Prediction - Ping Correction - Auto Aim - Auto Switch - Smooth Aim - Smart Auto Fire - Aimbones: Head, Chest and Crotch - Aimkeys: Left Shift, Left Control, Left Alt, Right Mousebutton - Visibility Checks - Stealth Checks - Sniper special (auto switch of aimbone, use with knife + sniper) ESP: - Box ESP (infantry + vehicle) - Bone ESP - Health Bars (changing color depending on health percentage) - Level ESP - Name ESP - Class ESP - Distance ESP - Working Vehicle Health (blue bars) - Stealth ESP - Movable 2D Radar - Visibility Checks - Proximity Warnings - Team Checks Misc: - Console enabled + console input enabled - Clickable Menu with Tabs - Crosshair - Scoreboard - All possible Renderer Tweaks (viewdist increase, no sky, no fog, ...) - Choosable menukey - PBSS Cleaner ( Hacks turn off shortly when a screen is taken ) Notes: - Insert is the default menukey - Arrow Keys move the Radar when enabled - v3: 360° FOV, AimMethods (crosshair, distance, health, threat), plane aim - v2.2: more obfuscation - v2.1: fixed autofire (wouldn't shoot when not aiming at preferred aimbone) + more obfuscation ! DONT USE THIS VERSION? IT CRASHES ON INJECTION ! - v2: added bone switch + undetected again + using SimpleObf (made by learn_more) - v1: initial release Um Links zu sehen, musst du dich registrierenDownload BFH-Hack v3
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Battlefield Heroes |
Do 14. Jul 2011, 22:25
von KN4CK3R
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0 |
1743 |
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[Release] Project Preacher
Erstellt am: Do 14. Jul 2011, 22:23
KN4CK3R
Vorschau
Go To Post
I'm releasing some public version of my private stuff since i like simpler hacks I've cut from this some features.. Included features: Box esp(buggy on prone) Class esp Name esp Distance esp Weapon esp ----------------- Explosive esp Heli esp(buggy) ---------------- PB status: DETECTED im beginner u know so firstly i shold thank to bro KIDEBR, if wasn't him i would be programming nothin' right now.. Credits: everyone who post on CoD4 Section of UC-Forum consider yourselves credited I may release some undetected stuff soon Download Project Preacher
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Call of Duty 4: Modern Warfare |
Do 14. Jul 2011, 22:23
von KN4CK3R
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0 |
2116 |
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[Release] [NEW] Warrock Hack
Erstellt am: Do 14. Jul 2011, 22:19
KN4CK3R
Vorschau
Go To Post
Speed hack 0 = Speed = Normal 1 = Speed = 2x so schnell 2 = Speed = 3x so schnell 3 = Speed = 4x so schnell 4 = Speed = 5x so schnell No Fall damage / Auto on No Bounds / Auto On Download [NEW] Warrock Hack
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Warrock |
Do 14. Jul 2011, 22:19
von KN4CK3R
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0 |
894 |
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FoG Cod4 Hook
Erstellt am: Do 14. Jul 2011, 16:35
sandaasu
Vorschau
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Call of Duty 4: Modern Warfare |
Do 14. Jul 2011, 21:25
von sandaasu
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2 |
1368 |
 |
[Release] SiroSix Public V10.5
Erstellt am: Sa 2. Jul 2011, 22:07
KN4CK3R
Vorschau
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Warrock |
Mi 13. Jul 2011, 19:44
von DonFabi
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1 |
1645 |
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[C++] StackWalk
Erstellt am: Di 12. Jul 2011, 00:56
KN4CK3R
Vorschau
Go To Post
Hallo, wenn ihr bei Abstürzen eures Programms den Ablauf nachverfolgen wollt, hilft es ungemein, zu wissen, welche Funktion von wo aufgerufen wurde. Die managed Sprachen wie C# oder Java bieten dazu den CallStack an. Für C++ gibt es sowas direkt nicht, aber man kann sich ja helfen: CPP Code: //StackWalk.h //KN4CK3R https://www.oldschoolhack.me //Credits: MSDN #ifndef __STACKWALK_H__ #define __STACKWALK_H__ #include <windows.h> #include <tchar.h> #include <list> #include <tlhelp32.h> class StackWalk { private: class Module { public: DWORD adress; DWORD size; TCHAR name[256]; bool IsIn(DWORD address) { return address >= this->adress && address <= this->adress + size; } }; //--------------------------------------------------------------------------- void *stack[63]; int stackSize; std::list<Module> moduleList; //--------------------------------------------------------------------------- void GetModuleList() { MODULEENTRY32 module32; module32.dwSize = sizeof(MODULEENTRY32); HANDLE snapShot = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, 0); if (snapShot != INVALID_HANDLE_VALUE) { if (Module32First(snapShot, &module32)) { do { Module module; module.adress = (DWORD)module32.modBaseAddr; module.size = module32.modBaseSize; _tcscpy(module.name, module32.szModule); moduleList.push_back(module); } while (Module32Next(snapShot, &module32)); } CloseHandle(snapShot); } } //--------------------------------------------------------------------------- public: class StackFrame { private: DWORD address; DWORD offset; TCHAR moduleName[256]; public: StackFrame(DWORD address, DWORD offset, TCHAR *moduleName) { this->address = address; this->offset = offset; _tcscpy(this->moduleName, moduleName); } //--------------------------------------------------------------------------- DWORD GetAddress() { return address; } //--------------------------------------------------------------------------- DWORD GetOffset() { return offset; } //--------------------------------------------------------------------------- TCHAR* GetModuleName() { return moduleName; } //--------------------------------------------------------------------------- }; //--------------------------------------------------------------------------- std::list<StackFrame> GetCallStack() { std::list<StackFrame> frames; stackSize = RtlCaptureStackBackTrace(1, 63, stack, 0); GetModuleList(); for (int i = 0; i < stackSize; ++i) { DWORD address = (DWORD)stack[i]; for (std::list<Module>::iterator it = moduleList.begin(); it != moduleList.end(); it++) { Module module = *it; if (module.IsIn(address)) { frames.push_back(StackFrame(address - 5, address - module.adress - 5, module.name)); break; } } } return frames; } //--------------------------------------------------------------------------- }; //--------------------------------------------------------------------------- #endif
Als Beispiel, wie man die Klasse benutzen kann: CPP Code: #include <windows.h> #include <iostream> #include "StackWalk.h" #if defined(UNICODE) || defined(_UNICODE) #define tcout wcout #else #define tcout cout #endif void stack() { StackWalk swalk; std::list<StackWalk::StackFrame> frames = swalk.GetCallStack(); for (std::list<StackWalk::StackFrame>::iterator it = frames.begin(); it != frames.end(); it++) { StackWalk::StackFrame frame = *it; std::tcout << frame.GetModuleName() << "!0x" << std::hex << frame.GetOffset() << " (0x" << frame.GetAddress() << ")" << std::endl; } } //--------------------------------------------------------------------------- void func(int c) { if (c == 5) { stack(); return; } func(++c); } //--------------------------------------------------------------------------- int _tmain(int argc, TCHAR* argv[]) { func(0); return 0; } //---------------------------------------------------------------------------
Das Programm erzeugt zB diese Ausgabe: Zitat StackTrace.exe!0x11d9f (0x1191d9f) StackTrace.exe!0x12c94 (0x1192c94) StackTrace.exe!0x12ca8 (0x1192ca8) StackTrace.exe!0x12ca8 (0x1192ca8) StackTrace.exe!0x12ca8 (0x1192ca8) StackTrace.exe!0x12ca8 (0x1192ca8) StackTrace.exe!0x12ca8 (0x1192ca8) StackTrace.exe!0x12d00 (0x1192d00) StackTrace.exe!0x1ab7a (0x119ab7a) StackTrace.exe!0x1a9aa (0x119a9aa) kernel32.dll!0x53c40 (0x772a3c40) ntdll.dll!0x637f0 (0x773937f0) ntdll.dll!0x637c3 (0x773937c3) ModuleName!Offset (Moduladresse + Offset) Ich werde die Klasse demnächst in meine Hacks einbauen. Sollte helfen dem Problem auf die Schliche zu kommen, warum die Hacks bei manchen Leuten nicht funktionieren. greetz KN4CK3R
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VB, C/C++, Delphi, etc |
Di 12. Jul 2011, 00:56
von KN4CK3R
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0 |
303 |
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Festival Toiletten
Erstellt am: Mo 11. Jul 2011, 00:17
KN4CK3R
Vorschau
Go To Post
[html]<object data="http://www.hornoxe.com/wp-content/plugins/wordtube/player.swf" name="WT1" id="WT1" type="application/x-shockwave-flash" height="400" width="510"><param value="opaque" name="wmode"><param value="always" name="allowscriptaccess"><param value="all" name="allownetworking"><param value="true" name="allowfullscreen"><param value="file=http%3A%2F%2F87.230.100.68%2Fvideos%2Ffestival_klos_fusion-2011-the-best-of.mp4&volume=80&bufferlength=5&backcolor=FFBA10&lightcolor=FFBA10&logo.hide=false&image=http%3A%2F%2Fwww.hornoxe.com%2Fwp-content%2Fimages%2F1358898611.jpg&title=Festival%20Toiletten&linktarget=_self" name="flashvars"></object>[/html] nix für schwache Nerven greetz KN4CK3R
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Fun |
Mo 11. Jul 2011, 00:17
von KN4CK3R
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0 |
249 |
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[Release] OldSchoolHack BP TF2 RC10
Erstellt am: Fr 8. Jul 2011, 01:33
KN4CK3R
Vorschau
Go To Post
OldSchoolHack - BP - Team Fortress 2 - RC10 by KN4CK3R 0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever) 1. start TF2 2. start injector 3. read the infos in the TF2 console 4. play FAQ: If the game crashes for you, try to use the windowmode. You only can move the GUI mouse if you are ingame. Changes: -Offset Updates Features: - Crosshair - sv_cheats Bypass - sv_consistency Bypass - Modelwireframe - no Particles - Fullbrightmode - no Sky - ESP Box - ESP Name - ESP Healthbar - Radar - Radar Name - Radar Healthbar - Chatspy (read teamsay etc) happy fragging https://www.oldschoolhack.me Um Links zu sehen, musst du dich registrierenDownload OldSchoolHack BP TF2 RC10
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Team Fortress 2 |
Sa 9. Jul 2011, 08:40
von gelöscht
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1 |
2479 |
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black ops texture hack
( 1 2)
Erstellt am: Di 12. Apr 2011, 14:37
osta
Vorschau
Go To Post
momentan gibts noch kein Update dafür soweit ich weiß greetz KN4CK3R
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Call of Duty: Black Ops |
Fr 8. Jul 2011, 12:58
von Blackscan
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21 |
3696 |
 |
[Release] Simple BFH D3D
Erstellt am: Fr 8. Jul 2011, 11:14
KN4CK3R
Vorschau
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Battlefield Heroes |
Fr 8. Jul 2011, 11:14
von KN4CK3R
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0 |
794 |
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Update - OldSchoolHack Source Pack
Erstellt am: Fr 8. Jul 2011, 01:37
KN4CK3R
Vorschau
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OldSchoolHack-News |
Fr 8. Jul 2011, 01:37
von KN4CK3R
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0 |
215 |
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[Release] OldSchoolHack BP DoDS RC42
Erstellt am: Fr 8. Jul 2011, 01:34
KN4CK3R
Vorschau
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Day of Defeat |
Fr 8. Jul 2011, 01:34
von KN4CK3R
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0 |
1501 |
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[Release] OldSchoolHack BP CSS RC22
Erstellt am: Fr 8. Jul 2011, 01:31
KN4CK3R
Vorschau
Go To Post
OldSchoolHack - BP - Counterstrike:Source - RC22 by KN4CK3R Changes: -offsets updated 0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever) 1. start CS:Source 2. start injector 3. read the infos in the CSS console 4. play FAQ: If the game crashes for you, try to use the windowmode. You only can move the GUI mouse if you are ingame. Features: - Chameleon Models (Chams) - Weapon Chams - no Hands - no Flash - Crosshair - sv_cheats Bypass - sv_consistency Bypass - Modelwireframe - no Particles - Fullbrightmode - no Sky - ESP Box - ESP Name - ESP Healthbar - Radar - Radar Name - Radar Healthbar - Chatspy (read teamsay etc) happy fragging https://www.oldschoolhack.me Um Links zu sehen, musst du dich registrierenUm Links zu sehen, musst du dich registrierenDownload OldSchoolHack BP CSS RC22
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Counter-Strike: Source |
Fr 8. Jul 2011, 01:31
von KN4CK3R
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0 |
1533 |
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Frage / cpp und h dateien
Erstellt am: Mi 6. Jul 2011, 20:45
sandaasu
Vorschau
Go To Post
in VS kannst du ein neues DLL Projekt erstellen. Dort kannst du dann die Dateien hinzufügen und danach kompilieren. Eventuelle Fehler kannste ja dann Posten greetz KN4CK3R
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VB, C/C++, Delphi, etc |
Mi 6. Jul 2011, 22:05
von KN4CK3R
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2 |
466 |
 |
[Release] BF2 Alpha v1.3
Erstellt am: Mi 6. Jul 2011, 20:31
KN4CK3R
Vorschau
Go To Post
=========================================== [SOH] BF2 Alpha v1.3 / BF2 v1.5 =========================================== Changes: Added Zero Fog Wireframe Buildings Wireframe Terrain Compatibility fix =========================================== Features : Player WallHack Vehicle wallHack NameTags HealthBArs No SMoke ViewDistance MiniMap (Vehicles) Fog Inc/Dec Fog Chams Wireframe Buildings Wireframe Terrain Screenshot blocker =========================================== Hotkeys : NUMPAD 0 - Name Tags NUMPAD 1 - MiniMap NUMPAD 2 - No Smoke NUMPAD 3 - ViewDistance NUMPAD 4 - Player Wallhack NUMPAD 5 - Vehicle Wallhack NUMPAD 6 - Fog Chams NUMPAD 7 - Wireframe Buildings NUMPAD 8 - Wireframe Terrain Numpad Minus - Decrease Fog Numpad Add - Increase Fog Numpad Mul - Reset Fog Numpad Div - Zero Fog =========================================== Proof : July 5 , 2011 . Latest BF2 Online servers . PB/GARENA/Steam Um Links zu sehen, musst du dich registrierenDownload BF2 Alpha v1.3
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Battlefield 2 |
Mi 6. Jul 2011, 20:31
von KN4CK3R
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0 |
1834 |
 |
Fail Compilation Juni
Erstellt am: Do 30. Jun 2011, 22:25
KN4CK3R
Vorschau
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Fun |
Mi 6. Jul 2011, 19:53
von Squadron
|
1 |
355 |