| 
					Join Date: Dec 2009 Posts: 51 | Hallo, 
 Was ist den an diesen code Falsch
 
 
 TEXT Code: #include <iostream.h> using namespace std; cLocalPlayer gLocalPlayer; char szpath[1024];char szlogfile[1024];bool bGotPath = false;void __cdecl add_log(const char * fmt, ...){va_list va_alist;char logbuf[256];FILE *fp;char szLogFile[256];struct tm *current_tm;time_t current_time; time (¤t_time);current_tm = localtime (¤t_time); sprintf (logbuf, \"[%02d:%02d:%02d] \", current_tm->tm_hour, current_tm->tm_min, current_tm->tm_sec); va_start (va_alist, fmt);_vsnprintf (logbuf+strlen(logbuf), sizeof(logbuf) - strlen(logbuf), fmt, va_alist);va_end (va_alist); if( !bGotPath ){bGotPath = true;GetModuleFileName( 0, szpath, 1024 );}strcpy(szlogfile, szpath);strcpy(&szlogfile[strlen(szlogfile) - 3], \"log\");if ( (fp = fopen ( szlogfile , \"a\")) != NULL ){fprintf ( fp, \"%sn\", logbuf );fclose (fp);}} // Global Variables:DWORD dwPID = 0;HANDLE hProcess; DWORD m_EntPtrArray;DWORD dwClient_DLL;DWORD dwEngine_DLL;DWORD dwVGUIMatSurface_DLL; DWORD dwLocalViewangles;DWORD dwCmdViewangles;DWORD dwScreenSize; // Pre-Declarations:DWORD GetModuleBaseExtern( DWORD dwPID, char* szModuleName );int GetLocalPlayer( void );bool InGame( void );void ESP( void );void DrawBox(HDC context, int x, int y, int r, int g, int b, int size, int thickness);void DrawString( HDC context, int x, int y, int r, int g, int b, char* text, bool center ); struct sPlayer{DWORD m_dwAddress;float m_vecOrigin[3];float m_f2DCoordinates[2];float m_fViewangles[3];unsigned int m_iTeamNum;unsigned int m_iHealth;unsigned int m_lifeState;unsigned int m_bIsPlayer;unsigned int m_fFlags;unsigned int m_iFOV;unsigned int m_bDormant;COLORREF m_clrTeamColor;};sPlayer Players[32]; struct sGame{unsigned int m_bInGame;};sGame Game; struct sGameWindow{HWND hWindow;HDC hDC;unsigned int m_iCaptionHeight;RECT m_Rect;unsigned int m_iSize[2];unsigned int m_iResolution[2];unsigned int m_iDisplayCenter[2];};sGameWindow GameWindow; unsigned int g_iCaptionHeight;unsigned int g_iBorderWidth;unsigned int g_iDisplayCenter[2];unsigned int m_iMin[2];unsigned int m_iMax[2]; int APIENTRY _tWinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPTSTR lpCmdLine,int nCmdShow){char szMutex[256];GetModuleFileName( 0, szMutex, 256 );for( int i = 0; i < ( int )strlen( szMutex ); i++ ){if( szMutex[ strlen( szMutex ) - i ] == \'\' ){//szMutex[ ( strlen( szMutex ) - i ) + 1 ] = \'\';sprintf( szMutex, szMutex + ( strlen( szMutex ) - i + 1 ) );break;}}CreateMutex( 0, FALSE, \"extern0r\" );if( GetLastError() ){ char szMessage[256];sprintf( szMessage, \"%s is already running!\", szMutex );MessageBox( 0, szMessage, \"Error\", MB_ICONERROR ); return true;}add_log( \"[*] ---------- Session started ---------- \" );add_log( \"[*] ReadProcessMemory only ESP by laser122\" );add_log( \"[*] waiting for Couter-Strike Source\" );while( !( GameWindow.hWindow = FindWindow( NULL, \"Counter-Strike Source\" ) ) )Sleep(10); SetForegroundWindow( GameWindow.hWindow ); while( !( GetForegroundWindow() == GameWindow.hWindow ) )Sleep(10); while( !( GameWindow.hDC = /*GetDC(0)*/GetWindowDC( GameWindow.hWindow ) ) )Sleep(10); add_log( \"[*] Counter-Strike Source has been found\" ); GetWindowThreadProcessId( GameWindow.hWindow, &dwPID ); add_log( \"[*] PID: %u\", dwPID ); while( !( hProcess = OpenProcess( PROCESS_ALL_ACCESS, false, dwPID ) ) )Sleep(10); add_log( \"[*] Opened process\" ); while( !( dwEngine_DLL = GetModuleBaseExtern( dwPID, \"engine\" ) ) )Sleep(10);add_log( \"[*] engine.dll [0x%.8X]\", dwEngine_DLL ); while( ! ( dwClient_DLL = GetModuleBaseExtern( dwPID, \"client\" ) ) )Sleep(10);add_log( \"[*] client.dll [0x%.8X]\", dwClient_DLL ); //m_EntPtrArray = 0x243CD17Cm_EntPtrArray = ( dwClient_DLL + 0x3CD17C ); //not needed yetwhile( !( dwVGUIMatSurface_DLL = GetModuleBaseExtern( dwPID, \"vguimatsurface\" ) ) )Sleep(10);add_log( \"[*] vguimatsurface.dll [0x%.8X]\", dwVGUIMatSurface_DLL ); dwLocalViewangles = ( dwEngine_DLL + 0x3943D0 );add_log( \"[*] Local viewangles [0x%.8X]\", dwLocalViewangles ); //client.dll+3FB344//same heredwCmdViewangles = ( dwEngine_DLL+ 0x3FB344 );add_log( \"[*] cmd->viewangles [0x%.8X]\", dwCmdViewangles ); dwScreenSize = ( dwEngine_DLL+ 0x5357C8 );ReadProcessMemory( hProcess, (PVOID)( dwEngine_DLL + 0x5357C8 ), &GameWindow.m_iSize, 8, NULL );add_log( \"[*] Windowwidth: %u Windowheight: %u\", GameWindow.m_iSize[0], GameWindow.m_iSize[1] ); CreateThread( 0, 0, (LPTHREAD_START_ROUTINE)ESP, 0, 0, 0 ); while( FindWindow( NULL, \"Counter-Strike Source\" ) )Sleep(10); add_log( \"[*] Counter-Strike Source closed...\" );add_log( \"[*] ---------- Session ended ---------- \" ); return true;} // Global Functions://credits to ~burNDWORD GetModuleBaseExtern( DWORD dwPID, char* szModuleName ){HANDLE hModuleSnap = INVALID_HANDLE_VALUE;MODULEENTRY32 me32; hModuleSnap = CreateToolhelp32Snapshot( TH32CS_SNAPMODULE, dwPID );if ( hModuleSnap == INVALID_HANDLE_VALUE )return 0x0; me32.dwSize = sizeof( MODULEENTRY32 ); if ( !Module32First( hModuleSnap, &me32 ) ){CloseHandle( hModuleSnap );return 0x0;}do{if ( strstr( me32.szModule, szModuleName ) ){CloseHandle( hModuleSnap );return (DWORD)me32.modBaseAddr;}}while( Module32Next( hModuleSnap, &me32 ) ); CloseHandle( hModuleSnap );return 0x0;} /*int GetLocalPlayer( void ){ReadProcessMemory( hProcess, (PVOID)( dwEngine_DLL + 0x38FAF0 ), &LocalPlayer.m_iIndex, 4, NULL );//FIXLocalPlayer.m_iIndex += 2;return LocalPlayer.m_iIndex;}*/ bool InGame( void ){ReadProcessMemory( hProcess, (PVOID)( dwEngine_DLL + 0x38FA80 ), &Game.m_bInGame, 4, NULL ); if( Game.m_bInGame == 6 ){Game.m_bInGame = 1;return true;} Game.m_bInGame = 0;return false;} DWORD GetClientEntity( int index ){DWORD dwClientEntity = 0x0;ReadProcessMemory( hProcess, (PVOID)( m_EntPtrArray + ( index * 0x8 ) ), &dwClientEntity, 4, NULL );//FIXdwClientEntity -=0x8;return dwClientEntity;} float GetDistance( float *origin ){float diff[3] = { gLocalPlayer.GetAbsOrigin()[0] - origin[0], gLocalPlayer.GetAbsOrigin()[1] - origin[1], gLocalPlayer.GetAbsOrigin()[2] - origin[2] };return (float)( sqrt( ( diff[0] * diff[0] ) + ( diff[1] * diff[1] ) + ( diff[2] * diff[2] ) ) );} void AngleVectors( const vec3_t angles, vec3_t forward,vec3_t right, vec3_t up ) {float angle;static float sp, sy, cp, cy; angle = angles[0] * ( M_PI / 180 );sp = sin( angle );cp = cos( angle ); angle = angles[1] * ( M_PI / 180 );sy = sin( angle );cy = cos( angle ); if( forward ) {forward[0] = cp*cy;forward[1] = cp*sy;forward[2] = -sp;}if( right || up ) {static float sr, cr; angle = angles[2] * ( M_PI / 180 );sr = sin( angle );cr = cos( angle ); if( right ) {right[0] = -1*sr*sp*cy+-1*cr*-sy;right[1] = -1*sr*sp*sy+-1*cr*cy;right[2] = -1*sr*cp;}if( up ) {up[0] = cr*sp*cy+-sr*-sy;up[1] = cr*sp*sy+-sr*cy;up[2] = cr*cp;}}} int iWindowSizeDifference[2];void UpdateWindowInfo( void ){ReadProcessMemory( hProcess, (PVOID)dwScreenSize, &GameWindow.m_iResolution, 8, NULL );GameWindow.m_iDisplayCenter[0] = GameWindow.m_iResolution[0]/2;GameWindow.m_iDisplayCenter[1] = GameWindow.m_iResolution[1]/2;g_iDisplayCenter[0] = GameWindow.m_iDisplayCenter[0];g_iDisplayCenter[1] = GameWindow.m_iDisplayCenter[1];GetWindowRect( GameWindow.hWindow, &GameWindow.m_Rect );GameWindow.m_iSize[0] = GameWindow.m_Rect.right - GameWindow.m_Rect.left;GameWindow.m_iSize[1] = GameWindow.m_Rect.bottom - GameWindow.m_Rect.top; iWindowSizeDifference[0] = GameWindow.m_iSize[0] - GameWindow.m_iResolution[0];iWindowSizeDifference[1] = GameWindow.m_iSize[1] - GameWindow.m_iResolution[1]; g_iBorderWidth = ( iWindowSizeDifference[0] / 2 ); g_iCaptionHeight = GameWindow.m_iCaptionHeight = ( GameWindow.m_iSize[1] - ( iWindowSizeDifference[0] / 2 ) - GameWindow.m_iResolution[1] );} void ResetPlayers( void ){for( int i = 0; i < 33; i++ ){Players[i].m_vecOrigin[0] = 0;Players[i].m_vecOrigin[1] = 0;Players[i].m_vecOrigin[2] = 0;}} char szHealthEsp[12];wchar_t wc_tBuffer[50];//not needed float fForward[3];float fRight[3];float fUp[3]; bool bPanic = false;void ESP( void ){while(true){Sleep(1);UpdateWindowInfo(); if( GetAsyncKeyState( VK_F12 )&1 )bPanic = !bPanic; if( !bPanic && InGame() ){ResetPlayers();for( int iIndex = 0; iIndex < 33; iIndex++ ){if( iIndex == gLocalPlayer.GetIndex() )continue; Players[iIndex].m_dwAddress = GetClientEntity( iIndex ); if( Players[iIndex].m_dwAddress == NULL )continue; ReadProcessMemory( hProcess, (PVOID)( Players[iIndex].m_dwAddress + 0x140 ) , &Players[iIndex].m_bDormant, 4, NULL );ReadProcessMemory( hProcess, (PVOID)( Players[iIndex].m_dwAddress + 0x42A ) , &Players[iIndex].m_bIsPlayer, 4, NULL ); if( Players[iIndex].m_bDormant || !Players[iIndex].m_bIsPlayer )continue; ReadProcessMemory( hProcess, (PVOID)( Players[iIndex].m_dwAddress + 0x101C ), &Players[iIndex].m_fViewangles, 12, NULL );ReadProcessMemory( hProcess, (PVOID)( Players[iIndex].m_dwAddress + 0x29C ) , &Players[iIndex].m_vecOrigin, 12, NULL );ReadProcessMemory( hProcess, (PVOID)( Players[iIndex].m_dwAddress + 0x2B4 ) , &Players[iIndex].m_fFlags, 4, NULL );ReadProcessMemory( hProcess, (PVOID)( Players[iIndex].m_dwAddress + 0x90 ) , &Players[iIndex].m_iTeamNum, 4, NULL );ReadProcessMemory( hProcess, (PVOID)( Players[iIndex].m_dwAddress + 0x0DA4 ) , &Players[iIndex].m_iHealth, 4, NULL );ReadProcessMemory( hProcess, (PVOID)( Players[iIndex].m_dwAddress + 0x87 ) , &Players[iIndex].m_lifeState, 4, NULL ); if( !Players[iIndex].m_iTeamNum || /*Players[iIndex].m_iHealth < 0 || Players[iIndex].m_iHealth > 100 ||*/ Players[iIndex].m_lifeState || !Players[iIndex].m_vecOrigin[0] && !Players[iIndex].m_vecOrigin[1] && !Players[iIndex].m_vecOrigin[2] )continue; if( Players[iIndex].m_iTeamNum == 2 )Players[iIndex].m_clrTeamColor = RGB( 255, 0, 0 );else if( Players[iIndex].m_iTeamNum == 3 )Players[iIndex].m_clrTeamColor = RGB( 0, 0, 255 );elsePlayers[iIndex].m_clrTeamColor = RGB( 255, 255, 255 ); if( Players[iIndex].m_fFlags &FL_DUCKING )Players[iIndex].m_vecOrigin[2] -= 35;elsePlayers[iIndex].m_vecOrigin[2] -= 25;if( CalculateScreen( Players[iIndex].m_vecOrigin, gLocalPlayer.GetAbsOrigin(), gLocalPlayer.GetViewAngles(), gLocalPlayer.GetFOV(), 25, Players[iIndex].m_f2DCoordinates ) ){sprintf( szHealthEsp, \"- %u -\", Players[iIndex].m_iHealth );DrawString( GameWindow.hDC, Players[iIndex].m_f2DCoordinates[0], Players[iIndex].m_f2DCoordinates[1] + 12, GetRValue(Players[iIndex].m_clrTeamColor), GetGValue(Players[iIndex].m_clrTeamColor), GetBValue(Players[iIndex].m_clrTeamColor), szHealthEsp, true );DrawBox( GameWindow.hDC, Players[iIndex].m_f2DCoordinates[0], Players[iIndex].m_f2DCoordinates[1], GetRValue(Players[iIndex].m_clrTeamColor), GetGValue(Players[iIndex].m_clrTeamColor), GetBValue(Players[iIndex].m_clrTeamColor), 24, 2 );}if( Players[iIndex].m_fFlags &FL_DUCKING )Players[iIndex].m_vecOrigin[2] += 35;elsePlayers[iIndex].m_vecOrigin[2] += 25; AngleVectors( Players[iIndex].m_fViewangles, fForward, fRight, fUp );Players[iIndex].m_vecOrigin[0] += fForward[0] * 8;Players[iIndex].m_vecOrigin[1] += fForward[1] * 8;Players[iIndex].m_vecOrigin[2] += fForward[2] * 8;Players[iIndex].m_vecOrigin[0] += fRight[0] * 2;Players[iIndex].m_vecOrigin[1] += fRight[1] * 2;Players[iIndex].m_vecOrigin[2] += fRight[2] * 2;if( CalculateScreen( Players[iIndex].m_vecOrigin, gLocalPlayer.GetAbsOrigin(), gLocalPlayer.GetViewAngles(), gLocalPlayer.GetFOV(), 4, Players[iIndex].m_f2DCoordinates ) ){DrawBox( GameWindow.hDC, Players[iIndex].m_f2DCoordinates[0], Players[iIndex].m_f2DCoordinates[1], 0, 255, 0, 2, 2 );}}}}} //credits to xgxvoid DrawBox(HDC context, int x, int y, int r, int g, int b, int size, int thickness){HBRUSH handle_brush;LOGBRUSH log_brush; log_brush.lbStyle = BS_NULL; handle_brush = CreateBrushIndirect( &log_brush );SelectObject( context, handle_brush ); HPEN pen;pen = CreatePen( PS_SOLID, thickness, RGB( r, g, b ) );SelectObject( context, pen ); Rectangle( context, x - size/2, y - size/2, x + size/2, y + size/2 ); DeleteObject( pen );} void DrawString(HDC context, int x, int y, int r, int g, int b, char* text, bool center){HFONT font;font = CreateFont(14, // height of font0, // average character width0, // angle of escapement0, // base-line orientation angle/*FW_MEDIUM*/800, // font weight0, // italic attribute option0, // underline attribute option0, // strikeout attribute optionANSI_CHARSET, // character set identifierOUT_OUTLINE_PRECIS, // output precisionCLIP_STROKE_PRECIS, // clipping precisionANTIALIASED_QUALITY, // output qualityVARIABLE_PITCH|FF_SWISS, // pitch and family\"Arial\" // typeface name);  if(center){SetTextAlign(context,TA_CENTER|TA_NOUPDATECP);} SetBkColor(context,RGB(0,0,0));SetBkMode(context,TRANSPARENT); SetTextColor(context,RGB(r,g,b)); SelectObject(context,font); TextOutA(context,x,y,text,strlen(text)); DeleteObject(font);}  	return 0;} 
 
 
 
				__________________ 
				________________________________________________________Coding Status: Fortgeschritten |