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					Join Date: Jan 2012 Posts: 26 | CPP Code: // triggerbot.cpp : Definiert den Einstiegspunkt für die Konsolenanwendung.//#include "stdafx.h"#include <iostream>#include <windows.h>#include <conio.h>#include <tlhelp32.h> using namespace std; DWORD dwPID = 0;HANDLE hProcess;DWORD m_dwAddress;DWORD dwClient_DLL;DWORD dwEngine_DLL;int m_iLookAtPlayer;int x;DWORD GetModuleBaseExtern( DWORD dwPID, char* szModuleName ); struct sGameWindow{	HWND hWindow;}; sGameWindow GameWindow; int main(){    cout << "Triggerbot" << endl << "by Santo" << endl << endl;     while( !(GameWindow.hWindow = FindWindow(NULL, "Counter-Strike Source")) )	{		Sleep(10);		cout << "searching Counter-Strike Source";	}    cout << "Counterstrike Source found     " << endl; 	SetForegroundWindow( GameWindow.hWindow ); 	while( !( GetForegroundWindow() == GameWindow.hWindow ) )	{		Sleep(10);	} 	GetWindowThreadProcessId( GameWindow.hWindow, &dwPID ); 	while( !( hProcess = OpenProcess( PROCESS_ALL_ACCESS, false, dwPID ) ) )	{		Sleep(10);	} 	while( !( dwEngine_DLL = GetModuleBaseExtern( dwPID, "engine" ) ) )	{		Sleep(10);	}	printf ( "[*] engine.dll [0x%.8X]\n", dwEngine_DLL );	while( !( dwClient_DLL = GetModuleBaseExtern( dwPID, "client" ) ) )	{		Sleep(10);	}	printf ( "[*] client.dll [0x%.8X]\n", dwClient_DLL );	cout << "if client.dll is not 0x38000000 hack won't work" << endl;	cout << "in this case please contact the coder" << endl; 	cout << "..." << endl; 	ReadProcessMemory( hProcess, (PVOID)( dwClient_DLL + 0x16Cb0968 ), &m_dwAddress, 4, NULL ); 	while( 1 == 1 )	{		ReadProcessMemory( hProcess, (PVOID)( m_dwAddress + 0x1450 ), &m_iLookAtPlayer, 4, NULL );		printf ( "Look at: %u", m_iLookAtPlayer );	} 	cin >> x;     return 0;}DWORD GetModuleBaseExtern( DWORD dwPID, char* szModuleName ){	HANDLE hModuleSnap = INVALID_HANDLE_VALUE;	MODULEENTRY32 me32; 	hModuleSnap = CreateToolhelp32Snapshot( TH32CS_SNAPMODULE, dwPID );	if ( hModuleSnap == INVALID_HANDLE_VALUE )		return 0x0; 	me32.dwSize = sizeof( MODULEENTRY32 ); 	if ( !Module32First( hModuleSnap, &me32 ) )	{		CloseHandle( hModuleSnap );		return 0x0;	}	do	{		if ( strstr( me32.szModule, szModuleName ) )		{			CloseHandle( hModuleSnap );			return (DWORD)me32.modBaseAddr;		}	}	while( Module32Next( hModuleSnap, &me32 ) ); 	CloseHandle( hModuleSnap );	return 0x0;}
 Hat jemand ne Ahnung wieso ich immer den Wert 0 ausgegeben bekomme? Meine Addressen bzw Offsets stimmen!
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