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UT 2004 & OSHFusion 1.4 D3D8x problem

icon Thread: UT 2004 & OSHFusion 1.4 D3D8x problem

Join Date: Mar 2014

Posts: 3

Thx! i will add some extra informations. i have win 8.1 ut2004 x32 3369 patch+fix and epic bonus megapack. Only registered and activated users can see links. which i'm using (with defoult d3d driver)

Ut2004 starts, i click f10 and the gui shows up. i set up esp and radar then select game mode (offline) and start a game. scenario loads and the pre-game countdown begins, when the game starts (and the hack should draw esp and radar) ut2004 crashes.

The error shown is:
TEXT Code:
  1. General protection fault!
  2.  
  3. History: UCanvas::execDrawTile <- (Canvas Package.Canvas @ Function Engine.Canvas.DrawRect : 0023) <- UObject::ProcessEvent <- (Canvas Package.Canvas, Function Engine.Canvas.DrawRect) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Place of two Deaths <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

however, thx for support