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Go to first new post UT 2004 & OSHFusion 1.4 D3D8x problem Posted on: Thu 27. Mar 2014, 03:46

th39

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Hi!

I'm trying to play with Ut2004 in D3D8 mode to use OSHFusion 1.4, but seems not possible.

I have win8.1, ut2004 3369 patch (both x32 and x64) and i downloaded d3d8 drivers for ut


The game (into x32 architecture) don't run any directx (both 9 and 8.x) drivers, and thus won't start. if i try to run it into the direct3d defoult driver the game starts, the hack loads but then no feature is functional.

Into the x64 games starts with the desired driver but hack can't inject.

What am i missing? Can you suggest something?!
Unreal Tournament 2004

Fri 30. May 2014, 12:39

by ricoche Go to last post
6 1353
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Go to first new post UT 2004 & OSHFusion 1.4 D3D8x problem Posted on: Thu 27. Mar 2014, 03:46

th39

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thx for the reply! means that gui loads all the menu of the hack, but when activated aimbot-esp-radar don't work (hack don't draw anything on screen) the only thing that works is crosshair.
Unreal Tournament 2004

Fri 30. May 2014, 12:39

by ricoche Go to last post
6 1353
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Go to first new post UT 2004 & OSHFusion 1.4 D3D8x problem Posted on: Thu 27. Mar 2014, 03:46

th39

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Thx! i will add some extra informations. i have win 8.1 ut2004 x32 3369 patch+fix and epic bonus megapack. Only registered and activated users can see links. which i'm using (with defoult d3d driver)

Ut2004 starts, i click f10 and the gui shows up. i set up esp and radar then select game mode (offline) and start a game. scenario loads and the pre-game countdown begins, when the game starts (and the hack should draw esp and radar) ut2004 crashes.

The error shown is:
TEXT Code:
  1. General protection fault!
  2.  
  3. History: UCanvas::execDrawTile <- (Canvas Package.Canvas @ Function Engine.Canvas.DrawRect : 0023) <- UObject::ProcessEvent <- (Canvas Package.Canvas, Function Engine.Canvas.DrawRect) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Place of two Deaths <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

however, thx for support
Unreal Tournament 2004

Fri 30. May 2014, 12:39

by ricoche Go to last post
6 1353
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