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											NonSDK Project
											Posted on: Fri 13. Aug 2010, 22:18
										 
										KN4CK3R 
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											That's the same thing I was trying to do, but with slightly difference. For example i don't take the VEngineClient via CreateInterface but simply I put directly the address of the pointer. A lil question is needed, how did you take the various function offset? Because I've hw bp the localplayer address and then Im moved into the second call of 0x68. One problem, 0x68 it's not correct.										  
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									Counter-Strike: Source | 
									
				 Thu 10. Nov 2011, 17:18 
				by KN4CK3R  
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									13 | 
									3040 | 
								
								
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											NonSDK Project
											Posted on: Fri 13. Aug 2010, 22:18
										 
										KN4CK3R 
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											Not something like this? TEXT Code:   MOV ECX,DWORD PTR DS:[Classpoint] MOV EDX,DWORD PTR DS:[ECX] MOV EAX,DWORD PTR DS:[EDX+123] CALL EAX   
 
 TEXT Code:   MOV ECX,DWORD PTR DS:[Classpoint] MOV EDX,DWORD PTR DS:[ECX+123] CALL EDX   
  										 
									 | 
									Counter-Strike: Source | 
									
				 Thu 10. Nov 2011, 17:18 
				by KN4CK3R  
									 | 
									13 | 
									3040 |