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Go to first new post [Release] lowPBSS Blocker v0.1 Erstellt am: Fr 15. Jul 2011, 11:18

KN4CK3R

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Status:

14/07/2011: PB Undetected

Tested on:

- Win7 Ultimate x64
- America's Army 3 (on a PB server: pb_getss in console -> ...\America's Army 3\Binaries\pb\scrnshot -> look the result below)
Um Links zu sehen, musst du dich registrieren

Download lowPBSS Blocker v0.1
Americas Army 3

Fr 15. Jul 2011, 11:18

von KN4CK3R Go to last post
0 903
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Go to first new post [Release] IceVisionzX D3D HOOK Erstellt am: Fr 15. Jul 2011, 11:13

KN4CK3R

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Credits:
-IceVisionzX
-Hans221
-BlackLegend
-Büny
-VM-PROTECT

Um Links zu sehen, musst du dich registrieren

Download IceVisionzX D3D HOOK
Warrock

Fr 15. Jul 2011, 11:13

von KN4CK3R Go to last post
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Go to first new post Google Goggles crackt reCaptcha Erstellt am: Fr 15. Jul 2011, 00:41

Krez

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n1, ich habs mal gespiegelt: http://www.file-upload.net/download-3586682/Recaptcha.zip.html

mit eigenen Waffen geschlagen

greetz KN4CK3R
Projekte

Fr 15. Jul 2011, 00:49

von KN4CK3R Go to last post
1 1992
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Go to first new post [Release] Internal Memory Viewer [IMV] version 0.8 Erstellt am: Do 14. Jul 2011, 22:28

KN4CK3R

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Can view assembly code of the process.
::Input an address in the top text box _OR
::Select a module to goto its base address
::Increase size of disassembly by changing the numerical value.

- issues

There are some unknown operands, this is because there is limited usage of BeaEngine in my wrapper.
Stability issues, sometimes reading protected memory will cause issues _HOWEVER
I have implemented a hotfix for this which leads onto the next issue.
Memory will sometimes be skipped and the nearest readable memory will be disassembled.
The is also a small alignment issue within the release version when inputting a manual address.

//////////////////////////////////////////////////
@ Breakpoints @

Hardware breakpoints can be set via context registers.
::Input a thread id [ID can be found via the Thread tab]
::Select a context register
::Click 'Set'
::Information dump will be viewable once breakpoint is reached

- issues

Will fail if NTOpenThread is hooked [will change to other methods if this becomes common].
You can only work with one thread at a time.
THREAD_ALL_ACCESS may not be given.
Um Links zu sehen, musst du dich registrieren
Um Links zu sehen, musst du dich registrieren

Download Internal Memory Viewer [IMV] version 0.8
Tools

Do 14. Jul 2011, 22:28

von KN4CK3R Go to last post
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Go to first new post [Release] BFH-Hack v3 Erstellt am: Do 14. Jul 2011, 22:25

KN4CK3R

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Aimbot:
- 360° FOV
- Aim methods: crosshair, distance, health and threat
- plane aim
- BoneSwitch (switches aimbone if target is partitially visible)
- NoSpread
- Bone Aimbot (also aims at passengers etc.)
- Movement Prediction
- Ping Correction
- Auto Aim
- Auto Switch
- Smooth Aim
- Smart Auto Fire
- Aimbones: Head, Chest and Crotch
- Aimkeys: Left Shift, Left Control, Left Alt, Right Mousebutton
- Visibility Checks
- Stealth Checks
- Sniper special (auto switch of aimbone, use with knife + sniper)

ESP:
- Box ESP (infantry + vehicle)
- Bone ESP
- Health Bars (changing color depending on health percentage)
- Level ESP
- Name ESP
- Class ESP
- Distance ESP
- Working Vehicle Health (blue bars)
- Stealth ESP
- Movable 2D Radar
- Visibility Checks
- Proximity Warnings
- Team Checks

Misc:
- Console enabled + console input enabled
- Clickable Menu with Tabs
- Crosshair
- Scoreboard
- All possible Renderer Tweaks (viewdist increase, no sky, no fog, ...)
- Choosable menukey
- PBSS Cleaner ( Hacks turn off shortly when a screen is taken )

Notes:
- Insert is the default menukey
- Arrow Keys move the Radar when enabled

- v3: 360° FOV, AimMethods (crosshair, distance, health, threat), plane aim
- v2.2: more obfuscation
- v2.1: fixed autofire (wouldn't shoot when not aiming at preferred aimbone) + more obfuscation ! DONT USE THIS VERSION? IT CRASHES ON INJECTION !
- v2: added bone switch + undetected again + using SimpleObf (made by learn_more)
- v1: initial release
Um Links zu sehen, musst du dich registrieren

Download BFH-Hack v3
Battlefield Heroes

Do 14. Jul 2011, 22:25

von KN4CK3R Go to last post
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Go to first new post [Release] Project Preacher Erstellt am: Do 14. Jul 2011, 22:23

KN4CK3R

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I'm releasing some public version of my private stuff
since i like simpler hacks I've cut from this some features..
Included features:
Box esp(buggy on prone)
Class esp
Name esp
Distance esp
Weapon esp
-----------------
Explosive esp
Heli esp(buggy)
----------------
PB status: DETECTED
im beginner u know so firstly i shold thank to bro KIDEBR, if wasn't him i would be programming nothin' right now..
Credits:
everyone who post on CoD4 Section of UC-Forum consider yourselves credited
I may release some undetected stuff soon
Download Project Preacher
Call of Duty 4: Modern Warfare

Do 14. Jul 2011, 22:23

von KN4CK3R Go to last post
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Go to first new post [Release] [NEW] Warrock Hack Erstellt am: Do 14. Jul 2011, 22:19

KN4CK3R

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Speed hack
0 = Speed = Normal
1 = Speed = 2x so schnell
2 = Speed = 3x so schnell
3 = Speed = 4x so schnell
4 = Speed = 5x so schnell
No Fall damage / Auto on
No Bounds / Auto On
Download [NEW] Warrock Hack
Warrock

Do 14. Jul 2011, 22:19

von KN4CK3R Go to last post
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Go to first new post FoG Cod4 Hook Erstellt am: Do 14. Jul 2011, 16:35

sandaasu

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danke fürs Hochladen

greetz KN4CK3R
Call of Duty 4: Modern Warfare

Do 14. Jul 2011, 21:25

von sandaasu Go to last post
2 1368
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Go to first new post [Release] SiroSix Public V10.5 Erstellt am: Sa 2. Jul 2011, 22:07

KN4CK3R

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Changes:
- Improved auto updater (esp, 3dboxes and other funcs work now after updates)
- Removed ASM stuff, Added Dinarbot (32bit, Ultra(32/64), 64bit), Fixed Crashes
- Added aimbot for some days, removed unl.ammo
- removed aimbot and dinarbot, fixed some functions.
- undetected again.
Um Links zu sehen, musst du dich registrieren

Download SiroSix Public V10.5
Warrock

Mi 13. Jul 2011, 19:44

von DonFabi Go to last post
1 1645
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Go to first new post [C++] StackWalk Erstellt am: Di 12. Jul 2011, 00:56

KN4CK3R

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Hallo,

wenn ihr bei Abstürzen eures Programms den Ablauf nachverfolgen wollt, hilft es ungemein, zu wissen, welche Funktion von wo aufgerufen wurde. Die managed Sprachen wie C# oder Java bieten dazu den CallStack an. Für C++ gibt es sowas direkt nicht, aber man kann sich ja helfen:

CPP Code:
  1. //StackWalk.h
  2. //KN4CK3R https://www.oldschoolhack.me
  3. //Credits: MSDN
  4.  
  5. #ifndef __STACKWALK_H__
  6. #define __STACKWALK_H__
  7.  
  8. #include <windows.h>
  9. #include <tchar.h>
  10. #include <list>
  11. #include <tlhelp32.h>
  12.  
  13. class StackWalk
  14. {
  15. private:
  16. class Module
  17. {
  18. public:
  19. DWORD adress;
  20. DWORD size;
  21. TCHAR name[256];
  22.  
  23. bool IsIn(DWORD address)
  24. {
  25. return address >= this->adress && address <= this->adress + size;
  26. }
  27. };
  28. //---------------------------------------------------------------------------
  29. void *stack[63];
  30. int stackSize;
  31. std::list<Module> moduleList;
  32. //---------------------------------------------------------------------------
  33. void GetModuleList()
  34. {
  35. MODULEENTRY32 module32;
  36. module32.dwSize = sizeof(MODULEENTRY32);
  37.  
  38. HANDLE snapShot = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, 0);
  39. if (snapShot != INVALID_HANDLE_VALUE)
  40. {
  41. if (Module32First(snapShot, &module32))
  42. {
  43. do
  44. {
  45. Module module;
  46. module.adress = (DWORD)module32.modBaseAddr;
  47. module.size = module32.modBaseSize;
  48. _tcscpy(module.name, module32.szModule);
  49.  
  50. moduleList.push_back(module);
  51.  
  52. } while (Module32Next(snapShot, &module32));
  53. }
  54. CloseHandle(snapShot);
  55. }
  56. }
  57. //---------------------------------------------------------------------------
  58. public:
  59. class StackFrame
  60. {
  61. private:
  62. DWORD address;
  63. DWORD offset;
  64. TCHAR moduleName[256];
  65.  
  66. public:
  67. StackFrame(DWORD address, DWORD offset, TCHAR *moduleName)
  68. {
  69. this->address = address;
  70. this->offset = offset;
  71. _tcscpy(this->moduleName, moduleName);
  72. }
  73. //---------------------------------------------------------------------------
  74. DWORD GetAddress()
  75. {
  76. return address;
  77. }
  78. //---------------------------------------------------------------------------
  79. DWORD GetOffset()
  80. {
  81. return offset;
  82. }
  83. //---------------------------------------------------------------------------
  84. TCHAR* GetModuleName()
  85. {
  86. return moduleName;
  87. }
  88. //---------------------------------------------------------------------------
  89. };
  90. //---------------------------------------------------------------------------
  91.  
  92. std::list<StackFrame> GetCallStack()
  93. {
  94. std::list<StackFrame> frames;
  95.  
  96. stackSize = RtlCaptureStackBackTrace(1, 63, stack, 0);
  97.  
  98. GetModuleList();
  99.  
  100. for (int i = 0; i < stackSize; ++i)
  101. {
  102. DWORD address = (DWORD)stack[i];
  103. for (std::list<Module>::iterator it = moduleList.begin(); it != moduleList.end(); it++)
  104. {
  105. Module module = *it;
  106. if (module.IsIn(address))
  107. {
  108. frames.push_back(StackFrame(address - 5, address - module.adress - 5, module.name));
  109.  
  110. break;
  111. }
  112. }
  113. }
  114.  
  115. return frames;
  116. }
  117. //---------------------------------------------------------------------------
  118. };
  119. //---------------------------------------------------------------------------
  120.  
  121. #endif

Als Beispiel, wie man die Klasse benutzen kann:

CPP Code:
  1. #include <windows.h>
  2. #include <iostream>
  3.  
  4. #include "StackWalk.h"
  5.  
  6. #if defined(UNICODE) || defined(_UNICODE)
  7. #define tcout wcout
  8. #else
  9. #define tcout cout
  10. #endif
  11.  
  12. void stack()
  13. {
  14. StackWalk swalk;
  15.  
  16. std::list<StackWalk::StackFrame> frames = swalk.GetCallStack();
  17.  
  18. for (std::list<StackWalk::StackFrame>::iterator it = frames.begin(); it != frames.end(); it++)
  19. {
  20. StackWalk::StackFrame frame = *it;
  21. std::tcout << frame.GetModuleName() << "!0x" << std::hex << frame.GetOffset() << " (0x" << frame.GetAddress() << ")" << std::endl;
  22. }
  23. }
  24. //---------------------------------------------------------------------------
  25. void func(int c)
  26. {
  27. if (c == 5)
  28. {
  29. stack();
  30. return;
  31. }
  32. func(++c);
  33. }
  34. //---------------------------------------------------------------------------
  35. int _tmain(int argc, TCHAR* argv[])
  36. {
  37. func(0);
  38.  
  39. return 0;
  40. }
  41. //---------------------------------------------------------------------------

Das Programm erzeugt zB diese Ausgabe:
Zitat
StackTrace.exe!0x11d9f (0x1191d9f)
StackTrace.exe!0x12c94 (0x1192c94)
StackTrace.exe!0x12ca8 (0x1192ca8)
StackTrace.exe!0x12ca8 (0x1192ca8)
StackTrace.exe!0x12ca8 (0x1192ca8)
StackTrace.exe!0x12ca8 (0x1192ca8)
StackTrace.exe!0x12ca8 (0x1192ca8)
StackTrace.exe!0x12d00 (0x1192d00)
StackTrace.exe!0x1ab7a (0x119ab7a)
StackTrace.exe!0x1a9aa (0x119a9aa)
kernel32.dll!0x53c40 (0x772a3c40)
ntdll.dll!0x637f0 (0x773937f0)
ntdll.dll!0x637c3 (0x773937c3)

ModuleName!Offset (Moduladresse + Offset)

Ich werde die Klasse demnächst in meine Hacks einbauen. Sollte helfen dem Problem auf die Schliche zu kommen, warum die Hacks bei manchen Leuten nicht funktionieren.

greetz KN4CK3R
VB, C/C++, Delphi, etc

Di 12. Jul 2011, 00:56

von KN4CK3R Go to last post
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Go to first new post Festival Toiletten Erstellt am: Mo 11. Jul 2011, 00:17

KN4CK3R

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[html]<object data="http://www.hornoxe.com/wp-content/plugins/wordtube/player.swf" name="WT1" id="WT1" type="application/x-shockwave-flash" height="400" width="510"><param value="opaque" name="wmode"><param value="always" name="allowscriptaccess"><param value="all" name="allownetworking"><param value="true" name="allowfullscreen"><param value="file=http%3A%2F%2F87.230.100.68%2Fvideos%2Ffestival_klos_fusion-2011-the-best-of.mp4&volume=80&bufferlength=5&backcolor=FFBA10&lightcolor=FFBA10&logo.hide=false&image=http%3A%2F%2Fwww.hornoxe.com%2Fwp-content%2Fimages%2F1358898611.jpg&title=Festival%20Toiletten&linktarget=_self" name="flashvars"></object>[/html]

nix für schwache Nerven

greetz KN4CK3R
Fun

Mo 11. Jul 2011, 00:17

von KN4CK3R Go to last post
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Go to first new post [Release] OldSchoolHack BP TF2 RC10 Erstellt am: Fr 8. Jul 2011, 01:33

KN4CK3R

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OldSchoolHack - BP - Team Fortress 2 - RC10
by KN4CK3R

0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever)
1. start TF2
2. start injector
3. read the infos in the TF2 console
4. play

FAQ:
If the game crashes for you, try to use the windowmode.
You only can move the GUI mouse if you are ingame.

Changes:
-Offset Updates

Features:

- Crosshair

- sv_cheats Bypass
- sv_consistency Bypass
- Modelwireframe
- no Particles
- Fullbrightmode
- no Sky

- ESP Box
- ESP Name
- ESP Healthbar
- Radar
- Radar Name
- Radar Healthbar
- Chatspy (read teamsay etc)

happy fragging
https://www.oldschoolhack.me
Um Links zu sehen, musst du dich registrieren

Download OldSchoolHack BP TF2 RC10
Team Fortress 2

Sa 9. Jul 2011, 08:40

von gelöscht Go to last post
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Go to first new post black ops texture hack (Multi-page thread 1 2) Erstellt am: Di 12. Apr 2011, 14:37

osta

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momentan gibts noch kein Update dafür soweit ich weiß

greetz KN4CK3R
Call of Duty: Black Ops

Fr 8. Jul 2011, 12:58

von Blackscan Go to last post
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Go to first new post [Release] Simple BFH D3D Erstellt am: Fr 8. Jul 2011, 11:14

KN4CK3R

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This a noobie d3d hack but it is better than nothing i was goning to add esp ect... but the class did not work for me at all so just made this up
Use the Universal pbs blocker app!
made by : sam22 aka the Great AFG
Credit : AFG ,Kiddar , zoom , Sahdow , Real Hack and other people

Press insert for menu

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Download Simple BFH D3D
Battlefield Heroes

Fr 8. Jul 2011, 11:14

von KN4CK3R Go to last post
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Go to first new post Update - OldSchoolHack Source Pack Erstellt am: Fr 8. Jul 2011, 01:37

KN4CK3R

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Die Source-Engine wurde mal wieder geupdatet.
Obwohl zwar alle Spiele geändert wurden, brauchen nur CounterStrike:Source, Day of Defeat:Source und Team Fortress 2 neue Updates. Half Life2 Deathmatch kommt wohl wieder mit Verspätung in nem eigenen Update wie letztes mal.

Download OldSchoolHack BP DoDS RC42

Download OldSchoolHack BP TF2 RC10

Download OldSchoolHack BP CSS RC22
OldSchoolHack-News

Fr 8. Jul 2011, 01:37

von KN4CK3R Go to last post
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Go to first new post [Release] OldSchoolHack BP DoDS RC42 Erstellt am: Fr 8. Jul 2011, 01:34

KN4CK3R

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OldSchoolHack - Day of Defeat:Source - BP - RC42
by KN4CK3R

1. start DoD:S and wait while loading
2. start oshbpdods.exe
3. read the infos in the DoDS console
4. play

Changes:
- updated offsets

FAQ:
If the game crashes for you, try to use the windowmode.

Features:

- sv_pure Bypass
- sv_pure Bypass (zBlock)
- Replicated CVAR Bypass

- sv_cheats Bypass / NUM1
- sv_consistency Bypass / NUM2
- Modelwireframe / NUM3
- no Particles / NUM4
- Fullbrightmode / NUM5
- no Sky / NUM6
- no Recoil / NUM7

happy fragging
https://www.oldschoolhack.me
Um Links zu sehen, musst du dich registrieren
Um Links zu sehen, musst du dich registrieren

Download OldSchoolHack BP DoDS RC42
Day of Defeat

Fr 8. Jul 2011, 01:34

von KN4CK3R Go to last post
0 1501
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Go to first new post [Release] OldSchoolHack BP CSS RC22 Erstellt am: Fr 8. Jul 2011, 01:31

KN4CK3R

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OldSchoolHack - BP - Counterstrike:Source - RC22
by KN4CK3R

Changes:
-offsets updated

0. injector and dll must have the SAME name (osh.exe, osh.dll or whatever)
1. start CS:Source
2. start injector
3. read the infos in the CSS console
4. play

FAQ:
If the game crashes for you, try to use the windowmode.
You only can move the GUI mouse if you are ingame.

Features:

- Chameleon Models (Chams)
- Weapon Chams
- no Hands
- no Flash
- Crosshair

- sv_cheats Bypass
- sv_consistency Bypass
- Modelwireframe
- no Particles
- Fullbrightmode
- no Sky

- ESP Box
- ESP Name
- ESP Healthbar
- Radar
- Radar Name
- Radar Healthbar
- Chatspy (read teamsay etc)

happy fragging
https://www.oldschoolhack.me
Um Links zu sehen, musst du dich registrieren
Um Links zu sehen, musst du dich registrieren

Download OldSchoolHack BP CSS RC22
Counter-Strike: Source

Fr 8. Jul 2011, 01:31

von KN4CK3R Go to last post
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Go to first new post Frage / cpp und h dateien Erstellt am: Mi 6. Jul 2011, 20:45

sandaasu

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in VS kannst du ein neues DLL Projekt erstellen. Dort kannst du dann die Dateien hinzufügen und danach kompilieren.

Eventuelle Fehler kannste ja dann Posten

greetz KN4CK3R
VB, C/C++, Delphi, etc

Mi 6. Jul 2011, 22:05

von KN4CK3R Go to last post
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Go to first new post [Release] BF2 Alpha v1.3 Erstellt am: Mi 6. Jul 2011, 20:31

KN4CK3R

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===========================================
[SOH] BF2 Alpha v1.3 / BF2 v1.5
===========================================
Changes:
Added
Zero Fog
Wireframe Buildings
Wireframe Terrain
Compatibility fix
===========================================
Features :
Player WallHack
Vehicle wallHack
NameTags
HealthBArs
No SMoke
ViewDistance
MiniMap (Vehicles)
Fog Inc/Dec
Fog Chams
Wireframe Buildings
Wireframe Terrain
Screenshot blocker
===========================================
Hotkeys :
NUMPAD 0 - Name Tags
NUMPAD 1 - MiniMap
NUMPAD 2 - No Smoke
NUMPAD 3 - ViewDistance
NUMPAD 4 - Player Wallhack
NUMPAD 5 - Vehicle Wallhack
NUMPAD 6 - Fog Chams
NUMPAD 7 - Wireframe Buildings
NUMPAD 8 - Wireframe Terrain
Numpad Minus - Decrease Fog
Numpad Add - Increase Fog
Numpad Mul - Reset Fog
Numpad Div - Zero Fog
===========================================
Proof : July 5 , 2011 .
Latest BF2 Online servers .
PB/GARENA/Steam
Um Links zu sehen, musst du dich registrieren

Download BF2 Alpha v1.3
Battlefield 2

Mi 6. Jul 2011, 20:31

von KN4CK3R Go to last post
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Go to first new post Fail Compilation Juni Erstellt am: Do 30. Jun 2011, 22:25

KN4CK3R

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greetz KN4CK3R
Fun

Mi 6. Jul 2011, 19:53

von Squadron Go to last post
1 355