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Go to first new post OldSchoolHack DoDS BP RC2 (Multi-page thread 1 2 3) Posted on: Sun 10. Jan 2010, 18:28

MANJACA

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DoDS starten und warten bis du im Hauptmenu die Konsole siehst. Dann gehste zurück nach Windows und startest den Hack. Dann wieder zurück ins Spiel und nun sollte was in der Konsole sein.

greetz KN4CK3R
Day of Defeat

Sat 30. Jan 2010, 13:30

by riaN. Go to last post
55 5439
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Go to first new post OldSchoolHack DoDS BP RC2 (Multi-page thread 1 2 3) Posted on: Sun 10. Jan 2010, 18:28

MANJACA

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greetz KN4CK3R
Day of Defeat

Sat 30. Jan 2010, 13:30

by riaN. Go to last post
55 5439
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Go to first new post [Release] Steam Hack v12 Posted on: Sat 30. Jan 2010, 03:04

KN4CK3R

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# XRAY, ESEA, CMN, AEQUITAS, VOIPLAY -> 99% Others

[Private Cheats]

# Private CS/CS:S LAN/General cheats available! PM aiwnjoo

[Status]

# Steam Hack currently VAC2/HLG Proof only

# VAC2 Proof Since - 26th January 2010

# Use on other anticheats at your own risk

[Features]

# Panic Key (Custom Key)
# Vector Aimbot / Custom Key / FOV, Smooth/Silent, DrawVec
# Box wSize / Distance / Far / Name / Visible ESP
# Player Glow
# Wall Hack (XP Only, Vista/W7 users must switch it off)
# Custom CrossHairs (1/2/3/4) / Colour Changer (R/G/B/A)
# Flash Removal / Percentage Removal (0/100%)
# Bunny Hop (Custom Key)
# Russian Duck (1 = Custom Key / 2 = LCTRL)
# Visual Recoil Removal
# Adjustable Configurations (In/Out Game)
# DLL Injector (Silent Injector)

[Update News]

[v12] Added: Silent Smooth
[v12] Added: Russian Duck x2
[v12] Other: General

[Protection]

# Random CRC in Memory
# Module Hiding (Several)
# DLL/EXE Packed with UPX

[Instructions]

1: Start - Steam > CS 1.6 / CZ / Other ; TAB OUT
2: Start - RENAME ME.exe               ; GO BACK IN-GAME
3: Press the PanicKey                  ; F12 (Default)

# You can start RENAME_ME.exe first and then Steam > Game

[Compatiblity]

# x32 / Some say it also works on x64

# For Vista/Windows7 users;

* Run as Administrator
* Compatability mode XP
* Disable UAC
* Turn off WallHackXP

[Other]

# If your AV detects this as a threat, it is a false positive

[Credits]

# Valve
# Steam
# Microsoft
# GD
# MP-Hacks
# Cheat-Project
# Madshi
# Organner
# DBS
# ZELDA
# t800
# Others =]
Download Steam Hack v12
Counter-Strike 1.6

Sat 30. Jan 2010, 03:04

by KN4CK3R Go to last post
0 1348
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Go to first new post [Release] Iniuria.us Public CSS Hack Posted on: Sat 30. Jan 2010, 03:01

KN4CK3R

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Features:
-> VAC2 Proof
-> dynamic Box Esp
-> Visible Esp


Usage:
-> start IniuriaUsPublic.exe
-> start Css
-> join server have fun
http://www.abload.de/thumb/cheatscreenshotf3zf.jpg

Download Iniuria.us Public CSS Hack
Counter-Strike: Source

Sat 30. Jan 2010, 03:01

by KN4CK3R Go to last post
0 2446
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Go to first new post [Release] DoD Source Mathack 0.6 Posted on: Sat 30. Jan 2010, 02:55

KN4CK3R

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DoD Source Mathack 0.6

VAC Status: Secure
Secure since: 23.1.2010
Version: 0.6

Features:

     Wall Hack -(All Maps Transparent)


Thanks for supporting my cheat ;-)


Installation: Extract to Steam\Steamapps\*accountname*\Day of Defeat: Source\
Download DoD Source Mathack 0.6
Day of Defeat

Sat 30. Jan 2010, 02:55

by KN4CK3R Go to last post
0 1276
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Go to first new post Spaß auf russisch Posted on: Thu 28. Jan 2010, 19:38

KN4CK3R

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*lol*

greetz KN4CK3R
Fun

Fri 29. Jan 2010, 01:07

by Nbs23 Go to last post
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Go to first new post Spaß auf russisch Posted on: Thu 28. Jan 2010, 19:38

KN4CK3R

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das mit der Zeitung find ich gut

greetz KN4CK3R
Fun

Fri 29. Jan 2010, 01:07

by Nbs23 Go to last post
6 566
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Go to first new post [Release] OldSchoolHack extern Call of Duty 6 Posted on: Tue 19. Jan 2010, 18:43

KN4CK3R

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Features:
-Box ESP
-Name ESP
-Sourcecode included

1. Hack starten / open hack
2. CoD6 starten / open CoD6
3. zocken / play

happy fragging
http://www.abload.de/thumb/screenshot132ct.jpg
http://www.abload.de/thumb/screenshot260in.jpg

Download OldSchoolHack extern Call of Duty 6
Call of Duty 6: Modern Warfare 2

Thu 28. Jan 2010, 17:23

by bris Go to last post
5 5131
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Go to first new post [Release] Cyniu Public D3D Posted on: Wed 27. Jan 2010, 19:29

KN4CK3R

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see screenshots for features
http://www.abload.de/thumb/cyniupublid3dkz5j.jpg

Download Cyniu Public D3D
Warrock

Wed 27. Jan 2010, 19:29

by KN4CK3R Go to last post
0 483
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Go to first new post Strings im Speicher Fehlerfrei überschreiben? Posted on: Sat 7. Nov 2009, 17:26

BigL

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gar net, kannst höchstens den Pointer der auf das erste TEST zeigt auf was anderes zeigen lassen.

greetz KN4CK3R
VB, C/C++, Delphi, etc

Wed 27. Jan 2010, 15:11

by KN4CK3R Go to last post
1 724
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Go to first new post Golden Deagle in Cod mw 2 (Multi-page thread 1 2) Posted on: Sun 24. Jan 2010, 18:47

Warfighter

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alle Herausforderungen mit Deagle bestehen nehm ich mal stark an

greetz KN4CK3R
Call of Duty 6: Modern Warfare 2

Tue 26. Jan 2010, 22:44

by Ardok Go to last post
24 3552
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Go to first new post [Release] Game-Bandit CSS v1.3 Posted on: Tue 29. Dec 2009, 12:09

KN4CK3R

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Instructions
- run GBP.exe and start CSS
 or run CSS first and then
 GBP.exe at anytime.
- Insert for menu

Changes
- Fixed Aim lock
- Fixed auto-pistol on bomb plant
- Christmas edition!
Download Game-Bandit CSS v1.3
Counter-Strike: Source

Tue 26. Jan 2010, 21:07

by Gigabytex Go to last post
7 3522
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Go to first new post [Release] OldSchoolHack - CSS - RC6 Posted on: Thu 12. Nov 2009, 18:58

KN4CK3R

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-some changes

1. CS:Source starten / start CS:Source
2. gewünschte Funktionen auswählen / choose the features
3. zocken / play

happy fragging

sv_cheats bypass
sv_cheats bypass 2
sv_consistency bypass
sv_pure bypass
replicated cvar bypass
no flash
no smoke
no particles
no rain
no sky
no recoil
no spread
no scope
sniper crosshair
map wireframe
map fullbright
whitewalls
model wireframe
model boxes
radarhack
radarbomb
radartracer
radarhealth
static bomb led
http://www.abload.de/thumb/de_aztec0022xuep.jpg
http://www.abload.de/thumb/de_dust0052prj2.jpg

Download OldSchoolHack - CSS - RC6
Counter-Strike: Source

Tue 26. Jan 2010, 21:02

by Gigabytex Go to last post
17 3465
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Go to first new post [C++][D3D] Reset, Release ja oder nein? Posted on: Tue 26. Jan 2010, 17:12

KN4CK3R

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Hallo,

wer schonmal einen D3D Hack geschrieben hat, kennt das Problem sicherlich. Wenn man vom Window in den Fullscreen Modus wechselt, gibt es einen DirectX Error und das Spiel stürzt ab. Damit man schnell testen kann, welche Ressourcen man freigeben muss und welche nicht, habe ich ein einfaches D3D9 Programm geschrieben, mit dem man das machen kann. Baut einfach das ein, was ihr braucht und schaut ob es beim Switch abstürzt. Der Code enthält bereits eine Font, ein Sprite und eine Line.

TEXT Code:
  1. #include <d3dx9.h>
  2. #include <stdio.h>
  3. #pragma comment(lib, "d3d9.lib")
  4. #pragma comment(lib, "d3dx9.lib")
  5. //---------------------------------------------------------------------------
  6. LPDIRECT3D9 pD3D = NULL;
  7. LPDIRECT3DDEVICE9 pDevice = NULL;
  8. D3DPRESENT_PARAMETERS pp;
  9. LPD3DXFONT font;
  10. LPD3DXSPRITE sprite;
  11. LPD3DXLINE line;
  12. //---------------------------------------------------------------------------
  13. bool windowed = true;
  14. int reset = 0;
  15. HMENU menu;
  16. //---------------------------------------------------------------------------
  17. HRESULT D3DInit(HWND hwnd)
  18. {
  19. if(!(pD3D = Direct3DCreate9(D3D_SDK_VERSION)))
  20. return E_FAIL;
  21.  
  22. D3DDISPLAYMODE dm;
  23. if(FAILED(pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT,&dm)))
  24. return E_FAIL;
  25.  
  26.  
  27. ZeroMemory(&pp,sizeof(pp));
  28. pp.MultiSampleType = D3DMULTISAMPLE_NONE;
  29. pp.MultiSampleQuality = 0;
  30. pp.BackBufferCount = 1;
  31. pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
  32. pp.BackBufferFormat = dm.Format;
  33. pp.EnableAutoDepthStencil = TRUE;
  34. pp.AutoDepthStencilFormat = D3DFMT_D16;
  35. pp.hDeviceWindow = hwnd;
  36. pp.Flags = 0;
  37. pp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
  38. pp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
  39. pp.Windowed = TRUE;
  40. pp.BackBufferWidth = 284;
  41. pp.BackBufferHeight = 262;
  42.  
  43. if(FAILED(pD3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_REF,hwnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&pp,&pDevice)))
  44. return E_FAIL;
  45.  
  46. pDevice->SetRenderState(D3DRS_LIGHTING,FALSE);
  47.  
  48. D3DXCreateFont(pDevice,13,0,0,0,FALSE,DEFAULT_CHARSET,OUT_TT_ONLY_PRECIS,DEFAULT_QUALITY,DEFAULT_PITCH|FF_DONTCARE,TEXT("Tahoma"),&font);
  49. D3DXCreateSprite(pDevice,&sprite);
  50. D3DXCreateLine(pDevice,&line);
  51. line->SetWidth(1);
  52. line->SetAntialias(false);
  53. line->SetGLLines(true);
  54.  
  55. return S_OK;
  56. }
  57. //---------------------------------------------------------------------------
  58. void preReset()
  59. {
  60. font->OnLostDevice();
  61. sprite->OnLostDevice();
  62. line->OnLostDevice();
  63. }
  64. //---------------------------------------------------------------------------
  65. void postReset()
  66. {
  67. font->OnResetDevice();
  68. sprite->OnResetDevice();
  69. line->OnResetDevice();
  70. }
  71. //---------------------------------------------------------------------------
  72. void switchWindowMode(bool window)
  73. {
  74. bool dowindow = false;
  75. if(window)
  76. {
  77. pp.Windowed = TRUE;
  78. pp.BackBufferWidth = 284;
  79. pp.BackBufferHeight = 262;
  80. SetWindowPos(pp.hDeviceWindow,HWND_NOTOPMOST,100,100,300,300,SWP_SHOWWINDOW);
  81. dowindow = true;
  82. }
  83. else
  84. {
  85. SetWindowLong(pp.hDeviceWindow, GWL_STYLE, WS_POPUP|WS_SYSMENU|WS_VISIBLE);
  86. if(!menu)
  87. {
  88. menu = GetMenu(pp.hDeviceWindow);
  89. SetMenu(pp.hDeviceWindow,NULL);
  90. }
  91. pp.Windowed = FALSE;
  92. pp.BackBufferWidth = GetSystemMetrics(0);
  93. pp.BackBufferHeight = GetSystemMetrics(1);
  94. }
  95. preReset();
  96. HRESULT result = pDevice->Reset(&pp);
  97. if(result == D3D_OK)
  98. {
  99. reset++;
  100. postReset();
  101. if(dowindow)
  102. {
  103. if(menu)
  104. SetMenu(pp.hDeviceWindow,menu);
  105. SetWindowLong(pp.hDeviceWindow,GWL_STYLE,WS_CAPTION|WS_MINIMIZEBOX|WS_SYSMENU|WS_VISIBLE|WS_OVERLAPPED|WS_SIZEBOX);
  106. SetWindowPos(pp.hDeviceWindow,HWND_NOTOPMOST,100,100,300,300,SWP_FRAMECHANGED|SWP_SHOWWINDOW);
  107. }
  108. }
  109. }
  110. //---------------------------------------------------------------------------
  111. void D3DRender()
  112. {
  113. if(!pDevice)
  114. return;
  115.  
  116. pDevice->Clear(0,NULL,D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,D3DCOLOR_XRGB(0,0,0),1.0f,0);
  117.  
  118. pDevice->BeginScene();
  119. sprite->Begin(D3DXSPRITE_ALPHABLEND);
  120.  
  121. //normal test rect
  122. D3DRECT rect = { 10, 10, 20, 20 };
  123. pDevice->Clear(1,&rect,D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,0xFFFFFFFF,0,0);
  124.  
  125. //font + sprite
  126. RECT rct;
  127. rct.left = 10;
  128. rct.top = 30;
  129. rct.right = rct.left+100;
  130. rct.bottom = rct.top+30;
  131. char text[100];
  132. sprintf(text,"window: %s\nresetcount: %i",(windowed)?"true":"false",reset);
  133. font->DrawText(sprite,text,-1,&rct,DT_NOCLIP,D3DCOLOR_ARGB(255,255,255,0));
  134.  
  135. //line
  136. D3DXVECTOR2 vLine[2];
  137. vLine[0].x = 40;
  138. vLine[0].y = 5;
  139. vLine[1].x = 200;
  140. vLine[1].y = 35;
  141. line->Begin();
  142. line->Draw(vLine,2,D3DCOLOR_ARGB(255,255,0,0));
  143. line->End();
  144.  
  145. sprite->End();
  146. pDevice->EndScene();
  147. pDevice->Present(NULL,NULL,NULL,NULL);
  148. }
  149. //---------------------------------------------------------------------------
  150. LRESULT WINAPI MsgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
  151. {
  152. switch(msg)
  153. {
  154. case WM_DESTROY:
  155. PostQuitMessage(0);
  156. return 0;
  157. case WM_KEYUP:
  158. if(wParam == VK_F1)
  159. {
  160. windowed = !windowed;
  161. switchWindowMode(windowed);
  162. }
  163. return 0;
  164. case WM_PAINT:
  165. D3DRender();
  166. ValidateRect(hwnd,NULL);
  167. return 0;
  168. }
  169.  
  170. return DefWindowProc(hwnd,msg,wParam,lParam);
  171. }
  172. //---------------------------------------------------------------------------
  173. int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
  174. {
  175. WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, MsgProc, 0L, 0L,
  176. GetModuleHandle(NULL), NULL, NULL, NULL, NULL,
  177. "D3D", NULL };
  178. RegisterClassEx(&wc);
  179.  
  180. HWND hwnd = CreateWindow("D3D","D3D",WS_OVERLAPPEDWINDOW,100,100,300,300,GetDesktopWindow(),NULL,wc.hInstance,NULL);
  181.  
  182. if(SUCCEEDED(D3DInit(hwnd)))
  183. {
  184. ShowWindow(hwnd,SW_SHOWDEFAULT );
  185. UpdateWindow(hwnd);
  186.  
  187. MSG msg;
  188. ZeroMemory(&msg,sizeof(msg));
  189. while(msg.message != WM_QUIT)
  190. {
  191. if(PeekMessage(&msg,NULL,0U,0U,PM_REMOVE))
  192. {
  193. TranslateMessage(&msg);
  194. DispatchMessage(&msg);
  195. }
  196. else
  197. D3DRender();
  198. }
  199. }
  200.  
  201. if(pDevice)
  202. pDevice->Release();
  203. if(pD3D)
  204. pD3D->Release();
  205.  
  206. UnregisterClass("D3D",wc.hInstance);
  207. return 0;
  208. }
  209. //---------------------------------------------------------------------------

Mit F1 kann man den Vollbildmodus (de)aktivieren.

http://www.abload.de/img/d3dresettspx.jpg

Viel Spaß beim Rumprobieren.

greetz KN4CK3R
VB, C/C++, Delphi, etc

Tue 26. Jan 2010, 18:58

by Nbs23 Go to last post
1 1315
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Go to first new post ldSchoolHack CSS BP for CounterStrike:Source Posted on: Mon 25. Jan 2010, 21:01

kakashi

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klar, sind Cheats. Was erwartest du? 90% der Cheats werden dir solche Ergebnisse zeigen. Du musst den Hack ja nicht benutzen, wenn du dir unsicher bist.

greetz KN4CK3R
Counter-Strike: Source

Tue 26. Jan 2010, 17:15

by KN4CK3R Go to last post
8 955
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Go to first new post ldSchoolHack CSS BP for CounterStrike:Source Posted on: Mon 25. Jan 2010, 21:01

kakashi

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Quote
Original von xst
Man poste einfach garnichtmehr hier! auf deine Aussagen kann man echt gut verzichten!
und auf sowas noch mehr, er hat nur was nachgefragt...

closed

greetz KN4CK3R
Counter-Strike: Source

Tue 26. Jan 2010, 17:15

by KN4CK3R Go to last post
8 955
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Go to first new post [Release] MxL93 _ Public Posted on: Tue 26. Jan 2010, 16:13

KN4CK3R

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features -> screenshot

you need an injector to use this hack
http://www.abload.de/thumb/maxylopez934qpq.jpg

Download MxL93 _ Public
Warrock

Tue 26. Jan 2010, 16:13

by KN4CK3R Go to last post
0 468
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Go to first new post [Release] discoBOT Posted on: Tue 26. Jan 2010, 16:08

KN4CK3R

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[AA 2.8.5]

STATUS:
undetected

FEATURES:

   * Player Wall Hack
   * Player Name ESP
   * Player Skin Hack
   * Player Wireframe
   * Administrator ESP
   * Aimbot
   * Auto Fire
   * Always Automatic
   * Automatic Reload
   * Fast Fire Adjust
   * No Recoil
   * No Breathing

INSTRUCTIONS:

  1. Download
  2. Extract
  3. Inject penis.dll into the ArmyOps.exe process
  4. Insert brings up the menu (click to select options)

NOTES:

-Tested with Winject. Download HERE. I always close it after injection just to be safe.
http://www.abload.de/thumb/46hn6pzq26.png

Download discoBOT
Americas Army 3

Tue 26. Jan 2010, 16:08

by KN4CK3R Go to last post
0 1029
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Go to first new post [Release] BF2142 Super Duper Posted on: Tue 26. Jan 2010, 16:01

KN4CK3R

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Key Information:
Inject at Login screen!

Menu Key = M
Aim Key = C

Scroll up and down and use left and right to expand menu or toggle hacks

Features:

Visuals:

   * No Trees
   * No Sky
   * No Smoke
   * No Rain
   * View Distance
   * NameTags


D3D Hacks:

   * Cross Hairs over Ememies
   * Center Cross Hair
   * Snap Lines(Red visible enemy in vehicle, Orange visible foor soldier)
   * Health Tags
   * Team Chams
   * Vehicle Chams

Aimbot:

   * Enabled on/off
   * Closet Target
   * Auto Shoot (Automatic weapons)
   * No Spread
   * Bones (5, Defualt = Stomach)

Other:

   * Blank SS
   * No Sniper breathing
   * Chat Spam

In the menu you will see No Shake and Until Dead. They are yet to be implemented.

Chams can be a little buggy especially the vehicle chams due to LOD. I am working on a fix.
http://www.abload.de/thumb/menuaqi73c.png
http://www.abload.de/thumb/chamomaz.png

Download BF2142 Super Duper
Battlefield 2142

Tue 26. Jan 2010, 16:01

by KN4CK3R Go to last post
0 1494
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Go to first new post [Release] Joint Operations Hack SoloJO Posted on: Tue 26. Jan 2010, 15:54

KN4CK3R

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nstruction: USe Winrar to unpack SoLoJO.

Run SoLoJOPUB.exe (Click OK)
Run Jointops.exe (Click Ok in message box)

Features: - Aimbot
- Name, Weapon, Breif ESP
- Radar
- Chams
- No Fog
- No Smoke
- No Grass
- No Recoil
- No Bullet Spread
- No Scope Drift
- Speed Hack
- PB Proof
- Clean PB Screenshots

How To Use: Insert = Menu
Down/Up keys to navigate
Left/Right to activate/deactivate

Numpad 1 = No Recoil, no bullet spread, no scope drift ON
Numpad 2 = " " " " " OFF
Numpad + = Increase speed
Numpad - = Decrease speed
Numpad 5 = Turn off all hacks
Numpad 0 = Turn off pb screenshot protection (do only if hacks are off)

Hacks will be turned on after pb takes a screenshot, a beep sound will occur, then hacks will be turned back on.

Aimbot:
- Select target by placing crosshairs over their body. Their name will turn Blue when they are the target.
- Shift = Lock onto target (hold shift)
- Aimbot will adjust its vertical alignment based on your current weapons gun velocity. Drop m203's on snipers
Download Joint Operations Hack SoloJO
Other FPS Games

Tue 26. Jan 2010, 15:54

by KN4CK3R Go to last post
0 2439