| 
					Anmeldungsdatum: Sep 2015 Beiträge: 14 Benutzer-Bewertung: | here is the offsets please FIX THIS i like this one
 DT_WeaponCSBase -> m_fAccuracyPenalty: ________ 0x00003280
 DT_BaseAnimating -> m_nForceBone: _____________ 0x00002660
 DT_BaseCombatWeapon -> m_iState: ______________ 0x000031C4
 DT_BaseCombatWeapon -> m_iClip1: ______________ 0x000031D0
 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: _ 0x000031A8
 DT_BaseCombatWeapon -> m_bCanReload: __________ 0x00003205
 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: ____ 0x000031C8
 DT_BaseCombatWeapon -> m_iWeaponID: ___________ 0x000032A0
 DT_BaseEntity -> m_bSpotted: __________________ 0x00000935
 DT_BaseEntity -> m_bSpottedByMask: ____________ 0x00000978
 DT_BaseEntity -> m_hOwnerEntity: ______________ 0x00000148
 DT_BaseEntity -> m_vecOrigin: _________________ 0x00000134
 DT_BaseEntity -> m_iTeamNum: __________________ 0x000000F0
 DT_CSPlayer -> m_flFlashMaxAlpha: _____________ 0x0000A2A4
 DT_CSPlayer -> m_flFlashDuration: _____________ 0x0000A2A8
 DT_CSPlayer -> m_iGlowIndex: __________________ 0x0000A2C0
 DT_CSPlayer -> m_angEyeAngles: ________________ 0x0000A8A8
 DT_CSPlayer -> m_iAccount: ____________________ 0x0000A898
 DT_CSPlayer -> m_ArmorValue: __________________ 0x0000A8A4
 DT_CSPlayer -> m_bGunGameImmunity: ____________ 0x00003850
 DT_CSPlayer -> m_iShotsFired: _________________ 0x0000A260
 DT_BasePlayer -> m_lifeState: _________________ 0x0000025B
 DT_BasePlayer -> m_fFlags: ____________________ 0x00000100
 DT_BasePlayer -> m_iHealth: ___________________ 0x000000FC
 DT_BasePlayer -> m_hLastWeapon: _______________ 0x000032C8
 DT_BasePlayer -> m_hMyWeapons: ________________ 0x00002DC8
 DT_BasePlayer -> m_hActiveWeapon: _____________ 0x00002EC8
 DT_BasePlayer -> m_Local: _____________________ 0x00002F88
 DT_BasePlayer -> m_vecViewOffset[0]: __________ 0x00000104
 DT_BasePlayer -> m_nTickBase: _________________ 0x000033EC
 DT_BasePlayer -> m_vecVelocity[0]: ____________ 0x00000110
 DT_BasePlayer -> m_szLastPlaceName: ___________ 0x00003570
 DT_Local -> m_vecPunch: _______________________ 0x00002FF8
 DT_Local -> m_iCrossHairID: ___________________ 0x0000A904
 BaseEntity -> m_dwModel: ______________________ 0x0000006C
 BaseEntity -> m_dwIndex: ______________________ 0x00000064
 BaseEntity -> m_dwBoneMatrix: _________________ 0x0000267C
 BaseEntity -> m_bMoveType: ____________________ 0x00000258
 BaseEntity -> m_bDormant: _____________________ 0x000000E9
 ClientState -> m_dwClientState: _______________ 0x005D3234
 ClientState -> m_dwLocalPlayerIndex: __________ 0x00000160
 ClientState -> m_dwInGame: ____________________ 0x000000E8
 ClientState -> m_dwMaxPlayer: _________________ 0x000002F0
 ClientState -> m_dwMapDirectory: ______________ 0x00000000
 ClientState -> m_dwMapname: ___________________ 0x0000026C
 ClientState -> m_dwPlayerInfo: ________________ 0x00005210
 ClientState -> m_dwViewAngles: ________________ 0x00004CE0
 EngineRender -> m_dwViewMatrix: _______________ 0x04A35424
 EngineRender -> m_dwEnginePosition: ___________ 0x006804A4
 RadarBase -> m_dwRadarBase: ___________________ 0x04A7849C
 RadarBase -> m_dwRadarBasePointer: ____________ 0x00000050
 LocalPlayer -> m_dwLocalPlayer: _______________ 0x00A9D45C
 EntityList -> m_dwEntityList: _________________ 0x04A43864
 WeaponTable -> m_dwWeaponTable: _______________ 0x04A8A8DC
 WeaponTable -> m_dwWeaponTableIndex: __________ 0x0000323C
 Extra -> m_dwInput: ___________________________ 0x04A8E1A0
 Extra -> m_dwGlobalVars: ______________________ 0x004F2BC0
 Extra -> m_dwGlowObject: ______________________ 0x00000000 // BROKEN
 Extra -> m_dwForceJump: _______________________ 0x04AD807C
 Extra -> m_dwForceAttack: _____________________ 0x02EB1E28
 |