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Vermintide v1.7 Lua Source

Vermintide v1.7 Lua Source

Lua source code from Vermintide v1.7. Here a mod for Warhammer End Times Vermintide that gives you a lot of new features in the game. This project contains a lua injector and a library to allow developers to create there own mods. Installation: Place all the files in the following directory: Steam\steamapps\common\Warhammer
2. Apr 2017
18:15
"Whip" Source Code Release

"Whip" Source Code Release

This is basically hosselyn with some fixes and some stuff i added such as osmium resolver, fov changer, viewmodel fov changer, thirdperson, sv_cheats spoof, thirdperson aa, better autostrafer and some other stuff so enjoy copy pasting from it and ill send it to valve so its prob gonna get detected soon.
2. Apr 2017
18:11
Pad Drop External

Pad Drop External

Hack + Source Code. This hack includes risky functions which can lead to a ban.
1. Apr 2017
15:39
sellgood

sellgood

its been trough hard times even tho its a bunch of spaghetti code credits : razor, synraw (his code is in there) and kvoli people for renaming it
27. Mar 2017
23:44
[Source] EasyAccess

[Source] EasyAccess

CMap.hpp/cpp has been removed. *This also works for BattlEye.
27. Mar 2017
23:36
SourceEngineBase

SourceEngineBase

Internal base for counter-strike: source, half life 2, gmod (other interfaces) and others. features: Hooked CreateMove Hooked PaintTraverse Bhop example Drawing example Interfaces
27. Mar 2017
23:28
Ares Source

Ares Source

Internal TF2 cheat source What is Ares? This is an example cheat base that is extensively commented and mean't for learning. What does this include? Dynamic way of grabbing interfaces via bruteforcing, hook, PaintTraverse hook, and some example features like a watermark and autohop.
22. Mar 2017
17:53
Rainbow Six: Siege SDK

Rainbow Six: Siege SDK

The simple SDK for internal R6S hack. Entity class at the moment has only 2 functions :) Vector3& Entity::GetPosition(); Vector3& (); Example of usage with my renderer : #include "" #include "" auto pGameManager = (); auto pCamera = ()->GetCamera(); for (uint64_t i = 0; i < pGameManager->GetEntities().GetSize();
22. Mar 2017
17:35
Slayer1250's Multi

Slayer1250's Multi

The offsets are outdated and the code isn't very pretty, but it's really C+P-able so have fun with it. Just to show some of you easy and simple ways to get some functions done. Most likely detected. If you need any help, please post it here and do not make a new thread.
22. Mar 2017
17:25