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surviveZ v1.3


icon surviveZ v1.3 #1

Anmeldungsdatum: Aug 2007

Beiträge: 8646

Benutzer-Bewertung:

199 positiv
33 negativ
Kategorie: The WarZ
Entwickler: tester6663

Beschreibung:
### Features ###

Item ESP including names, distances, weight, amount of bullets (for weapons), amount of money and icons
Icon ESP managed via a dynamic, self-growing list of icons the player already encountered (preloaded on injection and saved upon ejection)
smartESP for hiding unimportant items (such as helmets, uninteresting backpacks) and food & drinks without healing potential in case the player is NOT hungry/thirsty
Zombie ESP including distances and skeleton
Player ESP including names, distances, skeleton, 3d boxes (aabb), equipped items, health status, backpack info and reputation
Mini Map including players, zombies w/o aggro and items
Super Zoom for being closer to your target
Night Vision for happy hunting at night
Transparent Trees for better overview in dark forests
Crosshair
Map With Last Positions for actually seeing where the hell your characters have stopped playing last time
Menu for customising the hack including automatic saving of settings on ejection and loading on injection
Screenshot protection for clean screenshots



### Release Info ###

Author: tester6663
Release date: 04/05/2013
Release size: 1 DLL
Release Version: v1.3
Game version: WarZ v1.1.2 (Build Apr 25 2013)

Credits/Thanks: zoomgod, IChooseYou, JackD, jfareal, Nov, tim0n, s0beit,, l0wb1t, BydloCoder, akanet (menu template), learn_more (extracting engine files) & all I forgot to mention...



### Changelog ###

v1.3
* 3d box color now equals target's health status (as the rest of the esp)
* menu position optimized in order to fit better on low resolution
* separate menu option for rendering distance of personal lockers
* menu options for customizing smartESP: ignore head gear, notes, personal lockers
* reduced all minimum rendering distance menu options to 0m
* new feature: FOV hack for super zoom when right clicking (customizable via menu and cleaned in screenshot)

v1.2
* added menu toggle function for the HOME/POS1 key
* changed key for "map with last positions" from M to END and enabled it to work in-game
* enabled console on startup to actually see how long the icons are being created (the more different icons you encounter, the bigger the icon cache grows and the more icons have to be preloaded on next startup)
* new feature: 3d boxes (AABB) for player esp
* added menu options for changing the rendering distance of player skeleton & 3d box

v1.1
* crash on injection fixed

v1.0
* initial release

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/d3be120a7b02e56072ce2d1d29bce876.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/8abf8498cbcc273e7d40ed3fd41def03.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/07ee6e5aba56b1805e3bef0f669f7365.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/04185bf86e8a5ce285d49950dcb2f8c8.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/e96b1ae5be7d599b4ae8c577f772421f.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/9c0c0f0c49771de44d32c82dde34a66a.jpg

Download:
[WARZ] surviveZ v1.3

__________________

Hallo
icon #2

Anmeldungsdatum: Apr 2013

Beiträge: 7

gerade eben wurde das neue update gepatcht.

#Veraltet
icon #3

Anmeldungsdatum: Aug 2007

Beiträge: 8646

Benutzer-Bewertung:

199 positiv
33 negativ
Kategorie: The WarZ
Entwickler: tester6663

Beschreibung:
### Features ###

Item ESP including names, distances, weight, amount of bullets (for weapons), amount of money and icons
Icon ESP managed via a dynamic, self-growing list of icons the player already encountered (preloaded on injection and saved upon ejection)
smartESP for hiding unimportant items (such as helmets, uninteresting backpacks) and food & drinks without healing potential in case the player is NOT hungry/thirsty
Zombie ESP including distances and skeleton
Player ESP including names, distances, skeleton, 3d boxes (aabb), equipped items, health status, backpack info and reputation
Mini Map including players, zombies w/o aggro and items
Super Zoom for being closer to your target
Night Vision for happy hunting at night
Transparent Trees for better overview in dark forests
Crosshair
Map With Last Positions for actually seeing where the hell your characters have stopped playing last time
Menu for customising the hack including automatic saving of settings on ejection and loading on injection
Screenshot protection for clean screenshots



### Release Info ###

Author: tester6663
Release date: 08/05/2013
Release size: 1 DLL
Release Version: v1.4
Game version: WarZ v1.1.2 (Build May 07 2013)

Credits/Thanks: zoomgod, IChooseYou, JackD, jfareal, Nov, tim0n, s0beit,, l0wb1t, BydloCoder, akanet (menu template), learn_more (extracting engine files) & all I forgot to mention...



### Changelog ###

v1.4
* WarZ update (for version WarZ v1.1.2 / Build May 07 2013)

v1.3
* 3d box color now equals target's health status (as the rest of the esp)
* menu position optimized in order to fit better on low resolution
* separate menu option for rendering distance of personal lockers
* menu options for customizing smartESP: ignore head gear, notes, personal lockers
* reduced all minimum rendering distance menu options to 0m
* new feature: FOV hack for super zoom when right clicking (customizable via menu and cleaned in screenshot)

v1.2
* added menu toggle function for the HOME/POS1 key
* changed key for "map with last positions" from M to END and enabled it to work in-game
* enabled console on startup to actually see how long the icons are being created (the more different icons you encounter, the bigger the icon cache grows and the more icons have to be preloaded on next startup)
* new feature: 3d boxes (AABB) for player esp
* added menu options for changing the rendering distance of player skeleton & 3d box

v1.1
* crash on injection fixed

v1.0
* initial release

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/9c0c0f0c49771de44d32c82dde34a66a.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/9eec724d83caf02cd6213cb35594b170.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/8abf8498cbcc273e7d40ed3fd41def03.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/07ee6e5aba56b1805e3bef0f669f7365.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/04185bf86e8a5ce285d49950dcb2f8c8.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/e96b1ae5be7d599b4ae8c577f772421f.jpg

Download:
[WARZ] surviveZ v1.4

__________________

Hallo
icon #4

Anmeldungsdatum: Aug 2007

Beiträge: 8646

Benutzer-Bewertung:

199 positiv
33 negativ
Kategorie: The WarZ
Entwickler: tester6663

Beschreibung:
### Features ###

Aimbot for targetting players and zombies
Player Aimbot targets are chosen either by distance to oneself or by screen distance to crosshair (ignoring players who are in same group)
Zombie Aimbot targets the closest, alive zombie based on visibility
No Recoil when firing any weapon

Item ESP including names, distances, weight, amount of bullets (for weapons), amount of money and icons
Icon ESP managed via a dynamic, self-growing list of icons the player already encountered (preloaded on injection and saved upon ejection)
smartESP for hiding unimportant items (such as helmets, uninteresting backpacks) and food & drinks without healing potential in case the player is NOT hungry/thirsty
Zombie ESP including distances and colored skeleton based on visibility
Player ESP including names, distances, skeleton, 3d boxes (aabb), equipped items, health status, backpack info and reputation

Mini Map including players, zombies w/o aggro and items
Super Zoom for being closer to your target
Night Vision for happy hunting at night
Transparent Trees for better overview in dark forests
Crosshair

Map With Last Positions for actually seeing where the hell your characters have stopped playing last time
Menu for customising the hack including automatic saving of settings on ejection and loading on injection
Screenshot protection for clean screenshots



### Release Info ###

Author: tester6663
Release date: 10/05/2013
Release size: 1 DLL
Release Version: v1.5
Game version: WarZ v1.1.2 (Build May 07 2013)

Credits/Thanks: zoomgod, IChooseYou, JackD, jfareal, Nov, tim0n, s0beit,, l0wb1t, BydloCoder, akanet (menu template), learn_more (extracting engine files) & all I forgot to mention...



### Installation Notes ###

Any DLL injector required (Winject, etc. )!

1. Download DLL
2. Open Winject/Injector (with Admin Rights) & select DLL
3. Start War Z (windowed mode)
4. Inject when in main menu or in game

To eject press F8 or open menu and navigate to misc > eject and press ENTER.

### Changelog ###

v1.5
* new feature: from now on key bindings for important features can be changed (only those that got a default binding in brackets, e.g. nvg, trees, aimbot, etc.)
-> navigate to menu entry, press and release DEL and then the new key
-> key bindings are saved/loaded together with menu values
-> to reset menu settings / key bindings, delete file "menu_settings_xxx" in WarZ directory
* new feature: visibility checks for zombies and respective coloring of skeleton esp
* new feature: when firing any weapon, there is no recoil anymore
* new feature: player and zombie aimbot
-> press CAPSLOCK to toggle aimbot (customizable)
-> press ALT + CAPSLOCK to toggle targetting of zombies (if aimbot key is changed, toggling of zombie targetting is also done by ALT + <new aimbot key>)
-> player aimbot: when enabled, player is chosen either by distance to oneself or by screen distance to crosshair (customizable)
-> press Q to cycle through players (customizable)
-> players who are in the same group are ignored when targetting and cycling through players
-> zombie aimbot: when enabled, the closest, alive zombie is chosen by visibility

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/9c0c0f0c49771de44d32c82dde34a66a.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/9eec724d83caf02cd6213cb35594b170.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/8abf8498cbcc273e7d40ed3fd41def03.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/07ee6e5aba56b1805e3bef0f669f7365.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/aa3262d44a5105c54858c01c79051d85.jpg

Download:
[WARZ] surviveZ v1.5

__________________

Hallo
icon #5

Anmeldungsdatum: Aug 2007

Beiträge: 8646

Benutzer-Bewertung:

199 positiv
33 negativ
Kategorie: The WarZ
Entwickler: daemonium

Beschreibung:
### Features ###

Aimbot for targetting players and zombies
Player Aimbot targets are chosen either by distance to oneself or by screen distance to crosshair (ignoring players who are in same group)
Zombie Aimbot targets the closest, alive zombie based on visibility
No Recoil when firing any weapon

Item ESP including names, distances, weight, amount of bullets (for weapons), amount of money and icons
Icon ESP managed via a dynamic, self-growing list of icons the player already encountered (preloaded on injection and saved upon ejection)
smartESP for hiding unimportant items (such as helmets, uninteresting backpacks) and food & drinks without healing potential in case the player is NOT hungry/thirsty
Zombie ESP including distances and colored skeleton based on visibility
Player ESP including names, distances, skeleton, 3d boxes (aabb), equipped items, health status, backpack info and reputation

Mini Map including players, zombies w/o aggro and items
Super Zoom for being closer to your target
Night Vision for happy hunting at night
Transparent Trees for better overview in dark forests
Crosshair

Map With Last Positions for actually seeing where the hell your characters have stopped playing last time
Menu for customising the hack including automatic saving of settings on ejection and loading on injection
Screenshot protection for clean screenshots



### Release Info ###

Author: daemonium
Release date: 31/05/2013
Release size: 1 DLL
Release Version: v1.6
Game version: WarZ v1.1.2 / Build May 30 2013 13:13:46

Credits/Thanks: zoomgod, IChooseYou, JackD, jfareal, Nov, tim0n, s0beit,, l0wb1t, BydloCoder, akanet (menu template), learn_more (extracting engine files) & all I forgot to mention...



### Changelog ###

v1.6
* WarZ update (WarZ v1.1.2 / Build May 30 2013 13:13:46)
* added option to toggle super zoom
* fixed aimbot when choosing targets by screen distance threshold

v1.5
* new feature: from now on key bindings for important features can be changed (only those that got a default binding in brackets, e.g. nvg, trees, aimbot, etc.)
-> navigate to menu entry, press and release DEL and then the new key
-> key bindings are saved/loaded together with menu values
-> to reset menu settings / key bindings, delete file "menu_settings_xxx" in WarZ directory
* new feature: visibility checks for zombies and respective coloring of skeleton esp
* new feature: when firing any weapon, there is no recoil anymore
* new feature: player and zombie aimbot
-> press CAPSLOCK to toggle aimbot (customizable)
-> press ALT + CAPSLOCK to toggle targetting of zombies (if aimbot key is changed, toggling of zombie targetting is also done by ALT + <new aimbot key>)
-> player aimbot: when enabled, player is chosen either by distance to oneself or by screen distance to crosshair (customizable)
-> press Q to cycle through players (customizable)
-> players who are in the same group are ignored when targetting and cycling through players
-> zombie aimbot: when enabled, the closest, alive zombie is chosen by visibility

v1.4
* WarZ update (for version WarZ v1.1.2 / Build May 07 2013)

v1.3
* 3d box color now equals target's health status (as the rest of the esp)
* menu position optimized in order to fit better on low resolution
* separate menu option for rendering distance of personal lockers
* menu options for customizing smartESP: ignore head gear, notes, personal lockers
* reduced all minimum rendering distance menu options to 0m
* new feature: FOV hack for super zoom when right clicking (customizable via menu and cleaned in screenshot)

v1.2
* added menu toggle function for the HOME/POS1 key
* changed key for "map with last positions" from M to END and enabled it to work in-game
* enabled console on startup to actually see how long the icons are being created (the more different icons you encounter, the bigger the icon cache grows and the more icons have to be preloaded on next startup)
* new feature: 3d boxes (AABB) for player esp
* added menu options for changing the rendering distance of player skeleton & 3d box

v1.1
* crash on injection fixed

v1.0
* initial release

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/aa3262d44a5105c54858c01c79051d85.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/9eec724d83caf02cd6213cb35594b170.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/04185bf86e8a5ce285d49950dcb2f8c8.jpg https://www.oldschoolhack.me/hackdata/screenshot/thumb/e96b1ae5be7d599b4ae8c577f772421f.jpg

Download:
[WARZ] surviveZ v1.6

__________________

Hallo
icon #6

Anmeldungsdatum: Aug 2007

Beiträge: 8646

Benutzer-Bewertung:

199 positiv
33 negativ
Kategorie: The WarZ
Entwickler: daemonium

Beschreibung:
### Features ###

Aimbot for targetting players and zombies
Player Aimbot targets are chosen either by distance to oneself or by screen distance to crosshair (ignoring players who are in same group)
Zombie Aimbot targets the closest, alive zombie based on visibility
No Recoil when firing any weapon

Item ESP including names, distances, weight, amount of bullets (for weapons), amount of money and icons
Icon ESP managed via a dynamic, self-growing list of icons the player already encountered (preloaded on injection and saved upon ejection)
smartESP for hiding unimportant items (such as helmets, uninteresting backpacks) and food & drinks without healing potential in case the player is NOT hungry/thirsty
Zombie ESP including distances and colored skeleton based on visibility
Player ESP including names, distances, skeleton, 3d boxes (aabb), equipped items, health status, backpack info and reputation

Mini Map including players, zombies w/o aggro and items
Super Zoom for being closer to your target
Night Vision for happy hunting at night
Transparent Trees for better overview in dark forests
Crosshair

Map With Last Positions for actually seeing where the hell your characters have stopped playing last time
Menu for customising the hack including automatic saving of settings on ejection and loading on injection

Screenshot protection for clean screenshots
Security enhancements for PB including PBSS protection



### Release Info ###

Author: daemonium
Release date: 16/06/2013
Release size: 1 DLL
Release Version: v1.7
Game version: WarZ v1.1.2 / Build Jun 5 2013 11:48:54

Credits/Thanks: zoomgod, IChooseYou, JackD, jfareal, Nov, tim0n, s0beit,, l0wb1t, BydloCoder, akanet (menu template), learn_more (extracting engine files) & all I forgot to mention...



### Changelog ###

v1.7
* fixed menu option for using super zoom
* security enhancements

v1.6
* WarZ update (WarZ v1.1.2 / Build May 30 2013 13:13:46)
* added option to toggle super zoom
* fixed aimbot when choosing targets by screen distance threshold

v1.5
* new feature: from now on key bindings for important features can be changed (only those that got a default binding in brackets, e.g. nvg, trees, aimbot, etc.)
-> navigate to menu entry, press and release DEL and then the new key
-> key bindings are saved/loaded together with menu values
-> to reset menu settings / key bindings, delete file "menu_settings_xxx" in WarZ directory
* new feature: visibility checks for zombies and respective coloring of skeleton esp
* new feature: when firing any weapon, there is no recoil anymore
* new feature: player and zombie aimbot
-> press CAPSLOCK to toggle aimbot (customizable)
-> press ALT + CAPSLOCK to toggle targetting of zombies (if aimbot key is changed, toggling of zombie targetting is also done by ALT + <new aimbot key>)
-> player aimbot: when enabled, player is chosen either by distance to oneself or by screen distance to crosshair (customizable)
-> press Q to cycle through players (customizable)
-> players who are in the same group are ignored when targetting and cycling through players
-> zombie aimbot: when enabled, the closest, alive zombie is chosen by visibility

v1.4
* WarZ update (for version WarZ v1.1.2 / Build May 07 2013)

v1.3
* 3d box color now equals target's health status (as the rest of the esp)
* menu position optimized in order to fit better on low resolution
* separate menu option for rendering distance of personal lockers
* menu options for customizing smartESP: ignore head gear, notes, personal lockers
* reduced all minimum rendering distance menu options to 0m
* new feature: FOV hack for super zoom when right clicking (customizable via menu and cleaned in screenshot)

v1.2
* added menu toggle function for the HOME/POS1 key
* changed key for "map with last positions" from M to END and enabled it to work in-game
* enabled console on startup to actually see how long the icons are being created (the more different icons you encounter, the bigger the icon cache grows and the more icons have to be preloaded on next startup)
* new feature: 3d boxes (AABB) for player esp
* added menu options for changing the rendering distance of player skeleton & 3d box

v1.1
* crash on injection fixed

v1.0
* initial release

Screenshots:
https://www.oldschoolhack.me/hackdata/screenshot/thumb/d3c08d619448fb9d11cc5fe1aa928b0b.jpg

Download:
[WARZ] surviveZ v1.7

__________________

Hallo
icon #7

Anmeldungsdatum: Jan 2012

Beiträge: 4

wird der von punk buster erkannt?
icon #8

Anmeldungsdatum: Feb 2013

Beiträge: 535

Benutzer-Bewertung:

92 positiv
24 negativ
@I3o0M  Was ist das für eine Frage? Natürlich nicht! Warum sollte denn etwas, dass in ein Programm eingreift von PB erkannt werden? -.-
icon #9

Anmeldungsdatum: Apr 2013

Beiträge: 7

Geht der noch? weil wegen v1.1.7?
icon #10

Anmeldungsdatum: Jun 2013

Beiträge: 3

brauche den injector!