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Basic Triggerbot Solution

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  • Category: Sourcecode
  • Developer:
  • Uploaded by: KN4CK3R
  • Uploaded at:
  • System: Windows
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Description

Full solution and source code for a basic external CS:GO triggerbot

I did include the binary in the Release folder but it's probably VAC detected.
Not my fault if you get yourself banned using this, it's merely just an example to learn with.

I first made this hack following Fleep's tutorial, but I branched out and added more features like using WorldToScreen, WeaponID's, etc. Big thanks to everyone on UC, especially Y3t1y3t, lordtristan, peter159, Nov, noided, cskimmo, and probably a lot more people I forgot.
I used xsick's method for grabbing the weapon id using m_h_ActiveWeapon which was really useful too. I got hackprocess.h from Fleep and I modified it a tiny bit to make it work for CS:GO. I got my WorldToScreen function, Vector.cpp, and Vector.h from Sfab1's CS:GO SimpleBase (it was in Math.cpp and Math.h).

Offsets are in offsets.h, settings are in settings.h

It works fine, but does not have any nospread features or stuff like that. It doesn't use hitboxes for each body part/bone so the bounding box is quite inaccurate, which is why I supplement it with InCross
F7 to toggle the hack, F8 to toggle using the InCross method (but mp_playerid 1/2 should automatically be detected), F11 to toggle using the WorldToScreen method. Hold down mouse5 (upper side mouse button) to shoot enemies.
You can hide the console by changing a variable in settings.h

Download Basic Triggerbot Solution