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					Anmeldungsdatum: Jun 2009 Beiträge: 6 | Hi, 
 ich habe hier mal einen kleinen Source ...
 
 Sobald der Name des feindlichen Spielers erscheint schießt ihr automatisch.
 Ich habe es unter Windows XP getestet.
 
 
 TEXT Code:  #include <iostream>#include <windows.h>#include <Tlhelp32.h> #define ON_ENEMY 2 using namespace std; HANDLE GetGameHandle ( HWND hWindow );DWORD GetClientBase ( HWND hWindow );HWND GetGameHwnd (); int main(){    short sCrosshair  = 0;    short sShoot      = 1280;    short sNoShoot    = 1024;     HWND hWindow = GetGameHwnd();    HANDLE hGame = GetGameHandle(hWindow);     if (!hGame)    {        cout << "GetGameHandle failed" << endl;        return -1;    }     DWORD dwClientBase = GetClientBase(hWindow);     if ( dwClientBase == 0x00 )    {        cout << "GetClientBase failed" << endl;        return -1;    }     DWORD dwShoot = dwClientBase + 0x12CF5F;    DWORD dwOnEnemy = dwClientBase + 0x1211F8;     while ( !GetAsyncKeyState (VK_F12) & 1 )    {        ReadProcessMemory ( hGame, (void*)(dwOnEnemy), &sCrosshair, sizeof(sCrosshair), NULL );         if ( sCrosshair == ON_ENEMY )        {            WriteProcessMemory ( hGame, (void*)(dwShoot), &sShoot, sizeof(sShoot), NULL );            Sleep (20);            WriteProcessMemory ( hGame, (void*)(dwShoot), &sNoShoot, sizeof(sNoShoot), NULL );            Sleep (420);        } Sleep (10);    } return 0;} HWND GetGameHwnd (){    HWND hWindow = NULL;     while ( !hWindow )    {        hWindow = FindWindow ( NULL, "Counter-Strike" );        Sleep (500);        cout << "looking for counter-strike ..." << endl;    } cout << "counter-strike found" << endl;    return hWindow;} HANDLE GetGameHandle ( HWND hWindow ){    HANDLE hGame = NULL;    DWORD dwPid;     GetWindowThreadProcessId ( hWindow, &dwPid );     hGame = OpenProcess ( PROCESS_ALL_ACCESS, false, dwPid );     if ( hGame )        return hGame;    else return NULL;} DWORD GetClientBase ( HWND hWindow ){    HANDLE hSnap = NULL;    MODULEENTRY32 m32;    DWORD dwPid;     GetWindowThreadProcessId ( hWindow, &dwPid );     m32.dwSize = sizeof (MODULEENTRY32);    hSnap = CreateToolhelp32Snapshot( TH32CS_SNAPMODULE, dwPid );     if ( hSnap == INVALID_HANDLE_VALUE )    {        cout << "CreateToolhelp32Snapshot failed" << endl;        CloseHandle (hSnap);        return 0x00;    }     if ( Module32First ( hSnap, &m32 ) )    {        while ( Module32Next ( hSnap, &m32 ) )        {            if ( !strcmp ( m32.szModule , "client.dll" ) )            {                cout << "client base found" << endl;                CloseHandle (hSnap);                return (DWORD)(m32.modBaseAddr);            }        }    } else { cout << "Module32First failed" << endl; };    CloseHandle (hSnap);    return 0x00;} 
 Vielleicht kann ja jemand was damit anfangen.
 
 Sollte es Probleme geben, versucht es mal mit:
 
 TEXT Code:  if ( sCrosshair > 1 ) 
 MfG
 
 nookstar
 
 
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