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					Join Date: May 2008 Posts: 8 | Hallom, 
 Ich habe versucht mit meinen VB Skillz eine Art Triggerbot zu basteln, welcher mit den Farben der Pixel arbeitet. Jedoch bekomme ich das nicht so ganz hin.
 Die Farben werden zwar ausgelesen, aber entweder schiesst der Bot wie verrückt oder garnicht .
 
 
 TEXT Code: Imports System.Runtime.InteropServices Public Class Form1     Public pixColor As Color = GetPixelColor(Cursor.Position.X, Cursor.Position.Y)    Public modelcolor As Color = GetPixelColor(Cursor.Position.X, Cursor.Position.Y)    Public ForeColorStr As String    Public model As String       <DllImport("gdi32.dll")> _    Private Shared Function CreateDC( _      ByVal lpszDriver As String, _      ByVal lpszDevice As String, _      ByVal lpszOutput As String, _      ByVal lpInitData As IntPtr) As IntPtr    End Function     <DllImport("gdi32.dll")> _    Private Shared Function DeleteDC(ByVal hdc As IntPtr) As Boolean    End Function     <DllImport("gdi32.dll")> _    Private Shared Function GetPixel( _      ByVal hdc As IntPtr, _      ByVal nXPos As Integer, _      ByVal nYPos As Integer) As Integer    End Function     Public Function GetPixelColor(ByVal x As Integer, ByVal y As Integer) As Color        Dim hdcScreen As IntPtr = CreateDC("Display", Nothing, Nothing, IntPtr.Zero)        Dim colorRef As Integer = GetPixel(hdcScreen, x, y)        DeleteDC(hdcScreen)         Return Color.FromArgb(colorRef And &HFF, _          (colorRef And &HFF00) >> 8, (colorRef And &HFF0000) >> 16)    End Function     Public Declare Sub mouse_event Lib "user32" Alias "mouse_event" (ByVal dwFlags As Long, ByVal dx As Long, ByVal dy As Long, ByVal cButtons As Long, ByVal dwExtraInfo As Long)     Public Const MOUSEEVENTF_LEFTDOWN = &H2    Public Const MOUSEEVENTF_LEFTUP = &H4     Public Sub SimulateClick()        mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)        mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)    End Sub      Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick         'Dim pixColor As Color = GetPixelColor(Cursor.Position.X, Cursor.Position.Y)        'Dim ForeColorStr As String = ColorTranslator.ToHtml(pixColor)        'Label1.Text = ForeColorStr        Timer1.Enabled = False        Timer2.Enabled = True      End Sub     Public Declare Function GetAsyncKeyState Lib "user32.dll" (ByVal vKey As Int32) As UShort         Public Sub Timer2_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer2.Tick          Dim modelcolor As Color = GetPixelColor(Cursor.Position.X, Cursor.Position.Y)        Dim model As String = ColorTranslator.ToHtml(modelcolor)        Label2.Text = model        Timer4.Enabled = True        End Sub     Private Sub Timer3_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer3.Tick        If CBool(GetAsyncKeyState(Keys.F12)) Then            Timer1.Enabled = True            Dim pixColor As Color = GetPixelColor(Cursor.Position.X, Cursor.Position.Y)            Dim ForeColorStr As String = ColorTranslator.ToHtml(pixColor)            Label1.Text = ForeColorStr               ' Else : Timer1.Enabled = False            'Timer2.Enabled = False        End If    End Sub     Private Sub Timer4_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer4.Tick         If model <> ForeColorStr Then            SimulateClick()            Timer2.Enabled = False            Timer4.Enabled = False         Else           End If      End SubEnd Class
 Das ganze soll so funktionieren:
 1. Sobald F12 gedrückt wird, wird die Hintergrundfarbe gespeichert (nun muss man leider stillhalten=
 2. Wenn sich der anvisierte Pixel nun verändert, also wenn ein Gegner in das Fadenkreuz springt --> Schuss.
 
 Optimal wäre es, wenn man die Taste gedrückt halten müsste.
 
 
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