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Project Dionysus rc1


icon Project Dionysus rc1 #1

Anmeldungsdatum: Aug 2007

Beiträge: 8646

Benutzer-Bewertung:

199 positiv
33 negativ
Instructions
==============
Firstly, copy the font included to your c:\Windows\Fonts\ directory.
Start 'Project Dionysus.exe'
Follow the on screen options for VAC proofing

*** If you do not get a message saying 'VAC Killer Injected' - you MUST ***
restart steam and restart Project Dionysus - If you do not get that
message you will NOT be VAC proof (this a bug in the injection code

When the dialog box appears, press 'Load Hack'
Start Counter-Strike at any time.

If you choose to protect against VAC, once you have loaded the VAC
Killer, you will be protected until you restart Steam.exe.

=========
Startup
=========
Start.ini is loaded upon injection of the hack. Place any extra commands you want in here.

==========
Commands
==========
To use Half-Life commands, place a '!' before the command, e.g. '!net_graph 3'.

Project Dionysus commands:

savesettings - Save your settings to a filename in 'settings' dir (requires filename)
loadsettings - Load a custom settings file in 'settings' dir (requires filename)
con_clear - Clear the console
loadtheme - Load a custom theme from 'theme' dir (requires filename)
savetheme - Save a custom theme from 'theme' dir (requires filename)
readfile - Read a file (requires a filename)
loadcfg - Load a config from 'config' dir (requires filename)
listcolours - List all colours in console
coloureditor - Load the colour editor
msgbox_var - Show a messagebox with variable input ( e.g. msgbox_var aim_fov - allows the user to enter custom fov)
msgbox_ssettings - Shows a messagebox so users can enter custom settings filename
msgbox_lsettings - Shows a messagebox so users can enter custom settings filename
recoil_add - Add a recoil value for a gun (e.g. recoilo_add AK47 1.5)

======================
Features & Variables
======================
Aiming:
-aim_active 0 = Off / 1 = On
-aim_recoil 0 = Off / 1 = Config Based (recoil.cfg) / 2 = Dynamic
-aim_spread 0 = Off / 1 = Always On / 2 = On When Firing
-aim_predmode 0 = Frame based / 1 = Latency based
-aim_predahead (when using frame based) = custom
-aim_fov = custom
-aim_shoot 0 = Off / 1 = On
-aim_pwall 0 = Off / 1 = On
-aim_hitbox = custom
-aim_smooth >0 = On
-aim_key 0 = Auto / 1 = Mouse1 / 2 = Mouse2
-aim_delay = NOT USED YET
-aim_randomize >0 = On

HUD:
-hud_showguns 0 = Off / 1 = On
-hud_xhair 0 = Off / 1 = On

Visuals:
-vis_walls 0 = off / 1 = Perfect XQZ / 2 = Asus / 3 = Trans
-vis_lambert 0 = Off / 1 = On
-vis_whitewalls 0 = Off / 1 = On
-vis_nightmode 0 = Off / 1 = On
-vis_noflash 0 = Off / 1 = On
-vis_nosmoke 0 = Off / 1 = On

ESP:
-esp_player 0 = Off / 1 = On
-esp_name 0 = Off / 1 = On
-esp_weapon 0 = Off / 1 = On
-esp_box 0 = Off / 1 = On
-esp_distance 0 = Off / 1 = On
-esp_gs 0 = Off / 1 = On
-esp_glow 0 = Off / 1 = On
-esp_entity 0 = Off / 1 = On

Radar:
-radar_active 0 = Off / 1 = On
-radar_x = custom
-radar_y = custom
-radar_size = custom
-radar_names 0 = Off / 1 = On

Speed:
-speed_active 0 = Off / 1 = On
-speed_aspeed = custom
-speed_kspeed = custom
-speed_mspeed = custom

Movement:
-move_jump 0 = Off / 1 = On
-move_duck 0 = Off / 1 = On

Spycam:
-cam_active 0 = Off / 1 = On
-cam_x = custom
-cam_y = custom
-cam_w = custom
-cam_h = custom

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