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[DayZ] Survival Hack v3.5


icon [DayZ] Survival Hack v3.5 #1

Anmeldungsdatum: Aug 2007

Beiträge: 8646

Benutzer-Bewertung:

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33 negativ
[Features]

   Anti-Detection similar to DayZ-Map
   External hack
   A few pre-made spawn options
   Spawn AS50 & Ammo
   Spawn AS50 Thermal & Ammo
   Spawn M9SD & ammo
   Spawn M4A1 SD Camo & ammo
   Spawn Mk 48 & Ammo
   Spawn G36C SD Camo & Ammo
   Spawn Food & Mtn. Dew
   Spawn Medical Supplies
   Spawn All Gear (Map, Watch, et. al.)
   Spawn Lee Enfield & Ammo
   Spawn Colt1911 & Ammo
   Spawn Satchel Charges
   Spawn local backpack near to you
   Spawn local Bike
   Spawn local Chopper
   Custom local Spawn
   Custom Weapon Spawn
   Custom Magazine Spawn
   Teleport to marker
   Repair & refuel vehicle
   Player ESP (ingame and ingame map)
   Vehicle ESP (for the ingame map)
   Replenish blood, food and temperature
   Increase humanity
   No zombie aggro
   Give money (takistani, cherno life)
   No recoil
   Extend view distance
   Change daylight (to night or day)
   Disable grass (increases performance)
   Flip neares vehicle (useful for ATV's)
   God mode (might not work on all types of damage)
   Unlimited ammo


[Instructions]

   Tested with Arma Beta 99515+ but should work on other versions too
   Extract somewhere
   Launch firefox as administrator
   Launch 'plugin-container.exe'
   A console window should appear (the hack will be injected into firefox.exe)
   Launch DayZ (if you inject after start: stay in the menu, don't connect to a server yet)
   If the console says 'failed to attach' you need to disable uac and run firefox as admin

Note: To use with chrome you can launch 'plugin-container.exe' with the command line argument 'chrome.exe'

[License]
You find the license in the "License.txt" file. By running "Dayz Survival Hack" you agree to the license. I will not replace any CD-Keys in case you get banned.

[Known bugs / Todo]

   Vehicle ESP doesn't recognize if vehicles move, redrawing will create copies of the same vehicles
   The Player ESP doesn't add recently logged-in players to the HUD. If new players join the game server, you have to re-execute the Player ESP script
   Teleport doesn't work in vehicles
   Any other system than Windows 7 (doesn't matter if 64 or 32 bit) is currently not officially supported! (It might work but it probably won't)
   You might be kicked for #3, this is a race condition when pausing and legit players can get this too


[Shoutouts / Credits in alphabetical order]

   bastian suter
   darky.hax
   m101jay
   monky - Writing the ESP
   peeky - Checking logs
   tim0n


NEVER INJECT WHILE IN LOBBY AND/OR BE IS LOADED

IF OPENING THE GAME WITH DAYZCOMMANDER USE "SETTINGS"-"LAUNCH DAYZ NOW", JOINING A SERVER AND LEAVING TO MENU CAN STILL LEAVE BE LOADED IN SOME CASES CAUSING A BAN!

[Troubleshooting]
-If the console flashes but no window despite the dx-dialog comes up, try to manually inject into an x86 process on your system. Do that by running "plugin-container.exe target.exe" where target is the process to inject to. You can use for example firefox or chrome as a target.

[Changelog]

   v1.0 - Initial release
   v1.1 - Fixed the safemode.bat to work on systems where uac is off. Updated the source.
   v1.2 - Made the source compile without problems now. Refined the menu based on Griffin02 and lockdown64's code. Added createVehicleLocal function.
   v2.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator.
   v2.1 - Fixed for Arma beta 97239 and newer.
   v2.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module
   v2.3 - Fixed for Arma beta 97361 or newer. The MK8 no longer replaces your backpack
   v2.4 - Undetected again. Uses a concept by m101jay to bypass API-hooks and module-breakpoints
   v2.5 - Undetected again. Uses the PEB_LDR_DATA structure to bypass code-executions in the freezed arma-process
   v2.6 - Added a DummyApp.exe & DummyDll.dll which lets you test if your system is supported by the bypass
   v2.7 - Undetected again. Local vehicle spawns no longer call the BE script callback. When the game is frozen the complete BE-Module will be overwritten with 0xFF-Instructions, thus the game should crash if the anti-detection fails. Removed the radio in "all gear" and added the rangefinder. Removed the DummyApp, it was not the problem
   v3.0 - Undetected again. Added Player ESP/Vehicle ESP/Increase humanity/Refill blood
   v3.1 - Removed teleport 50m feature, teleport to marker now only teleports once to reduce the chance for a race codition (aka battlehack #2 kick). Teleport to marker won't teleport you into the ocean anymore if the marker is not set. Added feature to repair vehicles. Added a protection against a detection-method that is not currently implemented by BE
   v3.2 - Executed scripts will now be concealed after execution
   v3.3 - Fixed some compability issues for Windows XP. Fixed a possible exploit that would allow detection. Changed the ESP to work on almost all servers. Added new features: No zombie aggro, Give money (takistani, cherno life), No recoil, Extend view distance, Change daylight (to night or day), Disable grass (increases performance), Flip neares vehicle (useful for ATV's), God mode (might not work on all types of damage)
   v3.4 - Added a fix to bypass the new detection routine. Added auto-updating ESP (experimental for now). Fixed a bug where players in vehicles weren't shown on the ESP. Added an option to use 3rd-person mode even if it is not enabled.
   v3.5 - Added a fix to bypass the new detection routine. The ESP (only v2) should now bypass most esp-blockers. Added unlimited ammo.


[Security aspects (thanks to peeky)]

   Anti-Hacking scripts can and will detect teleporting and spawning illegal items (e.g. AS50 TWS for Chernaus) and get you banned on those servers
   Anti-Hacking scripts might block the esp for now
   Crashing locally created choppers shows up in the logs and will most likely get you a server ban too

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Download [DayZ] Survival Hack v3.5

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