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PlanetSike 0.02b

  • Kategorie: Planetside 2
  • Entwickler:
  • Hochgeladen von: KN4CK3R
  • Hinzugefügt am:
  • System: Windows
Download (336.65 KB)

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Beschreibung

Planet Sike is a RPM (read process memory) only hack for PlanetSide 2. Instead of hooking into the game itself it gathers memory from the game and builds its own world on an overlay.

[Feature List]

Radar:
- Infantry classes (Triangle (TR=Red, NC=Blue, VS=Purple))
- Max classes (Triangle (TR=DarkRed, NC=DarkBlue, VS=DarkPurple))

ESP:
- Infantry classes (Parallelepiped (TR=Red, NC=Blue, VS=Purple))
- Max classes (Parallelepiped (TR=DarkRed, NC=DarkBlue, VS=DarkPurple))
- C4 (Pyramid (TR=Yellow, NC=Yellow, VS=Yellow))
- AP mines (Pyramid (TR=Yellow, NC=Yellow, VS=Yellow))

[Installation]
- Download from the link below.
- Unzip PlanetSike.zip
- Move wherever you wish but keep PlanetSike.exe and PlanetSike.ini in same folder.

[Use]
- PlanetSide2 must be in windowedfullscreen or windowed mode.
- Ingame minimap must be fixed. (Not spin.)
- I would recommend closing PlanetSike after logging out.
- If the screen is black when using this hack you will need to enable Windows Aero. For most users this will already be on by default.

[Configuration]
Open up PlanetSike.ini with your favorite text editor, notepad will work.

Zitat
[Camera]
DeltaTimeEstimate=0.000345 This is a rough average of how fast the game is running. This will take some trial and error on your part. Setting this right helps keep the boxes on players while your moving.
NearZ=0.01 This is the distance of when to begin display boxes.
FarZ=100.0 This is the distance of when to stop display boxes.

[Memory]
ProcessName=PlanetSide2_x64.exe This is the name of the process to look for.
ObjectManager=48154480 This is the offset in base 10 of the object manager.
FirstObject=8 This is the offset in base 10 of the first object, usually you.
MaxObjects=200 This is the maximum amount of objects to gather.

[VerticalFOV] These are all offsets in base 10, for the location of the vertical FOV.
Base=48153848
Offset1=176
Offset2=440
Offset3=440
Offset4=444

[Object] These are all offsets in base 10, their name should be pretty obvious what they represent.
NextAddress=656
X=768
Y=772
Z=776
Phi=800
Theta=804
VelocityX=816
VelocityZ=824
Zoom=1008
Class=1548
Dead=1900
[OS's]
Windows 8.1: Working.
Windows 8: Working.
Windows 7: Working.
Windows Vista: Possibly could work.
Windows XP: Will not work. No glass effect.

[Changelog]
0.02b:
- Added output window.
- Overlay position automatically calculated.
- Overlay resolution automatically calculated.
- Minimap position automatically calculated.
- Minimap resolution automatically calculated.
- VerticalFOV automatically calculated.
- Zoom removed for now.
- Improved error handling and messages.
- You can now start PlanetSike.exe before launching PlanetSide 2.

Download PlanetSike 0.02b
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Error 998 Help Pls
post
Now it says ReadProcessMemory error: 998, please help
post
still working?
so yes, how to use it?
post
Hello, I have a problem with this hack: I have game Windowed or Fullscreen Widnowed, fixed map and when I either launch PlanetSpike first or launch it after starting Planetside 2 I got such messages:

ReadProcessMemory error: 299.

Can someone help me with it??

System Win 7, i7, gtx780, 16GB ram.
post
how to use it
post
DOESN'T WORK FOR x86 Version of client .. I don't use x64 due to the stutter and lag.. Been trying to find the address without luck
post
Undetected?
post
Funktioniert der Hack?
post
Kategorie: Planetside 2
Entwickler: Cambi0n

Beschreibung:
Planet Sike is a RPM (read process memory) only hack. Instead of hooking into the game itself it gathers memory from the game and builds its own world on an overlay.

As of 2014:10:08 ObjectManager=48154480. Please edit your PlanetSike.ini.

[Feature List]

Radar:
- Infantry classes (Triangle (TR=Red, NC=Blue, VS=Purple))
- Max classes (Triangle (TR=DarkRed, NC=DarkBlue, VS=DarkPurple))

ESP:
- Infantry classes (Parallelepiped (TR=Red, NC=Blue, VS=Purple))
- Max classes (Parallelepiped (TR=DarkRed, NC=DarkBlue, VS=DarkPurple))
- C4 (Pyramid (TR=Yellow, NC=Yellow, VS=Yellow))
- AP mines (Pyramid (TR=Yellow, NC=Yellow, VS=Yellow))

[Installation]
- Download from the link below.
- Unzip PlanetSike.zip
- Move wherever you wish but keep PlanetSike.exe and PlanetSike.ini in same folder.

[Use]
- PlanetSide2 must be in windowedfullscreen or windowed mode.
- Ingame minimap must be fixed. (Not spin.)
- I would recommend closing PlanetSike after logging out.
- If the screen is black when using this hack you will need to enable Windows Aero. For most users this will already be on by default.

[Configuration]
Open up PlanetSike.ini with your favorite text editor, notepad will work.

Zitat
[Camera]
DeltaTimeEstimate=0.000345 This is a rough average of how fast the game is running. This will take some trial and error on your part. Setting this right helps keep the boxes on players while your moving.
NearZ=0.01 This is the distance of when to begin display boxes.
FarZ=100.0 This is the distance of when to stop display boxes.

[Memory]
ProcessName=PlanetSide2_x64.exe This is the name of the process to look for.
ObjectManager=48154480 This is the offset in base 10 of the object manager.
FirstObject=8 This is the offset in base 10 of the first object, usually you.
MaxObjects=200 This is the maximum amount of objects to gather.

[VerticalFOV] These are all offsets in base 10, for the location of the vertical FOV.
Base=48153848
Offset1=176
Offset2=440
Offset3=440
Offset4=444

[Object] These are all offsets in base 10, their name should be pretty obvious what they represent.
NextAddress=656
X=768
Y=772
Z=776
Phi=800
Theta=804
VelocityX=816
VelocityZ=824
Zoom=1008
Class=1548
Dead=1900
[OS's]
Windows 8.1: Working.
Windows 8: Working.
Windows 7: Working.
Windows Vista: Possibly could work.
Windows XP: Will not work. No glass effect.

[Changelog]
0.03b:
- Automatically calculated VerticalFOV now has offsets in config file. (This is to deal with game updates.)
0.02b:
- Added output window.
- Overlay position automatically calculated.
- Overlay resolution automatically calculated.
- Minimap position automatically calculated.
- Minimap resolution automatically calculated.
- VerticalFOV automatically calculated.
- Zoom removed for now.
- Improved error handling and messages.
- You can now start PlanetSike.exe before launching PlanetSide 2.
0.01b:
- First beta release uploaded to UnknownCheats.

[Known Issues]
- Mouse movement makes boxes move choppy.
- Some dead characters boxes don't dissapear for a little. (Seems to be a problem with PlanetSide2 not the hack.)
- Only works when not in vehicle at this time.

[Thanks]
Recruit: For his solution to an overlay.
Um Links zu sehen, musst du dich registrieren

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/57bdfea80cfcc73549312558a5b82d9a.jpg

Download:
Planet Sike v0.03b
post
Kategorie: Planetside 2
Entwickler: Cambi0n

Beschreibung:
Planet Sike is a RPM (read process memory) only hack for PlanetSide 2. Instead of hooking into the game itself it gathers memory from the game and builds its own world on an overlay.

[Feature List]

Radar:
- Infantry classes (Triangle (TR=Red, NC=Blue, VS=Purple))
- Max classes (Triangle (TR=DarkRed, NC=DarkBlue, VS=DarkPurple))

ESP:
- Infantry classes (Parallelepiped (TR=Red, NC=Blue, VS=Purple))
- Max classes (Parallelepiped (TR=DarkRed, NC=DarkBlue, VS=DarkPurple))
- C4 (Pyramid (TR=Yellow, NC=Yellow, VS=Yellow))
- AP mines (Pyramid (TR=Yellow, NC=Yellow, VS=Yellow))

[Installation]
- Download from the link below.
- Unzip PlanetSike.zip
- Move wherever you wish but keep PlanetSike.exe and PlanetSike.ini in same folder.

[Use]
- PlanetSide2 must be in windowedfullscreen or windowed mode.
- Ingame minimap must be fixed. (Not spin.)
- I would recommend closing PlanetSike after logging out.
- If the screen is black when using this hack you will need to enable Windows Aero. For most users this will already be on by default.

[Configuration]
Open up PlanetSike.ini with your favorite text editor, notepad will work.

Zitat
[Camera]
DeltaTimeEstimate=0.000345 This is a rough average of how fast the game is running. This will take some trial and error on your part. Setting this right helps keep the boxes on players while your moving.
NearZ=0.01 This is the distance of when to begin display boxes.
FarZ=100.0 This is the distance of when to stop display boxes.

[Memory]
ProcessName=PlanetSide2_x64.exe This is the name of the process to look for.
ObjectManager=48154480 This is the offset in base 10 of the object manager.
FirstObject=8 This is the offset in base 10 of the first object, usually you.
MaxObjects=200 This is the maximum amount of objects to gather.

[VerticalFOV] These are all offsets in base 10, for the location of the vertical FOV.
Base=48153848
Offset1=176
Offset2=440
Offset3=440
Offset4=444

[Object] These are all offsets in base 10, their name should be pretty obvious what they represent.
NextAddress=656
X=768
Y=772
Z=776
Phi=800
Theta=804
VelocityX=816
VelocityZ=824
Zoom=1008
Class=1548
Dead=1900
[OS's]
Windows 8.1: Working.
Windows 8: Working.
Windows 7: Working.
Windows Vista: Possibly could work.
Windows XP: Will not work. No glass effect.

[Changelog]
0.02b:
- Added output window.
- Overlay position automatically calculated.
- Overlay resolution automatically calculated.
- Minimap position automatically calculated.
- Minimap resolution automatically calculated.
- VerticalFOV automatically calculated.
- Zoom removed for now.
- Improved error handling and messages.
- You can now start PlanetSike.exe before launching PlanetSide 2.

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/57bdfea80cfcc73549312558a5b82d9a.jpg

Download:
PlanetSike 0.02b