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DayZ Survival Hack v3.2

  • Kategorie: Arma 2 (DayZ)
  • Entwickler:
  • Hochgeladen von: KN4CK3R
  • Hinzugefügt am:
  • System: Windows
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VirusTotal Ergebnis: 3/45

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Beschreibung

[Features]

   Anti-Detection similar to DayZ-Map
   External hack
   A few pre-made spawn options
   Spawn AS50 & Ammo
   Spawn AS50 Thermal & Ammo
   Spawn M9SD & ammo
   Spawn M4A1 SD Camo & ammo
   Spawn Mk 48 & Ammo
   Spawn G36C SD Camo & Ammo
   Spawn Food & Mtn. Dew
   Spawn Medical Supplies
   Spawn All Gear (Map, Watch, et. al.)
   Spawn Lee Enfield & Ammo
   Spawn Colt1911 & Ammo
   Spawn Satchel Charges
   Spawn local backpack near to you
   Spawn local Bike
   Spawn local Chopper
   Custom local Spawn
   Custom Weapon Spawn
   Custom Magazine Spawn
   Teleport to marker
   Repair & refuel vehicle
   Player ESP (ingame and ingame map)
   Vehicle ESP (for the ingame map)
   Replenish blood, food and temperature
   Increase humanity


[Instructions]

   Tested with Arma Beta 99515+ but should work on other versions too
   Extract somewhere
   Launch firefox as administrator
   Launch 'plugin-container.exe'
   A console window should appear (the hack will be injected into firefox.exe)
   Launch DayZ (if you inject after start: stay in the menu, don't connect to a server yet)
   If the console says 'failed to attach' you need to disable uac and run firefox as admin

Note: To use with chrome you can launch 'plugin-container.exe' with the command line argument 'chrome.exe'

[License]
You find the license in the "License.txt" file. By running StuffSpawner you agree to the license. I will not replace any CD-Keys in case you get banned.

[Known bugs / Todo]

   Vehicle ESP doesn't recognize if vehicles move, redrawing will create copies of the same vehicles
   The Player ESP doesn't add recently logged-in players to the HUD. If new players join the game server, you have to re-execute the Player ESP script
   Teleport doesn't work in vehicles
   Any other system than Windows 7 (doesn't matter if 64 or 32 bit) is currently not officially supported! (It might work but it probably won't)


[Shoutouts / Credits in alphabetical order]

   bastian suter
   darky.hax
   m101jay
   monky - Writing the ESP
   peeky - Checking logs
   tim0n


NEVER INJECT WHILE IN LOBBY AND/OR BE IS LOADED

[Troubleshooting]
-If the console flashes but no window despite the dx-dialog comes up, try to manually inject into an x86 process on your system. Do that by running "plugin-container.exe target.exe" where target is the process to inject to. You can use for example firefox or chrome as a target.

[Changelog]

   v1.0 - Initial release
   v1.1 - Fixed the safemode.bat to work on systems where uac is off. Updated the source.
   v1.2 - Made the source compile without problems now. Refined the menu based on Griffin02 and lockdown64's code. Added createVehicleLocal function.
   v2.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator.
   v2.1 - Fixed for Arma beta 97239 and newer.
   v2.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module
   v2.3 - Fixed for Arma beta 97361 or newer. The MK8 no longer replaces your backpack
   v2.4 - Undetected again. Uses a concept by m101jay to bypass API-hooks and module-breakpoints
   v2.5 - Undetected again. Uses the PEB_LDR_DATA structure to bypass code-executions in the freezed arma-process
   v2.6 - Added a DummyApp.exe & DummyDll.dll which lets you test if your system is supported by the bypass
   v2.7 - Undetected again. Local vehicle spawns no longer call the BE script callback. When the game is frozen the complete BE-Module will be overwritten with 0xFF-Instructions, thus the game should crash if the anti-detection fails. Removed the radio in "all gear" and added the rangefinder. Removed the DummyApp, it was not the problem
   v3.0 - Undetected again. Added Player ESP/Vehicle ESP/Increase humanity/Refill blood
   v3.1 - Removed teleport 50m feature, teleport to marker now only teleports once to reduce the chance for a race codition (aka battlehack #2 kick). Teleport to marker won't teleport you into the ocean anymore if the marker is not set. Added feature to repair vehicles. Added a protection against a detection-method that is not currently implemented by BE
   v3.2 - Executed scripts will now be concealed after execution


[Security aspects (thanks to peeky)]

   Anti-Hacking scripts can and will detect teleporting and spawning illegal items (e.g. AS50 TWS for Chernaus) and get you banned on those servers
   Anti-Hacking scripts might block the esp for now
   Crashing locally created choppers shows up in the logs and will most likely get you a server ban too

Download DayZ Survival Hack v3.2
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