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Go to first new post [MW3] Server Addons [Update 08.02.2012] Posted on: Tue 24. Jan 2012, 20:10

TreffNix

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Hey Leute,
hier werden ausschließlich Plugins für MW3 Server gepostet.



What can you do with this plugin:
- Clients can set clientdvars
- Safe and autoload the dvars when joining the server again
- No ammo warning
- No red crosshair
- FilmTweak Presets
- No ViewBob

Current version:
v1.7

Requirements:
@"Nukem"'s dedicated server addon V1.206+

sv_config.ini entries:
This plugin is using the section called DVARS with these variables:
-CompetitiveMod
If this is set to 1, the other options won't work. It will use the default variables. If you set it to 0, players will be notified. For league you must set to 1! (default 1)
-forceClientDvars
Force clientdvars when client connects (default none)
-forbiddenClientDvars
Forbid clients changing dvars (default none)
-AllowFPSUnlock
Set to 0 if you don't want people to set their maxFPS to 0 (default 0)
-ThrowbackEnabled
Enable throwback of grenades and pickup throwing knife (default 0)
-SentryEnabled
Enable using sentires (Example: Bakaara chopper) (default 0)

Spoiler
TEXT Code:
  1. [DVARS]
  2. CompetitiveMod=0
  3. forceClientDvars=cg_fov "80",cg_fovscale "1.125"
  4. forbiddenClientDvars=r_fog,r_detail
  5. AllowFPSUnlock=1
  6. ThrowbackEnabled=1
  7. SentryEnabled=0
You need to use the same format as in my example.

Enable saving of clientdvars:
If you want to save the dvars a client sets you need to create a folder called "dvar" in the folder addon (addon\dvar). For each client there will be a xml file (named with client's xuid) and when he connects again it will load the variables he set. If the folder does not exist, dvars won't save.

Available commands:
TEXT Code:
  1. !ragdoll //Enable/disable ragdoll
  2. !cg_brass //Enable/disable shell ejection
  3. !snaps
  4. !r_distortion //Enable/disable distortion from weapons, explosions etc
  5. !cl_packetdup //Packet duplicates
  6. !pingtext //cg_scoreboardPingText
  7. !maxfps //com_maxfps
  8. !r_fog //Enable/disable fog
  9. !fov //Change FoV
  10. !wayPointSize //Size of WayPoints like [A] [B] [BOMB] etc.
  11. !compassObjectiveSize //Size of WayPoints on compass
  12. !removeConfig //Delete your saved config
  13. !load //Manually load saved dvars
  14. !help //Display all available commands
  15. -------------------------------------------
  16. !dynEnt_Active //Enable/disable dynamic environment (shoot computer etc.)
  17. !fx_drawClouds //Enable/disable weather (snow, rain, etc.)
  18. !corpseCount //Number of AI corpses
  19. !fastSkin //cache skin
  20. !r_detail //draw weapon skin, car skin etc.
  21. !dlightlimit //r_dlightlimit
  22.  
  23. !ftweakEnable //Enable/disable FilmTweak
  24. !ftweakDesaturation
  25. !ftweakLightTint
  26. !ftweakDarkTint
  27. !ftweakContrast
  28. !ftweakBrightness
  29. -------------------------------------------
  30. !promod //see changelog v1.2 to see what it does
  31. -------------------------------------------
  32. !resetpromod //resets the commands set by !promod
  33. !clientsideeffects //Enable/disable loading of _fx files (ambient sound, map smoke etc.) needs fast_restart after setting (!)
  34. !r_normalmap //Change between Flat/default (Flat has less details)
  35. -------------------------------------------
  36. !ftweakPreset alias !filmtweak alias !ftweak alias !ft //Choose between 6 filmtweak presets (see pictures)
  37. !scoreboardItemHeight //change item height in scoreboard

The plugin should load the dvars when the player connects but some dvars (like cg_fovscale) reset when player joins team. So you either need to type the dvars again or use !load to load all dvars again.

Note: maxfps can only be set up to 100. But since we can set it to 0 you can go over 100. There is an option to forbid players chaning fps to 0 though.
http://img6.imageshack.us/img6/461/mw3fps.png
Also if you want no fx (smoke in bakara, rain, ambient sound etc.) you will have to do fast_restart after setting !clientsideeffects to 0!

Pictures:
Spoiler
[spoiler="Original:"]
http://img834.imageshack.us/img834/5199/2012012000002.jpg
[spoiler="After using commands:"]
http://img337.imageshack.us/img337/7194/2012012000001t.jpg[/spoiler]

[spoiler="No smoke in bakaara:"]
http://img191.imageshack.us/img191/6580/2012013100001.jpg[/spoiler]

[spoiler="Teamcolors:"]
http://img840.imageshack.us/img840/7903/teamcolors.jpg[/spoiler]

[spoiler="FilmtweakPreset 0 (original):"]
http://img337.imageshack.us/img337/5210/ftweakpreset0.jpg[/spoiler]

[spoiler="FilmtweakPreset 1:"]
http://img857.imageshack.us/img857/4546/ftweakpreset1.jpg[/spoiler]

[spoiler="FilmtweakPreset 2:"]
http://img822.imageshack.us/img822/9359/ftweakpreset2.jpg[/spoiler]

[spoiler="FilmtweakPreset 3:"]
http://img815.imageshack.us/img815/5775/ftweakpreset3.jpg[/spoiler]

[spoiler="FilmtweakPreset 4:"]
http://img816.imageshack.us/img816/66/ftweakpreset4.jpg[/spoiler]

[spoiler="FilmtweakPreset 5:"]
http://img215.imageshack.us/img215/9695/ftweakpreset5.jpg[/spoiler][/spoiler]


How to use:
Download the MW3_ProMod.zip file from attachement and put the MW3_ProMod.dll in your plugins folder. I recommend to use the sv_config.ini I added in the zip.

Changelog:
v1.0: Initial release
Spoiler

- Renamed plugin to ProMod Plugin
- Fixed and optimized code
Spoiler

TEXT Code:
  1. !dynEnt_Active
  2. !fx_drawClouds
  3. !corpseCount
  4. !fastSkin
  5. !r_detail
  6. !dlightlimit
  7. !ftweakEnable
  8. !ftweakDesaturation
  9. !ftweakLightTint
  10. !ftweakDarkTint
  11. !ftweakContrast
  12. !ftweakBrightness
  13.  
- Added sv_config option "AllowFPSUnlock" see above for explanation
Spoiler

- Disabled "No Ammo" text
- Disabled Grenade Throwback
- Fixed FOV changing on round start
Spoiler

Sets the following dvars:
TEXT Code:
  1.  
  2. cg_fov 80
  3. cl_maxpackets 100
  4. r_fog 0
  5. fx_drawclouds 0
  6. r_distortion 0
  7. r_dlightlimit 0
  8. cg_brass 0
  9. snaps 30
  10. com_maxfps 100
  11. cg_scoreboardpingtext 1
  12. waypointIconWidth 13
  13. waypointIconHeight 13
  14. r_filmUseTweaks 1
  15. r_FilmTweakEnable 1
  16. r_filmTweakBrightness 0.2
Spoiler

- Most code rewritten
- Optimized and fixed
- Added command !resetpromod
- Added command !clientsideeffects
Spoiler

- Added sort of security for forceClientDvars
- Added option ThrowbackEnabled (see sv_config.ini entries)
- Added FilmTweakPresets 1-5 (see pictures)
- Added command !scoreboardItemHeight
- Disabled ViewBob
- Added option to enable sentries (Ex. Bakaara chopper)
- Removed red crosshair
- Changed team color (scoreboard, killfeed, chat) (see pictures)
Spoiler

- Teamnames changed to Attack/Defense
- Added option CompetitiveMod
- Added aliases for !ftweakpreset (!filmtweak, !ftweak, !ft)
- Disabled enemy crosshairnames
- Added new filmtweakpreset 6
- Removed !cl_maxpackets (forced to 100)

If you want me to add more dvars please give suggestions. But not all dvars work, some are cheat protected.

Thanks zxz..

And thanks very much to @ninjadx and @makavel for beta testing!!



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Call of Duty: Modern Warfare 3

Mon 2. Jun 2014, 00:12

by clack Go to last post
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Go to first new post [MW3] Server Addons [Update 08.02.2012] Posted on: Tue 24. Jan 2012, 20:10

TreffNix

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AdminPlugin
Idea:
Plugins using commands which depend on admin checks, currently don't have many options on working with admin functionality.
The Idea was to give Plugin developers more freedom on using admins by simplyfying that and extending the abilitys of the addon.dll.

General Features:
- Classes which derive from AdminPlugin get all features from the addon + the additional admin features
- seperated admin.cfg (autogenerated with admin-examples if the admin.cfg is missing)

Command Features:
- !admins (list the names of all admins)
- !addadmin <name> <xuid> (simply add a admin)
- !reloadadmins (if you edit the admin.cfg file while the server is still running, you can call this command to update the admin table)

Classes:
- ServerAdmin (Class which holds information of an admin, similar to ServerClient)
- Admin (Main Class holding the AdminPlugin Features)

ServerAdmin Functions:
- allowedToUse(command) Check if the admin is allowed to use the command
- isImmuneToCmd(command) Check if the admin is immun against the command

Admin Functions:
- LoadAdmins() loads the admin.cfg and initializes all admins
- GetAdmins() returns a list of ServerAdmins representing the admins defined in the admin.cfg
- GetAdminFromClient(ServerClient) returns the Admin-Information of the Client
- AddAdmin(name, xuid) add a new admin (which is also added in the admin.cfg)
- isAdmin(ServerClient) check if the client is a admin
- OnSayAfterAP(Message, ServerClient) this overrideable function is called after the AdminPlugin checked for admin related commands
- The OnSay Function is sealed inside the AdminPlugin to ensure that derived classes don't get the event before the AdminPlugin

Because i limit the usage of the AdminPlugin for derived classes only and sealing the OnSay Function, i ensure that AdminPlugin comes first regardless of the Plugin-Names.

Additional Information:
- the admin.cfg file is saved under admin\admin.cfg
- just make a derived project, start the server and run loadAdmins() to generate the default admin.cfg

Changelog:
- v0.1.1 Beta | initial release

Requirements:
- @Nukem's Server Addon v1.190+

Usage:
To Use the AdminPlugin, you have to set it as a reference in your Project.
This is a simple Example how to use my Plugin:

Spoiler
TEXT Code:
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text;
  4. using AdminPlugin;
  5. using Addon;
  6.  
  7. namespace TestPlugin
  8. {
  9. //Since the AdminPlugin derives from CPlugin,
  10. //you only have to derive from AdminPlugin.Admin to call functions from both classes
  11. public class Test : Admin
  12. {
  13. public override void OnServerLoad()
  14. {
  15. //Load the admin.cfg and initialize all admins
  16. LoadAdmins();
  17. ServerPrint("TestPlugin loaded.");
  18. }
  19.  
  20. //This Function is called AFTER AdminPlugin checked the message for admin related commands
  21. public override ChatType OnSayAfterAP(string Message, ServerClient Client)
  22. {
  23. //Check if the Message starts with an command and check if the client is a admin
  24. if (Message.StartsWith("!") && isAdmin(Client))
  25. {
  26. //Get the ServerAdmin object representing the admin
  27. ServerAdmin admin = GetAdminFromClient(Client);
  28.  
  29. //Simply check if the admin is allowed to use the command
  30. if (admin.allowedToUse(Message.Split(' ')[0]))
  31. {
  32. TellClient(Client.ClientNum, "You are allowed to use this command.",true);
  33. }
  34. else
  35. {
  36. TellClient(Client.ClientNum, "You are not allowed to use this command.", true);
  37. }
  38. return ChatType.ChatNone;
  39. }
  40. else
  41. return ChatType.ChatContinue;
  42. }
  43. }
  44. }

This Version is Beta and yet not tested on Linux.
EDIT: I'm currently installing a Linux virtual machine and mw3-server to test the AdminPlugin on Linux.

I hope there are some developers willing to try my Plugin ^^

http://www.abload.de/img/download_buttoncouux.png

Only registered and activated users can see links.



http://no-haking.square7.ch/images/wbb3-header-logo.png
Call of Duty: Modern Warfare 3

Mon 2. Jun 2014, 00:12

by clack Go to last post
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Go to first new post [MW3] Server Addons [Update 08.02.2012] Posted on: Tue 24. Jan 2012, 20:10

TreffNix

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Ingame RCON tool [Version 0.5.0]

Hey guys,
A few days ago I started coding a plugin for the MW3 server addon by Nukem (check the correct thread for more info) and am posting it here. This is my first plugin and very much a work in progress, so if you encounter any bugs or have any feature requests, please let me know.

If you encounter any bugs, please tell me what triggered it and if it always happens. Any 'Stupid plugin no work' posts will be ignored if they dont contain any proper info.
Bugs can also be reported on http://94.75.245.138/forum/viewtopic.php...=447#p4288
That thread also contains a mirror to the most up to date plugin

Current version: 0.5.0 BETA
Using the !warn command without a playername will crash the server, dont have time to fix it until tuesday, in the mean time don't issue warn without a playername *Runs off ashamed*

Current features:
-Kick by clientname or number
-Ban by clientname or number
-Yell (Say somethin on a players HUD)
-Playerinfo, Displays clientID, XUID, number of warnings, and name
-Basic permissions support
-Fast restart
-Warn and unwarn
-Kick on set warnings number
-Remember warnings on player disconnect
-Xuid command accesible for every user
-Addadmin command ingame
-Warning abbreviations, i.e. !warn player l will result in Bad Language
-Language filter
-Rcon command (i.e !rcon map mp_dome) (iAegle's idea )
-Tempban (currently uses the sv_kickbantime parameter in the config file, not variable :/)
-Ping commands added
-PM Support
-Rules support (can be set up in sv_config using the variable pmRules true to pm the rules, false to broadcast to the server)
-Help command
-Define which commands are accesible to users
-Time to live for warnings (can be defined in sv_config using the variable warningTTL = time in hours)
-Reload configs on the fly (except for usercommands atm, will ERASE all current warnings)

Todo:
-Player connect messages
-Customizable text
-Review all methods for potential crashes
-(maybe) Multiple usergroups
-Immunity
-Switch maplist
-Command Aliases
-Customizable warnings trigger (i.e You hacker! --> warned for whining about hacking)
(All custom map control features are on hold until i figure out a viable way to do it)

Usage:
!help - Shows this list
!kick [Playername] (reason) - Kicks a player with optional reason
!ban [Playername] - Bans the player permanently
!banc [clientnumber] - Same as ban but with clientnumber
!kickc [clientnumber] (reason) - Kicks a player with optional reason
!tmpban [playername] (reason) - Tempban a player, ength is the time in sv_config.ini
!pm [Playername] [message] - Pm's the player with [message]
!ping (playername) - Displays the ping of (playername) or you is no playername is given
!maxping - Displays the player with the highest ping
!minping - Displays the player with the lowest ping
!pi [Playername] - Displays the players name, xuid, warnings, and clientnumber
!yell [Playername or all] [Message] - Displays message on the players hud
!warn [Playername] (reason) - Warns a player
!unwarn [Playername] (reason) - Removes a player's warning
!ver - Displays this plugin's version
!xuid - Displays your player XUID
!rcon [Command] - Executes [command] in the console
!resetconf - Resets the configuration to the defaults
!rel - Reloads all configs
!addadmin [Playername] - Adds player to the admin group
!addword [Word] (word) (word) etc. - Adds the word(s) to the language filter
!fastrestart - Quickly restart the map
if permissions is used:
!addadmin (part of) playername

If language filter is used:
!addword [badword] [badword] etc.

Disabling permissions:
set usepermissions in sv_config.ini to false
Disabling language filter:
set uselangfilter in sv_config.ini to false
Setting the warnings until kick:
set kickwarnigns to the number you want
First time setup:
Add your own XUID and name to the admins file in the serveradmin folder
(format: [XUID] [Name])
run !resetconf
restart the server

Changelog per 20-01-2012:
Made !ping take optional [playername] parameter
Fixed the crashes pesaregoloo was having (Note to self: uncomment any code you want in the release i.e user input checks xD)
Set the default value of resetconf to false for langfilter and permissions
Added rules support
Added pm support
Added !help command
Added basic dynamic config reload
Added override for usercommands
Warnings now are cleared after a certain time

Changelog per 19-01-2012:
Added ping commands
Made warning reasons case-insensitive
Fixed !ver not working with disabled built-in permissions

Changelog per 18-01-2012:
Fixed a potential crash (error handling might be a good idea  )
Added tempban command
Kick command no longer tempbans players

Changelog per 17-01-2012:
Removed pass variable in sv_config.ini since it was unused
Added language filter
Added !rcon command
Made commands case insensitive
Warnings now also work if the OnPlayerConnect event is not passed

Changelog per 16-01-2012:
Added warnings, supports warning abbreviations such as l for language
Moved the textfiles to serveradmin folder
Fixed a potential permissions exploit that would allow ignoring admin permissions
Added a !ver command that displays the version of the plugin
Fixed crash when trying to add someone that already is an admin
Replaced !reg by addadmin, this is safer than a default password
Reads variables from the sv_config.ini file

The permissions plugin is meant as a temporary solution until Pozzuh gets his to work properly on linux

Virusscan result [Version 0.5.0 BETA]:

MD5: 34dec7c47bc25029aa0017017e16574a

http://www.abload.de/img/download_buttoncouux.png

Only registered and activated users can see links.


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Call of Duty: Modern Warfare 3

Mon 2. Jun 2014, 00:12

by clack Go to last post
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Go to first new post [MW3] Server Addons [Update 08.02.2012] Posted on: Tue 24. Jan 2012, 20:10

TreffNix

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Rules plugin v2

blablabla say !rules to see the rules blabla

Updates/features
- C#
- It PMs users the rules now, don't want this?
Add this to sv_config.ini and change it

TEXT Code:
  1. [RULES]
  2. pm=yes

- Change rules in addonules.txt
- Comes with free bananas

http://i.imgur.com/834vg.png

TEXT Code:
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using Addon;
  6. using System.IO;
  7.  
  8. namespace Rules
  9. {
  10. public class Rules : CPlugin
  11. {
  12. string[] rules = { "" };
  13. public override void OnServerLoad()
  14. {
  15. pm = GetServerCFG("RULES", "pm", "yes");
  16. rules = File.ReadAllLines("addon\ules.txt");
  17. ServerPrint("ohai. Rules v2 loaded");
  18. }
  19. string pm = string.Empty;
  20. public override ChatType OnSay(string Message, ServerClient Client)
  21. {
  22. if (Message.StartsWith("!rules"))
  23. {
  24. foreach (string rule in rules)
  25. if (pm == "yes")
  26. {
  27. foreach (ServerClient pl in GetClients())
  28. {
  29. TellClient(pl.ClientNum, rule, true);
  30. }
  31. }
  32. else
  33. ServerSay(rule, true);
  34. return ChatType.ChatNone;
  35. }
  36. return ChatType.ChatAll;
  37. }
  38. }
  39. }

http://www.abload.de/img/download_buttoncouux.png

Only registered and activated users can see links.


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Call of Duty: Modern Warfare 3

Mon 2. Jun 2014, 00:12

by clack Go to last post
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Go to first new post [MW3] Server Addons [Update 08.02.2012] Posted on: Tue 24. Jan 2012, 20:10

TreffNix

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Unlimited ammo
Simply enables unlimited ammo.
Attachment at the bottom of the post

TEXT Code:
  1. using System;
  2. using System.Runtime.InteropServices;
  3. using System.Security;
  4. using Addon;
  5.  
  6. //Compile with /unsafe
  7. //And a reference to "addon/dist/addon.dll"
  8.  
  9. namespace unlimited_ammo
  10. {
  11. public class Program : CPlugin
  12. {
  13. [DllImport("kernel32.dll",SetLastError = true)]
  14. public static extern bool WriteProcessMemory(IntPtr hProcess, int lpBaseAddress, byte[] lpBuffer, int nSize, out int lpNumberOfBytesWritten);
  15.  
  16. unsafe public override void OnServerLoad()
  17. {
  18. ServerPrint("Plugin: Unlimited ammo by Nukem loaded.");
  19.  
  20. int dwout = 0;
  21. byte[] bytes = { 0x90, 0x90, 0x90, 0x90 };
  22.  
  23. WriteProcessMemory(((IntPtr)(-1)), 0x0042C6D2, bytes, 0x4, out dwout);
  24. }
  25.  
  26. }
  27. }



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Call of Duty: Modern Warfare 3

Mon 2. Jun 2014, 00:12

by clack Go to last post
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Go to first new post [MW3] Server Addons [Update 08.02.2012] Posted on: Tue 24. Jan 2012, 20:10

TreffNix

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Habe das Problem gefunden du hast die Version 1.5 und die geht noch nicht richtig nehme die alte Steam Version 1.4.382 glaub da geht's eibandfrei.
Call of Duty: Modern Warfare 3

Mon 2. Jun 2014, 00:12

by clack Go to last post
17 13735
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Go to first new post [MW3] Server Addons [Update 08.02.2012] Posted on: Tue 24. Jan 2012, 20:10

TreffNix

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kopier mal mit bitte den kompletten code von deinem dedi server
Call of Duty: Modern Warfare 3

Mon 2. Jun 2014, 00:12

by clack Go to last post
17 13735
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Go to first new post [MW3] Server Addons [Update 08.02.2012] Posted on: Tue 24. Jan 2012, 20:10

TreffNix

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Mit diesem tool geht es ganz einfach

I made fine ( useless ) my first program, which allowes you make plugins easier ( also who wants to make plugins )


How to use:
1) Open program
2) Wait untill checking will done
3) Type Plugin name ( with .dll )
4) BUG-FIX: Choose all events, then uncheck all ....
5) Choose event on which you want to do stuff
6) You can use example "chat" thing, or Press "Addon functions" and rewrite them ( i will add auto-rewriting in next version )
7) When you wrote code, press "Generate C# Code"
8) Wait 3 secs
9) Press "Compile!"
10) Check program's folder, you will see .dll file.... if not - you made mistake in code
In next version i will fix that bug.

Release Log:
Quote

V2c Features:
* Added function "Post on pastebin" ( thanks to @iAegle for code)
* Added function "View in fullscreen" (thanks to @iAegle again )
* Added official page ( Nukem's )
* Sorted menus
* Fixed checking
* New icon
* and more

V2 Features:
* Added C# Text Style
* Fixed 'Check on update' thing
* Now you can save files without errors, also in .cs file
* Easy to work with files
* Some help moved to 'Edit' menu

V1 Features:
* Plugin Compiling
* Fine Interface
* Mini-Help
* Fast opening/closing/compiling
* Server Addon Cmd list
* Example Codes
* Checking files on start
* Easy to use
* Save codes ( .pcode )
* Status Bar
* Checking for updates
* Special combinations! Check all, then uncheck all to get multiple code ( uuhm, can't explain.... bad english )


Video:


http://roflsaurus.com/users/public/j20704wrars175.png

What i will add:
* Automaticly code ( Now you need to rewrite some codes )
* Many other things!


Credits:
@Se7en - Creator
Google - C# Tutorials
Thanks to:
@master131 - .dll compiling thing
@jariz and @nukem for C# help

Download:
http://www.mediafire.com/download.php?meyx345t9llivco
Call of Duty: Modern Warfare 3

Mon 2. Jun 2014, 00:12

by clack Go to last post
17 13735
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Go to first new post [MW3] Server Addons [Update 08.02.2012] Posted on: Tue 24. Jan 2012, 20:10

TreffNix

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Hi people, this is my first shit coded-compiled EVER. This is not much useful, but im happy releasing something
Also report bugs and   +rep   will help my reputation
EDIT: YOU NEED THE Pozzuh's ADMIN PLUGIN OR ALL PEOPLE WILL BE ABLE TO CHANGE IT
New version now out! Use !setupxp at the first time you use this version!
Usage:
TEXT Code:
  1.  
  2. !setupxp <= Use this at first time!!!
  3. !xp [Number Optional] <= XP Per Kill
  4. !hxp [Number Optional] <= XP Per HeadShot
  5. !sxp [Number Optional] <= XP Per Suicide
  6.  
Example:

!hxp <= This will show how many XP do you get per HeadShot.
             
!sxp 1000 <= You will get 1000 XP per suicide.

Source Code:
TEXT Code:
  1.  
  2. using Addon;
  3. using System;
  4. using System.IO;
  5. namespace xpmanager
  6. {
  7. public class xpmanagerclass : CPlugin
  8. {
  9. public override void OnServerLoad()
  10. {
  11. ServerPrint("XP Manager V1.75 Loaded Successfully. Author: slipknotignacio");
  12. }
  13. public override ChatType OnSay(string Message, ServerClient Client)
  14. {
  15. if (Message.StartsWith("!setupxp"))
  16. {
  17. if (GetDvar("scr_dm_score_kill") == "")
  18. {
  19. string[] files = Directory.GetFiles(Directory.GetCurrentDirectory(), "*.cfg");
  20. string Path = Directory.GetCurrentDirectory() + "/admin/server.cfg";
  21. foreach (string file in files)
  22. if (file.ToLower().EndsWith("server.cfg"))
  23. Path = file;
  24. string text = File.ReadAllText(Path) +
  25. "\nseta scr_dm_score_kill \"100\"";
  26. File.WriteAllText(Path, text);
  27. TellClient(Client.ClientNum, "Kill XP fixed. You need to restart the map.", true);
  28. }
  29. else
  30. {
  31. TellClient(Client.ClientNum, "You dont need to setup Kill XP. Its OK.", true);
  32. }
  33. if (GetDvar("scr_dm_score_headshot") == "")
  34. {
  35. string[] files = Directory.GetFiles(Directory.GetCurrentDirectory(), "*.cfg");
  36. string Path = Directory.GetCurrentDirectory() + "/admin/server.cfg";
  37. foreach (string file in files)
  38. if (file.ToLower().EndsWith("server.cfg"))
  39. Path = file;
  40. string text = File.ReadAllText(Path) +
  41. "\nseta scr_dm_score_headshot \"100\"";
  42. File.WriteAllText(Path, text);
  43. TellClient(Client.ClientNum, "HeadShot XP fixed. You need to restart the map.", true);
  44. }
  45. else
  46. {
  47. TellClient(Client.ClientNum, "You dont need to setup HeadShot XP. Its OK.", true);
  48. }
  49. if (GetDvar("scr_dm_score_suicide") == "")
  50. {
  51. string[] files = Directory.GetFiles(Directory.GetCurrentDirectory(), "*.cfg");
  52. string Path = Directory.GetCurrentDirectory() + "/admin/server.cfg";
  53. foreach (string file in files)
  54. if (file.ToLower().EndsWith("server.cfg"))
  55. Path = file;
  56. string text = File.ReadAllText(Path) +
  57. "\nseta scr_dm_score_suicide \"0\"";
  58. File.WriteAllText(Path, text);
  59. TellClient(Client.ClientNum, "Suicide XP fixed. You need to restart the map.", true);
  60. }
  61. else
  62. {
  63. TellClient(Client.ClientNum, "You dont need to setup Suicide XP. Its OK.", true);
  64. }
  65. return ChatType.ChatNone;
  66. }
  67. string lowMsg = Message.ToLower();
  68. if (lowMsg.StartsWith("!xp"))
  69. {
  70. string[] splitMsg = lowMsg.Split(' ');
  71. String xp = GetDvar("scr_dm_score_kill");
  72. if (splitMsg.Length == 1)
  73. TellClient(Client.ClientNum, "^1Your Current Kill XP Is: " + xp, true);
  74. else
  75. {
  76. try
  77. {
  78. int NewXPValue = Convert.ToInt32(splitMsg[1]);
  79. string qxp = NewXPValue.ToString();
  80. SetDvar("scr_dm_score_kill", qxp);
  81. TellClient(Client.ClientNum, "^1Kill XP Changed To: " + NewXPValue, true);
  82. }
  83. catch (Exception e)
  84. {
  85. TellClient(Client.ClientNum, "^1Invalid Kill XP Value!", true);
  86. }
  87. }
  88. return ChatType.ChatNone;
  89. }
  90.  
  91. if (lowMsg.StartsWith("!hxp"))
  92. {
  93. string[] splitMsg = lowMsg.Split(' ');
  94. String hxp = GetDvar("scr_dm_score_headshot");
  95. if (splitMsg.Length == 1)
  96. TellClient(Client.ClientNum, "^1Your Current HeadShot XP Is: " + hxp, true);
  97. else
  98. {
  99. try
  100. {
  101. int NewHXPValue = Convert.ToInt32(splitMsg[1]);
  102. string qhxp = NewHXPValue.ToString();
  103. SetDvar("scr_dm_score_headshot", qhxp);
  104. TellClient(Client.ClientNum, "^1HeadShot XP Changed To: " + NewHXPValue, true);
  105. }
  106. catch (Exception e)
  107. {
  108. TellClient(Client.ClientNum, "^1Invalid HeadShot XP Value!", true);
  109. }
  110. }
  111. return ChatType.ChatNone;
  112. }
  113.  
  114. if (lowMsg.StartsWith("!sxp"))
  115. {
  116. string[] splitMsg = lowMsg.Split(' ');
  117. String sxp = GetDvar("scr_dm_score_suicide");
  118. if (splitMsg.Length == 1)
  119. TellClient(Client.ClientNum, "^1Your Current Suicide XP Is: " + sxp, true);
  120. else
  121. {
  122. try
  123. {
  124. int NewSuicideXPValue = Convert.ToInt32(splitMsg[1]);
  125. string qsxp = NewSuicideXPValue.ToString();
  126. SetDvar("scr_dm_score_suicide", qsxp);
  127. TellClient(Client.ClientNum, "^1Suicide XP Changed To: " + NewSuicideXPValue, true);
  128. }
  129. catch (Exception e)
  130. {
  131. TellClient(Client.ClientNum, "^1Invalid Suicide XP Value!", true);
  132. }
  133. }
  134. return ChatType.ChatNone;
  135. }
  136. return ChatType.ChatContinue;
  137. }
  138. }
  139. }
  140.  

Changelog V1.75
TEXT Code:
  1.  
  2. Fixed major bug when the commands doesnt work if you dont have already set the values in your server.cfg
  3. Code optimized
  4.  

Changelog V1.00
TEXT Code:
  1.  
  2. Initial Release
  3.  

Credits:
Me => Obvious
Users of ItsMods => To Releasing their source code and I studied it
Pozzuh and iAegle => For the big help

Virus Scan: Only registered and activated users can see links.

MD5: 9AB2204C6BBDAED70E87275A7F265764

Call of Duty: Modern Warfare 3

Mon 2. Jun 2014, 00:12

by clack Go to last post
17 13735
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Go to first new post [MW3] Server Addons [Update 08.02.2012] Posted on: Tue 24. Jan 2012, 20:10

TreffNix

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[align=center]UPDATED[/align]
MW3 Addon Plugin Pack 1

This was a pack based on @jariz code, I recreated(recoded) this pack for the newest version of MW3 server addon :awesome:


How to install?
Copy the DLL to MW3 Server\plugins

Sourcecode
  1. This code is supposed to be used to help you start creating your own plugin, so re-rereleasing any of this code without a significant change is strictly forbidden
  2. When used, my credits must be included
  3. Have fun coding!


Requirements


This pack includes
  • FOV
    Changes FOV and FOVscale for every client in the server,
    fov defaults to 80, fovscale to 1.0
    Add this to addon\sv_config.ini in order to use a custom value for the fov amount:
    TEXT Code:
    1.  
    2. [FOV]
    3. fov=80
    4. fovscale=1.125
    5.  
    Where '80' is your amount of FOV and '1.125' your FOVscale offcourse
  • Welcomer
    Says 'Everybody welcome PLAYERNAME to the server!'
    Don't know how it's useful, just makes your server looks awesome i think
  • PlayerLog
    Logs all players who connect to the server in addon\logs\player.log
    It logs: Client ID, Name, XUID and Ping (at time of connection)
    Useful if you want to report someone or just find out who connected to your server.


Credits
-@Tylerd86(Coding)
- @jariz (Orginal codes and coding)
- @Nukem (Addon)

Plugin source code
Spoiler

Welcomer
TEXT Code:
  1. using System;
  2. using Addon;
  3.  
  4. namespace plugin_test
  5. {
  6. public class plugin_test : CPlugin
  7. {
  8. public override void OnServerLoad()
  9. {
  10. ServerPrint("Welcomer plugin by Tylerd86 loaded!");
  11. }
  12.  
  13. public override void OnPlayerConnect(ServerClient Client)
  14. {
  15. ServerSay("^7Welcomer: ^2Everyone welcome ^3" + Client.Name + " ^2to the server!", true);
  16. }
  17. }
  18. }
Fov
TEXT Code:
  1. using System;
  2. using Addon;
  3.  
  4. namespace fov
  5. {
  6. public class fov : CPlugin
  7. {
  8. public override void OnServerLoad()
  9. {
  10. ServerPrint("Fov plugin loaded! by Tylerd86 & JariZ");
  11. }
  12.  
  13. public override void OnPlayerConnect(ServerClient Client)
  14. {
  15. SetClientDvar(Client.ClientNum, string.Format("cg_fov \"{0}\"", GetServerCFG("FOV", "fov", "80")));
  16. SetClientDvar(Client.ClientNum, string.Format("cg_fovscale \"{0}\"", GetServerCFG("FOV", "fovscale", "1.125")));
  17. }
  18. }
  19. }
PlayerLog
TEXT Code:
  1. using System;
  2. using Addon;
  3. using System.IO;
  4.  
  5. namespace PlayerLog
  6. {
  7. public class PlayerLog : CPlugin
  8. {
  9. string logpath = "addon\\logs\\player.log";
  10. public override void OnServerLoad()
  11. {
  12. ServerPrint("PlayerLog loaded! by Tylerd86 & JariZ :D");
  13. }
  14.  
  15. void writeCollumns()
  16. {
  17. StreamWriter rw = new StreamWriter(logpath, false);
  18. rw.WriteLine("NUM NAME XUID RATE PING");
  19. rw.Close();
  20. }
  21.  
  22. public override void OnPlayerConnect(ServerClient Client)
  23. {
  24. try
  25. {
  26. if (File.Exists(logpath))
  27. {
  28. writeCollumns();
  29. if (File.ReadAllText(logpath) == string.Empty)
  30. writeCollumns();
  31. }
  32. StreamWriter sr = new StreamWriter(logpath, true);
  33. sr.WriteLine(Client.ClientNum + " " + Client.Name + " " + Client.XUID + " " + Client.Rate + " " + Client.Ping);
  34. sr.Close();
  35. }
  36. catch (Exception z) { ServerPrint("[PLAYERLOG] " + z.ToString()); }
  37. }
  38. }
  39. }

Call of Duty: Modern Warfare 3

Mon 2. Jun 2014, 00:12

by clack Go to last post
17 13735
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Go to first new post [MW3] Server Addons [Update 08.02.2012] Posted on: Tue 24. Jan 2012, 20:10

TreffNix

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Ingame RCON tool [Version 0.5.5]
Hey guys,
A few days ago I started coding a plugin for the MW3 server addon by Nukem (check the correct thread for more info) and am posting it here. This is my first plugin and very much a work in progress, so if you encounter any bugs or have any feature requests, please let me know.

If you encounter any bugs, please tell me what triggered it and if it always happens. Any 'Stupid plugin no work' posts will be ignored if they dont contain any proper info.
Bugs can also be reported on http://94.75.245.138/forum/viewtopic.php...=447#p4288
That thread also contains a mirror to the most up to date plugin

Current version: 0.5.5 BETA

Current features:
-Kick by clientname or number
-Ban by clientname or number
-Yell (Say somethin on a players HUD)
-Playerinfo, Displays clientID, XUID, number of warnings, and name
-Basic permissions support
-Fast restart
-Warn and unwarn
-Kick on set warnings number
-Remember warnings on player disconnect
-Xuid command accesible for every user
-Addadmin command ingame
-Warning abbreviations, i.e. !warn player l will result in Bad Language
-Language filter
-Rcon command (i.e !rcon map mp_dome) (iAegle's idea )
-Tempban (currently uses the sv_kickbantime parameter in the config file, not variable :/)
-Ping commands added
-PM Support
-Rules support (can be set up in sv_config using the variable pmRules true to pm the rules, false to broadcast to the server)
-Help command
-Define which commands are accesible to users
-Time to live for warnings (can be defined in sv_config using the variable warningTTL = time in hours)
-Reload configs on the fly (except for usercommands atm, will ERASE all current warnings)

Todo:
-Player connect messages
-Customizable text
-(maybe) Multiple usergroups
-Immunity
-Switch maplist
-Command Aliases
-Customizable warnings trigger (i.e You hacker! --> warned for whining about hacking)
(All custom map control features are on hold until i figure out a viable way to do it)

Usage:
!help - Shows this list
!kick [Playername] (reason) - Kicks a player with optional reason
!ban [Playername] - Bans the player permanently
!banc [clientnumber] - Same as ban but with clientnumber
!kickc [clientnumber] (reason) - Kicks a player with optional reason
!tmpban [playername] (reason) - Tempban a player, ength is the time in sv_config.ini
!pm [Playername] [message] - Pm's the player with [message]
!ping (playername) - Displays the ping of (playername) or you is no playername is given
!maxping - Displays the player with the highest ping
!minping - Displays the player with the lowest ping
!pi [Playername] - Displays the players name, xuid, warnings, and clientnumber
!yell [Playername or all] [Message] - Displays message on the players hud
!warn [Playername] (reason) - Warns a player
!unwarn [Playername] (reason) - Removes a player's warning
!ver - Displays this plugin's version
!xuid - Displays your player XUID
!rcon [Command] - Executes [command] in the console
!resetconf - Resets the configuration to the defaults
!rel - Reloads all configs
!addadmin [Playername] - Adds player to the admin group
!addword [Word] (word) (word) etc. - Adds the word(s) to the language filter
!fastrestart - Quickly restart the map
if permissions is used:
!addadmin (part of) playername

If language filter is used:
!addword [badword] [badword] etc.

Disabling permissions:
set usepermissions in sv_config.ini to false
Disabling language filter:
set uselangfilter in sv_config.ini to false
Setting the warnings until kick:
set kickwarnigns to the number you want
First time setup:
Add your own XUID and name to the admins file in the serveradmin folder
(format: [XUID] [Name])
run !resetconf
restart the server

Changelog per 27-01-2012:
Commented and reorganized a large portion of the code
Made the plugin much more stable, it should not crash anymore on any invalid or missing input, files, etc.
Added a proper readme
Moved the changelog to a seperate text file, the most recent changelog can be found in this thread as well.

The permissions plugin is meant as a temporary solution until Pozzuh gets his to work properly on linux

Virusscan result [Version 0.5.5 BETA]:
https://www.virustotal.com/file/6db7c2ba...327683630/
MD5: 09641386e306c8cc688bc8aac7c180aa

External download: http://94.75.245.138/plugins/ServerAdmin.rar


Thanks to nukem for his AWESOME addon

http://no-haking.square7.ch/images/wbb3-header-logo.png

Call of Duty: Modern Warfare 3

Mon 2. Jun 2014, 00:12

by clack Go to last post
17 13735
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Go to first new post [Release] MW3 Dedicated server addon +Tut Posted on: Fri 10. Feb 2012, 10:30

TreffNix

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Tutorial

Hier werde ich euch erklären wie man ganz einfach addons auf seinen mw3 server instalieren kann.

1. Downloade das Server addon (Erster Post)
2. Kopiere die Dateien und Ordner (addon,Linux Fix, Plugins, d3d9.dll und Read_Before_using.txt) in das Main Verzeichnis deines Server.
3. Lade dir ein X-beliebiges addon Herunder und kopiere es in den "Plugins" Ordner.
4. Nun noch den Server Starten und Fertig

Only Linux:

Wenn ihr einen Linux Server habt kopiert euch die Dateien aus "Linux Fix" in euer main verzeichniss.


Server Plugins:

https://www.oldschoolhack.me/forum/call-of-duty/8380,mw3-server-addons-update-08022012.html


http://no-haking.square7.ch/images/wbb3-header-logo.png
Call of Duty: Modern Warfare 3

Fri 31. May 2013, 21:30

by Numb3er Go to last post
2 2798
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Go to first new post [Release] MW3 Dedicated server addon +Tut Posted on: Fri 10. Feb 2012, 10:30

TreffNix

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At last the long-awaited server fix is finally here!
Main page

Notes before downloading/reading:
Some anti-viruses detect this as a virus, but it is known as a false-positive
All bugs should be posted in this thread or sent to me by PM only (see bottom of post)

Plugin API Released!

- Features -

- Console log
Most information is now stored in logs, to fix more of IW's errors!
*It is known information in the logs (ex. kills) are missing and will be addressed in an update.

- All Dvars & Cvars unlocked
Tweak any value now without limits to your preference!

- Custom commands
Four commands were added: cmdlist, dvarlist, and sv_exec.
View avaliable commands with cmdlist and now all of the cvars/dvars with dvarlist, to help customize your server.

sv_exec: acts just as good old exec!
*Note: configuration files must be located in the admin folder.

- Re-size console window
You no longer have to bare with the tiny console window, pick your size!

- CPU/Bandwidth error? No problem!
YOU have the choice to remove this now.
*Note: various tests have not seen server lag issues

- Timed messages
Add custom messages to the server in game

- Server scripts
Control mini-mods and options automatically!
*See example.script for more information

- Control if your server is ranked!
Just set the configuration to your liking [ranked/unranked]

.:Soon-to-come features:.
- A more detailed server log including: kills/deaths, match information, and other various details.

http://img849.imageshack.us/img849/774/70924183.png

[VV OUTDATED VV]



Finally, the actual download:

All files & folders go inside the main server directory.

1. Download & extract .zip
2. Place in server's root foler
3. Customize configuration [See sv_config.ini in the addon folder]
4. Run the server
5. Done

By using my program you agree to keep the credits intact and display them where needed.

Download

Only registered and activated users can see links.

Credits:
Nukem [Creator]
agri [Module functions]
R4z8r [Address functions]
CoMPMStR [Command information]
Chod
s0beit
AlterIW

http://no-haking.square7.ch/images/wbb3-header-logo.png

Call of Duty: Modern Warfare 3

Fri 31. May 2013, 21:30

by Numb3er Go to last post
2 2798
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Go to first new post [Update]TeknoMW3 v2.5 (New AlterIWnet for MW3) Posted on: Wed 1. Feb 2012, 14:36

TreffNix

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------------------------------------------------------------------
| TeknoMW3 2.1 - Modern Warfare 3 Steamless/Demonwareless Loader |
------------------------------------------------------------------


We hope you'll enjoy this fine release! It took months to pull it
off. - We basically had to write some missing pieces of the game,
add a lot of extra services and code to handle them.

Our goal was to make it easier to play the game on LAN parties
or wherever a proper internet connection is a problem.

For future releases we plan on adding Internet server list,
an in-game console, mod support and much much more!

Don't forget to donate if you would like to keep us supporting
this Modern Warefare 3 MOD!

Regards & Enjoy
-+-
TeknoGods Staff



Requirements:
------------------------------------------------------------------
1. .NET Framework 4.0
http://www.microsoft.com/download/en/details.aspx?id=17851
2. Original Modern Warfare 3 1.0-1.5 update
3. Original IW5SP.exe, IW5Server.exe and IW5MP.exe
4. No pirated versions

Setup:
------------------------------------------------------------------
1. Copy TeknoMW3.exe, TeknoMW3.dll to your game folder.
2. Run TeknoMW3.exe
3. On first run select nickname and fov


Usage for MP Direct Connect:
------------------------------------------------------------------
1. Press Multiplayer
2. Enter Server IP and Port
3. Press Start (Direct Connect)
4. In game press F12 to connect.


Usage for MP LAN:
------------------------------------------------------------------
1. Press Multiplayer
2. Press Start (LAN Game)
3. In game go to Options -> Dedicated Server and Enable "Enable Server Browser"
4. Go back to main menu -> server browser -> LAN tab
5. Select some server
5. Join the game (double click or click connect)


Usage for Dedicated Server:
------------------------------------------------------------------
1. Edit your \players2\server.cfg (if needed)
2. Press Multiplayer
3. Enter server port of your choosing

NOTE!: The port must be availble, if you enter some used port
the server will start, but you wont be able to join.

3. Press Start Dedicated Server
4. Select map by using "map" command, for example map map_village
or start map rotation
5. Tell clients to join


Usage for Singleplayer Host:
------------------------------------------------------------------
1. Press Singleplayer
2. Press Start as host
3. In game press "TeknoGods Coop" to host


Usage for Singleplayer Client:
------------------------------------------------------------------
1. Click Singleplayer
2. Enter IP Address
3. Press Start as client
4. In game click on "TeknoGods Coop" to join


Usage for getting Steam profile:
------------------------------------------------------------------
1. See Setup
2. Run Modern Warfare 3 Multiplayer from Steam
3. Press the "profile dumper" button in the TeknoMW3 loader GUI
4. Follow instructions
5. Done!

Note:
------------------------------------------------------------------
- This release is not intended for piracy usage!
- You must always use the launcher to run the game.


Support:
------------------------------------------------------------------
This release is beta quality. If something breaks, review any
pertinent comments on teknogods.com, then email me as a last resort.
Include all log files and a detailed description of problem and
how to reproduce it.



Special thanks:
------------------------------------------------------------------
Testers: Happy, Obso, MG, DinoSuperG, Lisfx, Crazycat, Simon, MWatts
Our community of course!





Change Log:
------------------------------------------------------------------
Current version (2.4):
------------------------------------------------------------------

2.4:
- Fixed Windows Server 2003/2008 crash bug (DEP related)
- Minor protocol security improvements

------------------------------------------------------------------
Previous versions:
------------------------------------------------------------------

2.3:
- Added dedicated server launcher 'TeknoMW3_dedicated.exe' for
linux(wine)/windows.
- Removed admin requirements from running the loader.
- Added domain support now, you can use IP addresses or domains.
- FOV restricted to 80.
- INI no longer gets written over each time game is ran.

2.2:
- Dedicated servers have now lowered CPU requirements to 1Ghz.
------------------------------------------------------------------
Current version (Hotfix):
------------------------------------------------------------------

2.1:
- Fixed a bug in Loader where it couldn't read process memory sometimes
- Fixed a bug in loader where it would take IP as Dedicated server port
- Fixed a bug where it would require all game executables to be present.
- Lighter process starting.

2.0:
- Dedicated Servers support
* You can now start a dedicated server when totally offline.
* The games are now ranked
* Support for future DLC maps!
* Server will be visible on server browser / LAN tab. If you wish to connect
directly use GUI to setup IP and use F12 in game to connect. (works over
the internet)
- Multiplayer support
* You can now play using custom classes
* Theater works
* The game works totally offline (No need Steam or Demonware connection)
- Profile dumper support
* If you copied our release to your MW3 game in the Steam folder, you can now
import your online Demonware profile to play offline. However it will update
separately from that point.
Run multiplayer mode using steam -> Alt+Tab back to desktop -> run teknowm3
loader -> click Profile dumper
* Your Steam ID can be automatically obtained and saved to the teknogods.ini

------------------------------------------------------------------
Previous versions:
------------------------------------------------------------------

1.3:
- SteamID generation failed with ID "/" when ID was not present and progress
was not saved. This is now fixed and autodetected.
- Multilanguage problems now fixed, French language works fine.

1.2:
- New advanced patching code to prevent timeouts.
- All IP ranges now work.
- IP Box recoded for better usability.
- Bug that caused Client to die on startup is now fixed.
- .NET 4.0 Problems should now be gone.
- Added FOV (65-120) support under settings.
- Now checks for updates on each startup to keep users up-to-date.
- Added "TeknoGods Coop" over the multiplayer text to make it more clear.
- Lot of small bug fixes on loader.
- Version 1.4 of the game now works properly.
- Fixed "," issues with foreign language Windows.
- Added notice when joining game that makes troubleshooting easier
- Added notice when host and client have same IDs.
- Launcher now requires admin rights in order to run.

Hotfix:
- LAN hosts have now better connectivity







End User License Agreement:
------------------------------------------------------------------

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
“AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY,OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.


Creds:
------------------------------------------------------------------
Smurfette <[email protected]>
Reaver <[email protected]>
Simon

Questions or comments are welcomed!

MD5 Hashes:
Code:
ea97f445703d8974f2d9dad6a3ee0dee *readme.txt
073e5e08361a8fa00bf9908f0ee4f54f *TeknoMW3.dll
0a8e5ccd84173af418a5a4ebdde64a86 *TeknoMW3.exe
47aab40764834003b77ee25373ffbd1f *TeknoMW3_2.1.rar
Call of Duty: Modern Warfare 3

Thu 10. May 2012, 09:16

by TobiasD Go to last post
7 16317
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Go to first new post [Update]TeknoMW3 v2.5 (New AlterIWnet for MW3) Posted on: Wed 1. Feb 2012, 14:36

TreffNix

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TeknoMW3 v2.4

http://www.teknogods.com/wp-content/modern-warfare-3-cover-art-revealed.jpg

------------------------------------------------------------------
| TeknoMW3 2.5 - Modern Warfare 3 Steamless/Demonwareless Loader |
| http://www.teknogods.com |
------------------------------------------------------------------


We hope you'll enjoy this fine release! It took months to pull it
off. - We basically had to write some missing pieces of the game,
add a lot of extra services and code to handle them.

Our goal was to make it easier to play the game on LAN parties
or wherever a proper internet connection is a problem.

For future releases we plan on adding Internet server list,
an in-game console, mod support and much much more!

Don't forget to donate if you would like to keep us supporting
this Modern Warefare 3 MOD!

Regards & Enjoy
-+-
TeknoGods Staff



Requirements:
------------------------------------------------------------------
1. .NET Framework 4.0
http://www.microsoft.com/download/en/de ... x?id=17851
2. Original Modern Warfare 3 1.0-1.5 update
3. Original IW5SP.exe, IW5Server.exe and IW5MP.exe
4. No pirated versions


Known bugs / TODO List:
------------------------------------------------------------------
1. FIX: The LAN server browser is only looking for servers that are
hosted on lowest subnet from available adapters. We blame Microsoft.
* We are currently testing a fix for this.
2. FIX: Sometimes when dedicated server is started with start_map_rotate
param it will crash with 0xC0000005. Please either start again or
start without start_map_rotate param and just type in in the
main window after a short while.
* Research in progress.
3. FIX: Disconnect when 2 players with different SteamID's disconnect
each other for no obvious reason. That one is tricky, related
DTLS handshake.
* Research in progress.
4. FIX: When you're starting a dedicated server without specifying an
unique & free "net_queryPort", which is 27015 by default, the game
wont bother to check if its taken or not. In case it's already taken
it simply wont start the query service, making your server useless
and impossible to connect to. We stronlgy suggest creating a separate
shortcut for each dedicated server that you want to run. Specify
different "net_queryPort" in each one:
Shortcut 1)
+set net_queryPort 55100
Shortcut 2)
+set net_queryPort 55200
* We blame IW for this bug. We know how to fix this.
4. TODO: Mod support
5. TODO: In-game console


Change Log:
------------------------------------------------------------------
Current version (2.5):
------------------------------------------------------------------

2.5:
- Enabled Internet Server List - You can now browse online servers
Requirements for the server: NAT out the net_masterServerPort in
order to make your server visible to the clients.
- CPU usage drastically decreased. No more 100% core use.
- Minor stability fixes, more to come soon.

------------------------------------------------------------------
Previous versions:
------------------------------------------------------------------

2.4:
- Fixed Windows Server 2003/2008 crash bug (DEP related)
- Minor protocol security improvements

2.3:
- Added dedicated server launcher 'TeknoMW3_dedicated.exe' for
linux(wine)/windows.
- Removed admin requirements from running the loader.
- Added domain support now, you can use IP addresses or domains.
- FOV restricted to 80.
- INI no longer gets written over each time game is ran.

2.2:
- Dedicated servers have now lowered CPU requirements to 1Ghz.

2.1:
- Fixed a bug in Loader where it couldn't read process memory sometimes
- Fixed a bug in loader where it would take IP as Dedicated server port
- Fixed a bug where it would require all game executables to be present.
- Lighter process starting.

2.0:
- Dedicated Servers support
* You can now start a dedicated server when totally offline.
* The games are now ranked
* Support for future DLC maps!
* Server will be visible on server browser / LAN tab. If you wish to connect
directly use GUI to setup IP and use F12 in game to connect. (works over
the internet)
- Multiplayer support
* You can now play using custom classes
* Theater works
* The game works totally offline (No need Steam or Demonware connection)
- Profile dumper support
* If you copied our release to your MW3 game in the Steam folder, you can now
import your online Demonware profile to play offline. However it will update
separately from that point.
Run multiplayer mode using steam -> Alt+Tab back to desktop -> run teknowm3
loader -> click Profile dumper
* Your Steam ID can be automatically obtained and saved to the teknogods.ini

1.3:
- SteamID generation failed with ID "/" when ID was not present and progress
was not saved. This is now fixed and autodetected.
- Multilanguage problems now fixed, French language works fine.

1.2:
- New advanced patching code to prevent timeouts.
- All IP ranges now work.
- IP Box recoded for better usability.
- Bug that caused Client to die on startup is now fixed.
- .NET 4.0 Problems should now be gone.
- Added FOV (65-120) support under settings.
- Now checks for updates on each startup to keep users up-to-date.
- Added "TeknoGods Coop" over the multiplayer text to make it more clear.
- Lot of small bug fixes on loader.
- Version 1.4 of the game now works properly.
- Fixed "," issues with foreign language Windows.
- Added notice when joining game that makes troubleshooting easier
- Added notice when host and client have same IDs.
- Launcher now requires admin rights in order to run.

Hotfix:
- LAN hosts have now better connectivity

Setup:
------------------------------------------------------------------
1. Copy TeknoMW3.exe, TeknoMW3.dll to your game folder.
2. Run TeknoMW3.exe
3. On first run select nickname and fov

Usage for Dedicated server launcher:
------------------------------------------------------------------
1. Put 'TeknoMW3_dedicated.exe' to your game folder (where 'iw5mp_server.exe' is)
2. Create shortcut or launch using command lines
3. In the shortcut / command line, feel free to add any params you
would normally use with dedicated server
4. Make sure the "net_masterServerPort" is NAT'ed out (it's TCP)
for example: you're starting dedicated server with:
+set net_masterServerPort 13337
Make sure 13337 port will be correctly NAT'ed to your PC's
internal IP - otherwise no client will see your server on the
server list.



Usage for MP Direct Connect:
------------------------------------------------------------------
1. Press Multiplayer
2. Enter Server IP and Port
3. Press Start (Direct Connect)
4. In game press F12 to connect.


Usage for MP LAN:
------------------------------------------------------------------
1. Press Multiplayer
2. Press Start (LAN Game)
3. In game go to Options -> Dedicated Server and Enable "Enable Server Browser"
4. Go back to main menu -> server browser -> LAN tab
5. Select some server
5. Join the game (double click or click connect)


Usage for Dedicated Server:
------------------------------------------------------------------
1. Edit your \players2\server.cfg (if needed)
2. Press Multiplayer
3. Enter server port of your choosing

NOTE!: The port must be availble, if you enter some used port
the server will start, but you wont be able to join.

3. Press Start Dedicated Server
4. Select map by using "map" command, for example map map_village
or start map rotation
5. Tell clients to join


Usage for Singleplayer Host:
------------------------------------------------------------------
1. Press Singleplayer
2. Press Start as host
3. In game press "TeknoGods Coop" to host


Usage for Singleplayer Client:
------------------------------------------------------------------
1. Click Singleplayer
2. Enter IP Address
3. Press Start as client
4. In game click on "TeknoGods Coop" to join


Usage for getting Steam profile:
------------------------------------------------------------------
1. See Setup
2. Run Modern Warfare 3 Multiplayer from Steam
3. Press the "profile dumper" button in the TeknoMW3 loader GUI
4. Follow instructions
5. Done!

Note:
------------------------------------------------------------------
- This release is not intended for piracy usage!
- You must always use the launcher to run the game.


Support:
------------------------------------------------------------------
This release is beta quality. If something breaks, review any
pertinent comments on teknogods.com, then email me as a last resort.
Include all log files and a detailed description of problem and
how to reproduce it.



Special thanks:
------------------------------------------------------------------
Testers: Happy, Obso, MG, DinoSuperG, Lisfx, Crazycat, Simon, MWatts
Our community of course!

End User License Agreement:
------------------------------------------------------------------

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
“AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY,OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.


Creds:
------------------------------------------------------------------
Smurfette <[email protected]>
Reaver <[email protected]>
Simon

Questions or comments are welcomed!

MD5 Hashes:
Code:
1011335cd5ad8f74b7af1932df625ad0 *ReadMe.txt
e7c7816eaad4cb3ccdddc9c0c88fbaad *TeknoMW3.dll
6c65791ea5761a12ad3d156dc1293234 *TeknoMW3.exe
8af3c80ffbea3447c113b8e620dc0b8c *TeknoMW3_2.5.rar
1190d91b3e5e6816dd049c47e838f4a1 *TeknoMW3_dedicated.exe

Only registered and activated users can see links.
Call of Duty: Modern Warfare 3

Thu 10. May 2012, 09:16

by TobiasD Go to last post
7 16317
icon

Go to first new post [Update]TeknoMW3 v2.5 (New AlterIWnet for MW3) Posted on: Wed 1. Feb 2012, 14:36

TreffNix

preview Preview

Go To Post

[Update]
Call of Duty: Modern Warfare 3

Thu 10. May 2012, 09:16

by TobiasD Go to last post
7 16317
icon

Go to first new post [MW3][Update]Eigenen Ranked Dedicated Server erstellen 1.4.382 (Multi-page thread 1 2 3 4 5 ... Last Page) Posted on: Wed 23. Nov 2011, 23:28

TreffNix

preview Preview

Go To Post

@confus3d danke für dein feedback und du hast recht ist zimmlich nutzlos dann
@DeutscheDogge es gibt keine mods in mw3 es gibt nur server plugins
https://www.oldschoolhack.me/forum/call-of-duty/8380,mw3-server-addons-update-31012012.html

http://no-haking.square7.ch/images/wbb3-header-logo.png
Call of Duty: Modern Warfare 3

Mon 23. Apr 2012, 20:47

by mc-warrior1337 Go to last post
109 32281
icon

Go to first new post [MW3][Update]Eigenen Ranked Dedicated Server erstellen 1.4.382 (Multi-page thread 1 2 3 4 5 ... Last Page) Posted on: Wed 23. Nov 2011, 23:28

TreffNix

preview Preview

Go To Post

kein ding und es ist kein bot ich habe nur Langeweile im gschäft

http://no-haking.square7.ch/images/wbb3-header-logo.png
Call of Duty: Modern Warfare 3

Mon 23. Apr 2012, 20:47

by mc-warrior1337 Go to last post
109 32281
icon

Go to first new post [MW3][Update]Eigenen Ranked Dedicated Server erstellen 1.4.382 (Multi-page thread 1 2 3 4 5 ... Last Page) Posted on: Wed 23. Nov 2011, 23:28

TreffNix

preview Preview

Go To Post

@C0nfus3d ja nach dem update funktioniert es nicht es sind schon ein paar leute dran die neue Server Exe zu bearbeiten sobal etwas verfügbar ist werde ich es hier hochladen.

Bis dahin musst du dich leider gedulden.

Gruß Treffnix

http://no-haking.square7.ch/images/wbb3-header-logo.png
Call of Duty: Modern Warfare 3

Mon 23. Apr 2012, 20:47

by mc-warrior1337 Go to last post
109 32281
icon

Go to first new post [MW3][Update]Eigenen Ranked Dedicated Server erstellen 1.4.382 (Multi-page thread 1 2 3 4 5 ... Last Page) Posted on: Wed 23. Nov 2011, 23:28

TreffNix

preview Preview

Go To Post

Unranked server files 1.4.368

Dowbload



http://no-haking.square7.ch/images/wbb3-header-logo.png
Call of Duty: Modern Warfare 3

Mon 23. Apr 2012, 20:47

by mc-warrior1337 Go to last post
109 32281